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Critique my build please...

KILLu4aCORONA
KILLu4aCORONA
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At this point in the game, I'm focusing on PVE content. I'm running a magicka DK. I'll start with gear.
5 piece Julianos, all divine trait, all light
1 piece Kena, medium infused (it's the best trait I've gotten so far, so I use what I have)
1 piece Torugs on the body, heavy divine
Double Torugs Inferno staffs, nirnhones, prismatic merchants
3 piece willpower Jewelry, all arcane, all with spell damage glyphs
I run one medium and one heavy to make use of Undaunted Mettle passives.
Front bar skills are Flames of Oblivion, Molten whip, Engulfing flames, Molten Armaments, Searing strike
Back bar skills are Flames of Oblivion, Degeneration, Draw Essence, Impulse, Eruption
Currently this points me at about 2600 spell damage, with about 49% spell crit, and about 1150 magicka recovery
Base stats are 20500 HP, around 9000 stamina, and 33000 Magicka.
Just want to know if anyone sees anything that can be tweaked to increase my damage output or make the build just overall better for running group content.
  • leepalmer95
    leepalmer95
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    Wouldn't inner light be better?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • KILLu4aCORONA
    KILLu4aCORONA
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    I've wondered that myself. With Flames of Oblivion I get the fire DOT every six seconds, but with Inner Light, the max magicka increase could mean more overall damage. I've even seen some players run both. I would really like to see someone crunch the numbers and put an end to the debate.
  • Tryxus
    Tryxus
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    For a Mag DK: Flames of Oblivion >>> Inner Light
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Shader_Shibes
    Shader_Shibes
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    Why molten armaments?

  • elium85
    elium85
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