Even though those L12 and L26 players wont fit in a veteran difficulty group,they still have the right to be there as well.Just dont have them in your group.Let them go it alone,or run a long with you,but not get the benefits from being in the group.
It's not really a problem.If they arent in your group,dont pay attention to their presence. They just want to play too. :}
Even though those L12 and L26 players wont fit in a veteran difficulty group,they still have the right to be there as well.Just dont have them in your group.Let them go it alone,or run a long with you,but not get the benefits from being in the group.
It's not really a problem.If they arent in your group,dont pay attention to their presence. They just want to play too. :}
well they can do a dungeon, it's called NORMAL mode. they aren't veteran so they shouldn't be able to que for it. before the rework of the groupfinder they couldn't do it why should they do it now. they still lack to mutch to complete it. i'm not speaking about the veteran 1 or 2 who should or shouldn't join im talking about players who have white/green gear with no sets at all no skill points to have a actual tank/healer or dps build and probably lack the skill to fully understand their character rotationwise and gamewise if it's a new players
I have to agree to a certain extent, I don't believe a group of 3 v16's when using group finder should get a random lv10 as they lack the skills for the dungeon being scaled up. It should be set to if majority of the group is composed of vets, grouping tool should only pull a vet (even v1) into the group and vice-versa (lv49 & under). At least balance it a bit more.
Non vet chars can queue for vet dungeons now?o.O That is odd. Sounds more like an oversight than an intended mechanic I'd say. With all respect for non-vet characters, of course.
However any group formed using the grouping tool, even normal difficulty dungeons, get scaled to v15 and the mobs to v16.
However any group formed using the grouping tool, even normal difficulty dungeons, get scaled to v15 and the mobs to v16.
Hysterically, even if every single one of them is level 12-16. Aaaaand, since everyone is scaled, our soulgems won't rez. Massive rage quitting ensues. Why yes, I have that t-shirt.
Even though those L12 and L26 players wont fit in a veteran difficulty group,they still have the right to be there as well.Just dont have them in your group.Let them go it alone,or run a long with you,but not get the benefits from being in the group.
It's not really a problem.If they arent in your group,dont pay attention to their presence. They just want to play too. :}
well they can do a dungeon, it's called NORMAL mode. they aren't veteran so they shouldn't be able to que for it. before the rework of the groupfinder they couldn't do it why should they do it now. they still lack to mutch to complete it. i'm not speaking about the veteran 1 or 2 who should or shouldn't join im talking about players who have white/green gear with no sets at all no skill points to have a actual tank/healer or dps build and probably lack the skill to fully understand their character rotationwise and gamewise if it's a new players
I understand what you are saying,but why would it be a problem if they arent even trying to be in your group.As I mentioned,just ignore them and they'll either die or carry on. Newbies dont always understand everything right away.You could help them,if you wished. Some new players come into ESO and think this is like some other games,like Skyforge,where you just dive in and go for it.They dont realize it takes time and skills to run with the guys.
I wasnt trying to disrespect you or anything. :}
(it seems lately when I comment,I have to add this small disclaimer,or I get caught in a fireline.)
However any group formed using the grouping tool, even normal difficulty dungeons, get scaled to v15 and the mobs to v16.
Hysterically, even if every single one of them is level 12-16. Aaaaand, since everyone is scaled, our soulgems won't rez. Massive rage quitting ensues. Why yes, I have that t-shirt.
Even though those L12 and L26 players wont fit in a veteran difficulty group,they still have the right to be there as well.Just dont have them in your group.Let them go it alone,or run a long with you,but not get the benefits from being in the group.
It's not really a problem.If they arent in your group,dont pay attention to their presence. They just want to play too. :}
well they can do a dungeon, it's called NORMAL mode. they aren't veteran so they shouldn't be able to que for it. before the rework of the groupfinder they couldn't do it why should they do it now. they still lack to mutch to complete it. i'm not speaking about the veteran 1 or 2 who should or shouldn't join im talking about players who have white/green gear with no sets at all no skill points to have a actual tank/healer or dps build and probably lack the skill to fully understand their character rotationwise and gamewise if it's a new players
I understand what you are saying,but why would it be a problem if they arent even trying to be in your group.As I mentioned,just ignore them and they'll either die or carry on. Newbies dont always understand everything right away.You could help them,if you wished. Some new players come into ESO and think this is like some other games,like Skyforge,where you just dive in and go for it.They dont realize it takes time and skills to run with the guys.
I wasnt trying to disrespect you or anything. :}
(it seems lately when I comment,I have to add this small disclaimer,or I get caught in a fireline.)
Volkodav
I think you are missing the point OP is trying to make.
When you have say 3 in a group and want to run say a dungeon in vet mode and you use "Group Finder" anyone can join your group including level 12's. Granted they are battle leveled but you just can't ignore them. If as you say " they arent even trying to be in your group" why be in group finder in the first place?
Non vet chars can queue for vet dungeons now?o.O That is odd. Sounds more like an oversight than an intended mechanic I'd say. With all respect for non-vet characters, of course.
I don't know about console but on PC a non vet character can't queue for an actual Veteran difficulty dungeon with the group finder. Nor can they use the group finder to queue for a dungeon that they do not meet the minimum level requirement for (a lv20 character cannot queue for Vaults of Madness for instance). However any group formed using the grouping tool, even normal difficulty dungeons, get scaled to v15 and the mobs to v16.
Sithisvoid wrote: »Why? Half of them have better stats than we do
Even though those L12 and L26 players wont fit in a veteran difficulty group,they still have the right to be there as well.Just dont have them in your group.Let them go it alone,or run a long with you,but not get the benefits from being in the group.
It's not really a problem.If they arent in your group,dont pay attention to their presence. They just want to play too. :}
Non vet chars can queue for vet dungeons now?o.O That is odd. Sounds more like an oversight than an intended mechanic I'd say. With all respect for non-vet characters, of course.
I don't know about console but on PC a non vet character can't queue for an actual Veteran difficulty dungeon with the group finder. Nor can they use the group finder to queue for a dungeon that they do not meet the minimum level requirement for (a lv20 character cannot queue for Vaults of Madness for instance). However any group formed using the grouping tool, even normal difficulty dungeons, get scaled to v15 and the mobs to v16.
well on console peopel can que for the veteran difficulty aswell. they do need the level for the set instance for example fungal grotto they need lvl 12. but they can que for the veteran difficulty right of the bat which gives problem when you try to clear the vet with 3 non-vet. it's at the point i check if they are vet if not leave group try again. and given the fact there is no textchat it can take a whole day to find a actual group for the pledge......
However any group formed using the grouping tool, even normal difficulty dungeons, get scaled to v15 and the mobs to v16.
Hysterically, even if every single one of them is level 12-16. Aaaaand, since everyone is scaled, our soulgems won't rez. Massive rage quitting ensues. Why yes, I have that t-shirt.
Hysterically?
Even though those L12 and L26 players wont fit in a veteran difficulty group,they still have the right to be there as well.Just dont have them in your group.Let them go it alone,or run a long with you,but not get the benefits from being in the group.
It's not really a problem.If they arent in your group,dont pay attention to their presence. They just want to play too. :}
Yeah I was wondering the same. Veteran dungeons should only be available after you hit 50, not at Lvl 12, so if they are, that must be a bug. But that's not the same thing as a Normal dungeon with vet-rank mobs in it.NewBlacksmurf wrote: »Is this a question that consider the NPC as Vet to define the dungeon as a vet dungeon
Or
Are you talking about the actual vet dungeons which are different than normal dungeons also scaled at Vr16?