Daedgaming wrote: »Third person on Xbox One should allow you to zoom out at least 5x more then it does currently. Fully zoomed out right now is as close as I would normally zoom in on PC and only if I was looking at my armor.
Daedgaming wrote: »Third person on Xbox One should allow you to zoom out at least 5x more then it does currently. Fully zoomed out right now is as close as I would normally zoom in on PC and only if I was looking at my armor.
Have you held down on the d-pad and pulled down the analog stick?? It allows you zoom out abit further
Daedgaming wrote: »Third person on Xbox One should allow you to zoom out at least 5x more then it does currently. Fully zoomed out right now is as close as I would normally zoom in on PC and only if I was looking at my armor.
Daedgaming wrote: »Third person on Xbox One should allow you to zoom out at least 5x more then it does currently. Fully zoomed out right now is as close as I would normally zoom in on PC and only if I was looking at my armor.
Peel_Ya_Cap_517 wrote: »No thanks, I enjoy the minimalist interface. Makes the game much more enjoyable. I can't even watch videos of the pc players, with all that *** flying across the screen all the time. You can't even see the world around you!
Daedgaming wrote: »The UI for TESO is perfectly okay in my eyes I just want the active ability timers added. I am aware of the trick for Third Person mode but I am saying they should allow you to zoom out entirely from the menu, its insane that we have to do anything with the joystick and D pad. What really grinds my gears though is the chat system for consoles. I mean come on, I would of entirely copied the PC layout for consoles! Really frustrating trying to coordinate with people who have no mics. Sure it would take longer to type out things but at least we could!
Daedgaming wrote: »The UI for TESO is perfectly okay in my eyes I just want the active ability timers added. I am aware of the trick for Third Person mode but I am saying they should allow you to zoom out entirely from the menu, its insane that we have to do anything with the joystick and D pad. What really grinds my gears though is the chat system for consoles. I mean come on, I would of entirely copied the PC layout for consoles! Really frustrating trying to coordinate with people who have no mics. Sure it would take longer to type out things but at least we could!
I agree with all but the UI, ever scroll in guild bank? Or have to search at traders?
Inputting the same thing for 4-5 traders in 17 different zones?
The UI is horrible.
Was it to much to ask for enemy health numbers or a %? So I'm not guessing when to use execute.
UltimaJoe777 wrote: »Daedgaming wrote: »The UI for TESO is perfectly okay in my eyes I just want the active ability timers added. I am aware of the trick for Third Person mode but I am saying they should allow you to zoom out entirely from the menu, its insane that we have to do anything with the joystick and D pad. What really grinds my gears though is the chat system for consoles. I mean come on, I would of entirely copied the PC layout for consoles! Really frustrating trying to coordinate with people who have no mics. Sure it would take longer to type out things but at least we could!
I agree with all but the UI, ever scroll in guild bank? Or have to search at traders?
Inputting the same thing for 4-5 traders in 17 different zones?
The UI is horrible.
Was it to much to ask for enemy health numbers or a %? So I'm not guessing when to use execute.
To be fair it takes just as much estimation to guess a percentage of the opponent's max health as it does how much of their bar remaining is said percentage.
Unless you're saying you want a mod that tells you when to use your finishing move...
I do agree but with frags in particular you can see the animation on the enemy player most of the time unless other animations are blocking you from seeing it. That being said I have never had any issues with roll dodging them or blocking them on either PC or console. I do however understand the pain you are going through and agree with this change.RAGUNAnoOne wrote: »We need an active effects indicator I PvPed as a sorc in IC and could not see frags proc at all when the zerg v zerg war came.
Daedgaming wrote: »I do agree but with frags in particular you can see the animation on the enemy player most of the time unless other animations are blocking you from seeing it. That being said I have never had any issues with roll dodging them or blocking them on either PC or console. I do however understand the pain you are going through and agree with this change.RAGUNAnoOne wrote: »We need an active effects indicator I PvPed as a sorc in IC and could not see frags proc at all when the zerg v zerg war came.
I have a few new ones to add actually. (can be considered all platforms for #1 and #2)
1. I did enjoy the way the trading system worked as a PC player. Seeing as I was in some of the most successful trading guilds possible and my own old guild was decent. It struck me while playing the other day though, it is hard to sell goods on xbox. This is more of a suggestion and then a question for you all. Have you had the same issues with selling anything on consoles? And if you have would you agree that there needs to be one single grand exchange of sorts, one auction house. I would go on to add that there actually be two auction houses, one being a legal above ground and the other being a black market underground one.
2. The last part of 1 will be addressed now, I wish to see stealing and crime in general expanded upon. Really rare useful items should be part of the loot, things that would be considered useful for any level. With that idea laid out, I wish to see a black market for selling stolen goods to players established. With the addition of the DBH and the Thieves Guild coming up I hope to see at least a enhanced crime system, but I doubt they will take it as far as I would want them too.
3. I am annoyed that instead of the player name you see the GT on xbox one, I have not looked much into this one topic so if there is a way to change this please inform me but otherwise qq with me about it.
Daedgaming wrote: »A lot of you missed my point or just dont know how to read so here.
1. We SHOULD NOT have to use the dpad joystick option to zoom out even further for it should all ready be in the MENU OPTIONS TO BE ABLE TO ZOOM OUT THAT FAR.
2. The communication system in my eyes is appalling, not everyone has a mic and it is extremely difficult coordinating with people who do not own one. I am suggesting they add the same chat system for consoles seen on pc.
Daedgaming wrote: »I do agree but with frags in particular you can see the animation on the enemy player most of the time unless other animations are blocking you from seeing it. That being said I have never had any issues with roll dodging them or blocking them on either PC or console. I do however understand the pain you are going through and agree with this change.RAGUNAnoOne wrote: »We need an active effects indicator I PvPed as a sorc in IC and could not see frags proc at all when the zerg v zerg war came.
3. I am annoyed that instead of the player name you see the GT on xbox one, I have not looked much into this one topic so if there is a way to change this please inform me but otherwise qq with me about it.
RAGUNAnoOne wrote: »We need an active effects indicator I PvPed as a sorc in IC and could not see frags proc at all when the zerg v zerg war came.
PrinceBoru wrote: »RAGUNAnoOne wrote: »We need an active effects indicator I PvPed as a sorc in IC and could not see frags proc at all when the zerg v zerg war came.
I thought this exact same thing about an hour or so ago.
I couldn't distinguish the frag proc from the zerg chaos.