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Dungeon xp is WAY too low

  • wafcatb14_ESO
    wafcatb14_ESO
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    Because they don`t really want you to group up in their solo+ Co-op game. and by having crap exp they hope they can sell more Exp scrolls so they can make that house and car payment this month.
  • Waffennacht
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    I thought the purpose of dungeons were gear and undaunted? I never tried to grind just mobs before (seems stupid imo) Cyrodiil repeatable quests seem way faster and less stupid.

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  • ADarklore
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    Khaos_Bane wrote: »
    Exactly, but they don't do much to encourage the group content. I honestly see this game going towards more of a PvP fous very soon.

    Um... that WON'T happen... their primary player base are SOLO questers... not group or PvP... hence the smash hit that is Orsinium, which was solo-centric, and the major flop that was IC.
    Edited by ADarklore on December 26, 2015 7:13PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • PBpsy
    PBpsy
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    Lol . I was sure that this thread was going to be a first month necro. Yes everybody knows that dungeon EXP is pathetic and people were a lot more vocal about this in the early days. It was also one of the issues that people realized that ZOS doesn't give a damn.
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  • Rex-Umbra
    Rex-Umbra
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    I noticed it as well dungeon xp is crap
    Xbox GT: Rex Umbrah
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  • Slylok
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    I would be all for instanced dungeons offering more exp or at least equal to other sources.

    What if individual mobs didnt give exp or loot in the instanced dungeons but each killed would cause the bosses to give more exp and loot?
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  • Hechicera
    Hechicera
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    Agree with OP. Leveling options are good, dungeon leveling is a usual option. Bored players having another option to switch it up, within the game is good.
  • Shadesofkin
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    Another daily might do the trick, at least then there'd be three dungeon quests providing exp in addition to what we get inside the dungeon.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • J2JMC
    J2JMC
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    Haven't you heard? This is supposed to be a single player game not an mmo. Why would leveling in dungeons be viable?
    Edited by J2JMC on December 26, 2015 10:59PM
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Agree ! In my experience, XP in anything dungeon / trial related (with the exception of DSA) is close to zero. Never understood why it was designed that way.

    It a little bit better if the dungeon is quick and a daily pledge... but if not... :-(
  • mr_wazzabi
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    drogon1 wrote: »
    84xp per normal mob in a group dungeon versus 414xp per normal mob in the open world - this at VR3. That's a difference of almost 500% better xp in the open world.

    PvE character progression via dungeoning is a common, accepted option for players in most (if not all) relevant MMOs. What is the rationale for dissuading players from progressing via dungeons? To keep the already diminutive pool of players who bother with dungeons (especially pre-vet) from getting larger? To keep group finder from being used more, so that it actually might have enough players using it to actually be worth using.

    /boggle.

    I love this game, but some design choices just make me want to kick a can.

    It's because wayrest sewers used to be the best power grind spot in the game. ZOS despises grinding because they can't sell as many xp scrolls, so they nerfed all group dungeon mob xp with the release of Imperial City.
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  • daemonios
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    mr_wazzabi wrote: »
    drogon1 wrote: »
    84xp per normal mob in a group dungeon versus 414xp per normal mob in the open world - this at VR3. That's a difference of almost 500% better xp in the open world.

    PvE character progression via dungeoning is a common, accepted option for players in most (if not all) relevant MMOs. What is the rationale for dissuading players from progressing via dungeons? To keep the already diminutive pool of players who bother with dungeons (especially pre-vet) from getting larger? To keep group finder from being used more, so that it actually might have enough players using it to actually be worth using.

    /boggle.

    I love this game, but some design choices just make me want to kick a can.

    It's because wayrest sewers used to be the best power grind spot in the game. ZOS despises grinding because they can't sell as many xp scrolls, so they nerfed all group dungeon mob xp with the release of Imperial City.

    Many people have suggested, quite reasonably IMHO, that to prevent grinding mobs in dungeons the bulk of the XP should be given by bosses, or even by the last boss. That would have been a better fix, and it doesn't take a rocket scientist to come up with it.
    Edited by daemonios on December 27, 2015 1:57AM
  • Shadesofkin
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    daemonios wrote: »
    mr_wazzabi wrote: »
    drogon1 wrote: »
    84xp per normal mob in a group dungeon versus 414xp per normal mob in the open world - this at VR3. That's a difference of almost 500% better xp in the open world.

    PvE character progression via dungeoning is a common, accepted option for players in most (if not all) relevant MMOs. What is the rationale for dissuading players from progressing via dungeons? To keep the already diminutive pool of players who bother with dungeons (especially pre-vet) from getting larger? To keep group finder from being used more, so that it actually might have enough players using it to actually be worth using.

    /boggle.

    I love this game, but some design choices just make me want to kick a can.

    It's because wayrest sewers used to be the best power grind spot in the game. ZOS despises grinding because they can't sell as many xp scrolls, so they nerfed all group dungeon mob xp with the release of Imperial City.

    Many people have suggested, write reasonably IMHO, that to prevent grinding mobs in dungeons the bulk of the XP be given by bosses, or even by the last boss. That would have been a better fix, and it doesn't take a rocket scientist to come up with it.

    Boss exp should be massive, especially on the final boss of a Veteran Dungeon. I'm not saying a Champ points worth, but maybe a quarter of one.
    @shadesofkin -NA Server.
    Tier 2 Player.
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  • RapturousRex
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    I dunno, farming for Laurels since thues day has gotten me a VR level. Took me longer than IC for the previous level, but it wasn't that bad.
  • Thornen
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    Only reason to run dungeons in this game is V16 gear grind or to get the sp and do pledges, that's it.
  • Blud
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    Maybe they want people out in the world instead of in instances. They don't want it to be like WoW, with everyone sitting in town waiting for the dungeons to pop while they level.

    I'm not saying it's a good or bad design as it is now. Probably could be implemented better than it is, though. I do agree that rewards are pretty bad on the whole. The only reason I can see for running dungeons is Undaunted skills and a couple of pieces of monster gear with insanely bad rng.
    Edited by Blud on December 27, 2015 2:35AM
  • Tal_72
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    Just going to echo what others have said. I did main zone story + personal story + fighter and mage guild quests in the first two zones and only a few side quests. Now I'm 3 levels under where I am supposed to be, and I thought ok, I'll just do a few dungeons.

    I hop in the queue and get Spind, and kill a few spiders for 30XP per kill. I thought ok, they are little spiders--killed a larger one, 30XP. Really? I can go to a mob farm spot int he open world get 4 times as much--while killing each mob in less time. I really want to get to into ESO and I'm really tired of WoW...but now I face the prospect of farming mobs... really making me want to log out.
  • Thevampirenight
    Thevampirenight
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    Well they had it right before they nerfed quests exp, they nerfed pve exp so much its not worth doing it, and it makes one lose intrest in doing them and I find I want to do them and yet the exp I get is so very weak that its better to do other things like go to cyridill for exp because quests there were never nerfed, and give much higher exp, now come on really.
    This is one of the things that really angered me when they did it, now if they change it all back if they want people to quest not grind they will have to change it back to the way it was in good exp for pve, questing thats the only way you will stop grinding and they really dislike grinding from what I understand they nerf every spot thats found for it, and I don't like to grind either I rather quest and get rewarded for it.

    Another thing ,its because of the exp pots they put in if they had left exp all alone, then adding them later, then people like me would be more willing to buy them now, to buy something to give like exp the way it was before they did all the nerfs to quest exp, and that was before the justice system, which made questing fun! I will buy otherstuff maybe one tiem I will buy exp pot but I think I might stay away from exp pots til they fix pve and make all pve zones good for leveling with pve quests. Well, pay to win this game might not be but the exp pot was well intended way before btp, I know this and so do others I don't blame them they need money but they messed up, they should not have changed exp other then the lockpicking they changed that exp that was one of the things that alone would have been fine. But not quest exp

    Besides people hate having to grind to get vet ranks, its one thing that drives players away, now they really need to buff questing vet levels 850000, per one now for quest they need to give like 150000 exp away, or 100000 or 50000, for quests, all quests, in vet zones this would make it where people would not be going on non stop forced grind to get anything done.
    Otherwise I am happy with what they have done with the game still waiting for more charater slots and charater custimzation. Just those things is what drives me bonkers. That and pve cyrdill is forced craglorn like content which annoys me.
    Edited by Thevampirenight on January 3, 2016 7:12AM
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