So I have been going back and forth between what kind of build, what kind of stats and what weapons should I be running with?
I would like both suggestions for new choices and opinions on old choices.
First Ill list my build, why some moves are there, what im contemplating, and then would love to hearwhat YOU have to say

My build: "Oblivion Sorcerer "
x5 julianos set,
x4 Twilight's Embrace
x3 willpower (would like spell dmg glyphs)
- all divines, except head chest legs infused. All max magicka glyphs
Mundus: the apprentice
First Bar: DW
Crystal Fragment
Hardened Ward
Velacious Curse
Tangling Webs
Shattering Prison
Ult: Overload
Back up: Resto Staff
Power Surge
Hardened Ward
Dark Conversion
Streak
Blessing of Restoration or Healing Ward
Ult: Overload
Overload bar:
Encase
Hardened Ward
Streak
Power Surge
Velacious Curse
Notice, all but overload are "magic" based or Oblivion in nature, so the thermatuge CP has the most effect.
Now some reasoning: First bar has the standard attacks and ward...
Tangling Webs - as DW I have limited choices of ranged moves, tangling allows for a spammable move that deals damage, mostly used to proc frags while still having an effect.
Shattering Prison - fabulous PvE move, auto win against any melee based mob. I found it very useful against nbs, though they go invis you know where they are. It allows puts your opponent into a defensive mode as they gotta roll and not attack. Would rather this than the snare version as tangling gives the snare effect as well. Sometimes actually deals damage. Too me, an nderrated move.
Why overload on both bars? Because I wanna be able to go into heavy damage mode in an instant (that and when I ran atro I got very unhappy when I wanted overload and accidentally used all my ult on him...)
Second bar:
Blessing is my "oh no!" Heal, this is primarily a PvE move as if I get too low on health im usually dead pvp. Healing Ward, I can't seem to be as effective with this as I should be. Usually the only time I would need it is against a NB or someone dealing 10k hits... both of which kill me despite healing ward anyway... but I really want to be just as hard to kill.
Streak is pretty much just anti NB, sometimes used for a move to hit a DK. However I find myself just streaking and dark conversion to get around the map quickly.
Dark Conversion. Again its primarily PvE, as PvP doesn't last long enough to need its use.
As you can tell I have a lot of PvE moves. This is because most of my PvP takes place while im trying to complete dailies in Cyrodiil or grind in the IC, both being PvE and PvP mix. Many times I think about going pure PvP, but I just can't help getting items or gold...
Now for things I've been considering

No longer DW, I have considered switching to destro staff:
Drawbacks: Reduced spell damage, only x3 set instead of x4
Advantages: using destro will give access to more spammable moves to theoretically replace tangling webs and weave light/heavy attacks
Daedric Mines/Tombs : This is a heavy hitter, I have used the more defensive mines, however it seems more players will move around them or past them rather than be hit, I have had it used decently against me. Tombs, seems themore offensive move, very useful against DKs (you can hit with two mines insantly if placed correctly.
Drawbacks being: limited range, heavy cost, possibility of having no effect if opponent moves out of the way
Advantages: Heavy Damage, applies passive Sorc perks.
Could replace tangling webs or possibly shattering prison.
Innerlight/bound aegis: Both give alright boosts, however, I have fallen in love with no toggles. Do you think max stats worth the loss of utility from moves?
Mage's Wrath: its weak, it when procced still only does as much as any Overload light attack or non procced frag, however, it does cost little and can be used to proc frag. Possibly replace webs with this.
I want Magicka Detonation and caltrops (if just to try) however Im only alliance 5 level.
Now that you read my opinions, I would absolutely love to hear your opinions and suggestions