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FRIDAY NIGHT FIGHTS - Haxus Hosting GvG's

 Jules
Jules
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Hey guys,

I have spoken to some of you already, but wanted to make a forum post to solidify and organize this event/series of events. Haxus is looking forward to hosting Guild v. Guild competitions - or GvG's - on Friday nights in the future. We would like to start next Friday, 1/15/16. We will begin the GvG's with 12v12's and depending on participants, are open to considering anywhere in the range of 8-16 participants. We will most likely not go higher than 16 men but can take a consensus of participating guilds.

We will also adopt the same rules as the EU GvG's.

The Rules of the GvG's are as follows:

1. GvG is a best of 5 battle rounds between 2 equally sized groups
2. GvG's will be held open field and without line of sight advantages
3. Judges will be of opposing faction, (ie: AD judge in EPvDC fights ect.) Though the fights will likely be obvious as to who won, 1 impartial judge will be determined from each faction beforehand as a final word in close fights. If fights are too close to call, the round will be redone.
4. No resurrections, No siege used during fight, only pvp. All ultimates are allowed including meteors and morphs, but if “Fall Damage” happens, round can be stopped and the group should provide a screenshots of FD to the other side or judges.
5. You can charge ultimate after each battle using light attacks on members of opposite raid. Be careful not to kill them occasionally.
6. No ‘Crouch’ or Stealthing. Only abilities and potions will be allowed.
7. Don’t leave the GvG area during the fight. Leaving will be considered a forfeit unless extenuating circumstances are present.
8. Be competitive but not rude to your opponents. This is intended to be fun for everyone involved, so no hostile *** talk or anything to sour that.


If you are interested in being a part of this, please feel free to contact me either on this thread or in game at @Juies. All guilds are welcome to participate. (If there are any rules I may have missed, welcome to hearing suggestions as well.)
JULES | PC NA | ADAMANT

IGN- @Juies || Youtube || Twitch
EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



Rest in Peace G & Yi
Viva La Aristocracy
  • Lexxypwns
    Lexxypwns
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    CN gonna bring 6 12 mans to this
  • Master_Kas
    Master_Kas
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    Nice I hope someone streams/records this. We had a GvG some weeks back on EU, it was alot of fun :)
    Edited by Master_Kas on January 8, 2016 6:03PM
    EU | PC
  • Eirella
    Eirella
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    Sounds fun, really cool that you guys are doing this! :)
    I'm not participating but I'd love to watch this!
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Manoekin
    Manoekin
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    Master_Kas wrote: »
    Nice I hope someone streams/records this. We had a GvG some weeks back on EU, it was alot of fun :)

    It was partially the inspiration for this. As well as mostly copying the ruleset over ;)

    All are welcome to participate! You don't have to be all in the same guild. Form your own group of friends if you want.
    Lexxypwns wrote: »
    CN gonna bring 6 12 mans to this

    I'd like to face every one of them :tongue:

    I'm sure RÁGE will have a group ready, but I'll talk with everyone tonight in case.
  • _Chaos
    _Chaos
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    I'll be there with Bells on :*
    'Chaos
  • hammayolettuce
    hammayolettuce
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    @Satiar now's your chance!
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • Alucardo
    Alucardo
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    GvG, in other words, who has the strongest ice comets and proxy dets.
  • Sanct16
    Sanct16
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    Alucardo wrote: »
    GvG, in other words, who has the strongest ice comets and proxy dets.

    GvG is actually about movement. If you don't stand in the enemies proxy dets, they can do all the damage in the world.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Satiar
    Satiar
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    @Satiar now's your chance!

    I can't play this Friday, and I know Bulb isn't into this kind of thing. But I'm considering future engagements, it would be fun if I could figure out the internal logistics
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • hammayolettuce
    hammayolettuce
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    Satiar wrote: »
    @Satiar now's your chance!

    I can't play this Friday, and I know Bulb isn't into this kind of thing. But I'm considering future engagements, it would be fun if I could figure out the internal logistics

    Oh ***, I just realized I'm gonna be out of town too.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • _Chaos
    _Chaos
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    Satiar wrote: »
    @Satiar now's your chance!

    I can't play this Friday, and I know Bulb isn't into this kind of thing. But I'm considering future engagements, it would be fun if I could figure out the internal logistics

    Oh ***, I just realized I'm gonna be out of town too.

    It's starting next Friday, no excuses lets get a group together :#
    'Chaos
  • osnernb16_ESO
    osnernb16_ESO
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    and scrips, don't forget about those now... You should Screenshot your death by script too.
  • Alucardo
    Alucardo
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    Oh ***, I just realized I'm gonna be out of town too.
    It's cool, we can catch up some other time. Go join the GvG.

    Disclaimer: The above statement is a lie.
  • Keiryan
    Keiryan
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    My body.

    Is ready.
    Keiryan / Yuluka / Keir Jong-Un
    Glorious Leader of North DC and The K-Hole
  • Morozov
    Morozov
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    Keiryan wrote: »
    My body.

    Is ready.

    finally....the Cat-person on Argonian hot action you've been looking forward to.
    AD
    Victorem
    PC - NA - AZ
    Vr 16: Morozov - DK
    Vr 1: Zephyr Grimm - Sorc
    Vr 5: Sad_Bunnie - Templar
    23: Repressed-Canadian-Rage - NB
    Voted "Most likely to squirrel off the crown" PC-NA
  • KenaPKK
    KenaPKK
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    A fair attempt at getting fair fights in this unfortunately zergy PvP environment.

    You should introduce terrain in some engagements, though. Perhaps let the other guild select the location. Flat ground makes for a boring GvG in my opinion. Using terrain is half the fun! :)
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • WRX
    WRX
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    This will be a blast. Nice for some people to be stepping to the plate.

    I do agree though, having a terrain oriented match up would be nice, if not now then in the future.
    Edited by WRX on January 8, 2016 9:52PM
    Decibel GM

    GLUB GLUB
  • Seraph702
    Seraph702
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    Dynamic is in <3 12 barrier troll squad inc!
    Dynamic
    Praise be to Unruh our Let it Rain Lord and Savior
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    If you need any assistance let me know :) we were going to schedule our next eu gvg for 16th most likely but might be the week after
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Keiryan
    Keiryan
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    Morozov wrote: »
    Keiryan wrote: »
    My body.

    Is ready.

    finally....the Cat-person on Argonian hot action you've been looking forward to.

    Damn. How did you even remember or know that I'm a filthy sloot for inter-species erotica?
    Keiryan / Yuluka / Keir Jong-Un
    Glorious Leader of North DC and The K-Hole
  • themdogesbite
    themdogesbite
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    Will look forward to seeing videos from this later on, have fun and goodluck! :)
    :]
  • Cervanteseric85ub17_ESO
    All the rules seem pretty good to me except for two, the no resurrection is one, it is a a vital part of the game IMO, especially because there is specific gear tailored to that support play style, in essence you are restricting the support archetype. If the enemy team isn't aware enough to bash a Rez they should be punished for it. The other in that I have more of a problem with is letting everyone pre charge their ultimates. One of the advantages of low cost ultimates is just that, low cost means they are ready to go much faster then the higher cost ultimates. Letting people pre charge meteors and barriers is just a bad rule. It also makes other perks and skills that increase ultimate regen useless. Part of the strategy of a guild vs guild battle should be the coordination of said ultimates as they charge naturally.
  • themdogesbite
    themdogesbite
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    All the rules seem pretty good to me except for two, the no resurrection is one, it is a a vital part of the game IMO, especially because there is specific gear tailored to that support play style, in essence you are restricting the support archetype. If the enemy team isn't aware enough to bash a Rez they should be punished for it. The other in that I have more of a problem with is letting everyone pre charge their ultimates. One of the advantages of low cost ultimates is just that, low cost means they are ready to go much faster then the higher cost ultimates. Letting people pre charge meteors and barriers is just a bad rule. It also makes other perks and skills that increase ultimate regen useless. Part of the strategy of a guild vs guild battle should be the coordination of said ultimates as they charge naturally.

    I cannot answer for how others would reason this but i can give you my perspective. Charged up ultimate is just a lot easier to monitor then everyone starting without one. Its just simpler that way.

    And about ressing not beeing allowed, is IMO the only way any GvG, 2v2, 3v3 etc can be taken seriously. Since there is no ress sickness and curently with half a second ressurrecting fights would turn into a joke. Dead is dead.

    I dont share you definition of a support player if ressurecting is all you aim do, there is still plenty of essential skills / ultimates one can use to greatly support ones group.
    :]
  • Cervanteseric85ub17_ESO
    All the rules seem pretty good to me except for two, the no resurrection is one, it is a a vital part of the game IMO, especially because there is specific gear tailored to that support play style, in essence you are restricting the support archetype. If the enemy team isn't aware enough to bash a Rez they should be punished for it. The other in that I have more of a problem with is letting everyone pre charge their ultimates. One of the advantages of low cost ultimates is just that, low cost means they are ready to go much faster then the higher cost ultimates. Letting people pre charge meteors and barriers is just a bad rule. It also makes other perks and skills that increase ultimate regen useless. Part of the strategy of a guild vs guild battle should be the coordination of said ultimates as they charge naturally.

    I cannot answer for how others would reason this but i can give you my perspective. Charged up ultimate is just a lot easier to monitor then everyone starting without one. Its just simpler that way.

    And about ressing not beeing allowed, is IMO the only way any GvG, 2v2, 3v3 etc can be taken seriously. Since there is no ress sickness and curently with half a second ressurrecting fights would turn into a joke. Dead is dead.

    I dont share you definition of a support player if ressurecting is all you aim do, there is still plenty of essential skills / ultimates one can use to greatly support ones group.

    A way to monitor empty ultimates is by having everyone use one before the fight, that would ensure everyone was starting at 0% .

    Having ultimates pre charged favors groups who are more offensive then defensive. The burst a team gets from coordinated ultimates should not just be handed out at the start of match. It's like having a street fighter tournment and letting everyone start will their special meter full, it takes away from the strategy.

    Resurrecting is not the only thing a support player does but is a major part of it, ressurection falls under utility IMO. If someone downs a player they have to ensure they don't get a Rez, IMO that is also part of what support player does. Also there is no Rez sickness but people also don't pop up with all resources full.
  • Manoekin
    Manoekin
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    All the rules seem pretty good to me except for two, the no resurrection is one, it is a a vital part of the game IMO, especially because there is specific gear tailored to that support play style, in essence you are restricting the support archetype. If the enemy team isn't aware enough to bash a Rez they should be punished for it. The other in that I have more of a problem with is letting everyone pre charge their ultimates. One of the advantages of low cost ultimates is just that, low cost means they are ready to go much faster then the higher cost ultimates. Letting people pre charge meteors and barriers is just a bad rule. It also makes other perks and skills that increase ultimate regen useless. Part of the strategy of a guild vs guild battle should be the coordination of said ultimates as they charge naturally.

    I cannot answer for how others would reason this but i can give you my perspective. Charged up ultimate is just a lot easier to monitor then everyone starting without one. Its just simpler that way.

    And about ressing not beeing allowed, is IMO the only way any GvG, 2v2, 3v3 etc can be taken seriously. Since there is no ress sickness and curently with half a second ressurrecting fights would turn into a joke. Dead is dead.

    I dont share you definition of a support player if ressurecting is all you aim do, there is still plenty of essential skills / ultimates one can use to greatly support ones group.

    A way to monitor empty ultimates is by having everyone use one before the fight, that would ensure everyone was starting at 0% .

    Having ultimates pre charged favors groups who are more offensive then defensive. The burst a team gets from coordinated ultimates should not just be handed out at the start of match. It's like having a street fighter tournment and letting everyone start will their special meter full, it takes away from the strategy.

    Resurrecting is not the only thing a support player does but is a major part of it, ressurection falls under utility IMO. If someone downs a player they have to ensure they don't get a Rez, IMO that is also part of what support player does. Also there is no Rez sickness but people also don't pop up with all resources full.

    There's no counter to a templar with kag's. Unless you're actively sitting there watching waiting for the res attempt, you won't bash in time. It detracts from the fight.
  • Draxys
    Draxys
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    Ooo great fun
    2013

    rip decibel
  • Zavus
    Zavus
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    Don't really like the direction of where this is going tbh. I may have a misunderstanding of how exactly this is going to work, so I'm just going to write down what I would of liked to see.

    First of all in regards to rules 1&2 : I would of liked to see these 5 rounds take place in 3 different locations. For example the first 2 fights take place in location X, 2 others take place in location Y, and the final fight takes place in location Z. This would let teams understand the advantages of the terrain they're surrounded by, and give them a chance to do things differently in a second fight. Characteristics of group play/tactics would shine here. Some groups are better at LoS, kiting, holding chokes etc etc than others. Using the terrain to your advantage is a really big part of organized group fights. That's simply something I can't see happening in a 12v12/16v16 open field scenario, only assuming the fight's taking place in complete barren wasteland. It'd be boring to me to see groups clash, spread/recondense for bombs and then see them rinse and repeat this in an area where you're not really allowed to do anything else.

    The problem with what I'm suggesting is that it'd take time to get to the three different areas in which the fights would take place.

    Now on to rules 3/4/6: Opposing faction judge seems fine, fights would end only when one team is left with no surviving members remaining, i.e every single person is dead unable to rez. I'm also against the idea of not allowing resurrections. This completely disables the build of some players. Makes running a set like kagrenac's essentially useless, and literally making it so that whoever's running it is better off having it replaced with a different set/combo. Also rezzing would make for some massive comebacks. Though if rezzes were a thing I'd be against them be used in stealth (not including clouding swarm/shadow cloaks /invis pots).

    I understand why rezzing can't be a thing though, some fights would last forever and that'd be no fun to watch. I'm also fine with no siege and the Fall Damage clause. I'd suggest restarting the round completely by rezzing everyone and battling it out again if someone died to FD. I also agree with no stealth unless you're using abilities or pots.

    Rules 5/7/8 : These are fine, but I would like the fights to take place in a large area. Make the area large enough in which it allows a lot of mobility before one is at the boundary that's considered forfeiting. The other 2 I have absolutely no problem with.

    Now on to how I personally feel about participating with the current set guidelines. I could honestly play without having to change anything but rule 2. If we can't LoS, like use buildings/ruins/trees/rocks etc I don't want to be involved. It completely neglects a style of play. I remember I was big on this when I used to run groups. Always using what I could find to to turn a situation around or in my favor. For example I could use a wall to run behind, turn around and catch a group that's chasing my tail not 100% knowing if I would turn around or keep going around. Idk there are many situations in which LoS could be used, even a good group could turn your own tactic against you. @Satiar could tell you about that. Had lots of fights back then not knowing who was going to win.

    Anyways good luck to all. I probably won't be in it, but I do wish good luck to my team as well. Was really hoping I could bring out my main for this, but I guess not.
    Zavus - Worst NB NA / First NB RANK 50
    "Most carried General NA" - Cent Satori

    Haxus

  • Manoekin
    Manoekin
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    @Zavus We can probably allow LoS. That was one of the things I wanted to see in the EU GvG. A fight in the Aleswell town would be pretty epic imo. There's still time to debate these things. Posts like yours are good.
  • Makkir
    Makkir
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    @Jules

    Awesome contribution to player driven content. You get Makk's Official Seal of Approval!!!
  • Makkir
    Makkir
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    I honestly encourage you guys to hire someone to film. In other MMOs, I have had people be completely naked (so they are easily identifiable and not accidentally killed) to run around while video recording.

    You can then give the video to ZOS and maybe they'll use in a promo to attact more PvP'ers :)

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