This is gonna be a discussion for people to calmly and constructively present ideas and theories as to what is causing lag and why it could be. This is to help ZOS and hopefully progress to a fix.Numbers: This was implemented in 1.6 and it may not be causing the lag but this topic is all about coming up with ideas. This is about how in 1.6 ZOS basically upped all numbers by 10x. Meaning you have 3600 armour instead of 360. And a spell deals 5687 instead of 569. If the server is using all these higher numbers then surely the calculations are more complex to be completing thousands and thousands at a time.
AOE Caps: The server are working out who in large AOE's is going to take damage and who isn't so it is seeing where people are standing, who is closer, who takes the most damage who takes a reduced amount etc.
Feel free to post suggestions below
House Baratheon: 'Ours Is The Fury'