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Dawn Breaker 18,633

Sav72
Sav72
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MMO of the year?
Savoifair, EP NB

If you break something, you can glue it back together and fix it, but, it will always be broken...

  • Kammakazi
    Kammakazi
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    Like I said in your previous thread.

    Cure that infection boy.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    As said many times. Want to be a vampire deal with the negatives. So please stop with the QQ threads about dawnbreaker cause again it was designed to deal extra damage to daedra and undead which of course includes vampires.
  • Jura23
    Jura23
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    Nerf everybody's dawnbreaker except mine.
    Georgion - Bosmer/Templar - PC/EU
  • NovaShadow
    NovaShadow
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    It doesn't just hit this hard on vamps. I've had it hit me 20k+ before with the dot & 1st hit.
    PC NA - EPHS
  • leepalmer95
    leepalmer95
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    It is a bit ridiculous that vamps can be 1 hit with such a skill, 60% more dmg is quite a lot.

    Maybe reduce it to 25%? or such, most tooltips are at 10k+ easy, some are even at 12k, 60% extra then add the dot....

    It's no wonder vamps are getting rekt this + dawnbreak is likely why i haven't been batswarmed in a while.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Tryxus
    Tryxus
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    It is a bit ridiculous that vamps can be 1 hit with such a skill, 60% more dmg is quite a lot.

    Maybe reduce it to 25%? or such, most tooltips are at 10k+ easy, some are even at 12k, 60% extra then add the dot....

    It's no wonder vamps are getting rekt this + dawnbreak is likely why i haven't been batswarmed in a while.

    Well the FG skills are meant to kill Vamps/WW in PvP.

    I mean, we get all sorts of bonuses like Sneak Speed increase, Damage Mitigation, Increased Regen and the most Powerful Ultimate in the game. But there's gotta be smth else to try to keep us down so there's that sense of balance. (sense I said, balance isn't rlly there due to Vamps losing Regen without slotting skills and useless skills in both trees)

    However, Vamps could do with a bit of a buff, no denying that. We need to regain that Mag and Stam regen without having to slot a skill and better/upgraded/fixed skills to stay viable in Cyro, while FG needs Circle of Protection and Trap Beast updated into useful skills

    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Anzriel
    Anzriel
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    Vamp may need an overall balance pass, but nerfing dawnbreaker isn't really the issue. It's supposed to be a hard counter to vampires.
  • leepalmer95
    leepalmer95
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    Anzriel wrote: »
    Vamp may need an overall balance pass, but nerfing dawnbreaker isn't really the issue. It's supposed to be a hard counter to vampires.

    I know it's mean't to be a counter but having a cheap ult which 1 hits is a bit too much, fire dmg + 9% more dmg from everyone because of FG passive is understandable. Even camo hunter is horrible, free 10k+ hit from stealth as well as a 15% chance for an extra 10k when it's on?

    But 60% more dmg from a high dmg ult with low cost? Maybe thats a bit too much. No one should be 1 shot in this game even with being a vamp.
    Edited by leepalmer95 on December 23, 2015 1:51AM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Anzriel
    Anzriel
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    Anzriel wrote: »
    Vamp may need an overall balance pass, but nerfing dawnbreaker isn't really the issue. It's supposed to be a hard counter to vampires.

    I know it's mean't to be a counter but having a cheap ult which 1 hits is a bit too much, fire dmg + 9% more dmg from everyone because of FG passive is understandable. Even camo hunter is horrible, free 10k+ hit from stealth as well as a 15% chance for an extra 10k when it's on?

    But 60% more dmg from a high dmg ult with low cost? Maybe thats a bit too much. No one should be 1 shot in this game even with being a vamp.

    See, I fundamentally disagree. Mag DK is the main fire damage and it's not like they're beasts right now. They mainly just need to fix camo procs. An ultimate designed to be most effective against vamps really should do a lot of damage. If anything it should do a lot towards vampires and do significantly less to non-vamp/werewolf so you're giving something up to take down vampires/werewolves.
  • Sithisvoid
    Sithisvoid
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    Lol After reading all these threads I slotted it. Pro tip if you slot camouflaged hunter it lets you know who to dawnbreaker
    Edited by Sithisvoid on December 23, 2015 2:14AM
  • MisterBigglesworth
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    Burst is too high by necessity because healing/regen/mitigation is too high.

    Healing/regen/mitigation is too high by necessity because burst is too high.

    And 'round and 'round we go! These devs need to get things under control!

    Bring back softcaps.
    Edited by MisterBigglesworth on December 23, 2015 2:01AM
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • SemiD4rkness
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    I hate how people is so comfortable when having op skills. Just because you csn hit vampires for 20k doesn't mean it's right . Stop thinking about yourselves, there's a dude on the other side of the screen that's trying to have some fun and roleplaying a vampire but can't because there are so many op counters to it. There are almost no vampires left I havent seen bats in weeks.
  • Anzriel
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    Burst is too high by nessecity because healing/regen/mitigation is too high.

    Healing/regen/mitigation is too high by nessecity because burst is too high.

    And 'round and 'round we go! These devs need to get things under control!

    Bring back softcaps.

    Yeah, I think that boat has sailed, but I tend to agree the fact that at higher cp sustain/regen/mitigation leads to a need to burst people down.
  • Sithisvoid
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    And to think, people pay real money to get that to the face
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    There is no defending Dawnbreaker 13k tooltip + 60% more damage to vampires + 9% more damage and the chance of a critical hit that's a one Shot power without any of the hunters.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Taleof2Cities
    Taleof2Cities
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    OP felt the need to start a new thread but hasn't offered any discussion on the topic ... classy ...
  • Luigi_Vampa
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    Sithisvoid wrote: »
    Lol After reading all these threads I slotted it. Pro tip if you slot camouflaged hunter it lets you know who to dawnbreaker

    It is how I pick out which person from the enemy group to oneshot. Just shoot the one that is glowing like a christmas tree.
    PC/EU DC
  • MisterBigglesworth
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    Anzriel wrote: »
    Yeah, I think that boat has sailed, but I tend to agree the fact that at higher cp sustain/regen/mitigation leads to a need to burst people down.

    It's unsustainabe, though.
    Like, the game literally will not survive if tanky builds are allowed to get tankier and bursty builds are allowed to get burstier. Yes the two extreme builds may very well cancel eachother out... but what about newer players? You think it's bad now with just 501CP cap... imagine what it'll be like when they raise it again!
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • thelordoffelines
    thelordoffelines
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    18 k dawnbreaker huh....
    Rekt.
  • tplink3r1
    tplink3r1
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    Crystal frags: 11k
    Not an ultimate
    Ranged
    Effective against every player
    Edited by tplink3r1 on December 23, 2015 2:47AM
    VR16 Templar
    VR3 Sorcerer
  • Waseem
    Waseem
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    There are almost no vampires left I havent seen bats in weeks.

    thats a lie
    thats a big lie
  • leepalmer95
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    tplink3r1 wrote: »
    Crystal frags: 11k
    Not an ultimate
    Ranged
    Effective against every player

    Frags: dodgeable, blockable, reflectable, doesn't have a huge dot as well.

    Dawnbreaker: Can't dodge, can't reflect, a good player won't use if opponent is blocking. Huge Dot. 1 hits vamps or nearly,
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sav72
    Sav72
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    OP felt the need to start a new thread but hasn't offered any discussion on the topic ... classy ...

    Where is the "Yin and yang"

    I have the negatives but no positives.

    So many tools against us, but our tools are crap.. and do not talk to me about bat swarm.
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • PrinceBoru
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    Wow that hits hard!
    Thanks for the heads-up!
    WB with a side of Dawnbreaker please!
    It ain't easy being green.
  • tplink3r1
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    tplink3r1 wrote: »
    Crystal frags: 11k
    Not an ultimate
    Ranged
    Effective against every player

    Frags: dodgeable, blockable, reflectable, doesn't have a huge dot as well.

    Dawnbreaker: Can't dodge, can't reflect, a good player won't use if opponent is blocking. Huge Dot. 1 hits vamps or nearly,
    Of course you can dodge, it only has 12 meters frontal range.
    And also, it still looks stronger than dawnbreaker.
    Edited by tplink3r1 on December 23, 2015 3:40AM
    VR16 Templar
    VR3 Sorcerer
  • leepalmer95
    leepalmer95
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    tplink3r1 wrote: »
    tplink3r1 wrote: »
    Crystal frags: 11k
    Not an ultimate
    Ranged
    Effective against every player

    Frags: dodgeable, blockable, reflectable, doesn't have a huge dot as well.

    Dawnbreaker: Can't dodge, can't reflect, a good player won't use if opponent is blocking. Huge Dot. 1 hits vamps or nearly,
    Of course you can dodge, it only has 12 meters frontal range.
    And also, it still looks stronger than dawnbreaker.

    It's a cone and it its through dodge, if they miss thats entirely different but you can't dodge it, if your in the cone when they press their ult, it will hit.

    Besides this isn't about frags it's about dawnbreaker 1 shotting vamps.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • tplink3r1
    tplink3r1
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    tplink3r1 wrote: »
    tplink3r1 wrote: »
    Crystal frags: 11k
    Not an ultimate
    Ranged
    Effective against every player

    Frags: dodgeable, blockable, reflectable, doesn't have a huge dot as well.

    Dawnbreaker: Can't dodge, can't reflect, a good player won't use if opponent is blocking. Huge Dot. 1 hits vamps or nearly,
    Of course you can dodge, it only has 12 meters frontal range.
    And also, it still looks stronger than dawnbreaker.

    It's a cone and it its through dodge, if they miss thats entirely different but you can't dodge it, if your in the cone when they press their ult, it will hit.

    Besides this isn't about frags it's about dawnbreaker 1 shotting vamps.
    Proof? I clearly remember people roll dodging out of my dawnbreakers back when i used it.
    Edited by tplink3r1 on December 23, 2015 4:09AM
    VR16 Templar
    VR3 Sorcerer
  • leepalmer95
    leepalmer95
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    tplink3r1 wrote: »
    tplink3r1 wrote: »
    tplink3r1 wrote: »
    Crystal frags: 11k
    Not an ultimate
    Ranged
    Effective against every player

    Frags: dodgeable, blockable, reflectable, doesn't have a huge dot as well.

    Dawnbreaker: Can't dodge, can't reflect, a good player won't use if opponent is blocking. Huge Dot. 1 hits vamps or nearly,
    Of course you can dodge, it only has 12 meters frontal range.
    And also, it still looks stronger than dawnbreaker.

    It's a cone and it its through dodge, if they miss thats entirely different but you can't dodge it, if your in the cone when they press their ult, it will hit.

    Besides this isn't about frags it's about dawnbreaker 1 shotting vamps.
    Proof? I clearly remember people roll dodging out of my dawnbreakers back when i used it.

    Well maybe you aimed bad, at the point you press your ult it hits, doesn't matter if you spin or walk anywhere there you pressed it hits. Did you press it when you was literally next to them?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • GreenSoup2HoT
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    Kammakazi wrote: »
    Like I said in your previous thread.

    Cure that infection boy.

    I'll never cure myself. However i have no problem with dawn-breaker since i have 36k health in hp. Vampire is actually really nice for nightblade tanking (devouring swarm). Dark Cloak is also very nice to deal with that DoT damage from this ability. I feel sorry for any vampire without purge-like skill's.

    It's not only dawnbreaker that hit's hard (camouflage hunter hurt's to but once it's fixed, not that bad), it's the extra 9% weapon damage against them as well (FG passive).

    I do personally think there need's to be a champion point passive to reduce fighter's guild abilities specifically. You have fire and poison/magic resist's/mitigation but you do not have any protection from the fighter's skill tree (increased weapon damage/ dawn-breaker extra damage). You have magic damage reduction (hardy) but that is not specific enough in my opinion.

    I get that the fighter's guild skill line is suppose to be hard counter's to vampire's and werewolf's... however you are not loosing anything while slotting these ultimate's to counter WW/Vamp's. Flawless dawn-breaker should not grant extra weapon damage, it should decrease it against none WW's/Vamp's, it should be a tool to kill vampire's and that is it. Less incentive to use it unless you are specifically hunting WW's/Vamp's. If this were the case i would be fine with the 60% extra damage. Less people would use it and it would be a niche ultimate.

    -A vampire need's to but 100 point's into Elemental Defender to mitigate Meteor damage.
    -A vampire need's to but 100 point's into Hardy to mitigate most of the fighter's guild abilities magic damage.

    You are only given 166 point's with the current CP cap that you can allocate toward's these two passive's (that's even if you have 500+ and cap out).



    Vampire/Werewolf passive's need something. Just saying suck it up and cure it is not a valid excuse for something that is unbalanced.

    I also do not want to hear Vampire Zerg bomb's are overpowered... it's the group's doing the ultimate bomb that is. Any combination of ultimate's without Werewolf or Vampire can achieve the same thing.





    I've played a vampire since i was a wee level 19. I've had to deal with these skill line's for quite some time. I personally get they are suppose to be hard counter's, however fighter's guild skill's should be weaker to use against "pure" player's. They are still decently strong and grant really good bonuses to boot. Flawless dawn-breaker is giving player's 400+ weapon damage on min/max build's just for slotting the ability (depend's the build of course, but achievable)... this need's to be the opposite.



    Suggested Change's

    Flawless Dawnbreaker:
    -Reduce weapon damage by 9% against player's who are not Vampire's or Werewolf's.
    -Passively grant 8% weapon damage against player's who are Vampire's or Werewolf's.

    Why? This is a hard counter to vampire's, you are able to stack this Dawnbreaker morph with the 9% extra weapon damage passive and deal 17% more weapon damage to vampire's, that's not even including the extra 60%!

    How is this not broken?

    I also suggest Zos reduce the increased damage from dawn-breaker to 25%.

    Being a vampire/werewolf should not warrant easy 1-2 shot kill's....







    I'm passionate about this skill line. Camouflage Hunter's broken proc's and one shot dawn-breaker's were very frustrating to deal with as a dps vampire. I do not have this problem as much anymore tanking (something not many do in pvp).

    I've never had an issue with Werewolf's or Vampire's and said thing's like "wow, such a cheap vampire" , "that werewolf is overpowered wtf". Most the time it's max damage Sorcerer's and Nightblade's that are the culprit's for any grief i have (most of the time).




    To end this comment off.

    -Vampire's and Werewolf's should be strong in there own way yes.
    -They both should have heavy counter's yes.


    BUT!

    -People should be loosing something trying to counter these play-style's . Weather it be damage against "pure" player's or something along those line's.

    This will create more balance. If many play werewolf's and vampire's, people will start building to specifically counter them. If there are to many WW/Vamp hunter build's out there, "pure" player's will then start killing them. Which should equal them self's out nicely in my opinion.

    Pce B)
    Edited by GreenSoup2HoT on December 23, 2015 5:13AM
    PS4 NA DC
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    @GreenSoup2HoT Yes to FD only granting that extra weapon damage to vampires just to decreases the DPS and tank gap in PvP. But no to everything else. Just no period. This vampire QQ about FG skills is just bad and you should feel bad. You're basically asking a giant nerf to a skill line that was designed since all the way back in alpha stage of the game to deal extra damage to daedra and undead which again for the 100th time includes vampires.

    This is not directed to you personally but all the vampires who are QQ about this. I am sorry but deal with it. You think every body likes how alot of players are still have those melt builds think players love WB spam think players love how HA is nearly useless in PvP ? No.

    Now I can't say Dawnbreaker won't be changed in the future but all this crying about it will lead to it getting over nerfed just like Dragon Knights and if that happens well pretty sure every one will start vampire OP threads again and get your kin nerfed to Oblivion and back again.
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