JackDaniell wrote: »IC = PvP zone, if that's not your cup of tea go to wrothgar
JackDaniell wrote: »IC = PvP zone, if that's not your cup of tea go to wrothgar.
Also, the devs mentioned on ESO live that gated acess campaigns work exactly like the do now, they encouraged players to capture the ring then leave their toons in IC so that once they ring flips back they can go hunt stones from that opposing faction. I'm sorry to hear you lost your stones but that is how this zone is intended to function. The added risk of other players makes sense in IC as you get some of the best sellable loot in the game from their. Just like cyrodiil dolmens are the only ones that drop v16 lich gear, it's supposed to be dangerous. No risk no reward.
They talked about it many times. Your failure to read and understand what the Devs say isnt anyones fault but your own. Those are the rules of the zone. Live by them or dont go there.
Sheezabeast wrote: »Oh like you couldn't have banked them! You're so silly
Sheezabeast wrote: »Because you can use a sigil to bank them and go right back to the sewers?
JackDaniell wrote: »IC = PvP zone, if that's not your cup of tea go to wrothgar
Exactly. Go farm old orsinium or something.
joshdm2001_ESO wrote: »JackDaniell wrote: »IC = PvP zone, if that's not your cup of tea go to wrothgar
Exactly. Go farm old orsinium or something.
There's 3 other pvp campaigns for people to pvp, 4 including axe topside. Why would I goto wrothgar if gated access = faction lock? Stones should not be unique to just pvp. Pvers want access to stones too. Gated access and faction lock is a good alternative for pvers.
joshdm2001_ESO wrote: »JackDaniell wrote: »IC = PvP zone, if that's not your cup of tea go to wrothgar
Exactly. Go farm old orsinium or something.
There's 3 other pvp campaigns for people to pvp, 4 including axe topside. Why would I goto wrothgar if gated access = faction lock? Stones should not be unique to just pvp. Pvers want access to stones too. Gated access and faction lock is a good alternative for pvers.
It's been known since before IC launch that locked access means you can no longer get INTO IC if your faction does not own its home keeps. And it was explicitly stated that people already in IC would not get kicked out.
anitajoneb17_ESO wrote: »It's been known since before IC launch that locked access means you can no longer get INTO IC if your faction does not own its home keeps. And it was explicitly stated that people already in IC would not get kicked out.
No, that wasn't explicit at all. And that's the whole issue here.
anitajoneb17_ESO wrote: »It's been known since before IC launch that locked access means you can no longer get INTO IC if your faction does not own its home keeps. And it was explicitly stated that people already in IC would not get kicked out.
No, that wasn't explicit at all. And that's the whole issue here.
anitajoneb17_ESO wrote: »It's been known since before IC launch that locked access means you can no longer get INTO IC if your faction does not own its home keeps. And it was explicitly stated that people already in IC would not get kicked out.
No, that wasn't explicit at all. And that's the whole issue here.
Just because you weren't aware, and the majority of players were doesn't mean it wasn't explicit. It means you weren't paying attention.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »It's been known since before IC launch that locked access means you can no longer get INTO IC if your faction does not own its home keeps. And it was explicitly stated that people already in IC would not get kicked out.
No, that wasn't explicit at all. And that's the whole issue here.
Just because you weren't aware, and the majority of players were doesn't mean it wasn't explicit. It means you weren't paying attention.
Proof please ? If it was so explicit, you must have a proof somewhere.
Fact is , the rules for gated campaigns have changed several times during PTS and weren't even there when IC was released. The first gated campaign came much later. Please show me in what patch note that was explicitely explained, before being so judgemental. Thank you.
joshdm2001_ESO wrote: »joshdm2001_ESO wrote: »Sheezabeast wrote: »Oh like you couldn't have banked them! You're so silly
Why would I bank them and waste time on my xp pot running back to my grind spot when I believe to be safe cause of faction lock? I don't think your understanding the logic here or the concept of faction lock. I'm done with this conversation.
why did you assume it was safe? The faction lock means the gates are barred, it doesn't mean there's no NightBlades lurking...
You shouldn't be able to respawn in the sewers if your entrance is locked, but they'll never make it so you get kicked out when the entrance flips... So you should always be on high awareness when in IC. Use the buddy system, bank the stones you're not willing to risk, and keep your RML burning...
Was this not clear to you? Maybe there could be a more noticeable disclaimer so you realize that it's not a safezone, regardless of who has it currently unlocked...
Duh. Patch notes didn't define faction lock as gated access but under certain conditions. Faction lock is faction lock. It makes no sense that people can remain hence my post. If people can remain and gank to their Hearts content this isn't really faction lock now is it. And this campaign should serve a different purpose. We can go around around but bottom line this needs to be fixed or Zos should be more transparent in its logic.
joshdm2001_ESO wrote: »joshdm2001_ESO wrote: »Sheezabeast wrote: »Oh like you couldn't have banked them! You're so silly
Why would I bank them and waste time on my xp pot running back to my grind spot when I believe to be safe cause of faction lock? I don't think your understanding the logic here or the concept of faction lock. I'm done with this conversation.
why did you assume it was safe? The faction lock means the gates are barred, it doesn't mean there's no NightBlades lurking...
You shouldn't be able to respawn in the sewers if your entrance is locked, but they'll never make it so you get kicked out when the entrance flips... So you should always be on high awareness when in IC. Use the buddy system, bank the stones you're not willing to risk, and keep your RML burning...
Was this not clear to you? Maybe there could be a more noticeable disclaimer so you realize that it's not a safezone, regardless of who has it currently unlocked...
Duh. Patch notes didn't define faction lock as gated access but under certain conditions. Faction lock is faction lock. It makes no sense that people can remain hence my post. If people can remain and gank to their Hearts content this isn't really faction lock now is it. And this campaign should serve a different purpose. We can go around around but bottom line this needs to be fixed or Zos should be more transparent in its logic.
I remember it reading "entrances are faction locked"
They will never make it so the opposing factions are kicked out.
You're the reason the bleach bottle has to have a disclaimer: DO NOT SWALLOW
You answered your own question. The last pts build before IC was launched, would have the information you seek. Or, the previous set of notes if no other campaign lock change was made. Also the dozens of threads asking about campaign locks within the PTS forum as well as questions asked an answered on ESO live.
It isn't my responsibility to spoon feed you information we all have access to. Use the search function. Google. Whatever.
I can't imagine it being this hard to comprehend that I and many others knew about this and you didn't. If you didn't know about it. It's your fault. Not ZOS', the player who killed you or anyone elses. Sack up.
anitajoneb17_ESO wrote: »
You answered your own question. The last pts build before IC was launched, would have the information you seek. Or, the previous set of notes if no other campaign lock change was made. Also the dozens of threads asking about campaign locks within the PTS forum as well as questions asked an answered on ESO live.
It isn't my responsibility to spoon feed you information we all have access to. Use the search function. Google. Whatever.
I can't imagine it being this hard to comprehend that I and many others knew about this and you didn't. If you didn't know about it. It's your fault. Not ZOS', the player who killed you or anyone elses. Sack up.
Since when are PTS patch notes relevant for live patches ?
Answer : never.
I'm not saying you're responsible of anything, I'm just saying you're lying when you say that information was explicit.
And remember to remain polite.
hammayolettuce wrote: »It seems like all these AD are hating life now that some of us got inside of the IC. Nothing you can do will make us leave and we all have the right to be in there seeing as we legitimately got in there. You had weeks of free roam in there and now you don't.
OMNOMNOM HERE COMES THE TV FOR ME!
*
hammayolettuce wrote: »It seems like all these AD are hating life now that some of us got inside of the IC. Nothing you can do will make us leave and we all have the right to be in there seeing as we legitimately got in there. You had weeks of free roam in there and now you don't.
OMNOMNOM HERE COMES THE TV FOR ME!
*
HOTFIX! We need to be able to kill people and teabag them until they get sent back to cyrodiil! No more respawns in the sewers when your gate is locked!! Also shorten the dead-timer so we don't have to spend so long teabagging them to prevent their buddies from rezzing!
RapturousRex wrote: »I'd prefer it if they were sent to the Cyrodil gate on death, make it a much riskier business for them staying there.
My version of explicit: Stated multiple times, on multiple media by multiple people.
I'm guessing what you mean by explicit is an official released statement notarized by ZoS?