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Poor vampire feeding system

DanielWinterborn
DanielWinterborn
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This is weird, why do i have to sneak behind a enemy to feed on it? You know how hard it is to get a snack in cyro with everyone running around killing everything? Not to mention if you run with a group and someone on the other side of the world is fighting you get battle mode and can't sneak for a couple of minutes, also the infini combat mode does not help...Can we please take out the sneak to feed and just let it be optional for those that want to use it? It's not like im using it on players and vamps might become op..lol they are NPCs.
  • Alucardo
    Alucardo
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    There's plenty of humanoid NPCs lurking around Cyro - feed on one of those. I reckon Vampirism stages should go up slower while in Cyrodiil considering it's not always possible to leave a fight and go find something to feed on. Just a thought.
  • ListerJMC
    ListerJMC
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    Alucardo wrote: »
    There's plenty of humanoid NPCs lurking around Cyro - feed on one of those. I reckon Vampirism stages should go up slower while in Cyrodiil considering it's not always possible to leave a fight and go find something to feed on. Just a thought.

    I think they should be slower regardless of location. Having stage 1 last half an hour is a little bit crazy, who's willing to continuously search for NPCs to feed on every half an hour of game time? Especially when there are so many locations where it's hard to find "food".

    As for feeding without sneaking, I believe if you're a nightblade you can get around that by using shadow cloak and its morphs to get behind someone as you're hidden in that state. It's been a while so I could be wrong, but from memory you don't have to be in sneak mode for that to work.
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • gw2only1b14_ESO
    gw2only1b14_ESO
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    ListerJMC wrote: »
    Alucardo wrote: »
    There's plenty of humanoid NPCs lurking around Cyro - feed on one of those. I reckon Vampirism stages should go up slower while in Cyrodiil considering it's not always possible to leave a fight and go find something to feed on. Just a thought.

    I think they should be slower regardless of location. Having stage 1 last half an hour is a little bit crazy, who's willing to continuously search for NPCs to feed on every half an hour of game time? Especially when there are so many locations where it's hard to find "food".

    As for feeding without sneaking, I believe if you're a nightblade you can get around that by using shadow cloak and its morphs to get behind someone as you're hidden in that state. It's been a while so I could be wrong, but from memory you don't have to be in sneak mode for that to work.

    I was disappointed that they didn't take damage from the sun as in all the other ESO games... Better to have some feeding trouble then be able to play only 1/2 the time above ground
  • ListerJMC
    ListerJMC
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    ListerJMC wrote: »
    Alucardo wrote: »
    There's plenty of humanoid NPCs lurking around Cyro - feed on one of those. I reckon Vampirism stages should go up slower while in Cyrodiil considering it's not always possible to leave a fight and go find something to feed on. Just a thought.

    I think they should be slower regardless of location. Having stage 1 last half an hour is a little bit crazy, who's willing to continuously search for NPCs to feed on every half an hour of game time? Especially when there are so many locations where it's hard to find "food".

    As for feeding without sneaking, I believe if you're a nightblade you can get around that by using shadow cloak and its morphs to get behind someone as you're hidden in that state. It's been a while so I could be wrong, but from memory you don't have to be in sneak mode for that to work.

    I was disappointed that they didn't take damage from the sun as in all the other ESO games... Better to have some feeding trouble then be able to play only 1/2 the time above ground

    Playing only half the time wouldn't make vampirism a viable option for anyone I don't think. I think the fire damage is a fair enough compromise seeing as there are so many fire-based enemies in this game, and abilities which do extra damage to vampires. I'm all for penalties for vampirism, I do enjoy the challenge of managing it, I just feel half an hour is too short for stage 1 realistically if you wanted to stay at that stage full-time.
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • gw2only1b14_ESO
    gw2only1b14_ESO
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    ListerJMC wrote: »
    ListerJMC wrote: »
    Alucardo wrote: »
    There's plenty of humanoid NPCs lurking around Cyro - feed on one of those. I reckon Vampirism stages should go up slower while in Cyrodiil considering it's not always possible to leave a fight and go find something to feed on. Just a thought.

    I think they should be slower regardless of location. Having stage 1 last half an hour is a little bit crazy, who's willing to continuously search for NPCs to feed on every half an hour of game time? Especially when there are so many locations where it's hard to find "food".

    As for feeding without sneaking, I believe if you're a nightblade you can get around that by using shadow cloak and its morphs to get behind someone as you're hidden in that state. It's been a while so I could be wrong, but from memory you don't have to be in sneak mode for that to work.

    I was disappointed that they didn't take damage from the sun as in all the other ESO games... Better to have some feeding trouble then be able to play only 1/2 the time above ground

    Playing only half the time wouldn't make vampirism a viable option for anyone I don't think. I think the fire damage is a fair enough compromise seeing as there are so many fire-based enemies in this game, and abilities which do extra damage to vampires. I'm all for penalties for vampirism, I do enjoy the challenge of managing it, I just feel half an hour is too short for stage 1 realistically if you wanted to stay at that stage full-time.

    Like you stated the challenge, so to have to look a bit to "feed" in reality isn't that bad
  • TheShadowScout
    TheShadowScout
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    I'd like to see three things in regard to vampy feedings...

    Some "gourging" mechanic, where you can extend the stage 1 duration through repeated feedings. Say, each feeding at stage 1 adds another 30 minutes of stage 1 time, up to a maximum of five added times, or three hours total realtime.

    Some enchanted flasks that will keep a feeding worth of blood fresh, to be purchased from your friendly neighbor hood vampire vendor. So people can have more control over their stages without having to find victims.

    And an option to find voluntary victims to feed from, both NPC and players (who would have the option to accept or decline, with an auto-decline feature to prevent griefing).
  • ADarklore
    ADarklore
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    I was disappointed that they didn't take damage from the sun as in all the other ESO games... Better to have some feeding trouble then be able to play only 1/2 the time above ground

    You do realize that the vampirism in ESO is not the same as other ES games, right? What you find in ESO is "Noxiphilic Sanguivoria" which you can read about at the link. In regards to sunlight, it states, "... victims of Noxiphilic Sanguivoria are not weakened or otherwise harmed by sunlight".
    CP: 2078 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Sheezabeast
    Sheezabeast
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    I recommend looking for those little camps of Imperials in Cyro :) Imperial blood is a bit rich but will satisfy the craving.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • gw2only1b14_ESO
    gw2only1b14_ESO
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    ADarklore wrote: »
    I was disappointed that they didn't take damage from the sun as in all the other ESO games... Better to have some feeding trouble then be able to play only 1/2 the time above ground

    You do realize that the vampirism in ESO is not the same as other ES games, right? What you find in ESO is "Noxiphilic Sanguivoria" which you can read about at the link. In regards to sunlight, it states, "... victims of Noxiphilic Sanguivoria are not weakened or otherwise harmed by sunlight".

    I do and was disappointed as that in the game was 1 draw back in Morrowind,Oblivion etc it was detriment
  • Starshadw
    Starshadw
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    I'd like to see three things in regard to vampy feedings...

    Some "gourging" mechanic, where you can extend the stage 1 duration through repeated feedings. Say, each feeding at stage 1 adds another 30 minutes of stage 1 time, up to a maximum of five added times, or three hours total realtime.

    Some enchanted flasks that will keep a feeding worth of blood fresh, to be purchased from your friendly neighbor hood vampire vendor. So people can have more control over their stages without having to find victims.

    And an option to find voluntary victims to feed from, both NPC and players (who would have the option to accept or decline, with an auto-decline feature to prevent griefing).

    No, no and no.

    For crying out loud, there SHOULD be consequences to the choices made. I'm so very tired of people wanting all the benefits of something with no drawbacks.
  • ListerJMC
    ListerJMC
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    ListerJMC wrote: »
    ListerJMC wrote: »
    Alucardo wrote: »
    There's plenty of humanoid NPCs lurking around Cyro - feed on one of those. I reckon Vampirism stages should go up slower while in Cyrodiil considering it's not always possible to leave a fight and go find something to feed on. Just a thought.

    I think they should be slower regardless of location. Having stage 1 last half an hour is a little bit crazy, who's willing to continuously search for NPCs to feed on every half an hour of game time? Especially when there are so many locations where it's hard to find "food".

    As for feeding without sneaking, I believe if you're a nightblade you can get around that by using shadow cloak and its morphs to get behind someone as you're hidden in that state. It's been a while so I could be wrong, but from memory you don't have to be in sneak mode for that to work.

    I was disappointed that they didn't take damage from the sun as in all the other ESO games... Better to have some feeding trouble then be able to play only 1/2 the time above ground

    Playing only half the time wouldn't make vampirism a viable option for anyone I don't think. I think the fire damage is a fair enough compromise seeing as there are so many fire-based enemies in this game, and abilities which do extra damage to vampires. I'm all for penalties for vampirism, I do enjoy the challenge of managing it, I just feel half an hour is too short for stage 1 realistically if you wanted to stay at that stage full-time.

    Like you stated the challenge, so to have to look a bit to "feed" in reality isn't that bad

    Of course it's not the worst thing to contend with, it's just not practical to feed every half an hour (or even possible sometimes, like in dungeons - it's not much of a challenge when it's not possible without abandoning your group). I've long since given up on staying at stage 1, even though I'd like to. I'm not going to cure my vampirism over it, and feeding should definitely be a necessity, just a suggestion that the practicality of that time mechanic might need a bit of a rethink.
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • Waseem
    Waseem
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    feed on siege merchant
  • RAGUNAnoOne
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    Starshadw wrote: »
    I'd like to see three things in regard to vampy feedings...

    Some "gourging" mechanic, where you can extend the stage 1 duration through repeated feedings. Say, each feeding at stage 1 adds another 30 minutes of stage 1 time, up to a maximum of five added times, or three hours total realtime.

    Some enchanted flasks that will keep a feeding worth of blood fresh, to be purchased from your friendly neighbor hood vampire vendor. So people can have more control over their stages without having to find victims.

    And an option to find voluntary victims to feed from, both NPC and players (who would have the option to accept or decline, with an auto-decline feature to prevent griefing).

    No, no and no.

    For crying out loud, there SHOULD be consequences to the choices made. I'm so very tired of people wanting all the benefits of something with no drawbacks.

    right now the drawbacks surpass the benefits, the best one requires one of the crappy abilities to be slotted to gain advantage of yet you can be one shot by too many abilities in PvP and severely wounded by many moves in PvE in exchange.
    Edited by RAGUNAnoOne on December 24, 2015 3:18AM
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  • TheShadowScout
    TheShadowScout
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    Starshadw wrote: »
    For crying out loud, there SHOULD be consequences to the choices made. I'm so very tired of people wanting all the benefits of something with no drawbacks.
    Oh, I am all for more consequences too! But the topic was about feeding...

    If we were to talk about consequences, I might post stuff like "kill on sight chance dependent on vampirism level, up to automatic at stage 4" and "half swimming speed because running water" and " no vampire power use in daylight, the bats are all sleeping" and perhaps even "occasionally auto-attack allies to feed when at stage 4 due to insufferable blood-thirst". Make vampires more like "monsters struggling being human" instead of just normal characters with an added sklill line...
  • theher0not
    theher0not
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    ListerJMC wrote: »
    Alucardo wrote: »
    There's plenty of humanoid NPCs lurking around Cyro - feed on one of those. I reckon Vampirism stages should go up slower while in Cyrodiil considering it's not always possible to leave a fight and go find something to feed on. Just a thought.

    I think they should be slower regardless of location. Having stage 1 last half an hour is a little bit crazy, who's willing to continuously search for NPCs to feed on every half an hour of game time? Especially when there are so many locations where it's hard to find "food".

    As for feeding without sneaking, I believe if you're a nightblade you can get around that by using shadow cloak and its morphs to get behind someone as you're hidden in that state. It's been a while so I could be wrong, but from memory you don't have to be in sneak mode for that to work.

    I can confirm that you are able to use stealth and then feed as NB in PVP.
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