The issues related to Epic players logging in to the North American and European PC/Mac megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Should Hybrid Ulitmate be penalised ?

  • Jar_Ek
    Jar_Ek
    ✭✭✭✭✭
    Hyrbid builds should not have their ultimate damage crippled
    If ultimates simply scaled with the sum of your attributes then it would be similar for all characters of the same level and impacted more by weapon/spell power and penetration than the small total stat variances. Naturally this would in no way affect the normal skill usage which would still support pure builds over all others.

    The only way to support hybrids for normal skill usage would be to have a passive available for a spellblade or a warriormage which base damage of a combination of attributes rather than a single attribute. Such a formula would need to be designed such that the hybrid cannot match the heights of a pure build, but can do better than they currently can.
    This passive could go into a world tree with other suitable spellblade passives and maybe even actives.
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Hyrbid builds should not have their ultimate damage crippled
    Ultimates are Ultimates

    Why not scale them only from level?
    Not from Magicka, Stamina, Spell or Weapon Damage, no crit.

    Why not make the Damage irresistable?
    not mitigated by block, damage shields or Spell/Physical Resistance

    no controversities about the inbalance of too many Ultimates with Magicka damage at the disadvantage of Stamina builds
    not the bandaid of some while ago to take the highest stat

    Ultimates do only the ultimate damage... irresistable

    Edited by hrothbern on December 30, 2015 10:08AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Jar_Ek wrote: »
    If ultimates simply scaled with the sum of your attributes then it would be similar for all characters of the same level and impacted more by weapon/spell power and penetration than the small total stat variances. Naturally this would in no way affect the normal skill usage which would still support pure builds over all others.

    The only way to support hybrids for normal skill usage would be to have a passive available for a spellblade or a warriormage which base damage of a combination of attributes rather than a single attribute. Such a formula would need to be designed such that the hybrid cannot match the heights of a pure build, but can do better than they currently can.
    This passive could go into a world tree with other suitable spellblade passives and maybe even actives.

    Yes. One way to do it via a passive route. Still needs to be actively designed into the system though is the point I was making.
    IMHO though...
    Pure builds get direct damage and direct mitigation.
    At least that's something I think all can agree on.
    But there is more than 1 type of damage and 1 type of mitigation.
    So why not give 1 to hybrid and 1 to pure breed.

    Hyrbids are all about sustain to me and long term damage mitigation rather than instant.
    ie
    direct damage vs damage over time.
    instant heals vs heal over time
    dodge roll and streak are one shot mitigation vs block and ward which are long extended mitigation.
    gap closers vs movement buff
    These are just some examples where one option could be scaled by parity and the other option scaled by purity.
    These separate burst skills using purity from longer term skills using parity.

    Would you consider instant impact (burst) vs impact over time (sustain) what seperates hybrid from pure builds ?
    Perhaps I am alone in that view.
    /shrugs

    Anyway back on topic...
    As you and @hrothbern seem to share the same opinion I agree.
    Sum of stats is completely dependant on character level and is totally neutral.
    (aside from weapon/spell damage which isn't a hybrid/pure issue anyway).
    So I am good with that too.
    ie simply scaling ultimate by character level (or sum of attributes).

    Irresistable damage ?
    I actually went further in one thread and suggested guaranteed % damage/heal.
    That makes them the zerg busters that everyone wanted rather than normal AoE.
    Elegance vs brutality I guess :)
    Edited by Rune_Relic on December 30, 2015 12:06PM
    Anything that can be exploited will be exploited
  • Jar_Ek
    Jar_Ek
    ✭✭✭✭✭
    Hyrbid builds should not have their ultimate damage crippled
    I think trying to make hybrids based around dots would be quite difficult as not all classes have the same access to dots and hots. Basically it would be too big of a design change.

    As for ultimates being based solely off level and not accounting for any build elements such as weapon power, spell power, penetration, critical and also ignoring all defences? I think it would make the current GOTO ultimates even more powerful and the others would be abandoned. Also it doesn't make much sense for a heavy tank build to have the same damage power as a full DPS build. Can you imagine the chaos that low cost ultimates could cause on a tanky build?

    I think the best option is to balance it based on an average of weapon/spell power and penetration AND and average of stamina/magicka for offensive ultimates.
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Hyrbid builds should not have their ultimate damage crippled
    Jar_Ek wrote: »
    I think trying to make hybrids based around dots would be quite difficult as not all classes have the same access to dots and hots. Basically it would be too big of a design change.

    As for ultimates being based solely off level and not accounting for any build elements such as weapon power, spell power, penetration, critical and also ignoring all defences? I think it would make the current GOTO ultimates even more powerful and the others would be abandoned. Also it doesn't make much sense for a heavy tank build to have the same damage power as a full DPS build. Can you imagine the chaos that low cost ultimates could cause on a tanky build?

    I think the best option is to balance it based on an average of weapon/spell power and penetration AND and average of stamina/magicka for offensive ultimates.

    And the kind of Damage.... Physical or Magical?
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • DDemon
    DDemon
    ✭✭✭✭
    Hyrbid builds should have theior ultimate damage crippled
    When you go hybrid you sacrifice damage in either magica or stam abilities due to the fact you split your resource pools over 2 different resource pools. This means you are no longer focused into one stat like stamina, thus in my opinion you should do less damage.
  • Jar_Ek
    Jar_Ek
    ✭✭✭✭✭
    Hyrbid builds should not have their ultimate damage crippled
    @hrothbern Well I guess that would depend on the specific morph and ultimate ... and the cp system. I would probably have gone for each class having 1 physical ult and the rest magical.

    @DDemon I don't think anyone is proposing that hybrids should reach the same peaks as pure builds... but the gap is enormous.
  • Stigant
    Stigant
    ✭✭✭✭
    Rune_Relic wrote: »
    Zos can fix it instead and deliver what they promised.

    Can they?

  • Cathexis
    Cathexis
    ✭✭✭✭✭
    The current stamina magicka dichotomy among character builds is the result of the 1.5 removal of soft caps.

    While I don't support it, at this time I don't see what can be implemented in terms of game mechanics to improve hybrids since they don't really make a lot of sense right now.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • Tamanous
    Tamanous
    ✭✭✭✭✭
    I'll be honest:

    I thought hybrid builds were for players still learning the game and not understanding how character builds work. I do not see myself changing this opinion unless ZOS comes out with some serious mechanics changes.

    Hybrid at best means you slap in some tri-glyphs to buff your off stat only used to fuel buffs/utility. Damage scales off of one stat ... pick one and stack it!
    Edited by Tamanous on December 30, 2015 8:33PM
  • RapturousRex
    RapturousRex
    ✭✭✭
    More to the game than dealing damage. I run a hybrid, originally yo figure the game out, but grew to like it, and I ta j better than most single statters as a hybrid. No where near the top level, and I tend to hold rather than advance in PvP, but better than the average.
Sign In or Register to comment.