My thoughts from lying here unable to move after a large Christmas dinner:
Honestly I think in it's current state keeps are flipped quick, too quick. For a quick example AD flipped one of our keeps and we quickly gathered ourselves rode out and before they even had a chance to repair the walls we forced ourselves in and flipped the keep back within TWO minutes.
Keeps FEEL like they have little value at the moment and I fear with the re-introduction of forward camps they will be flipped even quicker than they were before. For a start FIRE every single NPC guard in Cyrodill for their utter incompetence. The second a keep get's flagged the guards patrolling the perimeter and along the outer walls should flock to the point where it is seiged and attempt to defend it. I also feel keep walls should be strengthen somewhat especially with the upcoming siege buff. If the walls aren't adjusted too the time it takes for a breach to form is only going to get shorter.
WHO designed the landscape for Cyrodill especially around Rayles, Glademist and Chalman? I'm so sick of the enemy firing siege from cliffs a half a mile away completely immune to counter siege. While it is cool and somewhat strategic, why don't more keeps have this because it's pretty unfair to DC. All the while keeps like Arrius are very easily heavily defend-able positions.
Lastly, Cyrodill BADLY needs more objectives. The most entertaining battles I've ever had were at Alessia Bridge. Its' designed to be a natural chokepoint and a strategic position to try and hold. Why not go one step further and make it so you can actually capture it? Why not the milestone gates aswell? Make holding them contribute towards the campaign. I'm also hoping something PvP related comes to the existing towns in Cyrodill too, make them capturable. How about the longer you hold the towns the greater the rewards you can receive from doing the quests there?
Thanks for reading.