So far they have done poorly with mixing PvE content with PvP... aka Imperial City DLC which was a major fail for them
*minor snippage here*
It appears the devs have their own agenda and ideas and don't care for input unless it involves bug reporting, which are the only things I've seen the devs implement based upon player feedback.
So far they have done poorly with mixing PvE content with PvP... aka Imperial City DLC which was a major fail for them which means I don't foresee them adding another mixed zone again, at least until they can figure out how to give toggle options for players to turn on/off PvP within PvE zones.
I have not even heard of them mentioning anything about PvP in relation to the upcoming DLCs... and we all know how frequently speculation turns out to be incorrect. What I find interesting is that so many players spend all these hours putting thought and input into suggestions on the forums but I have yet to see any of them actually gain any ground with the devs. It appears the devs have their own agenda and ideas and don't care for input unless it involves bug reporting, which are the only things I've seen the devs implement based upon player feedback.
Go play Ultima Online if you wanna gank lowbies all day.
The last thread I posted on how theft could be more interesting seemed to be popular.... so I figured , why not put together some ideas for the Dark Brother as well?
Personally , I would love to see a mix of normal NPC assassination quests and special PVP assassination quests.
PvP quests being where you can only accomplish the mission and return to the quest giver when - for example - you have assassinated 3 dark elf players.... or 3 members of the Daggerfall Covenant or something like that.
I also hope there are some really sadistic and gruesome DB abilities and skills in their skill line.
Over to you guys..... Any creative ideas to stop the Dark Brotherhood from just being another faction like all the others?
Go play Ultima Online if you wanna gank lowbies all day.
No, you can do what other MMOs have done... which is to put a system in place whereby if you kill a player who is more than a few levels lower than you , then you will gain infamy and will be attacked on sight by the guards for a few hours.
Easy problem to get around.