There's plenty of humanoid NPCs lurking around Cyro - feed on one of those. I reckon Vampirism stages should go up slower while in Cyrodiil considering it's not always possible to leave a fight and go find something to feed on. Just a thought.
There's plenty of humanoid NPCs lurking around Cyro - feed on one of those. I reckon Vampirism stages should go up slower while in Cyrodiil considering it's not always possible to leave a fight and go find something to feed on. Just a thought.
I think they should be slower regardless of location. Having stage 1 last half an hour is a little bit crazy, who's willing to continuously search for NPCs to feed on every half an hour of game time? Especially when there are so many locations where it's hard to find "food".
As for feeding without sneaking, I believe if you're a nightblade you can get around that by using shadow cloak and its morphs to get behind someone as you're hidden in that state. It's been a while so I could be wrong, but from memory you don't have to be in sneak mode for that to work.
gw2only1b14_ESO wrote: »There's plenty of humanoid NPCs lurking around Cyro - feed on one of those. I reckon Vampirism stages should go up slower while in Cyrodiil considering it's not always possible to leave a fight and go find something to feed on. Just a thought.
I think they should be slower regardless of location. Having stage 1 last half an hour is a little bit crazy, who's willing to continuously search for NPCs to feed on every half an hour of game time? Especially when there are so many locations where it's hard to find "food".
As for feeding without sneaking, I believe if you're a nightblade you can get around that by using shadow cloak and its morphs to get behind someone as you're hidden in that state. It's been a while so I could be wrong, but from memory you don't have to be in sneak mode for that to work.
I was disappointed that they didn't take damage from the sun as in all the other ESO games... Better to have some feeding trouble then be able to play only 1/2 the time above ground
gw2only1b14_ESO wrote: »There's plenty of humanoid NPCs lurking around Cyro - feed on one of those. I reckon Vampirism stages should go up slower while in Cyrodiil considering it's not always possible to leave a fight and go find something to feed on. Just a thought.
I think they should be slower regardless of location. Having stage 1 last half an hour is a little bit crazy, who's willing to continuously search for NPCs to feed on every half an hour of game time? Especially when there are so many locations where it's hard to find "food".
As for feeding without sneaking, I believe if you're a nightblade you can get around that by using shadow cloak and its morphs to get behind someone as you're hidden in that state. It's been a while so I could be wrong, but from memory you don't have to be in sneak mode for that to work.
I was disappointed that they didn't take damage from the sun as in all the other ESO games... Better to have some feeding trouble then be able to play only 1/2 the time above ground
Playing only half the time wouldn't make vampirism a viable option for anyone I don't think. I think the fire damage is a fair enough compromise seeing as there are so many fire-based enemies in this game, and abilities which do extra damage to vampires. I'm all for penalties for vampirism, I do enjoy the challenge of managing it, I just feel half an hour is too short for stage 1 realistically if you wanted to stay at that stage full-time.
gw2only1b14_ESO wrote: »I was disappointed that they didn't take damage from the sun as in all the other ESO games... Better to have some feeding trouble then be able to play only 1/2 the time above ground
gw2only1b14_ESO wrote: »I was disappointed that they didn't take damage from the sun as in all the other ESO games... Better to have some feeding trouble then be able to play only 1/2 the time above ground
You do realize that the vampirism in ESO is not the same as other ES games, right? What you find in ESO is "Noxiphilic Sanguivoria" which you can read about at the link. In regards to sunlight, it states, "... victims of Noxiphilic Sanguivoria are not weakened or otherwise harmed by sunlight".
TheShadowScout wrote: »I'd like to see three things in regard to vampy feedings...
Some "gourging" mechanic, where you can extend the stage 1 duration through repeated feedings. Say, each feeding at stage 1 adds another 30 minutes of stage 1 time, up to a maximum of five added times, or three hours total realtime.
Some enchanted flasks that will keep a feeding worth of blood fresh, to be purchased from your friendly neighbor hood vampire vendor. So people can have more control over their stages without having to find victims.
And an option to find voluntary victims to feed from, both NPC and players (who would have the option to accept or decline, with an auto-decline feature to prevent griefing).
gw2only1b14_ESO wrote: »gw2only1b14_ESO wrote: »There's plenty of humanoid NPCs lurking around Cyro - feed on one of those. I reckon Vampirism stages should go up slower while in Cyrodiil considering it's not always possible to leave a fight and go find something to feed on. Just a thought.
I think they should be slower regardless of location. Having stage 1 last half an hour is a little bit crazy, who's willing to continuously search for NPCs to feed on every half an hour of game time? Especially when there are so many locations where it's hard to find "food".
As for feeding without sneaking, I believe if you're a nightblade you can get around that by using shadow cloak and its morphs to get behind someone as you're hidden in that state. It's been a while so I could be wrong, but from memory you don't have to be in sneak mode for that to work.
I was disappointed that they didn't take damage from the sun as in all the other ESO games... Better to have some feeding trouble then be able to play only 1/2 the time above ground
Playing only half the time wouldn't make vampirism a viable option for anyone I don't think. I think the fire damage is a fair enough compromise seeing as there are so many fire-based enemies in this game, and abilities which do extra damage to vampires. I'm all for penalties for vampirism, I do enjoy the challenge of managing it, I just feel half an hour is too short for stage 1 realistically if you wanted to stay at that stage full-time.
Like you stated the challenge, so to have to look a bit to "feed" in reality isn't that bad
TheShadowScout wrote: »I'd like to see three things in regard to vampy feedings...
Some "gourging" mechanic, where you can extend the stage 1 duration through repeated feedings. Say, each feeding at stage 1 adds another 30 minutes of stage 1 time, up to a maximum of five added times, or three hours total realtime.
Some enchanted flasks that will keep a feeding worth of blood fresh, to be purchased from your friendly neighbor hood vampire vendor. So people can have more control over their stages without having to find victims.
And an option to find voluntary victims to feed from, both NPC and players (who would have the option to accept or decline, with an auto-decline feature to prevent griefing).
No, no and no.
For crying out loud, there SHOULD be consequences to the choices made. I'm so very tired of people wanting all the benefits of something with no drawbacks.
Oh, I am all for more consequences too! But the topic was about feeding...For crying out loud, there SHOULD be consequences to the choices made. I'm so very tired of people wanting all the benefits of something with no drawbacks.
There's plenty of humanoid NPCs lurking around Cyro - feed on one of those. I reckon Vampirism stages should go up slower while in Cyrodiil considering it's not always possible to leave a fight and go find something to feed on. Just a thought.
I think they should be slower regardless of location. Having stage 1 last half an hour is a little bit crazy, who's willing to continuously search for NPCs to feed on every half an hour of game time? Especially when there are so many locations where it's hard to find "food".
As for feeding without sneaking, I believe if you're a nightblade you can get around that by using shadow cloak and its morphs to get behind someone as you're hidden in that state. It's been a while so I could be wrong, but from memory you don't have to be in sneak mode for that to work.