Removing VR because :
- Player base demanded it.
- It makes leveling easier and the whole game coding simpler long term (ie not having 2 level counts anymore, just Levels and one simple "veteran status" once you hit 50
- Did i mention that player base demanded it real hard back then ? Rly, search the forums
Removing VR because :
- Player base demanded it.
- It makes leveling easier and the whole game coding simpler long term (ie not having 2 level counts anymore, just Levels and one simple "veteran status" once you hit 50
- Did i mention that player base demanded it real hard back then ? Rly, search the forums
Removing VR because :
- Player base demanded it.
- It makes leveling easier and the whole game coding simpler long term (ie not having 2 level counts anymore, just Levels and one simple "veteran status" once you hit 50
- Did i mention that player base demanded it real hard back then ? Rly, search the forums
I think it was also stated by ZOS that Vet Ranks were never meant to be permanent. I could be wrong on that though.
Also, I read your signature!
Removing VR because :
- Player base demanded it.
- It makes leveling easier and the whole game coding simpler long term (ie not having 2 level counts anymore, just Levels and one simple "veteran status" once you hit 50
- Did i mention that player base demanded it real hard back then ? Rly, search the forums
Removing VR because :
- Player base demanded it.
- It makes leveling easier and the whole game coding simpler long term (ie not having 2 level counts anymore, just Levels and one simple "veteran status" once you hit 50
- Did i mention that player base demanded it real hard back then ? Rly, search the forums
None of that explains why it wouldn't make more sense to call VR1-16 levels 51-66 instead, from either the players' or developers' point of view.
I understand the antagonism towards Cadwells, I share it, it makes no sense whatsoever and I don't have any wish to do it, but removing a seperate high-end leveling system entirely makes no more sense than having it in the first place, while replacing it with an extension of the standard leveling system makes far more sense - and provides proper scope for further extensions of the levels with future DLCs.
Removing VR because :
- Player base demanded it.
- It makes leveling easier and the whole game coding simpler long term (ie not having 2 level counts anymore, just Levels and one simple "veteran status" once you hit 50
- Did i mention that player base demanded it real hard back then ? Rly, search the forums
None of that explains why it wouldn't make more sense to call VR1-16 levels 51-66 instead, from either the players' or developers' point of view.
I understand the antagonism towards Cadwells, I share it, it makes no sense whatsoever and I don't have any wish to do it, but removing a seperate high-end leveling system entirely makes no more sense than having it in the first place, while replacing it with an extension of the standard leveling system makes far more sense - and provides proper scope for further extensions of the levels with future DLCs.
While I agree that I would like to see levels up to 66 or 100 for that matter, that means you still have to grind every character to max level. Personally I don't care! I'd rather level a character to max as opposed to get max automatically at Level 50. It gives me more of a sense of accomplishment in the end. Others, who reroll regularly, will not like this idea because they hate the repetitive nature of the grind. I can understand both sides but in the end ZOS will do what ZOS will do, like it or not.
The VR system just let them have a cheap way to get people from lvl 50 to 66 without having to create new areas (they just used the same ones they already had). If they want to get rid of that concept, no problem. But to radically change levels to being based on cp has got to be a huge revamp, and serves no real purpose as far as I can tell (other than to make the assertion "VR is gone").
Ok, one of my biggest problems with this game (been here since beta) is the developers' schizophrenia in their constant remaking of the game, throwing everything into chaos (again, and again, and again). Just when it settles, they flip the boat over. (Examples: forward camps/no forward camps; craglorn is a leveling spot/hose craglorn; skill and set nerfs by the dozens; huge changes to siege weapons/revoke same; push cp/cap cp, etc. You all can probably add 50 similar things.) It's like the headless horseman running willy-nilly across the landscape, with no sense or thought as to whither it goest.
Now, they are working to convert the VR system to a cp system. This will eat up ungodly amounts of developer time that could have been used to fix bugs, and I simply do not understand why this would ever be done. The VR system (which is just a level 50 to 66 ramp-up, and why they called it "VR" as opposed to letting levels just go to 66 is beyond me) is just a "spend the time, increase in level" system. Wiping the whole thing out to turn it into a "level up to 501" (or whatever they cap cp at) is no different. You will have to put in the time to level up. You will end up in precisely the same spot you always have with every MMO: spend the time, you get better; don't spend the time and you won't. This is worth yet another massive "remake" to this game? Really? I think someone at the top needs some Haldol for the delusions . . . .
The VR system just let them have a cheap way to get people from lvl 50 to 66 without having to create new areas (they just used the same ones they already had). If they want to get rid of that concept, no problem. But to radically change levels to being based on cp has got to be a huge revamp, and serves no real purpose as far as I can tell (other than to make the assertion "VR is gone").
DaveMoeDee wrote: »It does NOT make leveling easier. Please never use that justification. It will not make it any quicker to use the best in-game armor on your first character.
The gain will be on alts. Alts will be using current v16 armor while completing Colharbour.
I'm curious how XP will work in that case. Will Cadwell's Silver (CS) still have zone levels? Would this mean that an alt who starts CS with 300 CP will get reduced XP in that first zone due to being over-leveled based on CP? Or will CP only matter for gear tiers and would my brand new level 50 character just destroy those zones in her v16 gear?
How will Orsinium scale? How would leveling scale in Cyrodiil?
It's not lvl 50-66, it's more like 50-210 or something. Though experience required has been nerfed but it's still nowhere near 50-66.
Also, because a lot of players(especially those of us who have been here a while, including me) want it. Can't happen too soon.
Biggest reason for why we want is is alt leveling. This WILL be a lot faster.
Part of the argument is also that a lot of people don't like feeling pigeon holed into Cadwell's Silver and Gold to essentially do same quests over and over again for the alliances they didn't choose, but technically people will still have to for champion points I guess. At least we won't have to do it for 10th time on alts though
The solution to the PvPers' short attention span in PvE and their urge to get the maximum level skills as quickly as possible is really best provided by the original GW model of creating finished characters just for PvP.
It's not lvl 50-66, it's more like 50-210 or something. Though experience required has been nerfed but it's still nowhere near 50-66.
Also, because a lot of players(especially those of us who have been here a while, including me) want it. Can't happen too soon.
Biggest reason for why we want is is alt leveling. This WILL be a lot faster.
Part of the argument is also that a lot of people don't like feeling pigeon holed into Cadwell's Silver and Gold to essentially do same quests over and over again for the alliances they didn't choose, but technically people will still have to for champion points I guess. At least we won't have to do it for 10th time on alts though
I agree with most of what you said. But the fact you won't be doing Silver/Gold on your alts is a problem if nothing is done to incentivize players to do them. I'm doing Silver now and a lot of the time it feels like I'm playing a single player game. I'd hate to see what it will be like after they dump VR. Sure, I (and a lot of us) won't have to deal with this directly, but I see it being very discouraging to new players to continue playing after Cold Harbour.
Removing VR because :
- Player base demanded it.
- It makes leveling easier and the whole game coding simpler long term (ie not having 2 level counts anymore, just Levels and one simple "veteran status" once you hit 50
- Did i mention that player base demanded it real hard back then ? Rly, search the forums
None of that explains why it wouldn't make more sense to call VR1-16 levels 51-66 instead, from either the players' or developers' point of view.
I understand the antagonism towards Cadwells, I share it, it makes no sense whatsoever and I don't have any wish to do it, but removing a seperate high-end leveling system entirely makes no more sense than having it in the first place, while replacing it with an extension of the standard leveling system makes far more sense - and provides proper scope for further extensions of the levels with future DLCs.
I agree with the reasons you gave but have reservations on this one because it singles out Cadwell's. Levels 1-50 suck too that third time.[*] Caldwell's sucks hard after your second or third time through it. After VR removal it will go from being an almost mandatory grind to a place you just jump into when you need a few more skill
DaveMoeDee wrote: »I agree with the reasons you gave but have reservations on this one because it singles out Cadwell's. Levels 1-50 suck too that third time.[*] Caldwell's sucks hard after your second or third time through it. After VR removal it will go from being an almost mandatory grind to a place you just jump into when you need a few more skill
VR removal is not something they are just starting on, it's basically been in the works since shortly after launch when it became clear that lots of players hated it. Many people left the game when they hit the wall that is veteran ranks and it's likely that new players will continue to do so should VR remain, not good for a game that depends on people staying around and spending more money.
Some reasons CP is superior to VR:
- Alts, alts, alts. Making it fun to create alts means that people play longer and hopefully spend more money. VR makes leveling alts really painful, but CP is account wide.
- ZOS has more control with CP via the cap and catch-up mechanic, they can use those to keep the player base closer together and thus encounter much less difficulty when balancing content.
- Champion points are earned much faster than veteran ranks, giving a more immediate sense of progression. Even after nerfing the XP requirements for veteran ranks they still take forever to earn. Sure, hardcore players can grind them out in Cracked Wood Cave pretty quickly, but for casual players the 13 million XP mountain is quite intimidating.
- Caldwell's sucks hard after your second or third time through it. After VR removal it will go from being an almost mandatory grind to a place you just jump into when you need a few more skill points.
The VR system (which is just a level 50 to 66 ramp-up, and why they called it "VR" as opposed to letting levels just go to 66 is beyond me) is just a "spend the time, increase in level" system.