I'm really curious to know how they even managed to achieve that. I mean to the best of my knowledge nothing in Spindleclutch has been changed lately. No looting mechanics change. Yet somehow, for some reason, totally out of the blue you can't loot that one boss. Just...how?
The Praxin fight has been totally revamped recently. Bosses and adds don't spawn in the same order, in the same quantity, and now you have to attack Praxin in order to start the fight, whereas before it used to be automatic at the end of the NPC speeches. The NPC routines have been changed too, in order to reduce all the "talking" we had to endure each time we wiped.
That's when the "looting bug" appeared.
It did not appear out of nowhere.
Doesn't explain why they don't fix it though. I'm no programmer but it looks like an easy thing to fix...
.
Edited by anitajoneb17_ESO on January 6, 2016 12:12PM
Add it to the list of broken things and bugs that Zos ignores. We're partly to blame though, for not calling them to task. There really aren't many threads complaining about these issues. Instead it's nerf this, or "wouldn't it be nice if....". If we want it fixed, make some noise. /feedback /bug and email CS.
PC/NA/DC
Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 } TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner" ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)