I have played Templar since launch both in PvE and PvP content and feel at this point in the game it is one of the closest classes to being balanced. With the some Minor tweaks I feel it could be the only balanced class. This of course is all my opinion and you may disagree.
So here are my recommended changes....
First Change:
Passive: Balance Warrior - Increases your Weapon Damage by 6% and your Spell Resistance by 2640.
Suggestion:
This passive should also include Spell Damage increase as well. In the developers attempt to balance to balance out the classes, I truly feel this passive was overlooked. Sorcerers have a similar passive that does both... many new gear sets increase both... it should only make sense that this passive reflect both as this leans more toward stamina builds versus magicka.
Second Change:
Ultimate: Radial Sweep (and morphs) - Ultimate ability under the Aedric Spear tree line.
Suggestion:
Small AoE Ultimate with low damage and a low DoT... not to mention useless utilities. Compare this to the Nightblade's Ultimate Soul Harvest, which is a single target HIGH damage, adds a debuff, increase ultimate gain for kills, and is low cost... This ability should act in a similar manner. I would suggest making the radius larger from 5 Meters to 8 Meters, add more damage (not weaker damage than a normal AoE ability), and better utilities. They do not have to be the same as NB's, but something that is usable.
Third Change:
Ability: Healing Ritual (and morphs) - Second ability under the Restoring Light tree.
Suggestion:
This is essentially Rushed Ceremony (and morphs) with a cast time. I've not met one Templar who actually uses this ability and if they do, it is not effective at all. This should be remade into a Heal Over Time similar to that of Healing Springs or Vigor to round out the Templar healing tree line and not have us still depend on the Restoration Staff skill tree.
Fourth Change:
Ability: Sun Fire (and morphs) - First ability under the Dawn's Wrath tree line.
Suggestion:
Simple. Change the initial damage and the damage over time from ELEMENTAL damage to MAGIC damage. All abilities in a Templars toolkit (with the exception of this ability) do MAGIC damage. It makes no sense we have one ability that does not. Templars spec their Champion Points into Thaumaturge to get the most out of their abilities since we have all magic abilities, making this abilities innately weaker because it would not make sense for use to spec into Elemental Expert for one ability.
What do you guys think?
@blabafat @Nifty2g ... I know you guys have ideas on Templar tweaks that could be made.
Please feel free to add changes that you feel would help balance out the Templar class.
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