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Zos will there be any large scale group content added?

PKLdude
PKLdude
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I am someone who enjoys the raid, not no 25-40 man raids, but 8 is awesome number in my opinion. With everything being the way it is and Craglorn due to the exp nerfs and items being pretty bad, will Zos ever make anymore larger scale content. I mean I love to say all the time "this is the best single player mmo I have every laid my eyes on," *rolls eyes*. But seriously will there be anything added for the person who enjoys large scale group cohesive play, otherwise known as teamwork, or is endgame basically farming and learning traits....? Again I like that gearing is done mostly through crafting, but hey the solo malestrom has some of the best items, why not have something catered towards groups that has, not ever single piece of gear, but some pieces worth running the instance? I love that this game has things that focus on single player but it is kind of depressing to see that the only group focus is in 4 man dungeons. Everyone has their thing, I just wish they would have things for people that enjoy the larger end group content without nay sayers crying it isn't fair. I don't enjoy pvp that much but I still bought IC, I think Orsinium is grand, but where is the the content that makes one excited to group? Hopefully, with the removal of Vet levels and everything opening up at lvl 50 the end delves and other group content will open up again. Because honestly I don't mind running with lesser geared folk to teach and have fun with.

Zos hear my plea add something to endgame that makes those who enjoy large group content something to look forward to because as of now there is absolutely nothing.

PKLdude
  • Nestor
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    A couple of months ago, we tried to get a Trials night going in our guild. We could never get more then 5 or 6 people to show up, not the 12 we needed. Now, our guild is not focused on Trials, it's a social guild with a mish mash of players who do different types of things in the game. Reducing that requirement to 8 might bring more to the event, but would it bring enough to justify the resources being used to create the content?

    But, it does make me wonder just how many people as a percentage of the game population would show up for larger than 4 player groups. Heck, it's hard enough to get 4 people together to do a group event or dungeon. Sure there are folks who focus on 4 player content, but I don't think most of the base does. I think most people do Group when they need to, but otherwise play solo or duo.

    I will say I wish we had 6 people in our group last night for the CoH Vet Pledge........

    In fact, that might be a way to introduce that type of content but use existing resources. Optionally Scale Group Dungeons for 8 players, add some new bosses and they could get that put together quite easily. If you show up with 8, you get the higher scale, otherwise you run with 4.

    Then they would know by statistics if making more new content for larger groups is worthwhile to the population at large. Now, I don't think many do even Dragon Star but that is probably more to do with the loot scaling than anything else.
    Edited by Nestor on December 22, 2015 4:33PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • PKLdude
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    I get what you're saying but they are catering to groups, pvp for example, which isn't the largest segment. I'm not saying make this game raid focused, I'm saying fix the grouping and make some larger group content. It seems like there reason for not doing is because they are content on leaving broken aspects of the game how they are, lfg tool *cough cough. They focus on smaller aspects of the playerbase for some and I like that but don't leave those who enjoy larger group content out of the rotation. Fix the exp, give some gear incentive and make a large dungeon. I like that I can gear through crafting and such but, for example so don't go screaming "go back to said game," preparing for karazan even bringing some newbies for gear not need by others or just to teach them the ropes was fun, frustrating but fun. This would add another layer to the onion.
  • PKLdude
    PKLdude
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  • PKLdude
    PKLdude
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    Also I think allowing grouping within guildes across faction would help this. I would think across three factions one could get a group of 8 going, they improved the lfg by random across faction but let us choose to invite from friends and guildes. Scale the gear I mean please
  • Sausage
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    Murkmire is said to be Craglorn 2. Also theres tons of group content in IC, bosses and centre in the sewers and bosses outside the sewers.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    We have large scale group content.

    But ZOS intentionally decided not to update it to the highest gear tier level in order to promote their DLC and force you to regrind all your gear.

    We all need to get ZOS to promise to support and maintain their endgame instead of just throwing it under the bus to promote their new stuff.

    Guilds have dried up because there is no incentive to run trials. So what happens next? One day, Maelstrom Arena, Imperial City, and the new Thieves guild trial will be outdated and we will have to buy another DLC to unlock the new CP level gated gear.

    Better we see the writing on the wall now and do everything we can to stop this "Pay to Stay in Endgame" marketing scheme.
  • Bloodfang
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    95% of guilds in WoW can't form 20-man groups these days, and that game is all about Raiding.

    Not to mention Raiding concept is dying out.

    + ESO is a TES game not some gear treadmill MMO.
    Edited by Bloodfang on December 22, 2015 7:20PM
  • PKLdude
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    Bloodfang wrote: »
    95% of guilds in WoW can't form 20-man groups these days, and that game is all about Raiding.

    Not to mention Raiding concept is dying out.

    + ESO is a TES game not some gear treadmill MMO.

    Never did I say a treadmill it you read I said I like having some of the best gear created. Never did I say 20, I said 8. I said put a little live where it serve because there are this that enjoy larger group content. Eso is still an mmo, and never had I said mmo =large raid 20+, again read please.
  • TheShadowScout
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    There still don't really seem to be enough people to suppoert the effort to make lots of raid content...

    Seems to me the current idea is to make things that are mostly sdoloable, with some things that require more players to come together in some sort of informal group (the wrothgar world bosses, for example)

    That said, they -could- simply revitalize the raids we have by making the trials scale up to V16, then the current endgamers would have more reasons (as in, useful rewards) to do them again I suppose...
  • PKLdude
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    Again never did I say "a lot" or 20 man raid or anything I asked if there would be anymore more large scale dungeons like for 8 people of so? Sometimes I wonder about the reading comprehension on forums lol
  • PKLdude
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    A couple more would suffice and fixing the ones they have would be awesome.
  • Thevampirenight
    Thevampirenight
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    I would say Craglorn and group dungeons are enough for this, it was really horrid and a very stupid idea to make imperial city like this, it makes it not worth the money most don't even play it because of this. A complete change to imperial city to make it soleble pve content is desperately needed. They can keep it pvp but the city you can't do anything in it and theres not people that will be there much I think to do it. So thats the reason I give imperial city, 2/10 the two is only because it look very promising if they fix the mistake they made with forced grouping, and not able to solo it then I would possibly rate it ten out of ten. Its completely unplayable in my eyes.
    Edited by Thevampirenight on December 22, 2015 10:34PM
    PC NA
    Please add Fangs to Vampires.
  • Nestor
    Nestor
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    PKLdude wrote: »
    Again never did I say "a lot" or 20 man raid or anything I asked if there would be anymore more large scale dungeons like for 8 people of so? Sometimes I wonder about the reading comprehension on forums lol

    The best thing they could do is follow my suggestion above to have an optional scale on group dungeons to 8 players.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AlnilamE
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    I wouldn't consider 8-man "large-scale". That would be medium-scale to me. Large would be 12+

    I know a lot of people want the trials scaled to v16, but I think leaving them as is and scaling some of the rewards to the player would make it easier to introduce new players to trials.

    The problem is that, for someone who doesn't have a goal of rushing to end-game content and doing trials over and over, the notion of setting foot in AA is daunting if they are not at level cap.

    If people can start doing trials on a semi-regular basis at v10-12 and then move up the difficulty scale until they are v16, I think that will encourage more people to join.
    The Moot Councillor
  • PKLdude
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    I honestly can't wait till vr are removed, I ink it will help a great deal with opening up the little amount of endgame they have but that doesn't mean do not add more endgame. I guess large to one is different to another but I get what you mean. Large to me would be 25 or so because that is what I was use to along time ago but that is not what u want for this game. 8 makes sense to me seeing as 4 is the regular size, double that seems doable. I'm not apvper, so constantly pvping isn't attractive, but you also don't see me going to the forums saying " god don't make anymore pvp they are only a fraction of the player base.". I bought ic and an happy to have done so, hasn't gone much into it, but if I need a switch or something to break things up I can. Same could be said about endgame large scale dungeons, they shouldn't be ignored, because they are a portion of the players.
  • UltimaJoe777
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    So many players expect awesome rewards to make anything they do worth it, so they have forsaken trials which, sadly, are what you seek. I wish you luck finding a group to do trials with OP, I truly do!
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
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