All of the suggestions are fine IF you only want to say craft one set of Light armor and one weapon. But if you're like me and have alts who use a variety of weapons and armor types... it can get extremely expensive let alone time consuming. Right now I learn traits on sword, 2H, dagger, maul, bow, inferno, restoration... plus all Light, Medium and Heavy armor. If they continue to add nine trait crafting sets, then they really NEED TO do something... a start would be increasing the node drop rate in Craglorn AND as others have suggested, putting nodes in other locations such as Orsinium or Cyrodiil.
Sure 10K per piece of armor to learn a trait may sound OK, but multiply that x7 then x3... that's 210K just to learn nine traits on all armor and then figure 25K+ per weapon that I learn x7 that's 175K... 385K just to learn traits so you can craft at a station... OUTRAGEOUS IMO.
I didn't really think the suggestion of the Crown Store was valid... but the point was to get some attention on this subject. Adding nine trait crafting stations and then not increasing the access to be able to craft nine traits is not a good system. Some people want to play the game, not spend all their time farming for a tiny chance to get a trait item.
Granted... right now there isn't really any uber sets, but the Morkuldin sounds cool... I don't think Twice Born is as popular as it once was tho.
I'm mainly just thinking about the future of the game IF they continue adding nine trait stations... it really does limit how many people can access those stations and I don't think it's fair to expect players to shell out that kind of money to access them.
All of the suggestions are fine IF you only want to say craft one set of Light armor and one weapon. But if you're like me and have alts who use a variety of weapons and armor types... it can get extremely expensive let alone time consuming. Right now I learn traits on sword, 2H, dagger, maul, bow, inferno, restoration... plus all Light, Medium and Heavy armor. If they continue to add nine trait crafting sets, then they really NEED TO do something... a start would be increasing the node drop rate in Craglorn AND as others have suggested, putting nodes in other locations such as Orsinium or Cyrodiil.
Sure 10K per piece of armor to learn a trait may sound OK, but multiply that x7 then x3... that's 210K just to learn nine traits on all armor and then figure 25K+ per weapon that I learn x7 that's 175K... 385K just to learn traits so you can craft at a station... OUTRAGEOUS IMO.
I didn't really think the suggestion of the Crown Store was valid... but the point was to get some attention on this subject. Adding nine trait crafting stations and then not increasing the access to be able to craft nine traits is not a good system. Some people want to play the game, not spend all their time farming for a tiny chance to get a trait item.
Granted... right now there isn't really any uber sets, but the Morkuldin sounds cool... I don't think Twice Born is as popular as it once was tho.
I'm mainly just thinking about the future of the game IF they continue adding nine trait stations... it really does limit how many people can access those stations and I don't think it's fair to expect players to shell out that kind of money to access them.
Agreed.All of the suggestions are fine IF you only want to say craft one set of Light armor and one weapon. But if you're like me and have alts who use a variety of weapons and armor types... it can get extremely expensive let alone time consuming. Right now I learn traits on sword, 2H, dagger, maul, bow, inferno, restoration... plus all Light, Medium and Heavy armor. If they continue to add nine trait crafting sets, then they really NEED TO do something... a start would be increasing the node drop rate in Craglorn AND as others have suggested, putting nodes in other locations such as Orsinium or Cyrodiil.
Sure 10K per piece of armor to learn a trait may sound OK, but multiply that x7 then x3... that's 210K just to learn nine traits on all armor and then figure 25K+ per weapon that I learn x7 that's 175K... 385K just to learn traits so you can craft at a station... OUTRAGEOUS IMO.
I didn't really think the suggestion of the Crown Store was valid... but the point was to get some attention on this subject. Adding nine trait crafting stations and then not increasing the access to be able to craft nine traits is not a good system. Some people want to play the game, not spend all their time farming for a tiny chance to get a trait item.
Granted... right now there isn't really any uber sets, but the Morkuldin sounds cool... I don't think Twice Born is as popular as it once was tho.
I'm mainly just thinking about the future of the game IF they continue adding nine trait stations... it really does limit how many people can access those stations and I don't think it's fair to expect players to shell out that kind of money to access them.
That money gets spread out over a long period of time. You can only research three per craft at a time, and that research takes a while. You don't have to buy them all right away. Plenty of time for you to earn more money and/or farm them while you wait.
Waffennacht wrote: »All of the suggestions are fine IF you only want to say craft one set of Light armor and one weapon. But if you're like me and have alts who use a variety of weapons and armor types... it can get extremely expensive let alone time consuming. Right now I learn traits on sword, 2H, dagger, maul, bow, inferno, restoration... plus all Light, Medium and Heavy armor. If they continue to add nine trait crafting sets, then they really NEED TO do something... a start would be increasing the node drop rate in Craglorn AND as others have suggested, putting nodes in other locations such as Orsinium or Cyrodiil.
Sure 10K per piece of armor to learn a trait may sound OK, but multiply that x7 then x3... that's 210K just to learn nine traits on all armor and then figure 25K+ per weapon that I learn x7 that's 175K... 385K just to learn traits so you can craft at a station... OUTRAGEOUS IMO.
I didn't really think the suggestion of the Crown Store was valid... but the point was to get some attention on this subject. Adding nine trait crafting stations and then not increasing the access to be able to craft nine traits is not a good system. Some people want to play the game, not spend all their time farming for a tiny chance to get a trait item.
Granted... right now there isn't really any uber sets, but the Morkuldin sounds cool... I don't think Twice Born is as popular as it once was tho.
I'm mainly just thinking about the future of the game IF they continue adding nine trait stations... it really does limit how many people can access those stations and I don't think it's fair to expect players to shell out that kind of money to access them.
I have no alts and I have minimum 7 traits researched on all medium armor, 8 on all heavy (9 on one) 8 on all wood and 8 on all light. I started a month after console release, it's really not ridiculous at all. Within 2 months ill have all traits researched.
I mean during the down time I hit up guild traders for trait items
With them now having three crafting stations requiring having learned nine traits, and Nirnhoned being the ONLY option to reach nine traits yet Nirnhoned is still rare and way too expensive to purchase full sets... I think they need to either add another crafting trait that is easier to access or they should sell Nirnhoned in the Crown Store like they do Malachite. It is ridiculous that they have crafting stations which require such rarity of traits that very few have access too and those that do can charge outrageous prices just to access the trait to even research. I don't mind a grind, but this type of grind is just poorly done especially considering the time frame to actually learn NINE traits.
Thus, I think ZOS should consider adding Nirnhoned to the Crown Store or a tenth trait needs to be added the game. How about it @ZOS_GinaBruno, @ZOS_RichLambert ???
DaveMoeDee wrote: »Waffennacht wrote: »All of the suggestions are fine IF you only want to say craft one set of Light armor and one weapon. But if you're like me and have alts who use a variety of weapons and armor types... it can get extremely expensive let alone time consuming. Right now I learn traits on sword, 2H, dagger, maul, bow, inferno, restoration... plus all Light, Medium and Heavy armor. If they continue to add nine trait crafting sets, then they really NEED TO do something... a start would be increasing the node drop rate in Craglorn AND as others have suggested, putting nodes in other locations such as Orsinium or Cyrodiil.
Sure 10K per piece of armor to learn a trait may sound OK, but multiply that x7 then x3... that's 210K just to learn nine traits on all armor and then figure 25K+ per weapon that I learn x7 that's 175K... 385K just to learn traits so you can craft at a station... OUTRAGEOUS IMO.
I didn't really think the suggestion of the Crown Store was valid... but the point was to get some attention on this subject. Adding nine trait crafting stations and then not increasing the access to be able to craft nine traits is not a good system. Some people want to play the game, not spend all their time farming for a tiny chance to get a trait item.
Granted... right now there isn't really any uber sets, but the Morkuldin sounds cool... I don't think Twice Born is as popular as it once was tho.
I'm mainly just thinking about the future of the game IF they continue adding nine trait stations... it really does limit how many people can access those stations and I don't think it's fair to expect players to shell out that kind of money to access them.
I have no alts and I have minimum 7 traits researched on all medium armor, 8 on all heavy (9 on one) 8 on all wood and 8 on all light. I started a month after console release, it's really not ridiculous at all. Within 2 months ill have all traits researched.
I mean during the down time I hit up guild traders for trait items
I think you need to recalculate the time it will take you to complete the research for all 14 clothing slots.
20 days for the 9th trait? I thought 27 days was the minimum with the 30 day passive and +10% ESO+. Have I missed something that will reduce my times even more?
Waffennacht wrote: »K? 20 days for 9th, 3 at a time, screw medium armor, so 6 of 7 will be in 40 days, 20 for 7th. Equals 60, aka 2 months. I should have specified for heavy and light.
Tarukmockto wrote: »Waffennacht wrote: »K? 20 days for 9th, 3 at a time, screw medium armor, so 6 of 7 will be in 40 days, 20 for 7th. Equals 60, aka 2 months. I should have specified for heavy and light.
Been in since launch and just last weekend finished my last 9th trait! I did miss a few weeks when Nirncrux came out. I didn't have the gold or nirncrux to start research for a while.