It's level 50-66. The fact that levels require more xp (though nerfed) does not change it to level 210 lol. Just watch guys who have low cp scream when they change to a cp-based system and their gear won't work anymore. Then we will hear all the usual crap about how a guy who just started two weeks ago should be equal to those who played for a year, yada yada, yada. The whole thing is just one more buffoonery parade here . . . .
Yup, sure it will all work just fine, like everything else here.
Mettaricana wrote: »Ok lets sum it up diablo 3 paragon levels if you can understand that your good if not well there's no remedial classes.....
I haven't read all of the responses.
Op
The original game design was for it to end at 50. VR was an afterthought as an add on to satisfy the clamour for 2 things
1. We want to do everything on 1 char
2. We want to have stuff to do after we reach level 50
There are 2 games in eso: the single player/coop story game and the 'e-sports' pvp.
Changing the vr system to cp system means that the pvp players are only required to level an alt to 50 before they can be competitive. This means much shorter grind time than levelling the alt to vr16.
Changing the vr system has no material impact on the pve solo/coop game because everyone has CP as the alternative advancement from level 50.
In summary,
Removal of VR makes pvp/altoholics more accessible while making to real difference to pve.
Some win, no one loses. Good change.
I haven't read all of the responses.
Op
The original game design was for it to end at 50. VR was an afterthought as an add on to satisfy the clamour for 2 things
1. We want to do everything on 1 char
2. We want to have stuff to do after we reach level 50
There are 2 games in eso: the single player/coop story game and the 'e-sports' pvp.
Changing the vr system to cp system means that the pvp players are only required to level an alt to 50 before they can be competitive. This means much shorter grind time than levelling the alt to vr16.
Changing the vr system has no material impact on the pve solo/coop game because everyone has CP as the alternative advancement from level 50.
In summary,
Removal of VR makes pvp/altoholics more accessible while making to real difference to pve.
Some win, no one loses. Good change.
Actually there are losers, notably those altoholics who want to level up their characters through individual advancement and not through the application of "account-wide leveling".
I haven't read all of the responses.
Op
The original game design was for it to end at 50. VR was an afterthought as an add on to satisfy the clamour for 2 things
1. We want to do everything on 1 char
2. We want to have stuff to do after we reach level 50
There are 2 games in eso: the single player/coop story game and the 'e-sports' pvp.
Changing the vr system to cp system means that the pvp players are only required to level an alt to 50 before they can be competitive. This means much shorter grind time than levelling the alt to vr16.
Changing the vr system has no material impact on the pve solo/coop game because everyone has CP as the alternative advancement from level 50.
In summary,
Removal of VR makes pvp/altoholics more accessible while making to real difference to pve.
Some win, no one loses. Good change.
Actually there are losers, notably those altoholics who want to level up their characters through individual advancement and not through the application of "account-wide leveling".
They have the same access to the same content and will experience progression for doing the contwnt. What have they lost?
I haven't read all of the responses.
Op
The original game design was for it to end at 50. VR was an afterthought as an add on to satisfy the clamour for 2 things
1. We want to do everything on 1 char
2. We want to have stuff to do after we reach level 50
There are 2 games in eso: the single player/coop story game and the 'e-sports' pvp.
Changing the vr system to cp system means that the pvp players are only required to level an alt to 50 before they can be competitive. This means much shorter grind time than levelling the alt to vr16.
Changing the vr system has no material impact on the pve solo/coop game because everyone has CP as the alternative advancement from level 50.
In summary,
Removal of VR makes pvp/altoholics more accessible while making to real difference to pve.
Some win, no one loses. Good change.
Actually there are losers, notably those altoholics who want to level up their characters through individual advancement and not through the application of "account-wide leveling".
They have the same access to the same content and will experience progression for doing the contwnt. What have they lost?
In one sense you're right, in that they already have account-wide access to CPs, but that's only as a part of the leveling process and currently they still get leveled individually from 50 to VR16. Under the new system, they'll have the same content but the account-wide CPs will be the only form of leveling they will get. If the change benefits those who don't want to put in individual character leveling after 50 then by simple definition it must also disadvantage those who do want to do so.
Removing VR because :
- Player base demanded it.
- It makes leveling easier and the whole game coding simpler long term (ie not having 2 level counts anymore, just Levels and one simple "veteran status" once you hit 50
- Did i mention that player base demanded it real hard back then ? Rly, search the forums
None of that explains why it wouldn't make more sense to call VR1-16 levels 51-66 instead, from either the players' or developers' point of view.
I understand the antagonism towards Cadwells, I share it, it makes no sense whatsoever and I don't have any wish to do it, but removing a seperate high-end leveling system entirely makes no more sense than having it in the first place, while replacing it with an extension of the standard leveling system makes far more sense - and provides proper scope for further extensions of the levels with future DLCs.
It's level 50-66. The fact that levels require more xp (though nerfed) does not change it to level 210 lol. Just watch guys who have low cp scream when they change to a cp-based system and their gear won't work anymore. Then we will hear all the usual crap about how a guy who just started two weeks ago should be equal to those who played for a year, yada yada, yada. The whole thing is just one more buffoonery parade here . . . .
I haven't read all of the responses.
Op
The original game design was for it to end at 50. VR was an afterthought as an add on to satisfy the clamour for 2 things
1. We want to do everything on 1 char
2. We want to have stuff to do after we reach level 50
There are 2 games in eso: the single player/coop story game and the 'e-sports' pvp.
Changing the vr system to cp system means that the pvp players are only required to level an alt to 50 before they can be competitive. This means much shorter grind time than levelling the alt to vr16.
Changing the vr system has no material impact on the pve solo/coop game because everyone has CP as the alternative advancement from level 50.
In summary,
Removal of VR makes pvp/altoholics more accessible while making to real difference to pve.
Some win, no one loses. Good change.
I agree with this post 100 %. It's so confusing and it really holds me back in crafting my endgear. Because: For what?! I spent all these mats and gold on this 'endgear' just to deconstruct it later on again? Okay it's a bit 'early' to ring the bell for this and we better all just do our business in Tamriel. But yeah gearwise the vet removal has a lot of questions to be asked.
On the other hand though, I wish that they just keep the system how it is now. Keep the veteran ranks until 16 and focus on optimisation of the game and add new area's. Add new area's (that are level-scaled) or make Silver & Gold Cadwell level-scaled.