Before you all jump the whole don't nerf Maelstrom Arena, I'm not asking for an overall damage nerf in the instance, it doesn't need that, but what it needs is some clear balancing and we need to bring it back to a competitive level, because right now competition in VMA is little to none, very few are wanting to go back in on a regular basis to improve their scores, right now Maelstrom is more of a bragging rights dungeon, you complete it, you no death it you show all your friends they say congratulations and during this time you have probably already gotten the weapon you are after because of how easily it is to get them, and alas you have no further interest in Maelstrom, I'm sure this applies to maybe 85% of the people who have completed it.
Personally I like the idea of Maelstrom, I like the idea of a solo dungeon but this was not at all what I was expecting, the underlining problem is obviously the damage - not all the damage, but some aspects it is fairly obvious that Veteran was just given a 50% or so overall damage increase from Normal and told us to have at it, I believe that this causes a lot of issues and a lot of class balance issues, I'm not going to have a discussion about how a Sorcerer can shield stack through it all, how a Nightblade has great burst and sustain, how a Templar can sweep through all the damage or how a Dragonknight can reflect most ranged attacks. (Notice how majority of the examples are for a Magicka user, Stamina don't have anything).
So the main reason why I believe Maelstrom is lacking competition and giving people the will to run it every single day like they used to with Dragonstar is because Maelstrom is extremely demanding, and I'm going to put emphasis on that, you are required to be at 501 CP Cap and the right gear otherwise you will have a hard time beating it, most players are not ready for this type of gameplay because of how the content has been lately, this is the first competitive content in over a year, so really the only people who are ready for this would be the raiders, and for Zenimax to take notice if you read this my reference is http://esoleaderboards.com/index.php?choice=msa all of the top 5-10 in each classes for NA and EU are people who have been actively raiding.
So really here's the issue, I personally don't find it a fun instance not even in the slightest, one death will result you to reset it if you are going for a top score, and there is far too much RNG to make that happen, which is why it lacks competition. And really most of the deaths come from Physical because it is unmitigated at this moment (I hear that is going to change).
The mechanics are fun, but it's just the pressure classes are being put on them to enter, it's highly demanding and certain aspects really need to be looked into because adding a 50% damage increase from Normal Mode can cause a lot of problems when it is not properly tested. Personally I believe the Maelstrom is not going to hold up very long, many people have their weapons already and the guys who want to have a solo competition aren't exactly going for it anymore.
That's my thoughts, I find it a little disappointing a lot of people were very excited about this as they could test builds out, test their rotations out, sustain etc but I think it needs a little bit of balancing out, for all classes. Because as it is right now, it's a challenge but it's not a lasting challenge. Its a one and done and I don't believe that is what you guys intended it to be, well I certainly didn't want something like that.
@ZOS_Finn @Seiffer
i never raided and i'll never do that : )all of the top 5-10 in each classes for NA and EU are people who have been actively raiding.
See thats one of my main concerns, it really gets boring after awhile, there isn't much strategy to it other than kill order, but you can see kill order extremely fast and then you just have to rely on everything lining up perfectly to get your perfect run, and with all the damage as it is and how it is, that has no real appeal to it sadlyi never raided and i'll never do that : )all of the top 5-10 in each classes for NA and EU are people who have been actively raiding.
btw yes, atm vmsa = 1run each week, i just done my weekly and probably i will not relog untill next week. no sense to try achieve a better score or waste hours and hours trying to get a perfect run. we really need more competition on endgame contents tnx.
I'd like for ZOS to go in and correct some of the damage instead of telling us to have at it and saying no plans for further balance. And I agree with you, I feel like the mechanics are there for a 2 person and the last boss was removed because it was unbeatable solo.DON'T NERF VMA!!!! huehuehue
And tbh the only way to make vMA interesting for me and a lot of other people is to make it for 2 players for example. A solo instance is never gonna get my full attention in a MMO.
Before you all jump the whole don't nerf Maelstrom Arena, I'm not asking for an overall damage nerf in the instance, it doesn't need that, but what it needs is some clear balancing and we need to bring it back to a competitive level, because right now competition in VMA is little to none, very few are wanting to go back in on a regular basis to improve their scores, right now Maelstrom is more of a bragging rights dungeon, you complete it, you no death it you show all your friends they say congratulations and during this time you have probably already gotten the weapon you are after because of how easily it is to get them, and alas you have no further interest in Maelstrom, I'm sure this applies to maybe 85% of the people who have completed it.
Personally I like the idea of Maelstrom, I like the idea of a solo dungeon but this was not at all what I was expecting, the underlining problem is obviously the damage - not all the damage, but some aspects it is fairly obvious that Veteran was just given a 50% or so overall damage increase from Normal and told us to have at it, I believe that this causes a lot of issues and a lot of class balance issues, I'm not going to have a discussion about how a Sorcerer can shield stack through it all, how a Nightblade has great burst and sustain, how a Templar can sweep through all the damage or how a Dragonknight can reflect most ranged attacks. (Notice how majority of the examples are for a Magicka user, Stamina don't have anything).
So the main reason why I believe Maelstrom is lacking competition and giving people the will to run it every single day like they used to with Dragonstar is because Maelstrom is extremely demanding, and I'm going to put emphasis on that, you are required to be at 501 CP Cap and the right gear otherwise you will have a hard time beating it, most players are not ready for this type of gameplay because of how the content has been lately, this is the first competitive content in over a year, so really the only people who are ready for this would be the raiders, and for Zenimax to take notice if you read this my reference is http://esoleaderboards.com/index.php?choice=msa all of the top 5-10 in each classes for NA and EU are people who have been actively raiding.
So really here's the issue, I personally don't find it a fun instance not even in the slightest, one death will result you to reset it if you are going for a top score, and there is far too much RNG to make that happen, which is why it lacks competition. And really most of the deaths come from Physical because it is unmitigated at this moment (I hear that is going to change).
The mechanics are fun, but it's just the pressure classes are being put on them to enter, it's highly demanding and certain aspects really need to be looked into because adding a 50% damage increase from Normal Mode can cause a lot of problems when it is not properly tested. Personally I believe the Maelstrom is not going to hold up very long, many people have their weapons already and the guys who want to have a solo competition aren't exactly going for it anymore.
That's my thoughts, I find it a little disappointing a lot of people were very excited about this as they could test builds out, test their rotations out, sustain etc but I think it needs a little bit of balancing out, for all classes. Because as it is right now, it's a challenge but it's not a lasting challenge. Its a one and done and I don't believe that is what you guys intended it to be, well I certainly didn't want something like that.
@ZOS_Finn @Seiffer
DON'T NERF VMA!!!! huehuehue
And tbh the only way to make vMA interesting for me and a lot of other people is to make it for 2 players for example. A solo instance is never gonna get my full attention in a MMO.
TotterTates wrote: »@Xantaria
Serious question: assuming your DK is still stamina, do you think you could match Taca's score?
yeah i think lurchers are a big issue too, on round 6 when 2 spawn they eat up all of your stamina and stun you inside call lightning a lot of the times.Here's my Maelstrom wishlist
- Bring back golden jewelry pieces to the weekly mails. I have 5x the amount of Maelstrom weapons compared to jewelry.
- Some physical attacks need a slight reduction, especially ones without a channel (lurchers on arena 6 and 8 with Quick Claw and Double Strike for example).
- Increase the chance of standard purple jewelry drops from chests. I only receive 1 jewelry piece for about every 3 or 4 runs.
- Place an alchemy station inside the lobby area.
yeah i think lurchers are a big issue too, on round 6 when 2 spawn they eat up all of your stamina and stun you inside call lightning a lot of the times.
Also, I should mention since this is a competitive discussion most of the guys are not using any sigils
Speed potions with Entropy, guess I'll use my nightblade in vma soon. Magic Templar getting very annoyingyeah i think lurchers are a big issue too, on round 6 when 2 spawn they eat up all of your stamina and stun you inside call lightning a lot of the times.
Also, I should mention since this is a competitive discussion most of the guys are not using any sigils
With major expedition the lurchers can be manipulated by moving outside their melee range after starting the windup to their attack. So on arena 6 with the round for the 2 lurchers I get them both together, get major expedition, and circle them just on the edge of their melee range. Makes it where any melee attack will get canceled once you rotate farther around them.
Maelstrom should actually just be called the racetrack, without expedition you're going to have a bad time
Before you all jump the whole don't nerf Maelstrom Arena, I'm not asking for an overall damage nerf in the instance, it doesn't need that, but what it needs is some clear balancing and we need to bring it back to a competitive level, because right now competition in VMA is little to none, very few are wanting to go back in on a regular basis to improve their scores, right now Maelstrom is more of a bragging rights dungeon, you complete it, you no death it you show all your friends they say congratulations and during this time you have probably already gotten the weapon you are after because of how easily it is to get them, and alas you have no further interest in Maelstrom, I'm sure this applies to maybe 85% of the people who have completed it.
Personally I like the idea of Maelstrom, I like the idea of a solo dungeon but this was not at all what I was expecting, the underlining problem is obviously the damage - not all the damage, but some aspects it is fairly obvious that Veteran was just given a 50% or so overall damage increase from Normal and told us to have at it, I believe that this causes a lot of issues and a lot of class balance issues, I'm not going to have a discussion about how a Sorcerer can shield stack through it all, how a Nightblade has great burst and sustain, how a Templar can sweep through all the damage or how a Dragonknight can reflect most ranged attacks. (Notice how majority of the examples are for a Magicka user, Stamina don't have anything).
So the main reason why I believe Maelstrom is lacking competition and giving people the will to run it every single day like they used to with Dragonstar is because Maelstrom is extremely demanding, and I'm going to put emphasis on that, you are required to be at 501 CP Cap and the right gear otherwise you will have a hard time beating it, most players are not ready for this type of gameplay because of how the content has been lately, this is the first competitive content in over a year, so really the only people who are ready for this would be the raiders, and for Zenimax to take notice if you read this my reference is http://esoleaderboards.com/index.php?choice=msa all of the top 5-10 in each classes for NA and EU are people who have been actively raiding.
So really here's the issue, I personally don't find it a fun instance not even in the slightest, one death will result you to reset it if you are going for a top score, and there is far too much RNG to make that happen, which is why it lacks competition. And really most of the deaths come from Physical because it is unmitigated at this moment (I hear that is going to change).
The mechanics are fun, but it's just the pressure classes are being put on them to enter, it's highly demanding and certain aspects really need to be looked into because adding a 50% damage increase from Normal Mode can cause a lot of problems when it is not properly tested. Personally I believe the Maelstrom is not going to hold up very long, many people have their weapons already and the guys who want to have a solo competition aren't exactly going for it anymore.
That's my thoughts, I find it a little disappointing a lot of people were very excited about this as they could test builds out, test their rotations out, sustain etc but I think it needs a little bit of balancing out, for all classes. Because as it is right now, it's a challenge but it's not a lasting challenge. Its a one and done and I don't believe that is what you guys intended it to be, well I certainly didn't want something like that.
@ZOS_Finn @Seiffer
DON'T NERF VMA!!!! huehuehue
And tbh the only way to make vMA interesting for me and a lot of other people is to make it for 2 players for example. A solo instance is never gonna get my full attention in a MMO.
Poor BrianJustice31st wrote: »What a well written post with excellent points. OP really know his stuff. @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_RichLambert You would be wise listening to what he has to say.