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An idea to satisfy both the "nerf VMA" and "solo content = bad" folks.

dsalter
dsalter
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why not allow it to be enterable by groups of 2 BUUUT if you bring a friend, you are uneligable for scoring, achievements and leaderboard.

that way, it becomes slightly easier for those who struggle solo, makes those who wanna play with a friend happy, and it keeps the elitists solo players happy.
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.

  • Egonieser
    Egonieser
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    Then they will cry that solo players get achievements/leaderboards but they don't.
    Do not worry. Someone will always find something to moan about, it's human nature.
    Sometimes, I dream about...cheese...

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  • dsalter
    dsalter
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    Egonieser wrote: »
    Then they will cry that solo players get achievements/leaderboards but they don't.
    Do not worry. Someone will always find something to moan about, it's human nature.

    true but they can complain about that all they like, the fact they'll be able to complete it with a friend should cut it down a large bunch atleast.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • daemonios
    daemonios
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    Egonieser wrote: »
    Then they will cry that solo players get achievements/leaderboards but they don't.
    Do not worry. Someone will always find something to moan about, it's human nature.

    Put achievements in the crown store? :p
  • Kas
    Kas
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    imho addition of future group arenas and trials will make the solo=bad crowd "happy" ("shut up" is probably more accurate).
    the "nerf XXX" will always be there.

    that said, I would have love to work MSA like this:

    sigils are MUCH stronger and last longer than they do now.
    Using all 4 sigils every stage should be a cakewalk, almost liek normal mode
    the score malus for using a sigil is much higher

    THis way, every casual player could complete it. Being so easy, ~40min should be realistic and that's something you can expect players to invest, imho.
    However, to get into the weekly, you'd have to do it with less sigils.

    This has two major benefits:
    1) everyone has a shot at the content, trying with less sigils is not as frustrating as wiping no matter what
    2) using a "weaker" class is finally really a non-issue. if there aren't even 100 chars in each list, the class-wide lists are not used to their fullest
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  • Nifty2g
    Nifty2g
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    lets all just agree vma was a horrible idea
    #MOREORBS
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Scaling the existing trials to v16 and making it so that you can't out dps boss mechanics will probably be easier and make more people happy than trying to make msa work for 2 players.
  • MrGigglypants
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    Kas wrote: »
    imho addition of future group arenas and trials will make the solo=bad crowd "happy" ("shut up" is probably more accurate).
    the "nerf XXX" will always be there.

    that said, I would have love to work MSA like this:

    sigils are MUCH stronger and last longer than they do now.
    Using all 4 sigils every stage should be a cakewalk, almost liek normal mode
    the score malus for using a sigil is much higher

    THis way, every casual player could complete it. Being so easy, ~40min should be realistic and that's something you can expect players to invest, imho.
    However, to get into the weekly, you'd have to do it with less sigils.

    This has two major benefits:
    1) everyone has a shot at the content, trying with less sigils is not as frustrating as wiping no matter what
    2) using a "weaker" class is finally really a non-issue. if there aren't even 100 chars in each list, the class-wide lists are not used to their fullest

    No every class can complete maelstrom. The issue is a player base that is just now being challenged to be good players. If they continue to release content of this difficulty then the quality of players will only improve. If they dumb it down then we will continue to have players who think everything in Cyrodil is OP because of significant gaps in skill between players. This type of content helps close the gap.
  • Nifty2g
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    Scaling the existing trials to v16 and making it so that you can't out dps boss mechanics will probably be easier and make more people happy than trying to make msa work for 2 players.
    no one cares about a year old trial anymore so no scaling it wont make people happy it's still old and dull
    duo vma was clearly the design path but was scraped i assume vma has been in development for quite some time
    #MOREORBS
  • Personofsecrets
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    a 2, 3, and 4 person version of vMA was all that needed to happen. Instead the devs screwed up royally.
  • Personofsecrets
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    I think I understand why the devs made it solo though. The devs may have been the ones to have made the mistake, but many players mistakenly led the developers down that path. I see many players disturbed by, for example, the world bosses of Wrothgar requiring more than one person to complete. They say that the developers didn't stay true to a solo-experience by having such bosses. By making vMA solo, the developers may have been attempting to open up one less can of worms.

    I understand where solo players are coming from. It sucks to think one thing, but then see a different thing implemented. Believing that things should follow a set belief or rule is an important deontological belief that has it's place in holding up society. At the same time, it could be more utilitarian for there to be different kinds of solo-content as it may offer variety which intrigues players who would have otherwise been dissatisfied with a DLC. This utilitarianism is what I ask of those following strict deontological beliefs to consider.

    This idea is what I put forward. If we can be for game vision that nets the player base more positive utils than negative utils, then we should be for that game vision. Even if ones current vision for the game follows a strict deontological beliefs set (we must follow traditional role vision, we must always allow the developers to do what they will, adapting is a sacred cow), then I challenge that person to find how a utilitarian belief set could make the game better and, overall, be a more moral way of thinking about ESO development.
  • kevlarto_ESO
    kevlarto_ESO
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    How about a difficulty slider.
  • AlnilamE
    AlnilamE
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    OK. As someone who has only set foot in vMA once, by accident, because my group indicator is set to vet, I have to ask:

    What's the big deal if it is too hard for some people (likely myself included)?

    I've run normal MA a few times and the first time was rough trying to figure out the mechanics, and then it got better. I'm still not a pro at it, and I've only taken two toons in so far, but I'm looking forward to trying vMA soon and seeing what that's like.

    If I can't complete it, that's fine. I may stick with it till I do or I may find something else to do.

    Have all those people that are complaining MA is solo completed all the trials in Hard Mode and finished vDSA? I'd be curious to know (and no, I have not done those things either)
    The Moot Councillor
  • ADarklore
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    I'll be happy if they finally make Craglorn quests soloable... all they have to do is remove those stupid four-person activation switches and solo players would be happy. If Craglorn isn't going to be turned into a "leveled" zone, then there is nothing stopping high level players from soloing it... the only thing stopping them are those stupid switches.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
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  • omfgitsbatman
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    This will not satisfy people at all.
    People that are begging for a nerf want access to the leader boards and the weapons. If they allow weapons to drop like this, then almost nobody would do it solo as intended. I know I wouldn't. It would become an easy farm for weapons with no challenge at all. I could only imagine taking a tank in there with me. It would probably be a 35 minute clear.
    If they don't give access to weapons and leaderboards, then there's really no point on doing this as there already is normal mode for that.
    The people that complain about forced solo content would not be satisfied because it would be way too easy with 2 people unless they rescale everything. That's just not going to happen. They don't have the manpower or motivation to do that kind of major overhaul with all of the things that they have planned for the immediate future. I personally want to see the new things they come out with and not complete overhauls of things that a lot of people find enjoyable as is.
    Edited by omfgitsbatman on December 17, 2015 1:43PM
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  • Waseem
    Waseem
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    there is no way to satisfy these people except sending all veteran maelstrom arena rewards(weapons) to their mails.
    they dont want to earn the veteran maelstrom weapons
    they just want them, easiest way.
  • Personofsecrets
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    I could only imagine taking a tank in there with me.

    That's the idea!
  • Personofsecrets
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    >that a lot of people find enjoyable as is
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