Serjustwhy wrote: »myrrrorb14_ESO wrote: »Hehe. Love nightblades. Made 20k AP fighting two of them last night. Technically they were farming me. But still great fun to play against.
I'm not terribly good at PvP. But blazing spear and dawn breaker of smiting worked well for me. And potions of course.
I buffed up. Harness Magic, Rapid Regen, etc.
Then attacked the weakest. Blazing spear for the stun, puncturing sweep a couple times, dawn breaker or radiant oppression. They don't have a lot of health, so it's doable.
Still working on my skills, so take my advice with a grain of salt.
I still like your advice. Harness magicka and radiant oppression I been jsing. I admit not mich of puncturing sweep I use. Will for sure now. Thank you.
Your job is far, far greater than this.Serjustwhy wrote: »As A Templar it is my job to heal and as a soldier of Daggerfall.
Can't find source right now but in course of the discussion on CP perks initiated by @Wrobel, a green posted that defile is additive. Means that with 100 in defile, your dark flare goes from 30% to 63% reduction.The reason why a NB stays alive is capped defenses (any class can do this) and self heals. Limit their self heals. Spec reduced healing CP options along with defense penetration and ttk will even out.
Just want to talk about this point.
The defile star I believe increases the effectiveness of healing reduction abilities by a percent. I am assuming that like all other stars this is a multiplier and not an additive.
So if Dark Flare does 30% by default and you spec fully into the Defile star, is that only an increase of 33% of the original 30%? I mean .3*1.33= 40%
Is 100 stars really worth an extra 10% healing reduction considering the other options in the constellation?