Any advice on how to deal with the engine guardian?

RAGUNAnoOne
RAGUNAnoOne
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I am having a lot of trouble with this boss and needless to say had to leave I was hoping to get some advice on how to deal with it so I can relay it to my team if we ever try again. Please don't get upset and do the L2P thing I am asking so I can L2P.
PS4 NA
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  • Francescolg
    Francescolg
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    What is your class?
    Have you tried watching a video on Youtube?
  • daemonios
    daemonios
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    You won't be able to tank the boss, so the tank might consider switching to dps gear in order to make the fight shorter. That said, a tank may be of help when the dwarven spheres spawn if other team members can't withstand their damage.

    It's also nearly impossible to melee dps him, so everyone should have a ranged build. The whole group should stack tightly together and follow the boss from a safe distance, range-dpsing him as you go. I find that it helps keep the group together to always keep on the same side of the boss, i.e. when the boss moves away from you, follow him, and when he reverses and moves towards you, back up. And STAY OUT of the freaking red AoE on the ground. It's slow as a snail to blow up, there is really no excuse for dying to that AoE.

    During the poison stage it's particularly important for the group to be close to each other and especially close to the healer, as he/she will have to heal through the damage. It's not particularly hard, you can do it with little more than a few HoT.

    When the adds spawn, forget the boss and deal with them first. If you don't, they may kill you when you're focusing on the boss, and more adds may spawn and overwhelm you. It's a good idea to move sideways relative to the spheres in order to avoid their nasty "line" attacks. They always shoot straight forward towards a player, so if you're doing circles around them you should be able to avoid most of these.

    It's a long fight and it relies on a coordinated team. Make sure all members know the boss, or take a few minutes to go over the strategy before you engage. You don't need top dps to beat this one, but you do need people who know what they're doing.
    Edited by daemonios on December 18, 2015 5:27PM
  • LBxFinalDeath
    LBxFinalDeath
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    Two templars and a Sorc/NB (Prolly better if you had two Sorcs but NBs need love too) combo pretty much made that fight easy, no real need for a tank for once.
    Edited by LBxFinalDeath on December 18, 2015 5:27PM
  • daemonios
    daemonios
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    Two templars and a Sorc/NB (Prolly better if you had two Sorcs but NBs need love too) combo pretty much made that fight easy, no real need for a tank for once.

    Lolwut? You can do this with any class. Why are you spreading this FUD? Every single class can do ranged damage (some rely on certain weapon attacks more than others, but can still do it). Only thing I agree is that a tank isn't really necessary.
  • LBxFinalDeath
    LBxFinalDeath
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    I thought he was asking what would make this fight by far easier, my bad.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    daemonios wrote: »
    You won't be able to tank the boss, so the tank might consider switching to dps gear in order to make the fight shorter. That said, a tank may be of help when the dwarven spheres spawn if other team members can't withstand their damage.

    It's also nearly impossible to melee dps him, so everyone should have a ranged build. The whole group should stack tightly together and follow the boss from a safe distance, range-dpsing him as you go. I find that it helps keep the group together to always keep on the same side of the boss, i.e. when the boss moves away from you, follow him, and when he reverses and moves towards you, back up. And STAY OUT of the freaking red AoE on the ground. It's slow as a snail to blow up, there is really no excuse for dying to that AoE.

    During the poison stage it's particularly important for the group to be close to each other and especially close to the healer, as he/she will have to heal through the damage. It's not particularly hard, you can do it with little more than a few HoT.

    When the adds spawn, forget the boss and deal with them first. If you don't, they may kill you when you're focusing on the boss, and more adds may spawn and overwhelm you. It's a good idea to move sideways relative to the spheres in order to avoid their nasty "line" attacks. They always shoot straight forward towards a player, so if you're doing circles around them you should be able to avoid most of these.

    It's a long fight and it relies on a coordinated team. Make sure all members know the boss, or take a few minutes to go over the strategy before you engage. You don't need top dps to beat this one, but you do need people who know what they're doing.

    Solid advice. Biggest trick on this guy is patience. Once you know the strat, you can certainly ignore adds and stack DPS him, but no advisable when learning. Of the original vet dungeons, this is probably the toughest boss fight and can certainly take the longest. It is really important that your group stay together and really try to stay within range of the boss. Unless absolutely necessary, DONT cut through the middle of the room. It always seems to lead to death. Couple tips by role.

    DPS: Go Range. Even if your DPS isnt great at range, its better than when you are dead. Adds are always first priority, there wont be that many, but they hit hard and take a lot of damage. Some people find its better to single target them rather than AoE. SiphonBlades and sorcs will have the easiest time in here. 2 sorcs with overload can take him out in less than 30 seconds.

    Healer: If I am in a newer group, this is one of the few fights I actually slot Healing Springs on my Templar. During Green poison phase, stack and spam Healing springs. You can do it with BoL, but it is tougher on resources. I also like for healer to have crown here, so people know where to stack

    Tank: As stated above, you cant tank the boss. My advice here is to have a basic tank bar, and a ranged DPS bar. If you are a DK, slot chains so you can group the adds and take them down fast. When adds are up, you are a tank, when they are not, DPS the boss.

    I cant stress enough that you need to stick together and take out adds as first priority.
  • Refuse2GrowUp
    Refuse2GrowUp
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    You are PS4 NA. What faction are you? If EP, we can help run you thru it to teach you the machanics. Pretty easy run once you get the hang of it
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • Saint314Louis1985
    Saint314Louis1985
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    This boss is easy if you have a group that can listen. Tanks really are useless in this fight.

    bring 3 dps and 1 GOOD healer. the healer is the most important person and MUST be good.

    DPS can be stam or magicka, it doesnt matter. Only thing that matters is they must be decent at surviving and must have ranged dps when needed. you dont need extreme amounts of dps, it just makes it quicker.

    DO NOT USE THE LEVERS. You actually want him to stay in poison stage.

    Here is how to handle the fight. There is different tactics for each stage so as long as each group member does it right, you can beat him every time. Its really easy after you do it a time or two. You mainly want to use the center of the room only as a means to getting positioned correctly. You always want to wait to see which direction he is walking and get behind him immediately.

    IF HE IS IN FIRE STAGE:
    STAY GROUPED AND FOLLOW SOMEWHAT CLOSELY BEHIND HIM AND USE RANGED ATTACKS. It is extremely important to stay behind him but do not get too close or he will wreck you. If you get good, there is a space between him and the fire aoe he shoots where you are virtually untouched. Just keep shooting ranged dps and keep following him until he switches stage.

    IF HE IS IN SHOCK STAGE:
    STAY GROUPED AND IMMEDIATELY RUN BEHIND HIM OR TO THE OPPOSITE SIDE OF THE ROOM. Find a good spot and let the adds he spawns come to you. It is important that your group stays together and kills all adds before worrying about anything else. Avoid the ricochet attacks as they can cause your group to wipe. By going to the other side of the room, you are giving yourself plenty of time to take down the adds. Once the adds are dead, find the boss and use the tactics for whatever stage he is in. DO NOT WORRY ABOUT ATTACKING THE BOSS AT ALL.

    IF HE IS IN POISON STAGE:
    STAY GROUPED AND RUN TO BOSS IMMEDIATELY TO MELEE DPS. I still recommend following behind him but its not 100% necessary. You do the most dps on poison stage. Your healer must be good enough to keep your group alive during this stage so dps can worry about dps and not self healing. When poison stage is ending, back away from boss and wait to see what stage is next.

    Its not necessary to immediately res someone if they go down, especially if adds are up. Kill adds first then res. The only problem you may run into is if your healer is dead and he enters poison stage, then your dps may wipe. (although a good player can self heal through it then res his group)

    To put it simply, all you need to do is have a good healer, stay grouped, stay behind whatever direction the boss is going, and kill adds immediately. If you get this down, it makes him one of the easier bosses tbh.




  • LadyNalcarya
    LadyNalcarya
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    Try to stand behind him, and do not attack when he's in lightning phase (or he can kill you with your own attacks). Healer can just use healing springs on the group to avoid running out of magicka.
    This boss is easier for ranged dds, but its still possible to kill him with 2 melee dds, just try to stand behind him and avoid flamethrower attack. And when the adds spawn, take care of them.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • nine9six
    nine9six
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    Take your time with the fight. It's a "slow and steady" encounter. Once you have it figured out you can do things to trim time off. Solid advice up there ^.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • hydrocynus
    hydrocynus
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    solid advice already - just two things to add
    1) Dont Panic - if someone dies, keep going and res him when you have a free moment. This is not a timed race. Take your time, deal with adds, then when you have a gap (poison phase with healer healing you is easiest) res the dead and continue
    2) DK Tank is very very much useful and since you will have one for the dungeon up till this point you might as well use him. I play tank and what i do on this fight is like someone said previously. Tank bar with Corrosive Armour/Magma Shell and Bow Bar with Meteor. you are not going to do lots of damage but some will do. On tank bar put range taunt and chains and talons, dragon blood and eruption. On bow bar put the focused aim, hardened armour, and put bombard, and some other shields like obsidian shield. Reason for bombard is that it CC's the adds so it gives you time to regroup on that phase, then you can chain them all in, talons them for cc an let the DPS do the rest. Once dead, go back to bow and use light attacks and focused aim and meteor to add a tiny bit of damage. Also stay in Proper tanking gear (heavy armour). Reason for this is that if you have fought the Engine guardian for 5 minutes and have him at 25% and everyone else dies, you as tank can be bullet proof by putting on shields and magma shell if its up and res the healer then the dps and save the frikken day! I have done this many times before and gone on to beat the boss without wiping. As tank your motto here is "Oh no we do not wipe on this boss"- you are the security blanket. This is especially useful in times where the group is less experienced.

    Once you are more experienced and in a good group, it is true what the others say that you do not need a tank and you will stay right on the boss the whole time, but till then, while you gain experience, the tank will be very very valuable on this fight, but not for the conventional reasons on other fights.
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  • Refuse2GrowUp
    Refuse2GrowUp
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    No tank necessary for this dungeon. Just run three DPS and a good healer. Range helps for the EG fight, but melee can be just as efficient. With us, healer gets the crown and calls the fight (i.e. if we are going to cut thru the middle on adds phase or just back up) and we are good at either stacking on crown or staying within heal radius when pressing the boss. We burn adds until we get to execute phase then we ignore adds and focus the boss.

    Ultimately, if you can beat grobal (many consider a harder fight), then you can beat the Guardian. Just work on team communication and get familiar with how each other move and attack and it is a very simple and quick dungeon run.
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • Brrrofski
    Brrrofski
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    It's knowing what to do in each phase.

    Adds is the worst one. Make sure you drop away from the way the boss is moving and stay there. Let adds come to you and they should be far from the engine guardian. Keep moving left and right. Do not stay still or those ricochet waves will end someone. If healer has barrier, it's nice here just go stop one shots. Stack and aoe burn.

    Fire, don't stand in red. Burn boss but be careful. People dying to fire is what provides most wipes in this boss. Magica builds put harness magica on your bar if you're not great with red circle reactions. But it really is staying out of the fire. Don't risk it to dps much if your group isn't great with red circles reactions.

    Poison, burn him. Healer heals you, dps goes all in on him. Obviously don't move out of range of heals, so with a healer who isn't temp using Healing springs it's a bit more difficult but doable.

    Don't get excited when he's in execute. It's a slow, cautious fight. Just stick to the rhythm. You'll kill him eventually. If someone goes down, unless it's healer or you're right on top with no fire or adds, just wait till next go around. Also, if you go down and get picked up, please don't get up during poison or when fire is on you. Group needs to tell each other when ut's safe to get up.

    Use ultimates wisely. Don't drop a meteor whilst he's moving. Wait till he's about to fall down and start a new phase then drop it. You will need ranged dps and with no tank is easier.

    In fact, don't take a tank into the dungeon. You run/streak/roll/mist/heal past everything until the hive lord and let it kill you all. Kite him and burn him, save ultimates for when he goes bam bam.

    Netch boss you ideally want a templar (usually your healer) with jab jab tanking the adds. Dps follow around Pulsar/steel tornado/sap essence/whichever aoe. Ultimate him when down. Healer with repentance is amazing. Keep stamina in case you get picked up whilst in an aoe. You need to break it asap.

    The only part a tank might be nice is the wave of adds boss. But it's fine without. Take out spheres (f### your ricochet waves) whilst kitting centurions, focusing on them only if spheres are down. If they start getting overcharged by the spider, nuke the spider.

    I've done this dungeon 50/60 times to get the helm or help guildies get it once I did. Once you know the mechanics, it's faceroll. We can do this run in like 15-20 minutes now. It's still a fun dungeon to run.
  • Magdalina
    Magdalina
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    It's can be a long, annoying fight. And even when it's not long it's still annoying, Basically everything has been said already though, good luck;)
    Just be careful with ads. And it is possible to melee dps him, I've seen people do it but it's hard. I know like one person who can do it 100% of times without dying. So go ranged, kill ads fast(also just watch out, you can see it coming - the Riocochet attack from spheres can kill you, if 2 from 2 ads overlap it's an almost certain 1shot but you can dodge or block it) and get away from boss in shock stage, what's been said about behind him or opposite side of room is a very good advice.
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