Idea for Different Campaings

Lenikus
Lenikus
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Right now, the difference between the campaigns is the scoring method.
BUT, what if they were different on their actual PvP' ?

Let's talk about the Battle Spirit effect you get in cyro. Right now, it grants 5k health, and a 50% debuff in damage and healing taken, shield strengh, and 8+ meters in range to abilities with range longer than 28. Not to mention battle leveling, wich merely ups your gear and counts as if you spent all stat points in health.
But what if each campaing had a different 'Battle Spirit' on it ?

Example,
Azura's Star would stay as it is,
TrueFlame gets an extra effect > "Whenever you receive damage greater than 75% of your max health, gain a shield damage for 15k and immunity to snare/stun for 4 seconds." - Basically, the campaing where all people being oneshot'd would go and rest at ease with their 64 points still being in stam/magicka.
Axe of Belharza would drop the effects of Max Distance, and damage/shield/healing debuffs. keeping only the health bonus. Where people can go and whack each other all they want.
Haderus would grant no Battle Spirit, whatsoever, keeping player's strenght, damage, shields, distance and other stats beside battle level unchanged. Gank Paradise, basically.
BlackWater Blade would have it's max distance removed. making it more newb friendly since not everyone will have snipe unlock'd.

So? Any decent?
I mean, it does sound tricky, but it also basically implies merely some tweaking in the battle spirit
and not only that, Zeni would also be able to monitor the player population and feedback from each campaing, to see what needs buffing or nerfing, IF anything proves to be actually overpowered or underpowered. * vampires being oneshot'd don't count, really.
Edited by Lenikus on December 20, 2015 10:46PM
... Mai cave. >:3
  • Thorn416
    Thorn416
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    Sounds good to me
  • UltimaJoe777
    UltimaJoe777
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    The damage, healing, and shield reduction done with Battle Spirit was not part of it all along. It was added later on due to all the builds that kept one-shotting people with hardcore DPS/exploits and heals/shields that practically made people invincible. Even now builds can still do massive damage to people despite Battle Spirit but does not normally one-shot. Those that are are likely paper lol

    In any case I doubt they'll change Battle Spirit, even in the ways you have suggested. Too many complaints would arise from all the "limitations" being suppressed or removed because of one-shotting, invincibility, etc.

    If it's any consolation though I do understand how you feel, especially in IC lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Lenikus
    Lenikus
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    stuff ↑
    I know / remember all that..
    In reality, i just wanna see people get literal One shot's with sneaky heavy attacks in Haderus. ^^'

    Edited by Lenikus on December 21, 2015 5:40AM
    ... Mai cave. >:3
  • UltimaJoe777
    UltimaJoe777
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    Lenikus wrote: »
    stuff ↑
    I know / remember all that..
    In reality, i just wanna see people get literal One shot's with sneaky heavy attacks in Haderus. ^^'

    Not gonna lie, the way you edited my quote is amusing :D
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
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