Hi all,
I do not know if this has already been mentioned (couldn't find anything using Search), but I think it could be interesting to have some content specifically designated for duos. We have MA for solo, Dungeons for 4pp, Trials for 12pp... Dungeon/contents for 2 people could be fun I think.
For couples, players already duoing with friends, etc. But also for the rest (I'm in this category) since it could (if designed well) bring up new build ideas that do not revolve simply around Tank/DPS/Healer. It could also contribute to some new "ESO friendship/companionship" since it would need more discussion on respective builds in order to be up to the challenge (if the content is challenging enough).
What do you think? A good idea or not?
Yeah...I didn't think about console players... Sorry for ignorance but, how do they communicate? Don't see how you cannot communicate in an MMO....
Anyway yes, I was thinking about a duo version of Maelstrom Arena (with some changes of course, cannot be too long if you have to coordinate with another player for example)! And also agree that another "need x people to open that portal" like Craglorn would be out...
NewBlacksmurf wrote: »I think all solo only should be a min of duo content but don't think anything should be designed as duo only.
Solo-able = yes
Duo-able = yes
Group (4,12,24)= yes
Solo only = never (big problem I have with this game)
Duo only = never
That's all it should be IMO
NewBlacksmurf wrote: »I think all solo only should be a min of duo content but don't think anything should be designed as duo only.
Solo-able = yes
Duo-able = yes
Group (4,12,24)= yes
Solo only = never (big problem I have with this game)
Duo only = never
That's all it should be IMO
But what about those of us who like doing things alone,or just with someone who happens along?
All content... ALL content should scale to the group size.
NewBlacksmurf wrote: »I think all solo only should be a min of duo content but don't think anything should be designed as duo only.
Solo-able = yes
Duo-able = yes
Group (4,12,24)= yes
Solo only = never (big problem I have with this game)
Duo only = never
That's all it should be IMO
I understand your point and that would allow people to choose freely. However, I do also understand the point of having 1 or 2 areas that are restricted to a certain type of game-style, like Dungeons for 4 and Maelstrom Arena for 1 (and what I'm suggesting about duo content). That way you can add special mechanics that can bring life to new combat and build ideas. If you have a Dungeon that can be done solo OR duo, for example, the only thing designers would be able to provide is to scale up the difficulties but they won't be able (not easily anyway) to actually include specific mechanics that would force you to adapt your builds and combat...and no, I'm not talking about the dull mechanics of Craglorn where you just need 4 people activating a portal or whatever : this just force you to group up and not to adapt to a challenge... No new life to actual gaming.
Of course, areas restricted to a pre-demined set-up (solo, 4/2/12 groups, etc.) favor only certain players who like a certain style of gaming. However, I think that we cannot expect to enjoy every single content of this super-vast game. The best way to make everyone (most) happy is, in my opinion, to diversify the choice (you like solo high level challenge? Here is Maelstrom; you like small group PVE? 4 players dungeon; etc. etc.). I think that this is what ZOS is trying to do, I support that and just accept that I won't enjoy everything the same (and won't buy all the DLCs, depending on the offer).
NewBlacksmurf wrote: »I think all solo only should be a min of duo content but don't think anything should be designed as duo only.
Solo-able = yes
Duo-able = yes
Group (4,12,24)= yes
Solo only = never (big problem I have with this game)
Duo only = never
That's all it should be IMO
Hi all,
I do not know if this has already been mentioned (couldn't find anything using Search), but I think it could be interesting to have some content specifically designated for duos. We have MA for solo, Dungeons for 4pp, Trials for 12pp... Dungeon/contents for 2 people could be fun I think.
For couples, players already duoing with friends, etc. But also for the rest (I'm in this category) since it could (if designed well) bring up new build ideas that do not revolve simply around Tank/DPS/Healer. It could also contribute to some new "ESO friendship/companionship" since it would need more discussion on respective builds in order to be up to the challenge (if the content is challenging enough).
What do you think? A good idea or not?