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Show current online players on the map

MaKTaiL
MaKTaiL
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It would be nice to see where players are gathered on a map. On Wrothgar for exemple, it would be nice to see which of the world bosses have people waiting to do it. On Imperial City Sewers, it would be nice to see where players from our alliance are at so we can try to join them, even if you are not on their group. On Cyrodill by allowing us to see players on the map we can have an idea of how many people from our alliance are attacking a keep, where they are heading at, etc. Of course, make it completely optional since the map would be crowded by player icons.
  • catalyst10e
    catalyst10e
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    I think they're trying to slowly move away from the large group dynamic, being able to see your alliance members all balled up at one location so you can then add to that ball isn't going to help the lag situation at all.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
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  • RAGUNAnoOne
    RAGUNAnoOne
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    No just no. PvE there are already enough things on a map plus do we really need more things loading in the background? PvP: same as PvE plus it ruins the point of finding players and there are already conflict indicators throughout pvp zones and siege weapon statistics on each keep, ruins stealth attempts, and makes it easier for grievers to gank PvE players that are doing quests.
    Edited by RAGUNAnoOne on December 23, 2015 9:48PM
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  • MaKTaiL
    MaKTaiL
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    I think they're trying to slowly move away from the large group dynamic, being able to see your alliance members all balled up at one location so you can then add to that ball isn't going to help the lag situation at all.

    They should disable Cyrodill entirely then since that's what it is all about.
    Edited by MaKTaiL on December 23, 2015 9:47PM
  • Asherons_Call
    Asherons_Call
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    This would be a lag nightmare, especially if the player locations on the map constantly updated
  • MaKTaiL
    MaKTaiL
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    I like how people assume the lag will increase yet they have no technical knowladge whatsoever and this feature is available on every MMO I've played.
  • Asherons_Call
    Asherons_Call
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    MaKTaiL wrote: »
    I like how people assume the lag will increase yet they have no technical knowladge whatsoever and this feature is available on every MMO I've played.

    Showing hundreds of players moving in real time? Yep that would be a bit of a problem
  • catalyst10e
    catalyst10e
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    MaKTaiL wrote: »
    I like how people assume the lag will increase yet they have no technical knowladge whatsoever and this feature is available on every MMO I've played.

    I like how some people assume other people have no technical knowledge whatsoever.... For the record, I do. And furthermore, they cant even get the Scroll moving on the map to move in real time, what happens when 180 different icons on the map need a constant .5 second update across all maps running?
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
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  • Asherons_Call
    Asherons_Call
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    MaKTaiL wrote: »
    I like how people assume the lag will increase yet they have no technical knowladge whatsoever and this feature is available on every MMO I've played.

    Coincidentally this feature has been on zero MMOs that I've played going back to 1999
  • Nestor
    Nestor
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    MaKTaiL wrote: »
    I like how people assume the lag will increase yet they have no technical knowladge whatsoever and this feature is available on every MMO I've played.

    Ever done any AoE's in a group against large numbers of enemies? Like the Wrothgar World Bosses and experienced lag? It's all related. And, its not because of the pretty light show. I have a video card that that makes the computer that came up with 42 look like a calculator. It's all the calculations that make for lag. Anything that has to be calculated and shown can contribute to lag. Tracking hundreds of players in a zone is going to introduce lag. Yes, I know, some Vet zones are lucky to have a dozen players in them.
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  • Flynch
    Flynch
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    Real-time updates on player positions on the map? Definitely won't add lag. Santa said so.
  • Asherons_Call
    Asherons_Call
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    Well Santa has real time updates on a large portion of the planet... So he must have a hellava server
  • Flynch
    Flynch
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    Well Santa has real time updates on a large portion of the planet... So he must have a hellava server

    Well it is undoubtedly a cloud server but the way he carries on it must surely be a matter of 'elf and safety.
  • Xjcon
    Xjcon
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    It would be nice to know more about your factions whereabouts, however all it would do is promote spying.
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  • Hand_Bacon
    Hand_Bacon
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    The first casualty is always the deer....


    ...save the deer, just say no to this.
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  • MaKTaiL
    MaKTaiL
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    Just allow this on the PVE areas then. Craglorn and Orsinium would benefit a lot from this.
  • Hand_Bacon
    Hand_Bacon
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    So we'd introduce a whole new level of resource ganking?


    "Oh look! Timmy is farming a route along somewhereoverthere. As long as I get ahead of him...."

    You know it will happen.
    #AlmostGood@ESO
  • deleted008293
    deleted008293
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    This isn't a good idea at all. It will force the client and server to use even more bandwidth and computational power. Atm the game loads characters just few meters away from you. A real time monitoring means the game need to provide information of all players around the map!!! It also have to filter information of players from a parallel universe. What do you think will happen with performance then?

    Also what if players will decide they want to join that lonely guy in questing? Maybe i want to play solo that dungeon for some extra challenge and not getting about 20 players on top of me ruining my experience.
    Edited by deleted008293 on December 23, 2015 11:52PM
  • TequilaFire
    TequilaFire
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    This is not GTA V! lmao
  • Cathexis
    Cathexis
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    Hand_Bacon wrote: »
    So we'd introduce a whole new level of resource ganking?


    "Oh look! Timmy is farming a route along somewhereoverthere. As long as I get ahead of him...."

    You know it will happen.

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