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Undaunted Passive 2/2 vs 7/7 Light Armor

Shadowstep2003
Shadowstep2003
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I'm a templar healer and just wondering if taking a piece of heavy and medium is truly worth it for the undaunted passive.

I feel like my resources are really strained when I'm not wearing 7/7 light armor.
  • I55UE5
    I55UE5
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    Wearing 5 pieces will really only cause you to have lower spell resist and magicka recovery. These can be attained through Champion Points, whereas max stats can not.
    Edited by I55UE5 on December 17, 2015 7:30PM
  • Shadowstep2003
    Shadowstep2003
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    Ahh ok, thank makes sense thank you. My champion points are relatively low atm
  • daemonios
    daemonios
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    You get 4% more health, magicka and stamina with all three armour types, but you'll be missing out on 6% cost reduction and 8% magicka regen from the light armour passives. I don't think it's worth it.
  • hrothbern
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    daemonios wrote: »
    You get 4% more health, magicka and stamina with all three armour types, but you'll be missing out on 6% cost reduction and 8% magicka regen from the light armour passives. I don't think it's worth it.

    But even if 7/7 is best
    if you want a Monster set, and it is not yet of the good weight, the Undaunted Passive is a compensation.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Khaos_Bane
    Khaos_Bane
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    hrothbern wrote: »
    daemonios wrote: »
    You get 4% more health, magicka and stamina with all three armour types, but you'll be missing out on 6% cost reduction and 8% magicka regen from the light armour passives. I don't think it's worth it.

    But even if 7/7 is best
    if you want a Monster set, and it is not yet of the good weight, the Undaunted Passive is a compensation.

    Yes. Some of us simply never see a Monster set and don't even believe they actually exist.

  • Ishammael
    Ishammael
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    daemonios wrote: »
    You get 4% more health, magicka and stamina with all three armour types, but you'll be missing out on 6% cost reduction and 8% magicka regen from the light armour passives. I don't think it's worth it.

    That is not exactly correct.

    If you trade 2 pc light armor:
    6% cost redux, 8% regen, + spell resist, + spell pen

    For 1 pc HA + 1 pc MA:
    +4% magicka, stam, hp
    +4% stam cost redux, +4% stam regen, +weapon crit, +reduc sneak, +3% move speed while sprinting, -4% dodge roll cost
    +armor, +4% health recovery, +40 mag/stam per hit, +1% hp, +1% healing received

    Depends on what you need, really.
  • daemonios
    daemonios
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    hrothbern wrote: »
    daemonios wrote: »
    You get 4% more health, magicka and stamina with all three armour types, but you'll be missing out on 6% cost reduction and 8% magicka regen from the light armour passives. I don't think it's worth it.

    But even if 7/7 is best
    if you want a Monster set, and it is not yet of the good weight, the Undaunted Passive is a compensation.

    True that. Also, my comment was only for healing, which is what OP was asking. On my sorc I run with 5-1-1 because I can always use more health (don't have a single attribute point or enchant into health) and magicka (DMG scaling off max magicka).
    Edited by daemonios on December 17, 2015 8:09PM
  • Magdalina
    Magdalina
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    Personally I don't find it worth it. I mean 8% regen and 6% spellcostreduction is rather a lot. But it does compensate for wrong armor types with Undaunted sets. I do usually go for heavy head, myself, because it provides almost as much damage mitigation as the rest of my armor together, but I prefer my shoulder light.
    Granted, chests and dungeons don't usually agree with me lol.

    And technically 5l+1h+1m is best for pure dps if you leave resource management aside I suppose, since your damage directly scales off your maximum magicka.
  • pronkg
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    i made a heavy chest. Never going back
  • puffy99
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    The main reason as a Templar is that light armor on a chick looks like dogshi$.
    Heavy Armor -chest all the way baby.
  • acw37162
    acw37162
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    I'm a templar healer and just wondering if taking a piece of heavy and medium is truly worth it for the undaunted passive.

    I feel like my resources are really strained when I'm not wearing 7/7 light armor.

    as pointed out above its not just the undaunted passives. It's is the medium and light armor passives unfortunately this requires a venture forth for quite a few more sky shards

  • RAGUNAnoOne
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    Khaos_Bane wrote: »
    hrothbern wrote: »
    daemonios wrote: »
    You get 4% more health, magicka and stamina with all three armour types, but you'll be missing out on 6% cost reduction and 8% magicka regen from the light armour passives. I don't think it's worth it.

    But even if 7/7 is best
    if you want a Monster set, and it is not yet of the good weight, the Undaunted Passive is a compensation.

    Yes. Some of us simply never see a Monster set and don't even believe they actually exist.

    They do exist just in well fitted only ;)
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  • Nolphi
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    I crafted the gear so I can swap from 5-1-1 to 7 when I want. In reality I feel much stronger with the 5-1-1. I got more resources and can survive much better which is kind of important as a healer. As a bonus I look much cooler too. Farm Engine Guardian, its really the ultimate solution to any kind of resource management issue in combination with CP of course and using the right skills and enchants. It was a pain to get a good group together for Darkshade Cavern and its a dungeon that will require you to be pretty solid as a healer but once you got the hang of it you should get the helm eventually. Deltia has a great healer build and a video of him running Darkshade Cavern with that build. Run it with good DPS buddies, no need for a tank. Eventually I got a medium divines engine guardian helm to drop which together with my crafted heavy chest completed exactly what I needed.
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  • UrQuan
    UrQuan
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    It's definitely worth it if you go with big pieces for the heavy and medium. If possible go with a heavy chest and medium head or legs or shoulder. That way you get higher resistance and better survivability.

    Basically you lose out on 6% cost reduction and 8% magicka regeneration for increased physical and spell resistance (the higher base armour values of the heavy and medium pieces more than make up for the spell resistance lost from the Spell Warding passive), 4% extra magicka, 5% extra health (including the Juggernaut passive), 4% extra stamina, extra health recovery, a small amount of magicka/stamina restoration when you're hit, increased healing recieved, extra stamina recovery, reduced cost of stamina abilities (although you're probably not using any), and reduced sneak & dodge cost.

    All of that adds up to a healer who is significantly more capable of surviving, so you can afford to put almost everything (stats & enchants) into magicka without becoming a liability in group dungeons.

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  • puffy99
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    Is Phys Resistance even a stat you worry about anymore?
    In PvE dungeons it's usually the AOE and magic damage that gets me and unless you get to close, not some dude slapping you in the head with a cleaver.
    I keep going back and forth on this but is seems the 7 light passives for a MagTemp are going to be more beneficial here unless you have the Helm.
    If you are DPS'ing you have sweep to heal /BOL/Combat Prayer etc..We don't need stamina passives..
    I usually only die if I stay in the ring to long or get hit with a burst magic spell.
    Other than that one spinning dude in Fungal that likes to chase me around and spin pound me, which I assume is phs damage.
    Plus the freaking downside of having to put a skill into EVERYONE of the Heavy and Med trees. uugh.
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