You didn't say it, but at times it almost sounds like you got on the "nerf Breath of Life" bandwagon. Cool and fun comments all around
Haha, well it is a strong heal. All heals are quite strong tbh. But it is not the heals that need to be adjusted, it is the 50% dmg mitigation which is ***...
Mainissue for me as soloplayer, If I cant kill the Healer while he is CCed he will just 2-3x BoL and is back up on full health, and IF you have another dude trying to kill you, you will be most certainly dead.
Haha, well it is a strong heal. All heals are quite strong tbh. But it is not the heals that need to be adjusted, it is the 50% dmg mitigation which is ***...
Mainissue for me as soloplayer, If I cant kill the Healer while he is CCed he will just 2-3x BoL and is back up on full health, and IF you have another dude trying to kill you, you will be most certainly dead.
st forms of successful solo play atm.
On top of that i´d like a line of sight check for breath of life and healing ward (funny enough mutagen has one). Smartheals through walls/doors/floors are just stupid.
Yep. That´s my (and most of my guildmates) issue aswell. The dmg reduction is too high enabling players to survive in situations where they did everything wrong. It´s what severely hindering most forms of successful solo play atm.
On top of that i´d like a line of sight check for breath of life and healing ward (funny enough mutagen has one). Smartheals through walls/doors/floors are just stupid.
Same with Kragrenance, Temp res, Battle res lv2. 0.5s and dude is up, you have literally no time to bash him to interrupt the res xD.
And corretly built Templar Healers in pvp in a group are almost invincible. that dude in the video there for example, his BoLs were strong, yet he was in heavy armor and took like 40% mitigated dmg. My leap does usually between 18-20k dmg, on him it was 11k crit xD. Tho luckily he made the mistake to res sb while on half HP.
The 50% dmg Mitigation allows ppl just to make more mistakes..and it makes zergs even more powerful.
I barely see ppl SOLOing around because it is just almost impossible to kill sb.
They should reduce it to 35%, good players will still know how to avoid/bolster dmg. Atm this crap is just very noob friendly and helps zerg grps the most.
Try to kill a zerg grp with 5+ Temp healers in there that Res ppl faster than you can kill them xD
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
befouled + reverbating bash/dark flare/death stroke/lethal arrow as a small hint
and yes even as a healing templar i agree that BoL should have a LOS check (but healing ritual should not)
if they do so they have to normalize projectile flying times first it can´t be that you are hit by multiple arrows from the same attacker just because of different flying arcs of every attack not even mentioning latancy issues...
Hey guys, I created a video earlier Solo PvP #8 - Between Frontlines, you can find the link below, and I used that video to kind of "Comment" on my Stam DK what I do and how I handle the situation in hope that people understand how to Solo pvp etc...
If you have not seen the original video, watch that first otherwise it could be kind of confusing
https://youtu.be/S7TEjyyAX24
Stamina DK Xeloki - Solo PvP #8 - Between Frontlines https://youtu.be/XS-eAjX-DzQ
Same with Kragrenance, Temp res, Battle res lv2. 0.5s and dude is up, you have literally no time to bash him to interrupt the res xD.
And corretly built Templar Healers in pvp in a group are almost invincible. that dude in the video there for example, his BoLs were strong, yet he was in heavy armor and took like 40% mitigated dmg. My leap does usually between 18-20k dmg, on him it was 11k crit xD. Tho luckily he made the mistake to res sb while on half HP.
The 50% dmg Mitigation allows ppl just to make more mistakes..and it makes zergs even more powerful.
I barely see ppl SOLOing around because it is just almost impossible to kill sb.
They should reduce it to 35%, good players will still know how to avoid/bolster dmg. Atm this crap is just very noob friendly and helps zerg grps the most.
Try to kill a zerg grp with 5+ Temp healers in there that Res ppl faster than you can kill them xD
You only get hit by multiple arrows if you are not careful. And sometimes well, bad luck if ping is 0934023940295095. But I usually do not play then because I cannot react to stuff which has already hit me >.>
Ye there are some combos out there that kill you instantly. But I had it rarely happen to me....if you want to be immune to such crap there is enough stuff to counter it, the question is just, do you want to adjust your gear/build to such gankers or not. I will not because I do not rly care if I get oneshot or not. Respawn, move on.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
befouled + reverbating bash/dark flare/death stroke/lethal arrow as a small hint
and yes even as a healing templar i agree that BoL should have a LOS check (but healing ritual should not)