And? Will it stop 2 or 3 groups running together and communicating through ts for example? That wont do anything. Think mate, think before you type.
coordinating two twelve mans would be trivial. Engage one, get smashed by the other. Trading sustain and dps for better maneuverability with the potential to retain both of the former.
coordinating two twelve mans would be trivial. Engage one, get smashed by the other. Trading sustain and dps for better maneuverability with the potential to retain both of the former.
But you only run 24 people because that's one group, if it dropped to 12 people that's mean you were running 2 groups and you'd never do that.
coordinating two twelve mans would be trivial. Engage one, get smashed by the other. Trading sustain and dps for better maneuverability with the potential to retain both of the former.
But you only run 24 people because that's one group, if it dropped to 12 people that's mean you were running 2 groups and you'd never do that.
At this point I have a guild roster based around running 24 people. I'd absolutely run two groups if they arbitrarily turned the group size to 12.
coordinating two twelve mans would be trivial. Engage one, get smashed by the other. Trading sustain and dps for better maneuverability with the potential to retain both of the former.
But you only run 24 people because that's one group, if it dropped to 12 people that's mean you were running 2 groups and you'd never do that.
At this point I have a guild roster based around running 24 people. I'd absolutely run two groups if they arbitrarily turned the group size to 12.
So you'd still Zerg no matter what the "group" size *grin*
Ahem! I have to correct you young grasshoppa, 24 ppl is 6 whole groups.coordinating two twelve mans would be trivial. Engage one, get smashed by the other. Trading sustain and dps for better maneuverability with the potential to retain both of the former.
But you only run 24 people because that's one group, if it dropped to 12 people that's mean you were running 2 groups and you'd never do that.
Teargrants wrote: »Ahem! I have to correct you young grasshoppa, 24 ppl is 6 whole groups.coordinating two twelve mans would be trivial. Engage one, get smashed by the other. Trading sustain and dps for better maneuverability with the potential to retain both of the former.
But you only run 24 people because that's one group, if it dropped to 12 people that's mean you were running 2 groups and you'd never do that.
markgd88nrb18_ESO wrote: »Smaller large group sizes = more large groups of max size. 48 players in 2 groups or 48 players in 4 groups is still.....wait for it....48 PLAYERS! Isn't math a wonderful thing?
And? Will it stop 2 or 3 groups running together and communicating through ts for example? That wont do anything. Think mate, think before you type.
Exactly @Heindrich. How can people be against reducing the group size? Unless they're the type of reta*ds who's ruining the game.
AbraXuSeXile wrote: »Wouldnt change anything infact it would make fps and lag worse and pugs would quit because they would never be able to take a keep.
I dont think you guys realise how few places to go in cyrodiil there are where you can get PvP everyone is still going to congregate the same place. Like it or not its the 24 man groups what open the map out and allow more places to PvP so it isnt all in one area.
Like it or not cyrodiil needs 24 man groups to space out the PvP. Lets be honest what 12 man pug group is gonna ride from glade to roe on the off chance they wont get rekt.
The problem is when everyone is in same area, nothing more. 2 24 man trains can collide in middle of nowhere and there will be no lag. Its the behaviour of people is the problem.
AbraXuSeXile wrote: »Wouldnt change anything infact it would make fps and lag worse and pugs would quit because they would never be able to take a keep.
I dont think you guys realise how few places to go in cyrodiil there are where you can get PvP everyone is still going to congregate the same place. Like it or not its the 24 man groups what open the map out and allow more places to PvP so it isnt all in one area.
Like it or not cyrodiil needs 24 man groups to space out the PvP. Lets be honest what 12 man pug group is gonna ride from glade to roe on the off chance they wont get rekt.
The problem is when everyone is in same area, nothing more. 2 24 man trains can collide in middle of nowhere and there will be no lag. Its the behaviour of people is the problem.
@AbraXuSeXile
I see your point. BTW how big is Exile guild and what is the group size that you play?