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Dual Morph Concept

RAGUNAnoOne
RAGUNAnoOne
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A somewhat complicated concept but here goes, Have you ever had a skill but when you go to morph it you are like damn both of these look so great and or you must sacrifice the mechanics of the base move but the other may work for different situations, perhaps you morph it but later you notice the other morph may be better for a specific challenge? With this concept you can now have access to both morphs at once. By spending 2 skill points after morphing a skill you can have access to the other morph as well when you go to assign it it will ask which one you want to assign. The thing is both morphs count as the same skill so you cannot put say funnel health and swallow soul on the same bar but you can have the different morphs on separate bars. Dual morphs should NOT however be used for ultimates that should be the main restriction and dual morphs should not be usable until level 40. I think this will help increase diversity and the increased skillpoint cost will make people have to really think about if it is worth it to specialize in one skill. What do you think?
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  • DaveMoeDee
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    I would only want this for the sake of leveling both morphs. Respecing just to level the other morph is costly. I like leveling both morphs due the worst part of this game -- modifying skills due to certain PvPers complaining.
  • Danksta
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    I think this is an awesome idea! Especially people like me who are very indecisive. So just to clarify, Dual morphs= 3 skill points. If so, I can't think of anything I'd want changed from your idea.
    BawKinTackWarDs PS4/NA

  • DDemon
    DDemon
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    This would be very useful for people that do both pvp and pve, think force pulse on the destruction staff for example.
    Edited by DDemon on December 17, 2015 7:58PM
  • TheShadowScout
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    Personally I really dislike the idea.
    But then, I am always more in favor of having to make choices instead or getting it all...

    Choose your morph, stick to it (or respec if its worth the cost and effort for you). But don't ask for for everything in one package without some drawbacks...
  • SirDopey
    SirDopey
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    Too many bugs opportunities, Risk vs Reward of breaking the game is just too high when ZOS is struggling to keep all abilities bug free as they are...
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  • ostrapz
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    Souds good to me mainly because of pvp vs pve options. I will say that you should only be able to run 1 morph at a time. For example, i am a high burst magicka dps, i slot each proxy det version on both bars. Hit u with a proxy det, put proxy det on myself and then rush you while casting dps. Instant death lol
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  • Hamrb
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    if you could only have one active at a time. I don't see why not.
    as long as you couldn't back bar and front bar the different morphs, id agree with this
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  • RAGUNAnoOne
    RAGUNAnoOne
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    bump and could I get an @Gidorick oppinion on this?
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  • Gidorick
    Gidorick
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    Hey @RAGUNAnoOne . This is an interesting concept for sure. I usually have a bit of a problem choosing morphs because, as you said... both are kind of awesome!

    I actually really like what you've come up with. Your concept takes into consideration the players who want both morphs but keeps it from being abused by disallowing two morphs to be placed on the same skill bar. and not allowing ultimates to be morphed is a good idea too. that way there is some aspect of the game a player must make a definitive decision.

    That being said, what would essentially being created is a 3rd level of morphing and some players have the compulsion to fill out every check box in a game. What would be the disadvantage of a player spending 2 skill points and getting both morphs? the fact that 2 skill points are consumed?

    We currently have 471 skills and 324 earnable skill points so players already cannot just max everything out (which I love!) and while I love the idea that dual morphing a skill would reduce the number of earnable skill points, I question if it's a bit too harsh. The return isn't worth the investment. There are two possible answers to this that I can see:
    • A mechanic that would only use 1 skill point for the 2nd morph BUT would slightly nerf BOTH morphs. Maybe a 10% reduction in all stats of both morphed skills. Since you're not specializing, you're not as effective as those that do.
    • A mechanic that would use 2 skill points for the 2nd morph but would have the 2nd morph be more powerful than it's base stats, something like a 20% buff. This would make the order in which you morph your skills important. (This is my preferred method).

    These two answers would make the decision more of a calculated choice than a concession ZOS makes to indecisiveness.

    Great ides Raguna! Hopefully ZOS will listen!
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  • Rune_Relic
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    Personally I really dislike the idea.
    But then, I am always more in favor of having to make choices instead or getting it all...

    Choose your morph, stick to it (or respec if its worth the cost and effort for you). But don't ask for for everything in one package without some drawbacks...

    I go with this too.

    In principal you make your choice for better or worse.
    Its not gated.....so you can still respec.
    I know its a pain when you make the wrong choice or want to experiment with both to see what you like.

    Perhaps letting you flick between morph 1 & 2 until they are levelled ?
    As soon as you hit stage 4/8 you are stuck with whichever was active.
    After that it is a respec.
    Anything that can be exploited will be exploited
  • UltimaJoe777
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    Why does everybody want access to everything all at once? Remorphs aren't expensive ya know...
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  • Rune_Relic
    Rune_Relic
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    Why does everybody want access to everything all at once? Remorphs aren't expensive ya know...

    Personally I am quite happy to just have one of the morphs.
    I would like to experiment with both to see how they work though.
    Then I can make an INFORMED decision kind of thing.
    Edited by Rune_Relic on December 18, 2015 9:59PM
    Anything that can be exploited will be exploited
  • Gidorick
    Gidorick
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    I don't think I'll ever respec. I disagree with respecs as something we can do... but I understand the need for them.
    Edited by Gidorick on December 19, 2015 12:20AM
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  • nine9six
    nine9six
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    If they left if how it is now, I'd be okay with it.

    If they introduced a way to have swap "builds" painlessly (even if it costs the same as "respecing") I'd be okay with it.

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  • Solariken
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    I think this is a decent idea. Although if implemented I don't see why ultimates would need to be excluded.

    Additionally, I would like to see ZOS start adding 3rd morphs for some abilities for even more flavor.
  • Gidorick
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    Mostly, @Solariken , to keep them "special"
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  • RAGUNAnoOne
    RAGUNAnoOne
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    To avoid shooting star then immediate Ice comet rotations
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    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
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  • Solariken
    Solariken
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    Gidorick wrote: »
    Mostly, @Solariken , to keep them "special"
    To avoid shooting star then immediate Ice comet rotations

    One of your main points OP was that you could only slot one morph at a time, which prevents that kind of abuse. I don't feel like ultimates are special except that they can't be spammed like regular abilities.
  • Aunatar
    Aunatar
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    Personally I really dislike the idea.
    But then, I am always more in favor of having to make choices instead or getting it all...

    Choose your morph, stick to it (or respec if its worth the cost and effort for you). But don't ask for for everything in one package without some drawbacks...

    Drawback: you are gonna need a ton of skillpoints!
    What would be different?
    Spending more skillpoints instead of golds and time. I vote for skillpoints :3
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