Yeah I was wondering the same. Veteran dungeons should only be available after you hit 50, not at Lvl 12, so if they are, that must be a bug. But that's not the same thing as a Normal dungeon with vet-rank mobs in it.NewBlacksmurf wrote: »Is this a question that consider the NPC as Vet to define the dungeon as a vet dungeon
Or
Are you talking about the actual vet dungeons which are different than normal dungeons also scaled at Vr16?
Caligamy_ESO wrote: »I don't really understand why anyone ever thought scaling a new player up to match vet levels was a good idea. In most cases they simply lack the knowledge of game play mechanics and skill synergies to be effective at that level. Scaling the vet players down to the minimum level of the party members makes much more sense, and if programmed correctly wouldn't effect the higher level players rewards at the end in any way shape or form. Other games do this with immense success and it is beneficial to everyone involved in it.
vamp_emily wrote: »I understand what the OP is saying, and I do agree.
I tried the group finder after the update, and I was around level 48 at the time. I matched with a few lower levels. We all got destroyed and finally gave up. Even with the battle leveling buff, we sucked. Why? maybe lack of experience, not enough skills unlocked, or just totally sucked at fighting.
I see allot of people complaining about soul gems, my only suggestion is just go get some grand soul gems, problem solved. This should not be an issue, you just got to take them with you when you are doing dungeons. You can easily fill empty grand soul gems in PvP, or just ask some higher rank player to fill them for you.
Caligamy_ESO wrote: »I don't really understand why anyone ever thought scaling a new player up to match vet levels was a good idea. In most cases they simply lack the knowledge of game play mechanics and skill synergies to be effective at that level. Scaling the vet players down to the minimum level of the party members makes much more sense, and if programmed correctly wouldn't effect the higher level players rewards at the end in any way shape or form. Other games do this with immense success and it is beneficial to everyone involved in it.
Khaos_Bane wrote: »IMO, it's great that the low level characters can queue for normal dungeons, and I didn't know someone as low as 12 could queue for Vet mode. Yes, in normal mode they scale to v16, but I am fine with that. It allows low level characters to find groups easily and it's not really hurting other players at all. In fact, I like the challenge it presents at times.
Khaos_Bane wrote: »IMO, it's great that the low level characters can queue for normal dungeons, and I didn't know someone as low as 12 could queue for Vet mode. Yes, in normal mode they scale to v16, but I am fine with that. It allows low level characters to find groups easily and it's not really hurting other players at all. In fact, I like the challenge it presents at times.
yes im fine doing normal dungeons with them that is not my problem, but doing vet dungeons with non-vet chars doesn't work and doesn't make sense
Yeah I was wondering the same. Veteran dungeons should only be available after you hit 50, not at Lvl 12, so if they are, that must be a bug. But that's not the same thing as a Normal dungeon with vet-rank mobs in it.NewBlacksmurf wrote: »Is this a question that consider the NPC as Vet to define the dungeon as a vet dungeon
Or
Are you talking about the actual vet dungeons which are different than normal dungeons also scaled at Vr16?
WalkingLegacy wrote: »Isn't this system in place so that new players can play with their friends?
killa_shroomz wrote: »After queing for normal dungeons for 3 hours straight, and being put into "fungal grotto II" every time, and every vet person quitting, i can say this is silly.
My level 20 character has no business being in a vet anything. Even if I am scaled up.
After the only vet person quits after readying up, we are stuck ******* around for 15 minutes getting murdered because we do not even get offered to find a replacement.
No, it will not let me que for a vet, (as I am not level 50) nor should it put me into vets without my consent. I wanna do normal dungeons.
The people in normal dungeons don't quit because you are not a vet.
This is all on xbox one but if its everywhere this is the only time I really felt the need to tag a moderator person to say,
I have just wasted 3 hours of dungeon time because it is putting us into vet dungeons, and the only vet person it is putting us with is quitting and we have to wait 15 minutes every time to reque. It won't let us look for a replacement.
This is broken.


KochDerDamonen wrote: »...Since when can non-vets get into veteran dungeons? I've never experienced this.
killa_shroomz wrote: »After queing for normal dungeons for 3 hours straight, and being put into "fungal grotto II" every time, and every vet person quitting, i can say this is silly.
My level 20 character has no business being in a vet anything. Even if I am scaled up.
After the only vet person quits after readying up, we are stuck ******* around for 15 minutes getting murdered because we do not even get offered to find a replacement.
No, it will not let me que for a vet, (as I am not level 50) nor should it put me into vets without my consent. I wanna do normal dungeons.
The people in normal dungeons don't quit because you are not a vet.
This is all on xbox one but if its everywhere this is the only time I really felt the need to tag a moderator person to say,
I have just wasted 3 hours of dungeon time because it is putting us into vet dungeons, and the only vet person it is putting us with is quitting and we have to wait 15 minutes every time to reque. It won't let us look for a replacement.
This is broken.