

Yes.That's because there was a raid of DC on the mine and trying to get into the tower.... You want one person to go grab that?
That's because there was a raid of DC on the mine and trying to get into the tower.... You want one person to go grab that?
Jessica Folsom wrote:It's a very grey area.
That's because there was a raid of DC on the mine and trying to get into the tower.... You want one person to go grab that?
Two full raids, obviously
Sigh...resource zerging.
I thought eventually this would stop being so predictable and stupid...if there are thirty assailants, why capture one at a freaking time?? We're all watching the map...oh, they took the farm...looks like I have FIVE MINUTES to transport to the keep to defend it, where if they'd captured all three at once I couldn't. Another day, another cookie-cutter Zerg.
The other stupid thing about this...all 35 of those reds are about to head to the next resource. If it were my lost resource, I'd be hidden in the tower. They'll ride off, I count to fifty, then take the NPCs in this order: tower Mage, quartet mender 1, mender 2, honor guard 1, honor guard 2, drop to flag in sneak, check for human enemies, doorway mender, doorway guard, resource returned in under 3 minutes. If I'm alone...with a second ally make that 90 seconds.
The resource won't even have lost a level, and my allies have more time to come in to defend the keep. The only reason I don't do this more is because resource capture is a PATHETIC AP gain. Honestly, if you retake a resource that is enemy controlled around a keep you own, you should get a guaranteed 500-1000 AP or more.