I recently started playing around with Stamina builds after using only Magicka builds for a very long time. Previously I used mainly Destruction and Healing Staves, but I've now been trying out Dual Wield, Two Handed and One Hand & Shield.
When I was using the Destruction staves, I liked the fact that depending on the element of the staff you had equipped the visual effect, sound effect and utility of the ability would change. However, what I've noticed with most Melee weapon abilities is that they are all correctly animated towards Blades
(Daggers, Swords and Greatswords), but the other weapon types
(Axes, Maces, Battleaxes and Mauls) also use these animations. The swing animations are fine and work for all weapons. But needless to say, it looks rather odd when I'm using an axe or mace type weapon and executing a skill that's motion is that of a thrust or stab.
After a little research, I was surprised to find that all Two Handed weapon abilities use the swing animation and thus don't really require any animation change. I believe it really comes down to
at least 2 abilities looking odd when using axe and mace type weapons, and these abilities would be:
Flurry from the Dual Wield skill line and
Puncture from the One Hand & Shield skill line. Since I done most of this research as a Sorcerer, I cannot comment on abilities specific to other Classes.
I was originally only going to concern this thread with the animations of certain abilities when using certain weapons, but the idea to incorporate the Destruction stave system/style seems like a really interesting idea that could make these Skill lines more interesting to play around with. To be more clear, Destruction stave abilities change their visual effects, functionality and name depending on element. So perhaps with Melee weapons we could also have this type of system depending on weapon type.
For Example: The Sword, Axe and Mace types for Two Handed/Dual Wield
*/One Hand & Shield Skill lines would almost mimic how Inferno Staves, Ice Staves and Shock staves effect the Destruction Staff Skill line.
*As for dual wielding different weapon types and so this doesn't get overly complicated. The weapon type in your main hand will be used to determine the Dual Wield Skill line type.
I hope I've been clear enough that people can understand the issues with some animations and the possible change to the way Melee weapons could work. Feel free to comment on anything I maybe have been unclear on, mistaken about or overlooked. Thanks for reading!
@ZOS_RichLambert