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Treaty mode, or pvp immunity in towns like bruma and others.

Thevampirenight
Thevampirenight
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Well I am making this because its annoying trying to farm for exp and some one wanting to make it hard on you to do it. Treaty mode would be like the immunity to damage from any source from another player this buff would prevent both sides from killing each other, and yes this would most likly be exploited for scroll s but they put in a one minate timer you can't be in that town for long with the scroll or it resets back to to the fort or the keep of the player that last had the scroll, so if it was on there own terf then the scrolls go back to them, but if it was in enemies hands it would go back to the enemy this would make cyridill much better so your thoughts
Edited by Thevampirenight on January 11, 2016 5:23AM
PC NA
Please add Fangs to Vampires.

Treaty mode, or pvp immunity in towns like bruma and others. 209 votes

Yes!
17%
vailjohn_ESOagabahmeatshieldb14_ESODiviniusSaucy_JackWodwoAimoracosmic_niklas_93b16_ESOThe_SpAwNPaulhewhewriajoleda4ub17_ESONecreliosGhostwalkerLDhayaschwarzZimnelNovaMarxEdziuSarevoccemeraldbayI_killed_VivecAtreust 37 votes
No
82%
SirAndymlstevens42_ESOSolarikenwayfarerxGilvothItsMeToododgehopper_ESOclayandaudrey_ESOYolokin_SwagonbornDigeratiNewBlacksmurfgw2only1b14_ESOThatNeonZebraAgainWalkingLegacyItsDyvimmyrrrorb14_ESOJahoelCinnamon_SpiderRDMyers65b14_ESOSelique 172 votes
  • Iccotak
    Iccotak
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    it would be nice to have the opportunity to temporarily put aside differences to stop daedra and other threats
  • RAGUNAnoOne
    RAGUNAnoOne
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    Good luck OP incoming trolls!

    But yeah decent idea but it should not be activated if you are holding a scroll or in combat with a player period in fact if a scroll holder comes it should break it.
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  • thelordoffelines
    thelordoffelines
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    No
    Like we havent had this discussion before. Anyway, you as a single citizen are not entitled to make treaties with the other factions.
  • Sleep
    Sleep
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    The whole Cyrodiil is a PvP zone. If you don't want PvP, just don't go there.
  • Thevampirenight
    Thevampirenight
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    Like we havent had this discussion before. Anyway, you as a single citizen are not entitled to make treaties with the other factions.
    They can even put in a pve pvp murder system if you kill someone in a pve area you get a cyridill bounty, this only applies if they did nothing to harm you in any way, it would make pve and pvp more intresting, having a bounty in cyridill would be intresting and force players to be carefull, who they attack like if your in a cave, you kill someone that did not attack you bounty for you for killing in neutral areas. Or something of the sort.
    Edited by Thevampirenight on January 11, 2016 5:35AM
    PC NA
    Please add Fangs to Vampires.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Yes!
    Like we havent had this discussion before. Anyway, you as a single citizen are not entitled to make treaties with the other factions.

    Well, PvPers keeps asking for things from PvE all the time with systems to not have to actually earn them in PvE. Guess why they get shut down too... ;)
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Also didn't @ZOS_BrianWheeler say he was planning on making towns PvP objectives?
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  • TheBonesXXX
    TheBonesXXX
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    No
    Like we havent had this discussion before. Anyway, you as a single citizen are not entitled to make treaties with the other factions.

    Well, PvPers keeps asking for things from PvE all the time with systems to not have to actually earn them in PvE. Guess why they get shut down too... ;)

    The games design favors PvE, hence why PvP is completely isolated. They made damn sure to separate it instead of sticking to Arena through Skyrim.
  • Sharakor
    Sharakor
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    No
    Ugh, peasants...
  • dem0n1k
    dem0n1k
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    No
    I really love gathering skyshards in Cyrodiil. The added thrill of a possible ganking makes it so much more enjoyable to me. I really think some players over-state the issue of being ganked whilst doing delves & towns in Cyrodiil. Sure, it happens, especially if you are careless... but it's not very common in my experience. Yesterday my new lvl10 nightblade got about 60% of the skyshards on the map & I only saw 2 enemy players. (BWB campaign, NA PC megaserver) I just gave all keeps & resources a wide berth while on my horse & the majority of players are avoided.

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  • DEPRE5SED
    DEPRE5SED
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    Yes!
    dem0n1k wrote: »
    I really love gathering skyshards in Cyrodiil. The added thrill of a possible ganking makes it so much more enjoyable to me. I really think some players over-state the issue of being ganked whilst doing delves & towns in Cyrodiil. Sure, it happens, especially if you are careless... but it's not very common in my experience. Yesterday my new lvl10 nightblade got about 60% of the skyshards on the map & I only saw 2 enemy players. (BWB campaign, NA PC megaserver) I just gave all keeps & resources a wide berth while on my horse & the majority of players are avoided.

    Says the guy who's currently crouched waiting for a someone trying to quest... People camp the quest givers in groups of 5 or more and it's ridiculous.
  • Sharee
    Sharee
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    No
    Well I am making this because its annoying trying to farm for exp and some one wanting to make it hard on you to do it.

    You are trying to farm exp there because it is very good exp, right? You know why it is so good? It is because you are being rewarded for exping in a dangerous environment.

    Asking for immunity from enemy players while reaping the reward of exping in a PvP enabled area is basically asking for a handout.
  • Alucardo
    Alucardo
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    No
    pvp immunity in a pvp area.. could be worth it to see Fengrush rage again about pvp safe zones.
  • MrDerrikk
    MrDerrikk
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    No
    Please, do a search of topics that have already been made about this, there's a new one every week it seems...Anyway, I'll say what I normally do.

    As a PvEer who never PvP's (so far at least, I want to take my NB healer in at some point), I love the challenge and fear that there is getting the quests, dolmens, skyshards, delves etc from Cyro as it gives it a different sheen. It;s not that hard to not run into anyone, so long as you pick a quiet campaign and stick to places far away from where the PvPers might go (keeps under attack, CWC etc) unless you're rushing in and out.
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  • TipsyDrow
    TipsyDrow
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    No
    Well I am making this because its annoying trying to farm for exp and some one wanting to make it hard on you to do it. Treaty mode would be like the immunity to damage from any source from another player this buff would prevent both sides from killing each other, and yes this would most likly be exploited for scroll s but they put in a one minate timer you can't be in that town for long with the scroll or it resets back to to the fort or the keep of the player that last had the scroll, so if it was on there own terf then the scrolls go back to them, but if it was in enemies hands it would go back to the enemy this would make cyridill much better so your thoughts

    No, absolutely not, never. You want treaty mode go farm XP in pve areas. PVP is pvp is pvp.
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  • DEPRE5SED
    DEPRE5SED
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    Yes!
    MrDerrikk wrote: »
    Please, do a search of topics that have already been made about this, there's a new one every week it seems...Anyway, I'll say what I normally do.

    As a PvEer who never PvP's (so far at least, I want to take my NB healer in at some point), I love the challenge and fear that there is getting the quests, dolmens, skyshards, delves etc from Cyro as it gives it a different sheen. It;s not that hard to not run into anyone, so long as you pick a quiet campaign and stick to places far away from where the PvPers might go (keeps under attack, CWC etc) unless you're rushing in and out.

    So they'll nerf abilities in some classes, buff others and not provide a way for some people to actually complete a part of the game that people camp? I have my completion and it wasn't fun because of how horribly my dk was debuffed. The server populations are down so it's getting worse because nightblades can't kill just anywhere. I think there should be less campaigns to fix the populations and then an addition of a neutral style server so people can actual explore.
  • MrDerrikk
    MrDerrikk
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    No
    DEPRE5SED wrote: »
    MrDerrikk wrote: »
    Please, do a search of topics that have already been made about this, there's a new one every week it seems...Anyway, I'll say what I normally do.

    As a PvEer who never PvP's (so far at least, I want to take my NB healer in at some point), I love the challenge and fear that there is getting the quests, dolmens, skyshards, delves etc from Cyro as it gives it a different sheen. It;s not that hard to not run into anyone, so long as you pick a quiet campaign and stick to places far away from where the PvPers might go (keeps under attack, CWC etc) unless you're rushing in and out.

    So they'll nerf abilities in some classes, buff others and not provide a way for some people to actually complete a part of the game that people camp? I have my completion and it wasn't fun because of how horribly my dk was debuffed. The server populations are down so it's getting worse because nightblades can't kill just anywhere. I think there should be less campaigns to fix the populations and then an addition of a neutral style server so people can actual explore.

    I just want to say that my main is a Magicka DK, so I know what you mean. There's no way with the current system that I'm going into PvP because he's only good at PvE DPS, but I'm happy with that. So long as I can solo my Cyro Dolmens for VR16 Lich then I'm happy.
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  • Thevampirenight
    Thevampirenight
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    Well, it would be intersting to see them put up some penitaly for just ganking someone in towns or outright killing someone that does not want to be attacked, now they can make this into a system and add to it for justice, if you did attack back while in a major cyridill town, you can put a bounty on them if they just kill you without you doing anything and this appies to all delves many things they can do here to make it better. I am sorry to say this but I am not good at pvp, I like the allaince war consept and love the imperial city much better for pvp anyways, its better set up for it and you have close spawn points which the allaince war has but they make you if you die by pve forced to go all the way back to the starting place, they need to change some things.

    One thing I think that would help them with lag is shorting down this part of cyridill, making it not as big as it is. Change the alliance zones to just one big zone with you having to do all the work each time the campagn resets making no fort claimed by anyone all emp scores and the scoreboards reset. Emp score also resets if they are crowned once that way no one can just stay on the high boards


    With like pve foes in the forts you have to fight for control of them, and maybe differant types of foes, one fort could contain werewolves, another one daedra or vampires. Then they should add, npc attacks on forts, they will try and claim them, like the imperials that still remain loyal to the empire, they would be given a much greater roll sometimes a necromancer bunch trying to claim a fort for there own dark magics, a lot of unique oppertunities exist for them, they would have to change things shorten the size, of cyridill fix certain areas, change some things, for example they can change it more into a jungle that its supposed to be now I know they have to reduce lag but people have to not spam abilties to were it causes strains on the servers while at the same time they make pvp servers bigger.

    They can't just do this over night it will take them a while but it would make things much better. Another thing to make towns closed off like they did in oblivion and skyrim so this improves preformance they can keep some towns open but like bruma should be closed off and others like coral.
    Edited by Thevampirenight on January 11, 2016 8:01AM
    PC NA
    Please add Fangs to Vampires.
  • Witar
    Witar
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    No
    Just find yourself some backwater campaign in which your side completely dominates the ground and farm as much as you want.
    If implemented, you will still be killed while trying to do quests outside the cities.
    Edited by Witar on January 11, 2016 8:09AM
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  • AngryNord
    AngryNord
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    No
    Neh, just give immunity as long as you're in the talk menu with the quest giver (and put a timeout on it if people starts abusing it, unless there is one already).
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    No
    that would be abused so hard
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  • DEPRE5SED
    DEPRE5SED
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    Yes!
    AngryNord wrote: »
    Neh, just give immunity as long as you're in the talk menu with the quest giver (and put a timeout on it if people starts abusing it, unless there is one already).

    If you can't even get to the quest giver.... They camp them and use caltrops and detection potions on/around the quest givers, try again...
  • starkerealm
    starkerealm
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    No
    For the towns? No.

    For while you're in dialog? Yeah, that I could certainly get behind.

    A large part of the PvE content design in Cyrodiil is just to put you in the line of fire for other players and keep you there as long as possible.

    Quests either stick you in the town and keep you there, where you're vulnerable to ambushes, if you get complacent. Or, they drag you out of town, and, if you notice, frequently drag you across the fastest routes between keeps. Putting you at risk of encountering an enemy assault force. So, PvE players are supposed to function as a kind of early warning system for their alliance, OR be kept in jeopardy while questing.

    Also notice, a lot of towns will funnel you through choke points repeatedly. This is to push players into contact with one another, increasing the risk of small scale PvP skirmishes.

    Honestly, if you step back, the PvE content in Cryodiil isn't really that engaging. It's the kill ten rats goblins quests that we blast MMOs for, when that's safe PvE content. But, given it's in a PvP zone, and you don't have time to get into a good conversation with people? It works really well.

    The one thing Cyrodiil has going for it that is flat out better than the rest of the game are the delves. Those are freakin' fantastic. Those would stand on their own as content in a PvE zone. But, again, the multiboss structure, and the layout of the delves, is designed to prevent efficient movement through the space, forcing players into contact with one another, and, again, encouraging small skirmishes to break out.

    You can't really take the PvP out of Cyrodiil. It's just not designed for it. And, for what it is? It's a really well designed zone.
  • starkerealm
    starkerealm
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    No
    DEPRE5SED wrote: »
    AngryNord wrote: »
    Neh, just give immunity as long as you're in the talk menu with the quest giver (and put a timeout on it if people starts abusing it, unless there is one already).

    If you can't even get to the quest giver.... They camp them and use caltrops and detection potions on/around the quest givers, try again...

    Here's a thought. If there's caltrops around the quest giver, then... I don't know, maybe don't walk up and talk to them? Find the would be ganker, and take them out? Ask in Zone to see if you've got any allies in the area who are willing to give you a hand? Don't lick the caltrops? Don't walk into an ambush you know is there?
  • Necrelios
    Necrelios
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    Yes!
    If you are talking about something similar to the Sanctuary buff you get in IC just around quest givers then there's really no harm in this as long as a player is not carrying a scroll or using this to exploit to some other advantage. But if you mean immunity for the entire town area that might be going a little too far. Those quest towns are like a reward for your alliance doing well in a given area, spoils of war and all that.

    This gives players in your alliance an objective to work towards since some people might want to quest, but they may need to help their alliance first to make those territories safer for them to be in. This was a bit of cleverness on ZoS's part to get everyone involved in PvP, even players there just wanting to quest.
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  • FilteredRiddle
    FilteredRiddle
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    Yes!
    I think it'd be great if there was a Cyrodiil campaign that was PvE only, with duel invites.
    • Stagnant map control
      • Random events shake things up occasionally
    • No AP or AP purchases
    • Active justice system
      • 'Kill on Sight' guard mode, for guards of other alliances
      • Guards maintain Cyrodiil health levels (i.e. they're kill-able)
    It'd allow for cross-alliance guild events, RP events, etc.
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  • Decayed_Inside
    Decayed_Inside
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    No
    Nope that's where i come to gank you and make you rage.
  • JD2013
    JD2013
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    No
    There are however areas of Cyrodiil coming that will not be PVP.

    Which is a shame, because they could have added some really interesting mechanics like capturing Anvil or Kvatch for an alliance, and only the alliance who control the city can enter it.

    But leave the two PVP areas as they are. For PVP.
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  • Wollust
    Wollust
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    No
    Cyrodiil = PvP enabled
    Every other zone = no PvP enabled

    How is that hard to understand? You can farm exp or nodes in other zones as well, if you want to be safe.
    Cyrodiil is in first place a PvP zone and afterwards a PvE zone. They should just disable all the quests and nodes and whatever elese there is. Then we wouldnmt have these discussions all the time.
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  • leepalmer95
    leepalmer95
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    No
    I think it'd be great if there was a Cyrodiil campaign that was PvE only, with duel invites.
    • Stagnant map control
      • Random events shake things up occasionally
    • No AP or AP purchases
    • Active justice system
      • 'Kill on Sight' guard mode, for guards of other alliances
      • Guards maintain Cyrodiil health levels (i.e. they're kill-able)
    It'd allow for cross-alliance guild events, RP events, etc.

    Pvper's have 1 zone and pve want to be able to go there without the pvp?

    It's a pvp zone it shouldn't be an non pvp zone no matter what campaign.
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