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Lets talk about balancing Veteran Maelstrom Arena

Nifty2g
Nifty2g
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Before you all jump the whole don't nerf Maelstrom Arena, I'm not asking for an overall damage nerf in the instance, it doesn't need that, but what it needs is some clear balancing and we need to bring it back to a competitive level, because right now competition in VMA is little to none, very few are wanting to go back in on a regular basis to improve their scores, right now Maelstrom is more of a bragging rights dungeon, you complete it, you no death it you show all your friends they say congratulations and during this time you have probably already gotten the weapon you are after because of how easily it is to get them, and alas you have no further interest in Maelstrom, I'm sure this applies to maybe 85% of the people who have completed it.

Personally I like the idea of Maelstrom, I like the idea of a solo dungeon but this was not at all what I was expecting, the underlining problem is obviously the damage - not all the damage, but some aspects it is fairly obvious that Veteran was just given a 50% or so overall damage increase from Normal and told us to have at it, I believe that this causes a lot of issues and a lot of class balance issues, I'm not going to have a discussion about how a Sorcerer can shield stack through it all, how a Nightblade has great burst and sustain, how a Templar can sweep through all the damage or how a Dragonknight can reflect most ranged attacks. (Notice how majority of the examples are for a Magicka user, Stamina don't have anything).

So the main reason why I believe Maelstrom is lacking competition and giving people the will to run it every single day like they used to with Dragonstar is because Maelstrom is extremely demanding, and I'm going to put emphasis on that, you are required to be at 501 CP Cap and the right gear otherwise you will have a hard time beating it, most players are not ready for this type of gameplay because of how the content has been lately, this is the first competitive content in over a year, so really the only people who are ready for this would be the raiders, and for Zenimax to take notice if you read this my reference is http://esoleaderboards.com/index.php?choice=msa all of the top 5-10 in each classes for NA and EU are people who have been actively raiding.

So really here's the issue, I personally don't find it a fun instance not even in the slightest, one death will result you to reset it if you are going for a top score, and there is far too much RNG to make that happen, which is why it lacks competition. And really most of the deaths come from Physical because it is unmitigated at this moment (I hear that is going to change).
The mechanics are fun, but it's just the pressure classes are being put on them to enter, it's highly demanding and certain aspects really need to be looked into because adding a 50% damage increase from Normal Mode can cause a lot of problems when it is not properly tested. Personally I believe the Maelstrom is not going to hold up very long, many people have their weapons already and the guys who want to have a solo competition aren't exactly going for it anymore.

That's my thoughts, I find it a little disappointing a lot of people were very excited about this as they could test builds out, test their rotations out, sustain etc but I think it needs a little bit of balancing out, for all classes. Because as it is right now, it's a challenge but it's not a lasting challenge. Its a one and done and I don't believe that is what you guys intended it to be, well I certainly didn't want something like that.

EDIT: I forgot to add in that it is probably going to get easier per CP Cap raise and I think it should be adjusted accordingly... maybe for right now it should be adjusted?

TLDR; I think if VMA was less stressful, a lot more people would be running it on a competitive level and it would be an awesome place to be

@ZOS_Finn @Seiffer
Edited by Nifty2g on December 22, 2015 7:25PM
#MOREORBS
  • Kammakazi
    Kammakazi
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    Just roll a Sorcerer.


    maxresdefault.jpg
  • Nifty2g
    Nifty2g
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    Kammakazi wrote: »
    Just roll a Sorcerer.


    maxresdefault.jpg
    I have 2 ._.
    1 of them has 56 days played
    #MOREORBS
  • Xantaria
    Xantaria
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    Nifty2g wrote: »
    Before you all jump the whole don't nerf Maelstrom Arena, I'm not asking for an overall damage nerf in the instance, it doesn't need that, but what it needs is some clear balancing and we need to bring it back to a competitive level, because right now competition in VMA is little to none, very few are wanting to go back in on a regular basis to improve their scores, right now Maelstrom is more of a bragging rights dungeon, you complete it, you no death it you show all your friends they say congratulations and during this time you have probably already gotten the weapon you are after because of how easily it is to get them, and alas you have no further interest in Maelstrom, I'm sure this applies to maybe 85% of the people who have completed it.

    Personally I like the idea of Maelstrom, I like the idea of a solo dungeon but this was not at all what I was expecting, the underlining problem is obviously the damage - not all the damage, but some aspects it is fairly obvious that Veteran was just given a 50% or so overall damage increase from Normal and told us to have at it, I believe that this causes a lot of issues and a lot of class balance issues, I'm not going to have a discussion about how a Sorcerer can shield stack through it all, how a Nightblade has great burst and sustain, how a Templar can sweep through all the damage or how a Dragonknight can reflect most ranged attacks. (Notice how majority of the examples are for a Magicka user, Stamina don't have anything).

    So the main reason why I believe Maelstrom is lacking competition and giving people the will to run it every single day like they used to with Dragonstar is because Maelstrom is extremely demanding, and I'm going to put emphasis on that, you are required to be at 501 CP Cap and the right gear otherwise you will have a hard time beating it, most players are not ready for this type of gameplay because of how the content has been lately, this is the first competitive content in over a year, so really the only people who are ready for this would be the raiders, and for Zenimax to take notice if you read this my reference is http://esoleaderboards.com/index.php?choice=msa all of the top 5-10 in each classes for NA and EU are people who have been actively raiding.

    So really here's the issue, I personally don't find it a fun instance not even in the slightest, one death will result you to reset it if you are going for a top score, and there is far too much RNG to make that happen, which is why it lacks competition. And really most of the deaths come from Physical because it is unmitigated at this moment (I hear that is going to change).
    The mechanics are fun, but it's just the pressure classes are being put on them to enter, it's highly demanding and certain aspects really need to be looked into because adding a 50% damage increase from Normal Mode can cause a lot of problems when it is not properly tested. Personally I believe the Maelstrom is not going to hold up very long, many people have their weapons already and the guys who want to have a solo competition aren't exactly going for it anymore.

    That's my thoughts, I find it a little disappointing a lot of people were very excited about this as they could test builds out, test their rotations out, sustain etc but I think it needs a little bit of balancing out, for all classes. Because as it is right now, it's a challenge but it's not a lasting challenge. Its a one and done and I don't believe that is what you guys intended it to be, well I certainly didn't want something like that.

    @ZOS_Finn @Seiffer

    DON'T NERF VMA!!!! huehuehue

    And tbh the only way to make vMA interesting for me and a lot of other people is to make it for 2 players for example. A solo instance is never gonna get my full attention in a MMO.
    Edited by Xantaria on December 22, 2015 11:02AM
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • Olysja
    Olysja
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    Nifty2g wrote: »
    all of the top 5-10 in each classes for NA and EU are people who have been actively raiding.
    i never raided and i'll never do that : )

    btw yes, atm vmsa = 1run each week, i just done my weekly and probably i will not relog untill next week. no sense to try achieve a better score or waste hours and hours trying to get a perfect run. we really need more competition on endgame contents tnx.
    Are you a perfect russian woman? add me-> @Olysja (✿☯‿☯✿)
    (EU)(EP) Olysja / Hortensius Capitolinus
    (EU)(DC) My Heart for Cuties
    (EU)(AD) City light painted girl
  • Nifty2g
    Nifty2g
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    Olysja wrote: »
    Nifty2g wrote: »
    all of the top 5-10 in each classes for NA and EU are people who have been actively raiding.
    i never raided and i'll never do that : )

    btw yes, atm vmsa = 1run each week, i just done my weekly and probably i will not relog untill next week. no sense to try achieve a better score or waste hours and hours trying to get a perfect run. we really need more competition on endgame contents tnx.
    See thats one of my main concerns, it really gets boring after awhile, there isn't much strategy to it other than kill order, but you can see kill order extremely fast and then you just have to rely on everything lining up perfectly to get your perfect run, and with all the damage as it is and how it is, that has no real appeal to it sadly

    I do like running it, but once I get a death from something silly that shouldn't be a problem or even happen (fire shapers randomly teleport from their positions and you can't hit them??) then it just loses all of its appeal
    Xantaria wrote: »
    DON'T NERF VMA!!!! huehuehue

    And tbh the only way to make vMA interesting for me and a lot of other people is to make it for 2 players for example. A solo instance is never gonna get my full attention in a MMO.
    I'd like for ZOS to go in and correct some of the damage instead of telling us to have at it and saying no plans for further balance. And I agree with you, I feel like the mechanics are there for a 2 person and the last boss was removed because it was unbeatable solo.

    Now, ZOS teased on an ESOLive that VMA would have have 3 modes, normal, veteran and something we've never seen before, and we didn't hear about that at all since?

    #MOREORBS
  • Jura23
    Jura23
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    I think it was Brian or Rich who mentioned recently they have no plans to change vMA beyond fixing some bugs. I think they plan to "nerf" it in the long run via increasing CP cap. Since it is DLC content I expect MA to be relevant forever and updated accordingly with every increase of gear tiers.
    Georgion - Bosmer/Templar - PC/EU
  • Destruent
    Destruent
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    ✭✭
    Xantaria wrote: »
    Nifty2g wrote: »
    Before you all jump the whole don't nerf Maelstrom Arena, I'm not asking for an overall damage nerf in the instance, it doesn't need that, but what it needs is some clear balancing and we need to bring it back to a competitive level, because right now competition in VMA is little to none, very few are wanting to go back in on a regular basis to improve their scores, right now Maelstrom is more of a bragging rights dungeon, you complete it, you no death it you show all your friends they say congratulations and during this time you have probably already gotten the weapon you are after because of how easily it is to get them, and alas you have no further interest in Maelstrom, I'm sure this applies to maybe 85% of the people who have completed it.

    Personally I like the idea of Maelstrom, I like the idea of a solo dungeon but this was not at all what I was expecting, the underlining problem is obviously the damage - not all the damage, but some aspects it is fairly obvious that Veteran was just given a 50% or so overall damage increase from Normal and told us to have at it, I believe that this causes a lot of issues and a lot of class balance issues, I'm not going to have a discussion about how a Sorcerer can shield stack through it all, how a Nightblade has great burst and sustain, how a Templar can sweep through all the damage or how a Dragonknight can reflect most ranged attacks. (Notice how majority of the examples are for a Magicka user, Stamina don't have anything).

    So the main reason why I believe Maelstrom is lacking competition and giving people the will to run it every single day like they used to with Dragonstar is because Maelstrom is extremely demanding, and I'm going to put emphasis on that, you are required to be at 501 CP Cap and the right gear otherwise you will have a hard time beating it, most players are not ready for this type of gameplay because of how the content has been lately, this is the first competitive content in over a year, so really the only people who are ready for this would be the raiders, and for Zenimax to take notice if you read this my reference is http://esoleaderboards.com/index.php?choice=msa all of the top 5-10 in each classes for NA and EU are people who have been actively raiding.

    So really here's the issue, I personally don't find it a fun instance not even in the slightest, one death will result you to reset it if you are going for a top score, and there is far too much RNG to make that happen, which is why it lacks competition. And really most of the deaths come from Physical because it is unmitigated at this moment (I hear that is going to change).
    The mechanics are fun, but it's just the pressure classes are being put on them to enter, it's highly demanding and certain aspects really need to be looked into because adding a 50% damage increase from Normal Mode can cause a lot of problems when it is not properly tested. Personally I believe the Maelstrom is not going to hold up very long, many people have their weapons already and the guys who want to have a solo competition aren't exactly going for it anymore.

    That's my thoughts, I find it a little disappointing a lot of people were very excited about this as they could test builds out, test their rotations out, sustain etc but I think it needs a little bit of balancing out, for all classes. Because as it is right now, it's a challenge but it's not a lasting challenge. Its a one and done and I don't believe that is what you guys intended it to be, well I certainly didn't want something like that.

    @ZOS_Finn @Seiffer

    DON'T NERF VMA!!!! huehuehue

    And tbh the only way to make vMA interesting for me and a lot of other people is to make it for 2 players for example. A solo instance is never gonna get my full attention in a MMO.

    I support this, would be great to do this content with a guildmate :)
    After i ragequitted during my last vMSA-run, i decided not to go in there this year...maybe i'l try no-death-run next year again...
    I also got my weapons in correct traits, so i don't need to go there anymore for equip.
    Noobplar
  • PriorityBalle
    PriorityBalle
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    vMA needs no nerfs, it needs to be removed, the mechanics are stupid and once you've done it once its not challenging, the idea of a solo arena is the worst i've ever seen

    When people have gotten the weapons they need they'll never go there again, i've been on weekly with 5 chars every week for a long time now and i still haven't gotten a single maelstrohm fire staff, i've gotten 2 destro staff in total, 1 lightning with defending and 1 ice with sharpened, the issue with this horrific arena is the rewarding is not rewarding, and the gear that drops are worse than craftable options, i would trade all the rewards i had gotten for 2 maelstrohm inferno staffs, that's more than 100 runs i did so far , for nothing.

    ZoS please let me trade all my golden vMSA weapeons for just 2 inferno staffs, please ?
    Pedin i phith in aníron, a nin ú-cheniathog

  • PriorityBalle
    PriorityBalle
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    Insanity: doing the same thing over and over again and expecting different results.

    This is how i feel about ZoS rewarding in vMA , ty Albert ^

    Anything based on RNG is the same as gambling, please fix this
    Pedin i phith in aníron, a nin ú-cheniathog

  • Sausage
    Sausage
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    This kind of content is good its too good rewards what makes people to whine.
  • TotterTates
    TotterTates
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    @Xantaria

    Serious question: assuming your DK is still stamina, do you think you could match Taca's score?
    Cuppincakes
    • Imperial Dragonknight (Tank)
    • Pre-TG vMA Score: 459,636 [55:36, 0 Sigils, 0 Deaths] (Stamina)
    • Post-TG vMA Score: 537,328 [53:36, 0 Sigils, 0 Deaths] (Stamina)
    Bäby Spice
    • Altmer Sorc (DPS)
    Alisaeri
    • Dunmer Dragonknight (Healer/DPS)
    Church
    • Argonian Templar (Healer)
    Moon Moon
    • Khajiit Nightblade (DPS)


    My Twitch Channel: TotterTanks
  • MikeB
    MikeB
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    ESO have balance? Lol. Their idea of difficulty is having everything one shot you, make the fight range only (and not a bow or stam range period really) and/or make it where you need 3 DPS and a healer when the rest of the dungeon required a tank. So now you have to wait 10 minutes while your tank changes characters to do one fight then another 10 when s/he has to change back. This game has drained every ounce of the enjoyment I used to have playing the moment I tried gearing an "end game" toon. Dont get me started on the glaring and astronomical class imbalances in PvP. After 500+ tries I still don't have a Molag Kena helm, 300+ tries and still no Nerien'eth's but I have 6 Spawn of Mephala's mask. Around 200 gold and 200 silver keys used and only 12 pair of shoulders received; 2 of them mephalas, 2 are blood spawn, 2x bogdens, 2x Maw of the Infernal, 2x Malubeths, 1 engine guardian and 1 nerien'enths. Needless to say Fallout couldn't come out fast enough. I'll be playing it and Darksouls 2 until Darksouls 3 comes out, then on to it.
    Edited by MikeB on December 22, 2015 7:41PM
  • Addihul
    Addihul
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    Finally dedicated the time needed to actually complete this last night. And I must say.. not being a typical DPSer, I found it ridddiicullously difficult on my first complete. Just learning the spawns and priorities, not to mention the absolute ridiculous RNG.. had me cussing at the top of my lungs and and wanting to throw things through my monitor.

    Your comment about the 85% is absolutely true. Reading that another poster has done 100 completes and still has yet to find a perfect inferno destro is just laughable. That's the only thing I want from the Arena. I know I'll get better the more I do it now, but honestly.. I don't even give a bleep. This arena is unconducive to the majority of ESOs playerbase. And don't tell me, oh you just need to sit down for a few good hours and then the more you clear it then it'll become second nature. I am fully aware that now I have completed it I am able to go in and speed up each of my runs. It's that people won't and definitely are not doing that because the 'initial' mountain is just way too big.

    Look at the PC leaderboards. Pardon the flawed numbers as they are guesses. My estimate is that there are roughly a thousand characters world wide that have completed VMA. Estimate that a huge number of those are the same person on different toons and you have 500 or so actual individual people with VMA completes. This is brand new content.. that people paid money for. Aaaaand... the actual worldly PC playing populace is a couple hundred thousand individuals? 10 thousand? No clue here. The latter would make us the 0.5%. The former is so low that it makes me want to go play the lottery. That number is absolute comedy gold. What business markets to that percentage?

    Now add the fact that I just spent 200 hours (conceptually) running countless runs to never get the actual item(s) I need. All while having to do the entire encounter with my boring monotonous self. Isn't this an MMO? I loved drudging through DSA over and over again even if it took months to get all the weapons I needed. Why? The non masters gear was tradeable and I could hang out and get better with friends I enjoy. DSA was an absolute gold mine in more ways than just money.

    VMA is just a means to an end. Just like the trials, only those crunching for leaderboard glory or those wanting their weapons will give 2 poops about continuing to run it. Open it up to 2 players like it was originally intended, give the non weapons BOE (including jewelry), maybe add a VMA save for those wanting to initially complete it, balance the magicka vs. stamina issues, fix some of the WELL documented RNG issues.. and you'll see this arena explode in popularity. Return on investment Zenimax!
    Pevara La'Roche - NA / DC - The Order of Mundus - http://orderofmundus.com
  • Joy_Division
    Joy_Division
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    Why I have no interest running Maelstrom more than once a week (and that just to get rewards):
    • I really dislike the idea that environmental dangers and the accompanying RNG deaths are often the things that get me killed the most. I'm looking at you rounds 2,7, and (now) 9.
    • It takes too long if you aren't *really* good at this.
    • It's too unforgiving. Overly punishing mechanics potentially add hours to a single playthrough
    • Every stage in the arena reminds you of ZoS's highly questionable approach to balancing this game.
    • I do not like the built in DPS bias (in particular bosses on stages 1,4,8,9.
    • I dislike the frenetic pace (I don't think I should have to die just to reset my bars in-between waves).
    • The scoring mechanism favors builds and playstyles that I do not enjoy playing
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • CavalierPrime
    CavalierPrime
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    If they change one thing, get rid of the webs-on-the-pillars mechanic.
    "That is a cool and creative mechanic!" - Nobody
  • Nifty2g
    Nifty2g
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    On round 6 you cant even do the *** mechanic because of how overwhelming it is. Really I want to know is this designed for a 2 player instance? It really feels like it.

    i also think it's completely unbalanced to continue mechanics between waves, reason being some classes need to have a certain skill for certain rounds but cant fit it on their bars, this is one of my main concerns. but honestly zos, if this is a balancing issue for the future, this is DLC content, majority of your customers are going to try this once, not like it and possibly not go back to it, I think you should adjust it accordingly if it's hard as all hell now with the current CP cap... adjust it, when the new CP cap comes out, adjust it again. Though to be fair the people who are struggling are those under the CP cap this isn't exactly going to fix anything at all when you think about it.

    The fact that content completion is hidden behind a CP cap which I would say 450 is required to beat this (for every class), the amount of hours you would need to put in just to be able to do a solo instance is absurd.

    My suggestion for ZOS is to take a look at their data and adjust where players are struggling, or I can probably write a huge detailed post, I mean this would probably be biased stuff but I'll do it a bit later

    #MOREORBS
  • Xjcon
    Xjcon
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    The fact that such a low % can complete this coupled with the fact those who can do not enjoy it is PRICELESS! GG.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Xantaria
    Xantaria
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    @Xantaria

    Serious question: assuming your DK is still stamina, do you think you could match Taca's score?

    @TotterTates

    I can get ~450k and I probably will in one of my weekly runs in the future.

    Keep in mind I'm running in there with 0 adjustments to gear and skills basically. I'm going in with a my full raid DPS build with pretty much 0 defence and 678 Stamina Regen. I also only run it only once a week because I do not care about this solo leaderboard at all.
    Edited by Xantaria on December 22, 2015 6:30PM
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • Reorx_Holybeard
    Reorx_Holybeard
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    I've always been confused why anyone would spend all the development time making MSA when less than 1% are able to complete it and evidently even less than that actually enjoy the content. I do agree we need content for the end-game PVE but I think its possible to make an "Arena" event that caters better to both the end-game and average PVE player. The average player would be barely able to complete it for the reward while the end-game player would focus on getting a better score.

    A bunch of MSA ideas I've thought of (some better than others):
    • Have leaderboards and weekly rewards for the Normal version (purple set and Maelstrom Weapons?).
    • Save progress in the Veteran version.
    • Tweak the balance to remove the random element for unavoidable instant deaths (avoidable mechanics with instant death are fine).
    • Tweak both Normal/Veteran balance to permit more characters to complete it. Say 50% of characters can complete Normal and 10% Veteran?
    • More variation in strategies other than "high DPS". DPS by itself is its own reward (faster kills, less damage taken). How about a healing focus or tanking focus stage?
    • A more complex points system. More points the less damage received or damage healed. More points for not using shields, self-heals, potions, ultimates, etc.... More points the faster you interrupt special attacks or the better you run the stage mechanics (like the less you get hit by blades in stage 2). This would help open up the competitive nature of the Arena rather than merely focusing on DPS+NODeath.
    • Tweak balance to put more focus on performing the mechanics of some stages rather than ignoring them with high DPS. For example, the Stage 4 boss seems to reward you by ignoring the mechanics and burning the boss down. I prefer fights the Stage 6 boss where you have to follow the mechanic.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • Fat_Cat45
    Fat_Cat45
    ✭✭✭✭✭
    Here's my Maelstrom wishlist
    • Bring back golden jewelry pieces to the weekly mails. I have 5x the amount of Maelstrom weapons compared to jewelry.
    • Some physical attacks need a slight reduction, especially ones without a channel (lurchers on arena 6 and 8 with Quick Claw and Double Strike for example).
    • Increase the chance of standard purple jewelry drops from chests. I only receive 1 jewelry piece for about every 3 or 4 runs.
    • Place an alchemy station inside the lobby area.
  • Nifty2g
    Nifty2g
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    ✭✭✭✭✭
    Fat_Cat45 wrote: »
    Here's my Maelstrom wishlist
    • Bring back golden jewelry pieces to the weekly mails. I have 5x the amount of Maelstrom weapons compared to jewelry.
    • Some physical attacks need a slight reduction, especially ones without a channel (lurchers on arena 6 and 8 with Quick Claw and Double Strike for example).
    • Increase the chance of standard purple jewelry drops from chests. I only receive 1 jewelry piece for about every 3 or 4 runs.
    • Place an alchemy station inside the lobby area.
    yeah i think lurchers are a big issue too, on round 6 when 2 spawn they eat up all of your stamina and stun you inside call lightning a lot of the times.
    Also, I should mention since this is a competitive discussion most of the guys are not using any sigils
    #MOREORBS
  • Fat_Cat45
    Fat_Cat45
    ✭✭✭✭✭
    Nifty2g wrote: »
    yeah i think lurchers are a big issue too, on round 6 when 2 spawn they eat up all of your stamina and stun you inside call lightning a lot of the times.
    Also, I should mention since this is a competitive discussion most of the guys are not using any sigils

    With major expedition the lurchers can be manipulated by moving outside their melee range after starting the windup to their attack. So on arena 6 with the round for the 2 lurchers I get them both together, get major expedition, and circle them just on the edge of their melee range. Makes it where any melee attack will get canceled once you rotate farther around them.

    Maelstrom should actually just be called the racetrack, without expedition you're going to have a bad time
  • Nifty2g
    Nifty2g
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    ✭✭✭✭✭
    Fat_Cat45 wrote: »
    Nifty2g wrote: »
    yeah i think lurchers are a big issue too, on round 6 when 2 spawn they eat up all of your stamina and stun you inside call lightning a lot of the times.
    Also, I should mention since this is a competitive discussion most of the guys are not using any sigils

    With major expedition the lurchers can be manipulated by moving outside their melee range after starting the windup to their attack. So on arena 6 with the round for the 2 lurchers I get them both together, get major expedition, and circle them just on the edge of their melee range. Makes it where any melee attack will get canceled once you rotate farther around them.

    Maelstrom should actually just be called the racetrack, without expedition you're going to have a bad time
    Speed potions with Entropy, guess I'll use my nightblade in vma soon. Magic Templar getting very annoying
    Edited by Nifty2g on December 26, 2015 9:30AM
    #MOREORBS
  • Aimora
    Aimora
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    Xantaria wrote: »
    Nifty2g wrote: »
    Before you all jump the whole don't nerf Maelstrom Arena, I'm not asking for an overall damage nerf in the instance, it doesn't need that, but what it needs is some clear balancing and we need to bring it back to a competitive level, because right now competition in VMA is little to none, very few are wanting to go back in on a regular basis to improve their scores, right now Maelstrom is more of a bragging rights dungeon, you complete it, you no death it you show all your friends they say congratulations and during this time you have probably already gotten the weapon you are after because of how easily it is to get them, and alas you have no further interest in Maelstrom, I'm sure this applies to maybe 85% of the people who have completed it.

    Personally I like the idea of Maelstrom, I like the idea of a solo dungeon but this was not at all what I was expecting, the underlining problem is obviously the damage - not all the damage, but some aspects it is fairly obvious that Veteran was just given a 50% or so overall damage increase from Normal and told us to have at it, I believe that this causes a lot of issues and a lot of class balance issues, I'm not going to have a discussion about how a Sorcerer can shield stack through it all, how a Nightblade has great burst and sustain, how a Templar can sweep through all the damage or how a Dragonknight can reflect most ranged attacks. (Notice how majority of the examples are for a Magicka user, Stamina don't have anything).

    So the main reason why I believe Maelstrom is lacking competition and giving people the will to run it every single day like they used to with Dragonstar is because Maelstrom is extremely demanding, and I'm going to put emphasis on that, you are required to be at 501 CP Cap and the right gear otherwise you will have a hard time beating it, most players are not ready for this type of gameplay because of how the content has been lately, this is the first competitive content in over a year, so really the only people who are ready for this would be the raiders, and for Zenimax to take notice if you read this my reference is http://esoleaderboards.com/index.php?choice=msa all of the top 5-10 in each classes for NA and EU are people who have been actively raiding.

    So really here's the issue, I personally don't find it a fun instance not even in the slightest, one death will result you to reset it if you are going for a top score, and there is far too much RNG to make that happen, which is why it lacks competition. And really most of the deaths come from Physical because it is unmitigated at this moment (I hear that is going to change).
    The mechanics are fun, but it's just the pressure classes are being put on them to enter, it's highly demanding and certain aspects really need to be looked into because adding a 50% damage increase from Normal Mode can cause a lot of problems when it is not properly tested. Personally I believe the Maelstrom is not going to hold up very long, many people have their weapons already and the guys who want to have a solo competition aren't exactly going for it anymore.

    That's my thoughts, I find it a little disappointing a lot of people were very excited about this as they could test builds out, test their rotations out, sustain etc but I think it needs a little bit of balancing out, for all classes. Because as it is right now, it's a challenge but it's not a lasting challenge. Its a one and done and I don't believe that is what you guys intended it to be, well I certainly didn't want something like that.

    @ZOS_Finn @Seiffer

    DON'T NERF VMA!!!! huehuehue

    And tbh the only way to make vMA interesting for me and a lot of other people is to make it for 2 players for example. A solo instance is never gonna get my full attention in a MMO.

    Totally agree this should have been a duo instance from the start!
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  • Ahzek
    Ahzek
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    Obligatory bragging post about completing vMA with ~360 CP on my stam sorc.

    Regarding the rest, I think some mechanics (like stage 7 or old stage 3) need changes, maybe make the whole thing a bit more melee friendly, but most importantly, make the loot rewarding and not only have the Weapons be the end all.
    Jo'Khaljor
  • EgoRush
    EgoRush
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    My main issue with vMA is that it is a solo instance that takes even the best people ~50 minutes. There isn't a single group instance that lasts that long. Even Sanctum Ophidia is only taking a little over 10 minutes now. Do you know how long it takes to get 12 people together and ready to run a trial? Can be 30-60 minutes baring in mind loading screens, people crashing, etc. 30-60 minutes of prep to only last 10 minutes or less. Ridiculous. Yet they introduce solo content that takes 1-2 hours to complete. It's utterly boring. This should have been at least a 2 man instance. Nuff sed.
    Server: EU Pact
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    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
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  • Justice31st
    Justice31st
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    What a well written post with excellent points. OP really know his stuff. @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_RichLambert You would be wise listening to what he has to say.
    Edited by Justice31st on December 26, 2015 10:37AM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Nifty2g
    Nifty2g
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    What a well written post with excellent points. OP really know his stuff. @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_RichLambert You would be wise listening to what he has to say.
    Poor Brian :(

    #MOREORBS
  • shugg
    shugg
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    Tried this on my nb tank, couldnt even do the first boss on vet... I wont respec to dps as im main raid tank. More content i miss out on due to roll balance
    Edited by shugg on December 26, 2015 12:43PM
  • Alcast
    Alcast
    Class Representative
    I used to do it on all stamina class setups, then I got a magicka NB into the knee, now I farm it on my Magicka Kahjit NB because easymode.

    And once I get my Winterborn ring I am out of there bb *** content..solo arena in a MMO..GJ ZOS
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