Strider_Roshin wrote: »From the way things are sounding, all magic/light armored builds (especially magicka sorcerers) are about to become way more powerful than stamina builds. The reason why I say this?
From what I've been reading in the champion system thread, what's most likely going to happen is that there's going to be a resist physical damage passive, and they're going to combine Thaumaturge and Elemental Expert into a single passive. Why do I think this is going to be a horrible idea? Because the way light armor is designed. Currently wearing all light gives you a very strong resistance to magic/elemental damage; if they come out with a physical damage passive, it would be a no-brainer to dump all of your points into the resist physical damage passive. This will give magicka users incredible damage mitigation against all forms of damage on top of their damage shields (why even wear heavy armor at that point?). The only way I could justify a physical damage resistance CP passive is if light armor had the lowest physical AND spell resistance. This way it forces people wearing light armor to decide if they want to be resistant to physical or magic/elemental attacks.
Now the reason why I mentioned "especially sorcerers" earlier is because currently sorcerers have to pick and choice between elemental expert (overload damage) and thaumaturge (crystal frags, curse, mines, etc.). If they combine the two into one then sorcerers get it all with one passive. What about stamina DKs that have to balance between elemental expert and mighty? What about bow users that have to balance between thaumaturge and mighty? Or heck any stamina user that wants to increase the strength of their ultimates? Since the grand majority scale off of thaumaturge. So what class is this really benefiting? Hmm?
Stamina users, get ready to get screwed.
Yolokin_Swagonborn wrote: »Just like magicka users were screwed when everyone was wearing full nirn and cranking their physical damage and magic resist up?
So is this game doomed to just flip flop between magicka and stamina dominance for ever?
ZOS is a total [snip]-up, I'm prepared for anything with them.
I have two nightblades now and I have more fun on my magblade than I do my stamblade. Despite the fact that my stamblade has a lot more going for it in the current meta, probably because stamina was always a second thought and the changes for it have been glue and paperclips.
My magblade is ready though to become a god, until For Honor comes out and my toons go to sleep forever.
I can't imagine how I will play on my stamina Templar which is already the weakest setup in the game when everybody will be running around with 24% physical reduction. I might as well not even bother try to kill ppl lol.
Why dont they just nerf sorcs and nbs... thats the only issue atm. ***
I can't imagine how I will play on my stamina Templar which is already the weakest setup in the game when everybody will be running around with 24% physical reduction. I might as well not even bother try to kill ppl lol.
ZOS always changes *** and then tried to balance stuff in the same time which made it even worse.
Best is you have from every class 1 setup so you can choose with every *** update because ZOS is incompetent as ***.
Forestd16b14_ESO wrote: »Yay magicka users crying even more just what every body needs... Also want physical resistance ? Pool some points into the armor expert trees in the warrior. They increase your armors physical resistance so you'll have to take some points out of bastion to increase your physical resistance.
Forestd16b14_ESO wrote: »Yay magicka users crying even more just what every body needs... Also want physical resistance ? Pool some points into the armor expert trees in the warrior. They increase your armors physical resistance so you'll have to take some points out of bastion to increase your physical resistance.
How are you this bad at math?
Magicka classes wear light armour. Light armour grants the least physical resistance. Armour increasing stars increase your armour by a percentage. This means that out of everyon, Magicka users investing in that star will get the LEAST amount of mitigation humanly possible. Assume 11k spell resist (which amounts to ~15 percent mitigation), a 25 percent boost to that (at 100 champ points) will turn that into ~18.75 mitigation. A whopping *** 3.75% boost to mitigation, for 100 champ points. This is for SPELL resistance by the way, physical will be even lower. In comparisons stam (medium armour users) who have more natural mitigation will get more from investing in the medium armour star, they get a spell resistance star to invest in taht also specifically increases spell resist, AND they get hardy and elemental defender, which trumps both stars by offering direct magical and elemental damage mitigation that gives exponentially more mitigation than what even an all reinforced legendary heavy armour user would get from their heavy armour passive star.
What you're councelling is that a group of squishy people invest their champ points in the star that gives them the LEAST possible amount of mitigation of any star in the champion system. You're also suggesting they take those champ points out of bastion, which will give them the MOST mitigation.
Stop trying to purposely sabotage other people. I say purposely because I can't believe anyone would be so stupid as to actually believe what you stated.
I don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).
Strider_Roshin wrote: »From the way things are sounding, all magic/light armored builds (especially magicka sorcerers) are about to become way more powerful than stamina builds. The reason why I say this?
From what I've been reading in the champion system thread, what's most likely going to happen is that there's going to be a resist physical damage passive, and they're going to combine Thaumaturge and Elemental Expert into a single passive. Why do I think this is going to be a horrible idea? Because the way light armor is designed. Currently wearing all light gives you a very strong resistance to magic/elemental damage; if they come out with a physical damage passive, it would be a no-brainer to dump all of your points into the resist physical damage passive. This will give magicka users incredible damage mitigation against all forms of damage on top of their damage shields (why even wear heavy armor at that point?). The only way I could justify a physical damage resistance CP passive is if light armor had the lowest physical AND spell resistance. This way it forces people wearing light armor to decide if they want to be resistant to physical or magic/elemental attacks.
Strider_Roshin wrote: »Now the reason why I mentioned "especially sorcerers" earlier is because currently sorcerers have to pick and choice between elemental expert (overload damage) and thaumaturge (crystal frags, curse, mines, etc.). If they combine the two into one then sorcerers get it all with one passive. What about stamina DKs that have to balance between elemental expert and mighty? What about bow users that have to balance between thaumaturge and mighty? Or heck any stamina user that wants to increase the strength of their ultimates? Since the grand majority scale off of thaumaturge. So what class is this really benefiting? Hmm?
Stamina users, get ready to get screwed.
willymchilybily wrote: »I doubt ZOS can fudge it too bad. OP mentioning sorcs having high potential to get physical damage resistance with already reasonable spell and shields with the change. Does make me question the OPs understanding of game mechanics. Like shields not having any damage resistance.
willymchilybily wrote: »I doubt ZOS can fudge it too bad. OP mentioning sorcs having high potential to get physical damage resistance with already reasonable spell and shields with the change. Does make me question the OPs understanding of game mechanics. Like shields not having any damage resistance.
I think this harping on how shields do not have damage resistance is silly, considering how strong they are.
Sure, they have no mitigation, on the other hand however, a 10K shield with no mitigation is the same as a 5K shield with 50% mitigation. Being able to spam that shield is virtually equal to a maxed-mitigation tank being able to spam a 5K heal.
Not to mention shields being crit immune is a form of mitigation in itself. If i have a 100% crit chance and my crits do 150% damage, then a shield will provide a flat 33% mitigation against my attacks.
willymchilybily wrote: »if you have 15k health sorc (20k in cyrodil) and probably 10k Physical resistance (15% mitigation at most). vs a tank with 25-30k one getting 50% mitigation. tank takes 60k damage to die sorc 33k. +10k per each shield to die. Thats 3 shields = one tank healing for 1.5k health.
Actually, there is still hope
There is a Great Class Overhaul coming up (Update 9?) that's (supposed to) balance the classes, so maybe the devs are going to make class changes based on the new Champion Point system.
Stamina users already do more damage with points spread into multiple cp trees than magicka users with all there cp into one. for example stam blades hit harder with soul harvest with 0 points into thaumaturge than magicka builds with all there points into thaumaturge. That doesn't apply to every build but if you compared a min maxed stamblade vs min maxed magblade.
willymchilybily wrote: »if you have 15k health sorc (20k in cyrodil) and probably 10k Physical resistance (15% mitigation at most). vs a tank with 25-30k one getting 50% mitigation. tank takes 60k damage to die sorc 33k. +10k per each shield to die. Thats 3 shields = one tank healing for 1.5k health.
A 50% mitigation tank who keeps spamming himself with a 5K heal every second will be able to negate 10000 DPS in incoming damage just as well as a 0% mitigation sorcerer spamming himself with a 10K shield every second. That is if we assume the attacker never crits.
Example: 10000 damage hits incoming every 1 seccond.
- Tank mitigates 5000 of it, takes the rest 5000, and heals himself for 5000.
- Sorc mitigated 0 of it, takes the rest 10000, ans shields himself for 10000 again.
Result: same. Sorc is just as tough to kill as a full tank.
If we assume that the attacker crits, the sorc will be able to negate even more incoming damage than the tank. If the attacker crits 100% of the time, then the sorcerer will be able to negate 33% more incoming damage than the tank.
(and before you claim sorcs don't have 10K shields in PvP - well, tanks don't have a 50% mitigation in PvP either.)