Just a friendly reminder that AoE caps are killing this game. I say this objectively. PvP would be in a wholly healthier place without them.
Zerg more, my friends. Zerg more.
CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
Everyone knows it and no one cares :'(
CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
Mate, what Banana Squad does is exactly the same as what the mass zergs do. There is zero difference between 10 people running prox, swarm and lolnado and 100 doing it. I know you guys are among the top players european PvP has to offer but you nonetheless cheese around.
Unless a defense against this meta is implemented, changing AoE caps will not eliminate the cheese at all. Every other game does that by making AoE do a fraction of the damage per target compared to what a single target attack delivers. Every attack that does large area damage must have some kind of massive downside, e.g. immobility or preventing block, otherwise all these changes will only result in an adjustment of numbers, not a change of meta.
I remember some from good old Auriel's Bow campaign. That said, my opinion still is the same. 4, 8, 10, 100, numbers don't matter. Running together with rapids spam, precharged prox, lolnado, BoL and perfect ultimate placement takes a lot of training and discipline, but still is cheesecake.johan.danielsson1994b16_ESO wrote: »Mate, what Banana Squad does is exactly the same as what the mass zergs do. There is zero difference between 10 people running prox, swarm and lolnado and 100 doing it. I know you guys are among the top players european PvP has to offer but you nonetheless cheese around.
Unless a defense against this meta is implemented, changing AoE caps will not eliminate the cheese at all. Every other game does that by making AoE do a fraction of the damage per target compared to what a single target attack delivers. Every attack that does large area damage must have some kind of massive downside, e.g. immobility or preventing block, otherwise all these changes will only result in an adjustment of numbers, not a change of meta.
I'm not sure many remember since most of the people that played back then probably quit, but until 1.4 we almost never went above 8 people groups, it was our max cap. And this was viable cause there was skills and mechanics in the game that allowed us to efficently zergbust close to everything with that size of a group.
Theese days we hardly have anything that helps you fight against larger numbers. Now we also have even more free mitigation from IC patch togheter with AoE caps and there is so much free damage reduction from turteling. Even if AoE was ineffefective running a larger group would be the strongest way to play.
No AoE caps is the best defense against the current disease ridden state PvP is in now, The AP changes are a good start but turteling for damage reduction needs to go. Having superiour numbers is already more then enough of a advantage you should'nt get your hand held aswell. A change in numbers is exactly what we need. If you can make more points with less people there will be smaller groups.
The best example ever in what would happen without AoE caps is what old fragmented shields did, that skill if anything punished turteling.
Everyone knows it and no one cares :'(
I would not say no one cares - it´s worse. They feel the need to have them but don´t want to admit it.
That´s why there is discussions on caps where @Wrobel does not come back to participate in a discussion he created himself. Instead he´s sending Gina to tell us they´ll eventually create another discussion when he´s truely ready to communicate about the topic.
I truely believe he´s miscast for the position he´s in. Someone who clearely has no clue about any form of pvp can´t be the lead of combat/ability design in a game that offers pve and pvp.
I remember some from good old Auriel's Bow campaign. That said, my opinion still is the same. 4, 8, 10, 100, numbers don't matter. Running together with rapids spam, precharged prox, lolnado, BoL and perfect ultimate placement takes a lot of training and discipline, but still is cheesecake.johan.danielsson1994b16_ESO wrote: »Mate, what Banana Squad does is exactly the same as what the mass zergs do. There is zero difference between 10 people running prox, swarm and lolnado and 100 doing it. I know you guys are among the top players european PvP has to offer but you nonetheless cheese around.
Unless a defense against this meta is implemented, changing AoE caps will not eliminate the cheese at all. Every other game does that by making AoE do a fraction of the damage per target compared to what a single target attack delivers. Every attack that does large area damage must have some kind of massive downside, e.g. immobility or preventing block, otherwise all these changes will only result in an adjustment of numbers, not a change of meta.
I'm not sure many remember since most of the people that played back then probably quit, but until 1.4 we almost never went above 8 people groups, it was our max cap. And this was viable cause there was skills and mechanics in the game that allowed us to efficently zergbust close to everything with that size of a group.
Theese days we hardly have anything that helps you fight against larger numbers. Now we also have even more free mitigation from IC patch togheter with AoE caps and there is so much free damage reduction from turteling. Even if AoE was ineffefective running a larger group would be the strongest way to play.
No AoE caps is the best defense against the current disease ridden state PvP is in now, The AP changes are a good start but turteling for damage reduction needs to go. Having superiour numbers is already more then enough of a advantage you should'nt get your hand held aswell. A change in numbers is exactly what we need. If you can make more points with less people there will be smaller groups.
The best example ever in what would happen without AoE caps is what old fragmented shields did, that skill if anything punished turteling.
Change all AoE (in Cyrodiil only!) to do 1/10 the damage but uncapped and you prevent blobbing. The fact that prox and lolnado are used 1v1 alone tells you that AoE is waaaaaay to strong for any kind of PvP to flourish.
I remember some from good old Auriel's Bow campaign. That said, my opinion still is the same. 4, 8, 10, 100, numbers don't matter. Running together with rapids spam, precharged prox, lolnado, BoL and perfect ultimate placement takes a lot of training and discipline, but still is cheesecake.johan.danielsson1994b16_ESO wrote: »Mate, what Banana Squad does is exactly the same as what the mass zergs do. There is zero difference between 10 people running prox, swarm and lolnado and 100 doing it. I know you guys are among the top players european PvP has to offer but you nonetheless cheese around.
Unless a defense against this meta is implemented, changing AoE caps will not eliminate the cheese at all. Every other game does that by making AoE do a fraction of the damage per target compared to what a single target attack delivers. Every attack that does large area damage must have some kind of massive downside, e.g. immobility or preventing block, otherwise all these changes will only result in an adjustment of numbers, not a change of meta.
I'm not sure many remember since most of the people that played back then probably quit, but until 1.4 we almost never went above 8 people groups, it was our max cap. And this was viable cause there was skills and mechanics in the game that allowed us to efficently zergbust close to everything with that size of a group.
Theese days we hardly have anything that helps you fight against larger numbers. Now we also have even more free mitigation from IC patch togheter with AoE caps and there is so much free damage reduction from turteling. Even if AoE was ineffefective running a larger group would be the strongest way to play.
No AoE caps is the best defense against the current disease ridden state PvP is in now, The AP changes are a good start but turteling for damage reduction needs to go. Having superiour numbers is already more then enough of a advantage you should'nt get your hand held aswell. A change in numbers is exactly what we need. If you can make more points with less people there will be smaller groups.
The best example ever in what would happen without AoE caps is what old fragmented shields did, that skill if anything punished turteling.
Change all AoE (in Cyrodiil only!) to do 1/10 the damage but uncapped and you prevent blobbing. The fact that prox and lolnado are used 1v1 alone tells you that AoE is waaaaaay to strong for any kind of PvP to flourish.
Everyone knows it and no one cares :'(
I would not say no one cares - it´s worse. They feel the need to have them but don´t want to admit it.
That´s why there is discussions on caps where @Wrobel does not come back to participate in a discussion he created himself. Instead he´s sending Gina to tell us they´ll eventually create another discussion when he´s truely ready to communicate about the topic.
I truely believe he´s miscast for the position he´s in. Someone who clearely has no clue about any form of pvp can´t be the lead of combat/ability design in a game that offers pve and pvp.
and some off you know the *** better? anyone wants to Change something and doesnt even think how it will end if anything will be changed.
anyone Claims it was better back then without caps, well mby, but back we also got softcaps and we didnt got insta prox.
if you remove the cap right now the game will end in a disaster.
just think about Shootingstar, you get 13 ulti for any target hit, with a cap of 6 it will be max 72 ulti, now think if you hit 15 Players. Shootingstar spam inc
AoE caps are only an issue because of how powerful healing is, and the Battle Spirit changes.
I think it's funny that some people act like it's the end all be all solution, and that they will automatically wipe anyone who uses the ball method. It's as if they think that if you are balled up, you have zero skill and are a pug...
This stuff was all used far before anyone ever started this crusade against AoE caps, the only problem now is that pugs aren't straggling around as much, no dynamic ulti gen and the damage mitigation nerfs make it a lot harder to kill numbers larger than your own. So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.
It's also funny when people *** about AoE caps run single target builds.....and the people that used to run in these so called ball groups and now act like they are somehow superior and above it all....
johan.danielsson1994b16_ESO wrote: »AoE caps are only an issue because of how powerful healing is, and the Battle Spirit changes.
I think it's funny that some people act like it's the end all be all solution, and that they will automatically wipe anyone who uses the ball method. It's as if they think that if you are balled up, you have zero skill and are a pug...
This stuff was all used far before anyone ever started this crusade against AoE caps, the only problem now is that pugs aren't straggling around as much, no dynamic ulti gen and the damage mitigation nerfs make it a lot harder to kill numbers larger than your own. So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.
It's also funny when people *** about AoE caps run single target builds.....and the people that used to run in these so called ball groups and now act like they are somehow superior and above it all....
It's definetly "the" solution, but it will help togheter with other changes. Honestly i still think no caps and dynamic ultimate regen would be the fix.
People are pissed because a 60 man zerg won't only get a statistical advantage (numbers, more damage, healing, ultis) but also an advantage in damage reduction just because they're more people. It doesn't make sense.So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.
johan.danielsson1994b16_ESO wrote: »AoE caps are only an issue because of how powerful healing is, and the Battle Spirit changes.
I think it's funny that some people act like it's the end all be all solution, and that they will automatically wipe anyone who uses the ball method. It's as if they think that if you are balled up, you have zero skill and are a pug...
This stuff was all used far before anyone ever started this crusade against AoE caps, the only problem now is that pugs aren't straggling around as much, no dynamic ulti gen and the damage mitigation nerfs make it a lot harder to kill numbers larger than your own. So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.
It's also funny when people *** about AoE caps run single target builds.....and the people that used to run in these so called ball groups and now act like they are somehow superior and above it all....
It's definetly "the" solution, but it will help togheter with other changes. Honestly i still think no caps and dynamic ultimate regen would be the fix.
It's "the" solution if your looking to wipe bad players.
I don't think there should be completely uncapped damage, but I'd like to see AoE caps changed to the first 12 or so take full damage instead of 6, and something other than this *** poor excuse for an ulti gen system as well.
People are pissed because a 60 man zerg won't only get a statistical advantage (numbers, more damage, healing, ultis) but also an advantage in damage reduction just because they're more people. It doesn't make sense.So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.
johan.danielsson1994b16_ESO wrote: »johan.danielsson1994b16_ESO wrote: »AoE caps are only an issue because of how powerful healing is, and the Battle Spirit changes.
I think it's funny that some people act like it's the end all be all solution, and that they will automatically wipe anyone who uses the ball method. It's as if they think that if you are balled up, you have zero skill and are a pug...
This stuff was all used far before anyone ever started this crusade against AoE caps, the only problem now is that pugs aren't straggling around as much, no dynamic ulti gen and the damage mitigation nerfs make it a lot harder to kill numbers larger than your own. So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.
It's also funny when people *** about AoE caps run single target builds.....and the people that used to run in these so called ball groups and now act like they are somehow superior and above it all....
It's definetly "the" solution, but it will help togheter with other changes. Honestly i still think no caps and dynamic ultimate regen would be the fix.
It's "the" solution if your looking to wipe bad players.
I don't think there should be completely uncapped damage, but I'd like to see AoE caps changed to the first 12 or so take full damage instead of 6, and something other than this *** poor excuse for an ulti gen system as well.
Sorry, i meant to write; "not the solution". My bad. Bad players usualy dont turtle up much, its guild groups that do that.
johan.danielsson1994b16_ESO wrote: »Everyone knows it and no one cares :'(
I would not say no one cares - it´s worse. They feel the need to have them but don´t want to admit it.
That´s why there is discussions on caps where @Wrobel does not come back to participate in a discussion he created himself. Instead he´s sending Gina to tell us they´ll eventually create another discussion when he´s truely ready to communicate about the topic.
I truely believe he´s miscast for the position he´s in. Someone who clearely has no clue about any form of pvp can´t be the lead of combat/ability design in a game that offers pve and pvp.
and some off you know the *** better? anyone wants to Change something and doesnt even think how it will end if anything will be changed.
anyone Claims it was better back then without caps, well mby, but back we also got softcaps and we didnt got insta prox.
if you remove the cap right now the game will end in a disaster.
just think about Shootingstar, you get 13 ulti for any target hit, with a cap of 6 it will be max 72 ulti, now think if you hit 15 Players. Shootingstar spam inc
And then you could spam meteors on that turteling group until they got forced to spread out from the AoE OR until they die. I dont see a ptoblem with that. Besides, its not like full groups of 24 already rely on fall damage from meteors as their only win condition. lol.
johan.danielsson1994b16_ESO wrote: »Everyone knows it and no one cares :'(
I would not say no one cares - it´s worse. They feel the need to have them but don´t want to admit it.
That´s why there is discussions on caps where @Wrobel does not come back to participate in a discussion he created himself. Instead he´s sending Gina to tell us they´ll eventually create another discussion when he´s truely ready to communicate about the topic.
I truely believe he´s miscast for the position he´s in. Someone who clearely has no clue about any form of pvp can´t be the lead of combat/ability design in a game that offers pve and pvp.
and some off you know the *** better? anyone wants to Change something and doesnt even think how it will end if anything will be changed.
anyone Claims it was better back then without caps, well mby, but back we also got softcaps and we didnt got insta prox.
if you remove the cap right now the game will end in a disaster.
just think about Shootingstar, you get 13 ulti for any target hit, with a cap of 6 it will be max 72 ulti, now think if you hit 15 Players. Shootingstar spam inc
And then you could spam meteors on that turteling group until they got forced to spread out from the AoE OR until they die. I dont see a ptoblem with that. Besides, its not like full groups of 24 already rely on fall damage from meteors as their only win condition. lol.
This, if they ever fix fall damage. Wayyyy back like 1.1 or 1.2 Dyvith used the Shooting Star morph before I had seen anyone really using it. It didn't do great damage back then like it did now, but he was able to spam it on groups because the ulti gain wasn't capped. He wiped a full raid because they stayed stacked long enough for 5+ meteors to get dropped on them from one guy. I don't agree with it being uncapped, or any secondary effects being uncapped though.
What the game had back then and is missing now is area denial. Ever since no ground oils I've been asking for something back in the game either via siege or ability where the enemy goes, "okay, we don't want to run through that gauntlet let's take a different approach". Instead now you just rapids and move through whatever is in your way until you get to where you want to be. Ground oils were tough to deal with but at least there was a strategy to deal with them, and anything that comes next has to be that way also.
People are pissed because a 60 man zerg won't only get a statistical advantage (numbers, more damage, healing, ultis) but also an advantage in damage reduction just because they're more people. It doesn't make sense.So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.