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Idea: Duo content for PVE

xericdx
xericdx
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Hi all,

I do not know if this has already been mentioned (couldn't find anything using Search), but I think it could be interesting to have some content specifically designated for duos. We have MA for solo, Dungeons for 4pp, Trials for 12pp... Dungeon/contents for 2 people could be fun I think.
For couples, players already duoing with friends, etc. But also for the rest (I'm in this category) since it could (if designed well) bring up new build ideas that do not revolve simply around Tank/DPS/Healer. It could also contribute to some new "ESO friendship/companionship" since it would need more discussion on respective builds in order to be up to the challenge (if the content is challenging enough).

What do you think? A good idea or not?

Characters
Primo Aldouine (MagSorc), AD
Kro'zuc Primo (StamDK), AD
Primo Leyla, MagDK, DC
Primo Salazar (MagPlar), AD
Leyla Softpawn (StamBade), AD
Shaz Primo (MagBlade), AD
Marcus Primo (MagDen), EP
Elonthor Primo (StamDen), AD
The Red, MagNecro, AD

You like housing?! We have the place for you: Tamriel Homes Guild! Contact me for info (in-game ID @xericdx) or visit our website https://tamrielhomes.com/
PC EU
  • Artjuh90
    Artjuh90
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    xericdx wrote: »
    Hi all,

    I do not know if this has already been mentioned (couldn't find anything using Search), but I think it could be interesting to have some content specifically designated for duos. We have MA for solo, Dungeons for 4pp, Trials for 12pp... Dungeon/contents for 2 people could be fun I think.
    For couples, players already duoing with friends, etc. But also for the rest (I'm in this category) since it could (if designed well) bring up new build ideas that do not revolve simply around Tank/DPS/Healer. It could also contribute to some new "ESO friendship/companionship" since it would need more discussion on respective builds in order to be up to the challenge (if the content is challenging enough).

    What do you think? A good idea or not?

    good idea, problem is when they add things like questing you get the same results like craglorn had. on top of that consoles don't have a decent way to communicate yet so they need to adress that before they should implement things like this.
    What i would like to see that you can share a quest with someone who already completed it. the person who completed it doesn't get a reward for doing it the second time but he can travel with you to all area's of the quests and see what you need to do for the quest. just to make things easier to do with a small party. but i guess this will be to mutch work without any money so ZoS won't implement it :/
  • Aimora
    Aimora
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    Wanted Maelstrom Arena as a Duo spot before they even launched it - it would it so much more fun!
    Aimora Gilidhren - 50 Hybrid Sorcerer
    Aimae Gilihdril - 50Templar Healer
    Aimsae Astasia - 50 Templar Tank
    Aimellie Halfpenny - 50 Nightblade spinning DPS
    Sofae Ethelbur - 50 Dragonknight Tank
    Sha'Mash 50 - Nightblade - Former Empress
    Saelenor Wilihfren 50 - Templar No. 3
    Seliene Harbingerin 50 - DK in training
    Aims For Equanimity 10 - Magicka DK


    Circle of the Phoenix - Guild Mistress
    Elysium - Guild 2nd in Command
    Auridon Trading Company - Joint GM


    Looking for a friendly, progress focused guild check us out at thecircleofthephoenix.gamerlaunch.com/


    Check me out at Anook anook.com/aimora
  • xericdx
    xericdx
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    Yeah...I didn't think about console players... Sorry for ignorance but, how do they communicate? Don't see how you cannot communicate in an MMO....

    Anyway yes, I was thinking about a duo version of Maelstrom Arena (with some changes of course, cannot be too long if you have to coordinate with another player for example)! And also agree that another "need x people to open that portal" like Craglorn would be out...



    Characters
    Primo Aldouine (MagSorc), AD
    Kro'zuc Primo (StamDK), AD
    Primo Leyla, MagDK, DC
    Primo Salazar (MagPlar), AD
    Leyla Softpawn (StamBade), AD
    Shaz Primo (MagBlade), AD
    Marcus Primo (MagDen), EP
    Elonthor Primo (StamDen), AD
    The Red, MagNecro, AD

    You like housing?! We have the place for you: Tamriel Homes Guild! Contact me for info (in-game ID @xericdx) or visit our website https://tamrielhomes.com/
    PC EU
  • Leogon
    Leogon
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    Duo content for PvE? Yes!
    Edited by Leogon on January 7, 2016 5:17AM
  • Gidorick
    Gidorick
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    All content... ALL content should scale to the group size.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • CJohnson81
    CJohnson81
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    xericdx wrote: »
    Yeah...I didn't think about console players... Sorry for ignorance but, how do they communicate? Don't see how you cannot communicate in an MMO....

    Anyway yes, I was thinking about a duo version of Maelstrom Arena (with some changes of course, cannot be too long if you have to coordinate with another player for example)! And also agree that another "need x people to open that portal" like Craglorn would be out...



    We don't have text chat, only voice chat. It's noisy and annoying in public areas so most people don't use it and then... uh oh, how do we group up if we don't use the voice chat....

    Private channels are great, once you're in a guild or private party, but just going to a public area and trying to yell, "who's doing undaunted runs?" over the kid who's got his microphone sitting on a stereo speaker is pretty crappy.
    Huor Melwasul - Archdemon, The Demons of Light - Warlock, Hufflepuff House - ADXB1 - NA
    I'm only updating this because we're commenting on a thread about signatures. Give me awesomes!
  • NewBlacksmurf
    NewBlacksmurf
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    I think all solo only should be a min of duo content but don't think anything should be designed as duo only.

    Solo-able = yes
    Duo-able = yes
    Group (4,12,24)= yes
    Solo only = never (big problem I have with this game)
    Duo only = never

    That's all it should be IMO
    Edited by NewBlacksmurf on January 7, 2016 5:51AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Gidorick
    Gidorick
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    I think all solo only should be a min of duo content but don't think anything should be designed as duo only.

    Solo-able = yes
    Duo-able = yes
    Group (4,12,24)= yes
    Solo only = never (big problem I have with this game)
    Duo only = never

    That's all it should be IMO

    EXACTLY. My adventuring buddy gave up the game when we found out we couldn't play the main story together... that was a looong time ago.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Volkodav
    Volkodav
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    But what about those of us who like doing things alone,or just with someone who happens along?
  • xericdx
    xericdx
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    I think all solo only should be a min of duo content but don't think anything should be designed as duo only.

    Solo-able = yes
    Duo-able = yes
    Group (4,12,24)= yes
    Solo only = never (big problem I have with this game)
    Duo only = never

    That's all it should be IMO

    I understand your point and that would allow people to choose freely. However, I do also understand the point of having 1 or 2 areas that are restricted to a certain type of game-style, like Dungeons for 4 and Maelstrom Arena for 1 (and what I'm suggesting about duo content). That way you can add special mechanics that can bring life to new combat and build ideas. If you have a Dungeon that can be done solo OR duo, for example, the only thing designers would be able to provide is to scale up the difficulties but they won't be able (not easily anyway) to actually include specific mechanics that would force you to adapt your builds and combat...and no, I'm not talking about the dull mechanics of Craglorn where you just need 4 people activating a portal or whatever : this just force you to group up and not to adapt to a challenge... No new life to actual gaming.

    Of course, areas restricted to a pre-demined set-up (solo, 4/2/12 groups, etc.) favor only certain players who like a certain style of gaming. However, I think that we cannot expect to enjoy every single content of this super-vast game. The best way to make everyone (most) happy is, in my opinion, to diversify the choice (you like solo high level challenge? Here is Maelstrom; you like small group PVE? 4 players dungeon; etc. etc.). I think that this is what ZOS is trying to do, I support that and just accept that I won't enjoy everything the same (and won't buy all the DLCs, depending on the offer).
    Characters
    Primo Aldouine (MagSorc), AD
    Kro'zuc Primo (StamDK), AD
    Primo Leyla, MagDK, DC
    Primo Salazar (MagPlar), AD
    Leyla Softpawn (StamBade), AD
    Shaz Primo (MagBlade), AD
    Marcus Primo (MagDen), EP
    Elonthor Primo (StamDen), AD
    The Red, MagNecro, AD

    You like housing?! We have the place for you: Tamriel Homes Guild! Contact me for info (in-game ID @xericdx) or visit our website https://tamrielhomes.com/
    PC EU
  • Iyas
    Iyas
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    Volkodav wrote: »
    But what about those of us who like doing things alone,or just with someone who happens along?

    Give ppl the choice to play how they want. Not force them into solo mode or duo mode
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Knootewoot
    Knootewoot
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    I played every quest, including the class stories, main story arc and heroics in SWTOR duo with my wife. And it was (is) really great fun.

    We hoped to do TESO the same way, but sometimes she disappeared during a quest because she chose other choice. Or fighter guild she could not defeat doshia because she is not that good and I could not help (I did help when I played on her toon to defeat doshia, but it's not the same).

    My wife quit because of this and went back to SWTOR (which we still duo)

    What I really want to Craglorn to be duo. I never done any quest there because it required a small group I never found. Recently I did solo some delves except 3 because they where to hard for me.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Volkodav
    Volkodav
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    Iyas wrote: »
    Volkodav wrote: »
    But what about those of us who like doing things alone,or just with someone who happens along?

    Give ppl the choice to play how they want. Not force them into solo mode or duo mode

    As long as we could just go it along then,fine. :}
  • Enodoc
    Enodoc
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    Technically I think all content that is not specifically solo, group, or raid content is designed as duo content. It's just that you can do it solo, and then they nerfed it so that it was even easier to do solo.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Magdalina
    Magdalina
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    Gidorick wrote: »
    All content... ALL content should scale to the group size.

    While I agree more options is always good that'd actually shot down some of funest mechanics in the game. There's a joy in doing things with your group when it's not just about putting out the damage but you know you and your teammates need to pay attention and do <x> thing when <y> happens or one of you will die. For instance coordinating on Planar Inhibitor boss in WGT can be very frustrating but it can also be really fun. It already is possible to 2 man but for it to scale down to solo you'd simply need to remove most mechanics. That'd be sad.

    That said all vet dungeons except ICP(probably. Ibomez looks...challenging) are currently 2 mannable. And they're fun :tongue:

    I would love some 2 people-oriented content myself but for me it'd need to be challening. Or at least have an option for a challenging(veteran/nightmare/whatever) mode. Wouldn't want actual 2 man content to be easier than 2 manning already existing 4 man content :D
  • NewBlacksmurf
    NewBlacksmurf
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    xericdx wrote: »
    I think all solo only should be a min of duo content but don't think anything should be designed as duo only.

    Solo-able = yes
    Duo-able = yes
    Group (4,12,24)= yes
    Solo only = never (big problem I have with this game)
    Duo only = never

    That's all it should be IMO

    I understand your point and that would allow people to choose freely. However, I do also understand the point of having 1 or 2 areas that are restricted to a certain type of game-style, like Dungeons for 4 and Maelstrom Arena for 1 (and what I'm suggesting about duo content). That way you can add special mechanics that can bring life to new combat and build ideas. If you have a Dungeon that can be done solo OR duo, for example, the only thing designers would be able to provide is to scale up the difficulties but they won't be able (not easily anyway) to actually include specific mechanics that would force you to adapt your builds and combat...and no, I'm not talking about the dull mechanics of Craglorn where you just need 4 people activating a portal or whatever : this just force you to group up and not to adapt to a challenge... No new life to actual gaming.

    Of course, areas restricted to a pre-demined set-up (solo, 4/2/12 groups, etc.) favor only certain players who like a certain style of gaming. However, I think that we cannot expect to enjoy every single content of this super-vast game. The best way to make everyone (most) happy is, in my opinion, to diversify the choice (you like solo high level challenge? Here is Maelstrom; you like small group PVE? 4 players dungeon; etc. etc.). I think that this is what ZOS is trying to do, I support that and just accept that I won't enjoy everything the same (and won't buy all the DLCs, depending on the offer).

    So if ZOS opens all solo only to be available as duo content....that opens up a lot.
    Now everything except dungeons (4) and trials (12) are duo content.

    I read that you want new stuff for duo and I'm saying O K sure but I think that needs to be reworking solo only instead of adding another category as solo only doesn't make sense at all for this type of server based game.

    Even stretching this to Crag delves to be duo-able, Mages guild, fighters guild and the main story.
    Edited by NewBlacksmurf on January 7, 2016 11:57AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Lysette
    Lysette
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    I think all solo only should be a min of duo content but don't think anything should be designed as duo only.

    Solo-able = yes
    Duo-able = yes
    Group (4,12,24)= yes
    Solo only = never (big problem I have with this game)
    Duo only = never

    That's all it should be IMO

    I have a problem with your opinion of "solo, never". ESO is born out of a single-player series, that it is an MMO now, where you can as well play with friends together, is a bonus, but should not become a burden. The moment ZOS would decide to remove the solo content, this game would be dead in short. I would leave for certain and so would most of my friends. We like to be able to play together, but we would not like to be forced to, because this would take the fun out of it. And I really dislike people, who want to force their opinion onto others by suggesting less options rather than more.
  • Robbmrp
    Robbmrp
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    xericdx wrote: »
    Hi all,

    I do not know if this has already been mentioned (couldn't find anything using Search), but I think it could be interesting to have some content specifically designated for duos. We have MA for solo, Dungeons for 4pp, Trials for 12pp... Dungeon/contents for 2 people could be fun I think.
    For couples, players already duoing with friends, etc. But also for the rest (I'm in this category) since it could (if designed well) bring up new build ideas that do not revolve simply around Tank/DPS/Healer. It could also contribute to some new "ESO friendship/companionship" since it would need more discussion on respective builds in order to be up to the challenge (if the content is challenging enough).

    What do you think? A good idea or not?

    IMO what would be better would be to adjust content based on the number of players doing it. So if you have a world boss for example, having more people doing it would actually make it harder, not easier. ZOS could increase the damage output the boss does, or spawn x mobs per player. Anything along those lines would make things a lot more interesting than just obliterating a boss with 20 people. These changes of course wouldn't affect dungeons, only the other mobs. Then quests/world bosses could be done by any number of players. If you want to solo, go for it, if you want to group up with 2-50 people, be prepared to actually have to work for the completion. They could also base rewards off the difficulty as well, better rewards with more players and harder content.
    Edited by Robbmrp on January 7, 2016 3:41PM
    NA Server - Kildair
  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    Yea I would love an arena designed for two people!
    N64 NA EP
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