@ZOS @Playerbase ~ 5 Points to Consider

XT4xm4nX
XT4xm4nX
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@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_GaryA @ZOS_TristanK @ZOS_KaiSchober (Simply included those @'s to try and draw attention to the post


Hi everyone!

There has been and are upcoming many modification to the game. The ones I would like to touch on directly are...

1. VR Rank elimination
2. Champion Point Caps & the Catch up System
3. PvP
4. Trials
5. vMA

Let me start off by saying I understand that players with max champion points and multiple V16 characters are the minority in ESO. A lot of the playerbase who don't fall in to this category tend to say well you're only 1% of the game pop so who cares about you. My response to this and has been in previous posts is as follows.....

The players with max champ points are the ones playing all of the time. Even though in numbers they are few what they bring to the community is big. Your large guilds, your community websites, your trials group leaders, your PvP raid leaders, the people you ask about how to make your build better etc etc. If the game is made so they don't have challenging content or if you remove their ability to progress their characters at a reasonable rate they will quit if they haven't already. At the end of the day this is a business and I understand that and also understand it is far more important to bring floods of new players in and less important to concern yourselves with this minority being happy but if this community deteriorates due to the players administering said community quitting that will create a problem for everyone. Additionally I would expect there is some version of customer loyalty to these players who log in to your game as much or more than some people attend their full time jobs. I feel that there are solutions or small modifications that could both solve the problems ZOS is trying to manage with some of the recent and expected game changes & not destroy the game for the minority of players I am trying to represent with this post

1. VR Rank Elimination...

This concept seems fine but there is one thing that myself and I know a lot of other players are very concerned about. Many of these players have ranked up multiple characters to VR16 for a few different reasons. They wanted more champion points and they wanted the ability to play different classes. 2 birds one stone sort of thing. Now if they knew that the VR Ranks would have been removed none of them would have done this. They simply would have ranked up alts to lvl 50 and done all of the grinding on their main toon. That is a huge time sink for ZOS to take away from them. There has been no mention of (at least none that I personally have seen I may have missed it) whether or not there will be some kind of champion point compensation for the VR ranks that ZOS will be removing from those characters. We are all very interested to know if we will get x amount of champion points for x vet levels we have across all of our toons. This would be a huge slap in the face to these players and whether or not they quit or stay shouldn't be the question it should just be about not screwing those players over by wasting their time on something they didn't need to do at all. ~ @ZOS Please comment on VR Rank Compensation***

2. Champion Point Caps & the Catch up System

Now as for the Champ Point Cap.... I understand why this would be implemented in PvP but outside of CYRO... Why? So that everyone has a fair shake at the leaderboards? That is the absolute only reason I can think of to Cap PvE content and frankly even if this is why, there are far better solutions that alienate no one. Tier the game including Cyro. Let me give a rough outline of what I am suggesting.

PvP Outline ~ Remove All CP Caps but allow access to certain campaigns based on Champ points applied. Scale up the rewards for campaigns based on the amount of max champ points applied. Simple and everyone is happy. Cyrodill would have a 0 champ point version then it would have a version based on what would have been the cap. For example now their would be a 0-501 champ point applied Cyro and then their would be an unlimited CP Cyro. Rewards for each would would scale in either quality of item or number of items or something of that nature. The outline is rough and basic but could the foundation for a better solution to the imbalance issues. There would have to be some tweaking to number of campaigns and what the rules for those campaigns would be but this is very very doable and the concept could also be carried forward in to battlegrounds.

PvE Outline ~ Very simple remove caps there is absolutely no reason to keep them outside of the leader boards. If the leader boards is an issue then here is the solution.... Set a cap for the run to qualify for the leader boards. For example now the cap is 501... remove the cap but in order to qualify for the leader boards all members in the party must have a maximum of 501 Champ points applied.

As for the catch up system . . . If you want to leave the early quick gains on CP that seems reasonable but the rate at which you gain them at higher CP Totals should be removed. You have all but removed character progression from the game for the capped players. The reason these players have so many champ points is they like to progress their Toons and be the best in the game. You have removed their ability to pull ahead and destroyed what makes an MMO for hardcore MMO players.... RACIST!!! I'm kidding but please remove the CP gain slow down, it is absolutely terrible and I'm watching my friends quit daily. In short .. leave in the implementation of quick CP gain from 1-200 and then just level it off from there.

I realize that more than likely a part of why this is being done is so that when you bring in content you base the difficulty on the caps but frankly that seems a lazy way to do it. Simply bring in content that will scale in difficulty all the way up to max CP. Most players will not be able to complete it but you will have implemented content that will never be obsolete. Instead of increasing CP caps on seasons just increase the power of the gear which drops or something along those lines. That last point is just a brainstorm and as it might not be a solution there is certainly a legitimate solution in there somewhere. The ideas I'm proposing are literally coming straight off the cuff if I was being paid a salary to come up with a solution I'm sure I coould finger one in less than a 40 hour work week. Granted I wouldn't have the slightest idea on how to code it in but I'm sure if I had a team of people educated to do so I could get this done.

PS: I'm not capped yet.

3. PvP

Most of what was needed to be said about PvP was covered in CP Caps and Catch up systems. There is plenty of other points and suggestions that could be made but lets save that for a future post.

4. Trials

The driving factor behind anything an MMO player does is character progression. Trials and things of that nature typically provide the best gear in the game. As it stands and has for sometime Trials yield no form of character progression whether it be gear or experience gains. Fix this please as it should have been done yesterday. If there was even one piece of gear in there that I or others like me coveted ID be running Trials groups daily or at least weekly. Honestly most MMO players could care less about leader-boards . . they are nice I suppose but honestly I'm far more concerned with making my TOON OP as possible and the leader-board doesn't do anything for me. A v16 3 piece of Dreugh King or 5 piece Viscious O . . now that will get my ass in Sanctum real quick. Please gimme gimme gimme.

5. vMA

First off let me say thank you for this. I am a bit disgruntled that you would implement SOLO play content before you scaled up something like the trials in an MMO setting BUT the content is amazing. It is extremely difficult and actually leaves you with a sense of accomplishment for having completed. Please Please if you decide that this needs to be somehow nerfed for the general populace to be happy find a way to leave the current difficulty level in the game with some version of OP reward. The game really needs more content like this. Don't go full Vanilla Please. I did WGT the other day for the first time in a while and I was so disappointed in the nerf. I spent hours mastering that dungeon and last night during the second boss fight I literally stood in front of the of the guy that tosses the fire lines and heals while he had a standard down with the coagulating blood thing up while he was hitting me with the fire lines and was able to get healed through it.... That is not my idea of end game content : (.

In closing I just wanted to make a few points. I find that a lot of the posts on this forum or calling for the NERF Bat so on and so forth and this is why I decided to make this post. I wanted to give another side of the game a voice and do it in a polite and none aggressive manner. My goals here are to try and offer up suggestions to appease all parties and find a way for different kinds of players to exist happily within the same game. I also wanted very much to point out that even though they are the minority the Hardcore players are in fact a big part of the community in their own way and should not be shafted on account of being small in number. I very much look forward to replies to this message and very much welcome counterpoints or disagreement so that perhaps a dialogue can be opened up and some of these ideas can either be proven not good or perhaps legitimate solutions. Try and keep your thoughts positive as opposed to str8 trollin. Thanks for reading as i know this is quite a bit of text to get through.

~Tax

  • XT4xm4nX
    XT4xm4nX
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    Does no one have an opinion on any of this?
  • OGLezard
    OGLezard
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    I do and it is as follows. Removing vet ranks will be amazing. I hate HATE leveling a new character in this game because it is boring as *** and just flat out painful. No I will not throw money at zos to speed it up.

    CP, leave as is except stop pampering stamina with all that reduction to magicka. In fact let's just tone down stamina. *** it, make every skill in the game deal 400 damage. There we have reached balance. If that can't be done then let's fire the people trying to balance this game because they are getting it WRONG every time.

    Pvp, well..... this is pvp in a nutshell. Everyone grab the same gear, slot the same skills, and proceed to follow crown spamming crit charge to wb until that 20v1 is over. Btw the 20 won lol

    I want build diversity. I want gear choices to matter, skill choices to matter. We don't have that. Right now what we have is streamers telling people what to wear and slot. Anything else in pvp will just never compete.

  • Sausage
    Sausage
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    Road Ahead once a while wouldnt surely hurt this game, this thread is so good example, how clueless people are. Maybe they should do one for 2016 at least.
    Edited by Sausage on December 19, 2015 6:35PM
  • Quojin
    Quojin
    Soul Shriven
    What about improve PVE? brings raids, bring more life to game.. speaking for end game content
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    My opinion is it is getting harder to be that special snowflake in any MMORPG these days and people don't like it.
  • laksikus
    laksikus
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    to CP cap,
    how do you guess a pvp cap would work?
    if i am at pve, and i use my 1k cp (which i dont have, but lets assume that), and then i switch to pvp, which CP get negated?
    i spend them all in PVE, are they getting capped randomly? do it get a free reset and have to apply them again or do i have to pay every time? (which costs 3k gold each time).

    If you cap it for pvp only, all kind of funny things would happen would be my guess, i already see people somehow getting into pvp without the cap, same with leaderboards
  • Artjuh90
    Artjuh90
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    i disagree in many points with you OP.
    let me start of with the first point; the veteran rank removal. first of all i would rather see vet ranks stay and cp stay but this isn't the case so i will deal with it. but there have been numberous post about people complaining about the grind to get vet 16. as for people having several vet 16 characters didn't they play the game for enjoyment. if they wouldnt they wouldn't have grinded their asses to have the vet 16 characters. during this leveling they obtained cp aswell. sure there wasn't a catchup system but this still got those exp into cp points so they are already in front of cp.
    as for the cp cap. WTF is wrong at being max level seriously. ZoS put the cap already pretty high because they didn't figure people could level the cp as fast as they did. when they implemented the cap the avarage cp on PC was 93. and they put it 5x higher. given the fact that you can't earn more then 3600 cp they shouldn't break the cp cap because what is the point really? want to make the game even more easy for people who grind whole day and then start posting about the game being to easy. just no, it will do alot more harm then good. and if i wanna do a trial for a leaderboard and im stuck with a guy with 600 cp and dont want to change it down do i get screwed for it? wouldn't be fair to be in the leaderboard but i get punished for someone else? you KNOW this will happen because some people play for the gear others for the score. now they can tag along because fast run is faster obtaining the gear, then this wont be the case.
    for pvp they will be adding a non-cp campain it the future
    with the trials aspect i agree but ZoS is lazy and only looks where there is money to be made and this will harm them in the future i'm sure of it were all content is optinal exept the latest DLC. as it looks now they wanna make the sale of DLC tied to gear over actual content which is not the smart way to go for the long run.
    and for vMSA LEAVE IT ALONE STOP THE *** NERFS. LOOK WHAT IT HAS DONE TO THE GAME
  • XT4xm4nX
    XT4xm4nX
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    laksikus wrote: »
    to CP cap,
    how do you guess a pvp cap would work?
    if i am at pve, and i use my 1k cp (which i dont have, but lets assume that), and then i switch to pvp, which CP get negated?
    i spend them all in PVE, are they getting capped randomly? do it get a free reset and have to apply them again or do i have to pay every time? (which costs 3k gold each time).

    If you cap it for pvp only, all kind of funny things would happen would be my guess, i already see people somehow getting into pvp without the cap, same with leaderboards

    1. Simply remove CP adjustment cost and allow it to be adjusted at any time in ant category. Lets be honest 3k for people that have 501 champion points is kind of a silly small amount of money just remove the expense ZOS can find another place in which to create a gold dump. Player would simply need to un-apply CP before the game would allow their toon to enter into the cap for that specific CYRO instance.

    2. Well I see what you mean about people getting in over the caps but I'm not considering poor programming when making the suggestions
  • Artjuh90
    Artjuh90
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    XT4xm4nX wrote: »
    laksikus wrote: »
    to CP cap,
    how do you guess a pvp cap would work?
    if i am at pve, and i use my 1k cp (which i dont have, but lets assume that), and then i switch to pvp, which CP get negated?
    i spend them all in PVE, are they getting capped randomly? do it get a free reset and have to apply them again or do i have to pay every time? (which costs 3k gold each time).

    If you cap it for pvp only, all kind of funny things would happen would be my guess, i already see people somehow getting into pvp without the cap, same with leaderboards

    1. Simply remove CP adjustment cost and allow it to be adjusted at any time in ant category. Lets be honest 3k for people that have 501 champion points is kind of a silly small amount of money just remove the expense ZOS can find another place in which to create a gold dump. Player would simply need to un-apply CP before the game would allow their toon to enter into the cap for that specific CYRO instance.

    2. Well I see what you mean about people getting in over the caps but I'm not considering poor programming when making the suggestions

    NO NOT P2W!
  • Artjuh90
    Artjuh90
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    Artjuh90 wrote: »
    XT4xm4nX wrote: »
    laksikus wrote: »
    to CP cap,
    how do you guess a pvp cap would work?
    if i am at pve, and i use my 1k cp (which i dont have, but lets assume that), and then i switch to pvp, which CP get negated?
    i spend them all in PVE, are they getting capped randomly? do it get a free reset and have to apply them again or do i have to pay every time? (which costs 3k gold each time).

    If you cap it for pvp only, all kind of funny things would happen would be my guess, i already see people somehow getting into pvp without the cap, same with leaderboards

    1. Simply remove CP adjustment cost and allow it to be adjusted at any time in ant category. Lets be honest 3k for people that have 501 champion points is kind of a silly small amount of money just remove the expense ZOS can find another place in which to create a gold dump. Player would simply need to un-apply CP before the game would allow their toon to enter into the cap for that specific CYRO instance.

    2. Well I see what you mean about people getting in over the caps but I'm not considering poor programming when making the suggestions

    nvm misread
  • XT4xm4nX
    XT4xm4nX
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    Artjuh90 wrote: »
    i disagree in many points with you OP.
    let me start of with the first point; the veteran rank removal. first of all i would rather see vet ranks stay and cp stay but this isn't the case so i will deal with it. but there have been numberous post about people complaining about the grind to get vet 16. as for people having several vet 16 characters didn't they play the game for enjoyment. if they wouldnt they wouldn't have grinded their asses to have the vet 16 characters. during this leveling they obtained cp aswell. sure there wasn't a catchup system but this still got those exp into cp points so they are already in front of cp.

    Response: People enjoy playing vet level characters and having powerful toons, NOT the grind it takes to get there. Now development downgrades the effort needed to attain those things and the people who already put that time in get no compensation while new players get the opportunity to skip all of those hardships and you don't see the failure in design there? Not to mention the players who are getting the shaft here are the most active and oldest most loyal customers ZOS has. So again I ask you don't see any issues with that? A response that reflects something other than .... Well it doesnt effect a majority of the player base would be nice as well. In my experience a minority group typically gets pretty angry when they catch the shaft but I guess if the specific minority group just so happens to be some of the stronger players its ok? Come on people wake up!


    as for the cp cap. WTF is wrong at being max level seriously.

    Response: Nothing is wrong with being max lvl. What's wrong is making a max lvl (3600 Champ Points) Then allowing people to grind their asses off to try and get there and THEN reducing the current Max level to below where they grinded. In the same stroke making it impossible for people who attained cap to catch the people who are over cap with CP ready to apply later. Again I guess it doesn't matter because its not enough people... its not you.

    ZoS put the cap already pretty high because they didn't figure people could level the cp as fast as they did. when they implemented the cap the avarage cp on PC was 93. and they put it 5x higher. given the fact that you can't earn more then 3600 cp they shouldn't break the cp cap because what is the point really? want to make the game even more easy for people who grind whole day and then start posting about the game being to easy. just no, it will do alot more harm then good.

    Response: ES has a tradition of being able to make your toon so OP that you can destroy everything ... don't put a cap on my potential I want to burn everything up.

    and if i wanna do a trial for a leaderboard and I'm stuck with a guy with 600 cp and dont want to change it down do i get screwed for it? wouldn't be fair to be in the leader-board but i get punished for someone else?you KNOW this will happen because some people play for the gear others for the score. now they can tag along because fast run is faster obtaining the gear, then this wont be the case.

    Response: This could be handled with clever programming by ZOS allowing group leaders to set maximum allowable applied champ points for people to be allowed to join groups and once in groups peoples champ points would be locked.. solved. Even if this isn't a solution... one exists that took roughly 15 seconds to come up with I'm sure a paid game dev can do better

    for pvp they will be adding a non-cp campain it the future

    Response: None needed

    with the trials aspect i agree but ZoS is lazy and only looks where there is money to be made and this will harm them in the future i'm sure of it were all content is optinal exept the latest DLC. as it looks now they wanna make the sale of DLC tied to gear over actual content which is not the smart way to go for the long run.
    and for vMSA LEAVE IT ALONE STOP THE *** NERFS. LOOK WHAT IT HAS DONE TO THE GAME

    Response: Agreed

    Thank you for your response. I appreciate all the points you made whether I agree with them or not. I feel it is healthy to debate a topic ... after all that is how minds are changed

    ~Tax

  • XT4xm4nX
    XT4xm4nX
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    Quojin wrote: »
    What about improve PVE? brings raids, bring more life to game.. speaking for end game content

    Yes Please
  • XT4xm4nX
    XT4xm4nX
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    Sausage wrote: »
    Road Ahead once a while wouldnt surely hurt this game, this thread is so good example, how clueless people are. Maybe they should do one for 2016 at least.

    I'm not sure I or anyone else has any Idea what you mean here... Could you elaborate? Or perhaps choose different words because I really don't understand.

    ~Tax
  • Seberii
    Seberii
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    XT4xm4nX wrote: »

    4. Trials

    The driving factor behind anything an MMO player does is character progression. Trials and things of that nature typically provide the best gear in the game. As it stands and has for sometime Trials yield no form of character progression whether it be gear or experience gains. Fix this please as it should have been done yesterday. If there was even one piece of gear in there that I or others like me coveted ID be running Trials groups daily or at least weekly. Honestly most MMO players could care less about leader-boards . . they are nice I suppose but honestly I'm far more concerned with making my TOON OP as possible and the leader-board doesn't do anything for me. A v16 3 piece of Dreugh King or 5 piece Viscious O . . now that will get my ass in Sanctum real quick. Please gimme gimme gimme.
    Next DLC (Thieves Guild), trials and gear from loot are being scaled to vr16 and a new trial is coming with the DLC. So there will be more incentive to actually do trials soon. (Probably February time)
    Hopefully they release at least 3 trials next year, providing content for large group PvE.
  • XT4xm4nX
    XT4xm4nX
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    OGLezard wrote: »
    I do and it is as follows. Removing vet ranks will be amazing. I hate HATE leveling a new character in this game because it is boring as *** and just flat out painful. No I will not throw money at zos to speed it up.

    CP, leave as is except stop pampering stamina with all that reduction to magicka. In fact let's just tone down stamina. *** it, make every skill in the game deal 400 damage. There we have reached balance. If that can't be done then let's fire the people trying to balance this game because they are getting it WRONG every time.

    Response: This is just a trolly comment so I'm not sure how to respond but one thing I can say if you think stamina classes are OP there is some experience / l2p issues there. When i say l2p I don't mean it in an offensive way at all its just an abbreviated way of saying there is some things you are not picking up on in terms of class balancing.

    Pvp, well..... this is pvp in a nutshell. Everyone grab the same gear, slot the same skills, and proceed to follow crown spamming crit charge to wb until that 20v1 is over. Btw the 20 won lol

    Response: You are not PvPing with the right groups. There are many teams of players capable of 5v20 because they are organized and their builds and skill sets are synergized. A lot of good players go as far to completely change their build when defending keeps - scroll running - attacking keeps - ganking - open field battles - .. You need to experience some time in better groups before stating something like this as fact.

    I want build diversity. I want gear choices to matter, skill choices to matter. We don't have that. Right now what we have is streamers telling people what to wear and slot. Anything else in pvp will just never compete.

    Response: There is ALOT of build diversity... Those meta builds are simply for max damage output. You don't need to follow those specs in group play. If you are going to fight 1v1 well there isnt alot of option here its all about optimizing stats and as for that goes there will ALWAYS be a best build. If you want build diversity start running with a solid group and playing with some sets... Beckoning Steel & DK Wings ~ Test it out... There are a lot of niche sets like this you are just focusing on damage output builds and as I said before there is always going to be a meta its unavoidable.

  • XT4xm4nX
    XT4xm4nX
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    My opinion is it is getting harder to be that special snowflake in any MMORPG these days and people don't like it.

    Response: I don't wanna be a snowflake.. I wanna be a cold blooded killer and I want to be better at it then everyone else and not because I am more skilled (This is not COD or HALO) but because I have less of a life. This is an MMO people this game was born and bred of the backs of the nerds. Its theory crafting and builds and strategy not hand eye coordination.

    Sorry i started off just wanting to say that don't wanna be a snowflake and then the rest happened : )
  • XT4xm4nX
    XT4xm4nX
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    Seberii wrote: »
    XT4xm4nX wrote: »

    4. Trials

    The driving factor behind anything an MMO player does is character progression. Trials and things of that nature typically provide the best gear in the game. As it stands and has for sometime Trials yield no form of character progression whether it be gear or experience gains. Fix this please as it should have been done yesterday. If there was even one piece of gear in there that I or others like me coveted ID be running Trials groups daily or at least weekly. Honestly most MMO players could care less about leader-boards . . they are nice I suppose but honestly I'm far more concerned with making my TOON OP as possible and the leader-board doesn't do anything for me. A v16 3 piece of Dreugh King or 5 piece Viscious O . . now that will get my ass in Sanctum real quick. Please gimme gimme gimme.
    Next DLC (Thieves Guild), trials and gear from loot are being scaled to vr16 and a new trial is coming with the DLC. So there will be more incentive to actually do trials soon. (Probably February time)
    Hopefully they release at least 3 trials next year, providing content for large group PvE.

    Can you link the literature that confirms the gear will scale up to v16. I have heard this but it has not been confirmed. Also confirmation on which trials and which gear specifically? This will be great but as i originally stated this should have been done yesterday. Things should be scaled as they added the levels.. poof form
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    Response: ES has a tradition of being able to make your toon so OP that you can destroy everything ... don't put a cap on my potential I want to burn everything up.

    This is true for a single player game. It will not work in an MMORPG.
  • Miisoo
    Miisoo
    Soul Shriven
    I agree with you on your issues for vet rank removal. From what it seems to me, the vet ranks are meant to open up end game content for players. However, there is a vast disparity between vet 1 and vet 16. Given this, why did they exist in the first place? A vet 1 is not competitive in a vet 16 dungeon. I have seen a similar thing in PvP. The might as well have been set to level cap at 65 rather than the vet system. By removing the vet levels a large part of the disparity between "end game" players is removed which I feel is very important. However, there needs to be some reward for the players that did the grind prior to the patch. Other MMOs have done this either through titles that become locked after the change, special costumes, etc. I think that a vet level to champion point conversion is justifiable as well.

    I partially disagree with you on the champion point cap. That is, as champion points are currently implemented, I feel that a cap is needed (although I think the current cap is too low). However, I would like to see the cap removed and the system tweaked to fix the issues but still allow character progress. One thing I have thought of is steeper diminishing returns on any point spent beyond a certain threshold for each constellation. The more you progress, the less value each new point would have, but you are still progressing.

    I feel the CP catch up mechanic is fine, especially for the first 300 points, but after that points should be gained at a consistent rate.
  • XT4xm4nX
    XT4xm4nX
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    Response: ES has a tradition of being able to make your toon so OP that you can destroy everything ... don't put a cap on my potential I want to burn everything up.

    This is true for a single player game. It will not work in an MMORPG.

    Honestly even though i said what i said .. I do agree that you are correct in saying that wont work in a MMO. One dude shouldn't able to complete sanctum SOLO...
  • acw37162
    acw37162
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    You lost me at VR rank compensation and never got me back.

    Good on you to take the time to articulate your thoughts can't say I agree with much of any of it but that's the beauty of living in a free society
  • Essiaga
    Essiaga
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    XT4xm4nX wrote: »
    1. VR Rank Elimination...

    Now if they knew that the VR Ranks would have been removed none of them would have done this. They simply would have ranked up alts to lvl 50 and done all of the grinding on their main toon. That is a huge time sink for ZOS to take away from them. There has been no mention of (at least none that I personally have seen I may have missed it) whether or not there will be some kind of champion point compensation for the VR ranks that ZOS will be removing from those characters. We are all very interested to know if we will get x amount of champion points for x vet levels we have across all of our toons. This would be a huge slap in the face to these players and whether or not they quit or stay shouldn't be the question it should just be about not screwing those players over by wasting their time on something they didn't need to do at all. ~ @ZOS Please comment on VR Rank Compensation***

    I don't know why they would. You earned CP for every one of those characters, not to mention loot, etc. You did not lose progression, though you may have played them beyond the point you would have before. Investing time and in-game resources one characters over level 50 could be argued.

    We can also claim the same thing when the Max Level is increased. All the time i spent in Trials with my v12-14 gear ...

    How about those who grinded out 2k CP only to run into a cap?

    Or those who leveled all crafting on there 1st character so there alts wouldn't need to and could benefit more from self crafted gear only to find you can only harvest items you are leveled to craft with?


    I don't think there needs to be any compensation at all. You played the game. If you lose progression then I can understand it. I'm more upset with the changes to Harvesting and Crafting. ZOS is rescuing content that is being out leveled and underplayed for that lack of progression provided in the VR zones (including Craglorn and possibly Trials) by eliminating VR ranks. They're also removing some gaps between players that I believe hurt the game. How much they reduce these gaps will be the key.

    XT4xm4nX wrote: »
    2. Champion Point Caps & the Catch up System

    Now as for the Champ Point Cap.... I understand why this would be implemented in PvP but outside of CYRO... Why? So that everyone has a fair shake at the leaderboards? That is the absolute only reason I can think of to Cap PvE content and frankly even if this is why, there are far better solutions that alienate no one. Tier the game including Cyro. Let me give a rough outline of what I am suggesting.

    PvP Outline ~ Remove All CP Caps but allow access to certain campaigns based on Champ points applied. Scale up the rewards for campaigns based on the amount of max champ points applied. Simple and everyone is happy. Cyrodill would have a 0 champ point version then it would have a version based on what would have been the cap. For example now their would be a 0-501 champ point applied Cyro and then their would be an unlimited CP Cyro. Rewards for each would would scale in either quality of item or number of items or something of that nature. The outline is rough and basic but could the foundation for a better solution to the imbalance issues. There would have to be some tweaking to number of campaigns and what the rules for those campaigns would be but this is very very doable and the concept could also be carried forward in to battlegrounds.

    I don't think the population would be able to support this. They are offering one 0 CP campaign in the future, with all others remaining at capped CP. There are already issues with over/under population. There is such thing as to many options and spreading the population to thin, etc. There is concern from many, including ZOS, that arena/battgrounds will kill Cyrodiil PVP. Breaking down campaigns even farther, with possibility of people getting stuck in unbalanced PVP situations, I believe would only lead to more issues.

    XT4xm4nX wrote: »
    PvE Outline ~ Very simple remove caps there is absolutely no reason to keep them outside of the leader boards. If the leader boards is an issue then here is the solution.... Set a cap for the run to qualify for the leader boards. For example now the cap is 501... remove the cap but in order to qualify for the leader boards all members in the party must have a maximum of 501 Champ points applied.

    I think the greater issue is the difficulty of content. It doesn't scale up based on CP. V16 dungeons now feel like v7 dungeons used to. That's in part do to CP, but also v16 gear and enchants being greater. Simply put the game only gets easier and easier. ZOS will need to constantly revisit old content to scale it to ... what level? Average CP? Isn't that pretty much the cap? A cap is way to do just that. Keep players from over progressing each other and content.

    I hate the concept of CP. I think player skill and choices should determine the out come. Not statistics you stacked by killing Zombies, or whatever.
    XT4xm4nX wrote: »
    As for the catch up system . . . If you want to leave the early quick gains on CP that seems reasonable but the rate at which you gain them at higher CP Totals should be removed. You have all but removed character progression from the game for the capped players. The reason these players have so many champ points is they like to progress their Toons and be the best in the game. You have removed their ability to pull ahead and destroyed what makes an MMO for hardcore MMO players.... RACIST!!! I'm kidding but please remove the CP gain slow down, it is absolutely terrible and I'm watching my friends quit daily. In short .. leave in the implementation of quick CP gain from 1-200 and then just level it off from there.

    Other games were able to support 'Hardcore' players with out progress. Again, like to match skill against content and players. I don't think a person who's spent his time grinding out CP should have an advantage over someone who did every quest in the game to the detriment of his "progression."

    I think the larger issue is the lack of endgame content. Trials are v14. They're only worth doing for sake of it. If these trials were v16 with regular, hard, and hell mode, then people would be more happy.

    As for CP and the ability to pull ahead ... I think those are aweful concepts and only discourages PVP as everyone wants a chance to win. If your 3k CP makes you 25% stronger then me in every way, I'd rather not let you farm me and call it fun for both of us. I don't mind dying, or dying to player skill, but when given the option of playing a pick up game against Kevin Durant ... the first game will be cool but the novelty will soon will wear off when I never score a basket. Then I'll find a reason to do something else and never play BS basketball again. I'm sure there's many who would be discouraged to start playing ESO for this reason. I think many players would be discouraged to continue playing for this reason as well. I belong to 2 gaming communities and many people i know from them have mixed feelings on the subject, but I know a ton of players who quick this game and will never return do to the 'ability to pull ahead."
    XT4xm4nX wrote: »

    I realize that more than likely a part of why this is being done is so that when you bring in content you base the difficulty on the caps but frankly that seems a lazy way to do it. Simply bring in content that will scale in difficulty all the way up to max CP. Most players will not be able to complete it but you will have implemented content that will never be obsolete. Instead of increasing CP caps on seasons just increase the power of the gear which drops or something along those lines. That last point is just a brainstorm and as it might not be a solution there is certainly a legitimate solution in there somewhere. The ideas I'm proposing are literally coming straight off the cuff if I was being paid a salary to come up with a solution I'm sure I coould finger one in less than a 40 hour work week. Granted I wouldn't have the slightest idea on how to code it in but I'm sure if I had a team of people educated to do so I could get this done.

    How would scale a trial for 12 people who vary in CP from 1-3500? You wouldn't. You'd exclude people. It would be harder for people to find groups since you're not going to take some scrub with 120cp when you are sitting over 2k. You're also suggestion them add more complexity to a game they're already having trouble maintaining.

    Realize that they created Veteran Ranks, the Vet Grind, released CP uncapped from the start not realizing that people can level from 1-v16 in less then a week while others are playing for over a year and still have yet to break v16. They added grinds to the entire game that weren't there before alienating so many people in the process. Fundamental changes to the game are not going to go over very well with the masses. They sold this game as a play your way, casual game. It's growing more and more like work with every Update.
    XT4xm4nX wrote: »
    PS: I'm not capped yet.

    3. PvP

    Most of what was needed to be said about PvP was covered in CP Caps and Catch up systems. There is plenty of other points and suggestions that could be made but lets save that for a future post.

    4. Trials

    The driving factor behind anything an MMO player does is character progression. Trials and things of that nature typically provide the best gear in the game. As it stands and has for sometime Trials yield no form of character progression whether it be gear or experience gains. Fix this please as it should have been done yesterday. If there was even one piece of gear in there that I or others like me coveted ID be running Trials groups daily or at least weekly. Honestly most MMO players could care less about leader-boards . . they are nice I suppose but honestly I'm far more concerned with making my TOON OP as possible and the leader-board doesn't do anything for me. A v16 3 piece of Dreugh King or 5 piece Viscious O . . now that will get my ass in Sanctum real quick. Please gimme gimme gimme.

    Rewards in this game just flat stink. The quest rewards are vendor or decon. The dropped items in Orc and IC are trash and decon. Most gear is niche. Your building for sets so you have to grind out 1000 mats to make a few crafted pcs to be able to do IC dungeons, which are the new end game.

    Trials HAD good gear. Now gear is sub v16 and worthless. I've heard they're changing that but they've also blamed armor procts for lag in PVP so maybe ZOS needs to think a little harder on this. Idk.

    I've only done maybe 5 quest in Ors because when i get v14 crap on v16 character that needs to decon things to make a v16 set (for 3 v16 toons) ... i'm pretty discouraged. Every thing is now BOP so there's nothing of value to sell. I guess that's they way to extend the IC DLC's life. I hardly play the game anymore to be honest. I'm waiting for PTS to see if class issues and broke a$$ skills are addressed. There really no thrill in the game anymore. I played Diablo 1-3 for years simply to see what drops next. I'm not looking for epic drops every time, but something of value once a day, week, or month would be nice.

    XT4xm4nX wrote: »
    5. vMA

    First off let me say thank you for this. I am a bit disgruntled that you would implement SOLO play content before you scaled up something like the trials in an MMO setting BUT the content is amazing. It is extremely difficult and actually leaves you with a sense of accomplishment for having completed. Please Please if you decide that this needs to be somehow nerfed for the general populace to be happy find a way to leave the current difficulty level in the game with some version of OP reward. The game really needs more content like this. Don't go full Vanilla Please. I did WGT the other day for the first time in a while and I was so disappointed in the nerf. I spent hours mastering that dungeon and last night during the second boss fight I literally stood in front of the of the guy that tosses the fire lines and heals while he had a standard down with the coagulating blood thing up while he was hitting me with the fire lines and was able to get healed through it.... That is not my idea of end game content : (. .

    I think scaling is key and we need more options such as normal, hard, hell mode. Content and rewards need to be there for all. Adding as save points at the end of each level would be nice for those of us who prefer not to eat poptarts and pee in a bottle we just drank out of. Exaggeration but still. If my wife needs me to carry in some groceries or for me to watch the kids while she goes to the store I shouldn't be like,"But honey ... I'm on stage 6!?!??!!"

    All honesty. haven't completed VMA because of toppling charge bug. I'm not working around a skill thats been broke since launch to complete a maraton of content. I'd rather *** about it on the forums then put up with it.
    XT4xm4nX wrote: »
    In closing I just wanted to make a few points. I find that a lot of the posts on this forum or calling for the NERF Bat so on and so forth and this is why I decided to make this post. I wanted to give another side of the game a voice and do it in a polite and none aggressive manner. My goals here are to try and offer up suggestions to appease all parties and find a way for different kinds of players to exist happily within the same game. I also wanted very much to point out that even though they are the minority the Hardcore players are in fact a big part of the community in their own way and should not be shafted on account of being small in number. I very much look forward to replies to this message and very much welcome counterpoints or disagreement so that perhaps a dialogue can be opened up and some of these ideas can either be proven not good or perhaps legitimate solutions. Try and keep your thoughts positive as opposed to str8 trollin. Thanks for reading as i know this is quite a bit of text to get through.

    ~Tax
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    I hate that champion point system period. I like gearing making my character more powerful.

    Champion points are like paragon from Diablo 3. Just a cheap way to give us that leveling progression that is addictive. I find they make their game harder to balance around it.

    Gear is easier to balance than 500 points of CP. Controlled level increases are easier to balance for new content than releasing 200 points of CP.

    I feel like the OP just wants to feel special over all the future players that join and won't have to go through the Vet grind. Give him a title, solved.
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Not disrespecting anyone here,but I totally do not agree with the catch-up thing.If you cant run with those who really took the time and energy to make their stats count,..go work yours up and then return to play with them.No one should be given everything just so they can catch up to everyone else.
    What's the point of this being a game then?
    Would kind of deflate our hard earned stats.
    And yes,we do work hard for those stats.It's a lot of work to sit at any computer,fight over and over,get headaches,sore fingers,and incredibly tired eyes,and more,to get where some of us have gotten. Hehe.
    (unless I have this whole thing misunderstood.)
  • XT4xm4nX
    XT4xm4nX
    ✭✭✭
    Essiaga wrote: »
    XT4xm4nX wrote: »
    1. VR Rank Elimination...

    Now if they knew that the VR Ranks would have been removed none of them would have done this. They simply would have ranked up alts to lvl 50 and done all of the grinding on their main toon. That is a huge time sink for ZOS to take away from them. There has been no mention of (at least none that I personally have seen I may have missed it) whether or not there will be some kind of champion point compensation for the VR ranks that ZOS will be removing from those characters. We are all very interested to know if we will get x amount of champion points for x vet levels we have across all of our toons. This would be a huge slap in the face to these players and whether or not they quit or stay shouldn't be the question it should just be about not screwing those players over by wasting their time on something they didn't need to do at all. ~ @ZOS Please comment on VR Rank Compensation***

    I don't know why they would. You earned CP for every one of those characters, not to mention loot, etc. You did not lose progression, though you may have played them beyond the point you would have before. Investing time and in-game resources one characters over level 50 could be argued.

    RESPONSE: The total argument was meant to claim compensation for character progression beyond lvl 50. New characters will get far greater CP gains for their first 16 levels. No to mention these players would have never grinded any of their TOONS to v16 simply stopped at v1. This is a lot of extra work put in by these players who's wasted time IMO deserves some legitimate compensation more than likely in the form of CP.

    We can also claim the same thing when the Max Level is increased. All the time i spent in Trials with my v12-14 gear ...

    How about those who grinded out 2k CP only to run into a cap?

    RESPONSE: I agree this is also unfair but their is a difference. At the very least they did not lose the CP they simply have to wait to apply it. In any case I feel terrible for these people and feel that there should have been a better option made or at least these players should be acknowledged in some way to compensate.

    Or those who leveled all crafting on there 1st character so there alts wouldn't need to and could benefit more from self crafted gear only to find you can only harvest items you are leveled to craft with?

    RESPONSE: Harvesting scales to you crafting level not your character level so unless I am misunderstanding this does not apply.


    I don't think there needs to be any compensation at all. You played the game. If you lose progression then I can understand it. I'm more upset with the changes to Harvesting and Crafting. ZOS is rescuing content that is being out leveled and underplayed for that lack of progression provided in the VR zones (including Craglorn and possibly Trials) by eliminating VR ranks. They're also removing some gaps between players that I believe hurt the game. How much they reduce these gaps will be the key.

    RESPONSE: I suppose my issue is that players may not have technically lost progression but they are making it easier to attain said progression and sort of shafting the players who earned the more "expensive" CPs by A capping them and B making them easier to get. This is unfair to that specific player-base.

    XT4xm4nX wrote: »
    2. Champion Point Caps & the Catch up System

    Now as for the Champ Point Cap.... I understand why this would be implemented in PvP but outside of CYRO... Why? So that everyone has a fair shake at the leaderboards? That is the absolute only reason I can think of to Cap PvE content and frankly even if this is why, there are far better solutions that alienate no one. Tier the game including Cyro. Let me give a rough outline of what I am suggesting.

    PvP Outline ~ Remove All CP Caps but allow access to certain campaigns based on Champ points applied. Scale up the rewards for campaigns based on the amount of max champ points applied. Simple and everyone is happy. Cyrodill would have a 0 champ point version then it would have a version based on what would have been the cap. For example now their would be a 0-501 champ point applied Cyro and then their would be an unlimited CP Cyro. Rewards for each would would scale in either quality of item or number of items or something of that nature. The outline is rough and basic but could the foundation for a better solution to the imbalance issues. There would have to be some tweaking to number of campaigns and what the rules for those campaigns would be but this is very very doable and the concept could also be carried forward in to battlegrounds.

    I don't think the population would be able to support this. They are offering one 0 CP campaign in the future, with all others remaining at capped CP. There are already issues with over/under population. There is such thing as to many options and spreading the population to thin, etc. There is concern from many, including ZOS, that arena/battgrounds will kill Cyrodiil PVP. Breaking down campaigns even farther, with possibility of people getting stuck in unbalanced PVP situations, I believe would only lead to more issues.

    RESPONSE: Honestly I see this as a problem as well. I would suggest that perhaps a lot of campaigns were removed and only 3 campaigns remain for 7 day and 3 for 30 day. 0CP camps 0-501CP camps & Unlimited CP Camp. If any of these campaigns populate beyond a reasonable number then duplicate that specific tier. Anyone can enter any camp based one champ points applied so no one is alienated from any of the camps. This is close to what I have in mind. The questions still remains can the population support this, Can ZOS handle maintaining it, Which camps would be populated? Implementing this could actually point out which camps are needed...

    XT4xm4nX wrote: »
    PvE Outline ~ Very simple remove caps there is absolutely no reason to keep them outside of the leader boards. If the leader boards is an issue then here is the solution.... Set a cap for the run to qualify for the leader boards. For example now the cap is 501... remove the cap but in order to qualify for the leader boards all members in the party must have a maximum of 501 Champ points applied.

    I think the greater issue is the difficulty of content. It doesn't scale up based on CP. V16 dungeons now feel like v7 dungeons used to. That's in part do to CP, but also v16 gear and enchants being greater. Simply put the game only gets easier and easier. ZOS will need to constantly revisit old content to scale it to ... what level? Average CP? Isn't that pretty much the cap? A cap is way to do just that. Keep players from over progressing each other and content.

    I hate the concept of CP. I think player skill and choices should determine the out come. Not statistics you stacked by killing Zombies, or whatever.
    XT4xm4nX wrote: »
    As for the catch up system . . . If you want to leave the early quick gains on CP that seems reasonable but the rate at which you gain them at higher CP Totals should be removed. You have all but removed character progression from the game for the capped players. The reason these players have so many champ points is they like to progress their Toons and be the best in the game. You have removed their ability to pull ahead and destroyed what makes an MMO for hardcore MMO players.... RACIST!!! I'm kidding but please remove the CP gain slow down, it is absolutely terrible and I'm watching my friends quit daily. In short .. leave in the implementation of quick CP gain from 1-200 and then just level it off from there.

    Other games were able to support 'Hardcore' players with out progress. Again, like to match skill against content and players. I don't think a person who's spent his time grinding out CP should have an advantage over someone who did every quest in the game to the detriment of his "progression."

    I think the larger issue is the lack of endgame content. Trials are v14. They're only worth doing for sake of it. If these trials were v16 with regular, hard, and hell mode, then people would be more happy.

    As for CP and the ability to pull ahead ... I think those are aweful concepts and only discourages PVP as everyone wants a chance to win. If your 3k CP makes you 25% stronger then me in every way, I'd rather not let you farm me and call it fun for both of us. I don't mind dying, or dying to player skill, but when given the option of playing a pick up game against Kevin Durant ... the first game will be cool but the novelty will soon will wear off when I never score a basket. Then I'll find a reason to do something else and never play BS basketball again. I'm sure there's many who would be discouraged to start playing ESO for this reason. I think many players would be discouraged to continue playing for this reason as well. I belong to 2 gaming communities and many people i know from them have mixed feelings on the subject, but I know a ton of players who quick this game and will never return do to the 'ability to pull ahead."

    RESPONSE: I don't feel that a game would survive with out consistent character progression or an insane level of consistent DLC. If given other options such as removal of CP and a gear based progression or just adding more vet ranks or whatever it is I would more than likely vote for something other than CP but as it stands my intention was to try and suggest alternative methods for implementing the already chosen path ZOS has put before us. I agree with alot of the things you said here. I guess part of the idea was to allow players to go check out durant but not force them to play on the same courts.
    XT4xm4nX wrote: »

    I realize that more than likely a part of why this is being done is so that when you bring in content you base the difficulty on the caps but frankly that seems a lazy way to do it. Simply bring in content that will scale in difficulty all the way up to max CP. Most players will not be able to complete it but you will have implemented content that will never be obsolete. Instead of increasing CP caps on seasons just increase the power of the gear which drops or something along those lines. That last point is just a brainstorm and as it might not be a solution there is certainly a legitimate solution in there somewhere. The ideas I'm proposing are literally coming straight off the cuff if I was being paid a salary to come up with a solution I'm sure I coould finger one in less than a 40 hour work week. Granted I wouldn't have the slightest idea on how to code it in but I'm sure if I had a team of people educated to do so I could get this done.

    How would scale a trial for 12 people who vary in CP from 1-3500? You wouldn't. You'd exclude people. It would be harder for people to find groups since you're not going to take some scrub with 120cp when you are sitting over 2k. You're also suggestion them add more complexity to a game they're already having trouble maintaining.

    Realize that they created Veteran Ranks, the Vet Grind, released CP uncapped from the start not realizing that people can level from 1-v16 in less then a week while others are playing for over a year and still have yet to break v16. They added grinds to the entire game that weren't there before alienating so many people in the process. Fundamental changes to the game are not going to go over very well with the masses. They sold this game as a play your way, casual game. It's growing more and more like work with every Update.

    RESPONSE: It kind of is a casual play your way game the issue insides when the casual players want to be as good as the hardcore player without being hardcore.... You don't get to strap on some ***'s and bust Durant's ass in a 1v1... go back to the playground and practice . . ie non CP camps coming or one of the non pop camps. I'm a Durant fan also.
    XT4xm4nX wrote: »
    PS: I'm not capped yet.

    3. PvP

    Most of what was needed to be said about PvP was covered in CP Caps and Catch up systems. There is plenty of other points and suggestions that could be made but lets save that for a future post.

    4. Trials

    The driving factor behind anything an MMO player does is character progression. Trials and things of that nature typically provide the best gear in the game. As it stands and has for sometime Trials yield no form of character progression whether it be gear or experience gains. Fix this please as it should have been done yesterday. If there was even one piece of gear in there that I or others like me coveted ID be running Trials groups daily or at least weekly. Honestly most MMO players could care less about leader-boards . . they are nice I suppose but honestly I'm far more concerned with making my TOON OP as possible and the leader-board doesn't do anything for me. A v16 3 piece of Dreugh King or 5 piece Viscious O . . now that will get my ass in Sanctum real quick. Please gimme gimme gimme.

    Rewards in this game just flat stink. The quest rewards are vendor or decon. The dropped items in Orc and IC are trash and decon. Most gear is niche. Your building for sets so you have to grind out 1000 mats to make a few crafted pcs to be able to do IC dungeons, which are the new end game.

    Trials HAD good gear. Now gear is sub v16 and worthless. I've heard they're changing that but they've also blamed armor procts for lag in PVP so maybe ZOS needs to think a little harder on this. Idk.

    RESPONSE: Agree to all


    I've only done maybe 5 quest in Ors because when i get v14 crap on v16 character that needs to decon things to make a v16 set (for 3 v16 toons) ... i'm pretty discouraged. Every thing is now BOP so there's nothing of value to sell. I guess that's they way to extend the IC DLC's life. I hardly play the game anymore to be honest. I'm waiting for PTS to see if class issues and broke a$$ skills are addressed. There really no thrill in the game anymore. I played Diablo 1-3 for years simply to see what drops next. I'm not looking for epic drops every time, but something of value once a day, week, or month would be nice.

    RESPONSE: Agreement

    XT4xm4nX wrote: »
    5. vMA

    First off let me say thank you for this. I am a bit disgruntled that you would implement SOLO play content before you scaled up something like the trials in an MMO setting BUT the content is amazing. It is extremely difficult and actually leaves you with a sense of accomplishment for having completed. Please Please if you decide that this needs to be somehow nerfed for the general populace to be happy find a way to leave the current difficulty level in the game with some version of OP reward. The game really needs more content like this. Don't go full Vanilla Please. I did WGT the other day for the first time in a while and I was so disappointed in the nerf. I spent hours mastering that dungeon and last night during the second boss fight I literally stood in front of the of the guy that tosses the fire lines and heals while he had a standard down with the coagulating blood thing up while he was hitting me with the fire lines and was able to get healed through it.... That is not my idea of end game content : (. .

    I think scaling is key and we need more options such as normal, hard, hell mode. Content and rewards need to be there for all. Adding as save points at the end of each level would be nice for those of us who prefer not to eat poptarts and pee in a bottle we just drank out of. Exaggeration but still. If my wife needs me to carry in some groceries or for me to watch the kids while she goes to the store I shouldn't be like,"But honey ... I'm on stage 6!?!??!!"

    RESPONSE: THIS NEEDS SAVE TIMES.... Put a couple 8hour + runs in learning how to complete because I wasnt allowed to leave. 8+ hours is messed up even for a no lifer like myself.

    All honesty. haven't completed VMA because of toppling charge bug. I'm not working around a skill thats been broke since launch to complete a maraton of content. I'd rather *** about it on the forums then put up with it.
    XT4xm4nX wrote: »
    In closing I just wanted to make a few points. I find that a lot of the posts on this forum or calling for the NERF Bat so on and so forth and this is why I decided to make this post. I wanted to give another side of the game a voice and do it in a polite and none aggressive manner. My goals here are to try and offer up suggestions to appease all parties and find a way for different kinds of players to exist happily within the same game. I also wanted very much to point out that even though they are the minority the Hardcore players are in fact a big part of the community in their own way and should not be shafted on account of being small in number. I very much look forward to replies to this message and very much welcome counterpoints or disagreement so that perhaps a dialogue can be opened up and some of these ideas can either be proven not good or perhaps legitimate solutions. Try and keep your thoughts positive as opposed to str8 trollin. Thanks for reading as i know this is quite a bit of text to get through.

    @Essiaga .. Thank you so much for taking the time out to respond to this. You make a lot of good points all relative to the post. I really appreciate it.

    ~Tax

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