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Stamplar dps build?

Feisty_Khajiit128
Feisty_Khajiit128
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Hi! I recently created an imperial templar and am not quite sure what to do with him. I am thinking about using a build that revolves around using Biting Jabs as the main source of dps. Here is what I am thinking about doing: Bar 1, dw 1.Biting Jabs (spammable) 2.Rending slashes (decent dot) 3. Evil hunter (For extra crit and better stam sustain) 4.Repentance (Free stam and self heal) 5.Steel Tornado (best AoE in the game, Imao) Ult: Flawless Dawnbreaker (Great dmg boost and decent ult) Bar 2, 2h 1. Executioner (Decent finisher) 2.not sure 3.not sure 4.Rally (dmg boost and self heal) 5. Breath of Life (yes, it is a magicka skill, but it's the "Oh crap!" button). (Note: I can't seem to find any good dmg buffs, are there any for templars?) Gear: Reduce stamina cost jewerly with robust for now, agility later. For armor I am thinking either Hundings Rage 5p with Morkuldin 2p, or Twice Born and Hundings. I am not gonna worry about champion points until this character reaches vet, but for attributes, I was thinking of doing a 1 health to 8 stamina ratio. I am totally new to templar, so tell me what you think! (P.S. this is my first post...)
I used to be an adventurer like you, but then I took an arrow to the knee...

Khajiit Nightblade- V15
Imperial Templar- V1
Altmer Sorc- Lvl 28
Dunmer Nightblade- Lvl 19 (WIP)
  • bikerangelo
    bikerangelo
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    Stamplar DPS isn't in a good place atm, but just to give you some tips.

    Gear: Hundings is the best for dps currently, Morkuldin is also really good and twice born is a close third.

    Abilities: Binding javelin is a great ranged CC, I'd recommend making room for it on your bar. As for buffs to damage, there aren't many native to templars, but you can cheat with Solar Barrage to give you an empower buff on your next attack. Along with BoL (I'd run Honor the Dead because it restores magicka when you use it under 75% health), slot purifying ritual, it cleanses meteors and crystal frags if timed properly.
    Templars are in a bad place stamina wise because you can morph 3 abilities to scale off stam and weapon damage: Jabs, Javelin, and Backlash (which is just a terrible skill). Aside from putting crit rush (morph to stampede for snare so people can't run away from jabjab) on your 2h bar, that's pretty much all I can think of.
  • Feisty_Khajiit128
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    Huh, think I would have more luck re-rolling an altmer? Also, ty for tips!
    I used to be an adventurer like you, but then I took an arrow to the knee...

    Khajiit Nightblade- V15
    Imperial Templar- V1
    Altmer Sorc- Lvl 28
    Dunmer Nightblade- Lvl 19 (WIP)
  • bikerangelo
    bikerangelo
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    It's up to you, honestly. You might find the play style of stam templar to be pretty fun and rewarding, but if you'd rather play a magicka class, I'd strongly recommend magicka templar over stam. If you want to play a stamina class, nightblade and DK are stronger alternatives. As for rerolling, you might not have to since Imperial is pretty versatile. You won't get a ton of perks you can get from other classes geared towards magic, but it's still pretty good.
  • Haquor
    Haquor
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    This is how i run.

    hundings x 5
    agility x 3
    kena x 1
    night mother x 3

    bar 1 dw:
    jabs
    tornado (rearming trap for single target)
    repentance
    power of the light
    rending slashes
    ult flawless dawnbreaker

    (spamming jabs your crit will be up. dont need evil hunter. repentence provides the stam and passive recovery)

    Bar 2 2h
    executioner
    rearming trap
    blazing spear
    caltrops
    Rally
    ult Metoer
  • Shader_Shibes
    Shader_Shibes
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    Stamplar DPS isn't in a good place atm.

    I beg to differ. I know a few stamplars that can do 24-25k on manti.
  • bikerangelo
    bikerangelo
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    I beg to differ. I know a few stamplars that can do 24-25k on manti.

    And I know a few stamplars who'd like a few more class abilities with stamina morphs. I'm not addressing the weapon abilities because wrecking blow is the best hard CC + dps ability in the game, executioner is one of the best executes, rally is one of the best buffs, and crit charge is one of the best gap closers. I'm talking about 85% of templar abilities that stamplars can't really use efficiently. Blazing shield? Better have over 30k health, otherwise that's just a magicka drain. Channeled Focus? Hope you like staying in one spot, otherwise we're removing that buff after 8 seconds if you leave the nice little circle we made for you. Purifying ritual and BoL (until you get vigor) are the only decent abilities stamplars would consider running, everything else is too costly and not very effective.
    Don't get me wrong, stamplars can still get really good stats: 3.1k weapon damage (buffed) and over 2k regen, but aside from that, you can pretty much copy and paste stamplar builds on any other class and it'll work, because they all use abilities from the weapon skill trees.
  • Feisty_Khajiit128
    Feisty_Khajiit128
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    I hear magicka templars are really fun, but I have way more experience with stamina builds because of my vet 8 stamina nb (currently my main). I attempted to go mage, but I utterly failed because of my play style. Just wondering, how do you get 3.1k weapon damage? The highest I have ever gotten on my nb was about 2.8. (scaled to vet 15) I used major and minor damage buffs along with flawless dawnbreaker.
    I used to be an adventurer like you, but then I took an arrow to the knee...

    Khajiit Nightblade- V15
    Imperial Templar- V1
    Altmer Sorc- Lvl 28
    Dunmer Nightblade- Lvl 19 (WIP)
  • bikerangelo
    bikerangelo
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    I hear magicka templars are really fun, but I have way more experience with stamina builds because of my vet 8 stamina nb (currently my main). I attempted to go mage, but I utterly failed because of my play style. Just wondering, how do you get 3.1k weapon damage? The highest I have ever gotten on my nb was about 2.8. (scaled to vet 15) I used major and minor damage buffs along with flawless dawnbreaker.

    On the PTS I used 5 Morkuldin, 3 agility, 1 kena and a Maelstrom greatsword, the buff used was rally. If you don't have a maelstrom weapon you can still play around with different sets that give you weapon damage bonuses.
  • leepalmer95
    leepalmer95
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    I beg to differ. I know a few stamplars that can do 24-25k on manti.

    And I know a few stamplars who'd like a few more class abilities with stamina morphs. I'm not addressing the weapon abilities because wrecking blow is the best hard CC + dps ability in the game, executioner is one of the best executes, rally is one of the best buffs, and crit charge is one of the best gap closers. I'm talking about 85% of templar abilities that stamplars can't really use efficiently. Blazing shield? Better have over 30k health, otherwise that's just a magicka drain. Channeled Focus? Hope you like staying in one spot, otherwise we're removing that buff after 8 seconds if you leave the nice little circle we made for you. Purifying ritual and BoL (until you get vigor) are the only decent abilities stamplars would consider running, everything else is too costly and not very effective.
    Don't get me wrong, stamplars can still get really good stats: 3.1k weapon damage (buffed) and over 2k regen, but aside from that, you can pretty much copy and paste stamplar builds on any other class and it'll work, because they all use abilities from the weapon skill trees.

    3.1k? There are stamplars with 40k stamina and 4500+ wpn dmg.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Feisty_Khajiit128
    Feisty_Khajiit128
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    I know this is totally unrelated, but is it possible to get monster helms at vet 8?
    I used to be an adventurer like you, but then I took an arrow to the knee...

    Khajiit Nightblade- V15
    Imperial Templar- V1
    Altmer Sorc- Lvl 28
    Dunmer Nightblade- Lvl 19 (WIP)
  • leepalmer95
    leepalmer95
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    I know this is totally unrelated, but is it possible to get monster helms at vet 8?

    yes but's it not worth it, they take time to get and by the time you have a set you'll outlevel them best saving keys and such until vet 16.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Feisty_Khajiit128
    Feisty_Khajiit128
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    I was thinking of just doing the Molag Kena helmet, since it gives weapon damage.
    I used to be an adventurer like you, but then I took an arrow to the knee...

    Khajiit Nightblade- V15
    Imperial Templar- V1
    Altmer Sorc- Lvl 28
    Dunmer Nightblade- Lvl 19 (WIP)
  • Feisty_Khajiit128
    Feisty_Khajiit128
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    But, I am not sure if running White Gold Tower 20 or so times to get it is worth it.
    I used to be an adventurer like you, but then I took an arrow to the knee...

    Khajiit Nightblade- V15
    Imperial Templar- V1
    Altmer Sorc- Lvl 28
    Dunmer Nightblade- Lvl 19 (WIP)
  • Mumyo
    Mumyo
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    Stamplar DPS isn't in a good place atm.

    I beg to differ. I know a few stamplars that can do 24-25k on manti.

    sorcs can reach 60.... gj zos.
  • leepalmer95
    leepalmer95
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    Mumyo wrote: »
    Stamplar DPS isn't in a good place atm.

    I beg to differ. I know a few stamplars that can do 24-25k on manti.

    sorcs can reach 60.... gj zos.

    For 20-30 seconds then they drop down to the bottom again..
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Feisty_Khajiit128
    Feisty_Khajiit128
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    Wow! Highest I ever got was 35k dps, and that was using an aoe.
    I used to be an adventurer like you, but then I took an arrow to the knee...

    Khajiit Nightblade- V15
    Imperial Templar- V1
    Altmer Sorc- Lvl 28
    Dunmer Nightblade- Lvl 19 (WIP)
  • Zinaroth
    Zinaroth
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    I beg to differ. I know a few stamplars that can do 24-25k on manti.

    And I know a few stamplars who'd like a few more class abilities with stamina morphs. I'm not addressing the weapon abilities because wrecking blow is the best hard CC + dps ability in the game, executioner is one of the best executes, rally is one of the best buffs, and crit charge is one of the best gap closers. I'm talking about 85% of templar abilities that stamplars can't really use efficiently. Blazing shield? Better have over 30k health, otherwise that's just a magicka drain. Channeled Focus? Hope you like staying in one spot, otherwise we're removing that buff after 8 seconds if you leave the nice little circle we made for you. Purifying ritual and BoL (until you get vigor) are the only decent abilities stamplars would consider running, everything else is too costly and not very effective.
    Don't get me wrong, stamplars can still get really good stats: 3.1k weapon damage (buffed) and over 2k regen, but aside from that, you can pretty much copy and paste stamplar builds on any other class and it'll work, because they all use abilities from the weapon skill trees.

    3.1k? There are stamplars with 40k stamina and 4500+ wpn dmg.

    Yes and you get even more passive bonuses on other classes so Stamplars are still the weakest of all.
  • leepalmer95
    leepalmer95
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    Zinaroth wrote: »

    I beg to differ. I know a few stamplars that can do 24-25k on manti.

    And I know a few stamplars who'd like a few more class abilities with stamina morphs. I'm not addressing the weapon abilities because wrecking blow is the best hard CC + dps ability in the game, executioner is one of the best executes, rally is one of the best buffs, and crit charge is one of the best gap closers. I'm talking about 85% of templar abilities that stamplars can't really use efficiently. Blazing shield? Better have over 30k health, otherwise that's just a magicka drain. Channeled Focus? Hope you like staying in one spot, otherwise we're removing that buff after 8 seconds if you leave the nice little circle we made for you. Purifying ritual and BoL (until you get vigor) are the only decent abilities stamplars would consider running, everything else is too costly and not very effective.
    Don't get me wrong, stamplars can still get really good stats: 3.1k weapon damage (buffed) and over 2k regen, but aside from that, you can pretty much copy and paste stamplar builds on any other class and it'll work, because they all use abilities from the weapon skill trees.

    3.1k? There are stamplars with 40k stamina and 4500+ wpn dmg.

    Yes and you get even more passive bonuses on other classes so Stamplars are still the weakest of all.

    I'd say the wpn dmg passive, 4% stat passive, 10% crit dmg add quite a bit of dmg.

    Oh and burning light.
    Edited by leepalmer95 on January 11, 2016 11:49AM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Zinaroth
    Zinaroth
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    Zinaroth wrote: »

    I beg to differ. I know a few stamplars that can do 24-25k on manti.

    And I know a few stamplars who'd like a few more class abilities with stamina morphs. I'm not addressing the weapon abilities because wrecking blow is the best hard CC + dps ability in the game, executioner is one of the best executes, rally is one of the best buffs, and crit charge is one of the best gap closers. I'm talking about 85% of templar abilities that stamplars can't really use efficiently. Blazing shield? Better have over 30k health, otherwise that's just a magicka drain. Channeled Focus? Hope you like staying in one spot, otherwise we're removing that buff after 8 seconds if you leave the nice little circle we made for you. Purifying ritual and BoL (until you get vigor) are the only decent abilities stamplars would consider running, everything else is too costly and not very effective.
    Don't get me wrong, stamplars can still get really good stats: 3.1k weapon damage (buffed) and over 2k regen, but aside from that, you can pretty much copy and paste stamplar builds on any other class and it'll work, because they all use abilities from the weapon skill trees.

    3.1k? There are stamplars with 40k stamina and 4500+ wpn dmg.

    Yes and you get even more passive bonuses on other classes so Stamplars are still the weakest of all.

    I'd say the wpn dmg passive, 4% stat passive, 10% crit dmg add quite a bit of dmg.

    Oh and burning light.

    Both stamina DK and stamina NB can reach higher DPS than a Stamplar. Not sure about stamina Sorcs. We don't really have any of those in the guild / top tier raiding community that I know of. But all three are also way better off then Stamplars in PvP atm.

    Also what 4% stat passive? We have 4% cost reduction passive, which is infinitely crappier than the rescource management passives of the other classes.
    Edited by Zinaroth on January 11, 2016 2:01PM
  • Dimmit
    Dimmit
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    totally agree with a topic.
    Stamplars desperately lack:
    • class stamina gap closer. We do ofc have 2handers and 1hS charges, but none class. Why not give a stamina morph of Toppling charge? NBs have their ambush (both magicka and stamina), sorcs have their universal blink (charge+escape+area stun ability), DKs dont have that also.
    • escape ability - NBs and Sorcs have it, DKs are in the same position as we are
    • area stun - we are the only class that has no area stun
    • and we definitely lack all nice passives for damage or resource management that other classes have. Restoring focus helps magicka templars in PVE, but is useless in PVP and even more useless for Stamplars.
    Maybe add an area knockdown effect to radial sweep ulti? That would really help and would give us the second actually useable class ulti in addition to Nova. Provided that the sweep is fixed - now its broken and doesnt damage everyone it should.
  • leepalmer95
    leepalmer95
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    Dimmit wrote: »
    totally agree with a topic.
    Stamplars desperately lack:
    • class stamina gap closer. We do ofc have 2handers and 1hS charges, but none class. Why not give a stamina morph of Toppling charge? NBs have their ambush (both magicka and stamina), sorcs have their universal blink (charge+escape+area stun ability), DKs dont have that also.
    • escape ability - NBs and Sorcs have it, DKs are in the same position as we are
    • area stun - we are the only class that has no area stun
    • and we definitely lack all nice passives for damage or resource management that other classes have. Restoring focus helps magicka templars in PVE, but is useless in PVP and even more useless for Stamplars.
    Maybe add an area knockdown effect to radial sweep ulti? That would really help and would give us the second actually useable class ulti in addition to Nova. Provided that the sweep is fixed - now its broken and doesnt damage everyone it should.

    Dk's don't have much in resource management, helping hands and battle roar aren't too useful, espically battle roar in the latest patch.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Zinaroth
    Zinaroth
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    Dimmit wrote: »
    totally agree with a topic.
    Stamplars desperately lack:
    • class stamina gap closer. We do ofc have 2handers and 1hS charges, but none class. Why not give a stamina morph of Toppling charge? NBs have their ambush (both magicka and stamina), sorcs have their universal blink (charge+escape+area stun ability), DKs dont have that also.
    • escape ability - NBs and Sorcs have it, DKs are in the same position as we are
    • area stun - we are the only class that has no area stun
    • and we definitely lack all nice passives for damage or resource management that other classes have. Restoring focus helps magicka templars in PVE, but is useless in PVP and even more useless for Stamplars.
    Maybe add an area knockdown effect to radial sweep ulti? That would really help and would give us the second actually useable class ulti in addition to Nova. Provided that the sweep is fixed - now its broken and doesnt damage everyone it should.

    Dk's don't have much in resource management, helping hands and battle roar aren't too useful, espically battle roar in the latest patch.

    Not saying that I agree with that guys Templar proposals, but Helping Hands and Battle Roar is still better than the 4% reduced cost passive Templars get.

    DKs also get Minor Brutality from activating an Earthern Heart ability, which is 5% increased weapon damage, that is almost as good as the weapon power passive Templars have, given the current high numbers of weapon damage being stacked. This passive also grants ultimate, granted Templars have a similar passive tied to using Dawn's Wrath abilities, problem being they aren't part of any Templar DPS rotation and will actually cause a Templar to lose DPS on activation, whereas Molten Armaments's morph is used for Stamina DK passive. The only reason a Templar would use a Dawn's Wrath ability was if noone else provided Minor Sorcery in a raid, at which point it would be a raid DPS increase but still a loss for the Templar.

    So DKs get 5% weapon damage and ultimate gain in a single passive, where the passive that gives Templar ultimate on cast is not only tied to a useless tree except in execution phase (Radiant Oppression), but it is also the only thing that passive gives.

    This is indeed one of the core problems with the Templar. All of the other classes has lots of multipurpose passives and abilities, where Templar passives and abilities in the majority only serve one purpose and doesn't have several effects.

    Not to mention we have an entire tree with passives that are completely useless outside the healing role, and who do not boost any non Templar heals.

    On top of this Stamina DKs have two awesome ultimates; Banner for PvE DPS and Take Flight for PvP.
    Templars have no ultimates that are worth using for DPS, here Stamina and Magicka alike use Meteor. The healing ultimate and daedric spear ultimates are not even worth using.
    Nova can be good for zerg bombing (in which it excels) or for huge amounts of trash for damage reduction and knockdown (but still at the cost of DPS), so it is really only useful in very specific situations.
    Edited by Zinaroth on January 11, 2016 5:21PM
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