Escape when needed, save streak Magicka burn. BouNdless+sprint useful in sewers when getting spambushed by multiple, noob, NB.
Already good with Magicka Regen at 2k and pool at 35k, so I can burn some of my 330 CP in sprinter or stam reduce.
Escape when needed, save streak Magicka burn. BouNdless+sprint useful in sewers when getting spambushed by multiple, noob, NB.
Already good with Magicka Regen at 2k and pool at 35k, so I can burn some of my 330 CP in sprinter or stam reduce.
Only thing with running, if you get caught, you'll have no stam to cc break.
I'd go stam regen over anything if you wanted.
But I'd make sure I had a decent amount in tumbling first. Also, the more you pimp regen, the more you can shift to spell damage. I have 351 CP ans wouldn't dream of "burning" any...
Ok, for a Magicka based build here, not stam. Using Boundless Storm along with sprint moves you quickly around the battlefield, but obviously not having much stamina, your sprint doesn't last long. I can recast Boundless Storm al day, but sprinting is limited.
So the question is, if I dumped some extra CP into Sprrinter to reduce sprint cost would that gain me more then dumping CP into Mooncalf which is stamina recovery? I obviously don't want to dump a lot of CP into a resource I rarely use in a Magicka build, so does Sprinter actually reduce sprint cost significantly, and if so....how many CP are needed to make it effective? 10? 20?
I would put 100 CP into reduce magicka cost and just dump the rest into regen (or the opposite), sprint passives are a waste of CP no matter how much you run imo.Ok, for a Magicka based build here, not stam. Using Boundless Storm along with sprint moves you quickly around the battlefield, but obviously not having much stamina, your sprint doesn't last long. I can recast Boundless Storm al day, but sprinting is limited.
So the question is, if I dumped some extra CP into Sprrinter to reduce sprint cost would that gain me more then dumping CP into Mooncalf which is stamina recovery? I obviously don't want to dump a lot of CP into a resource I rarely use in a Magicka build, so does Sprinter actually reduce sprint cost significantly, and if so....how many CP are needed to make it effective? 10? 20?
I have a few stacks of almandine and some well-fitted set pieces that I feel you could make a lot of use out of