Then they will cry that solo players get achievements/leaderboards but they don't.
Do not worry. Someone will always find something to moan about, it's human nature.
imho addition of future group arenas and trials will make the solo=bad crowd "happy" ("shut up" is probably more accurate).
the "nerf XXX" will always be there.
that said, I would have love to work MSA like this:
sigils are MUCH stronger and last longer than they do now.
Using all 4 sigils every stage should be a cakewalk, almost liek normal mode
the score malus for using a sigil is much higher
THis way, every casual player could complete it. Being so easy, ~40min should be realistic and that's something you can expect players to invest, imho.
However, to get into the weekly, you'd have to do it with less sigils.
This has two major benefits:
1) everyone has a shot at the content, trying with less sigils is not as frustrating as wiping no matter what
2) using a "weaker" class is finally really a non-issue. if there aren't even 100 chars in each list, the class-wide lists are not used to their fullest
no one cares about a year old trial anymore so no scaling it wont make people happy it's still old and dulllolo_01b16_ESO wrote: »Scaling the existing trials to v16 and making it so that you can't out dps boss mechanics will probably be easier and make more people happy than trying to make msa work for 2 players.
omfgitsbatman wrote: »I could only imagine taking a tank in there with me.