Ourorboros wrote: »Laurels are not that hard to get. Until the Mercenary motif and laurel mechanic were announced, I had barely done any dungeons. Now I am doing them almost every day. There are lots of ways to deal with the situation. Laurels can be banked, so specialized alts can do the dungeons, and crafters on the same account can craft with them. The motif is so common, they are dirt cheap, so no reason not to learn them on both alts...one for farming, one for crafting. The dungeons get easier the more you do them. Normal dungeons were a challenge, vet dungeons impossible at first. Now, normal dungeons seem easy, and vet dungeons are still impossible....not really, but they do require more work. They are doable even if that means more deaths than I was used to. And you don't have to run vet dungeons at your level to get a laurel or skill point...find someone at a lower level and scale to them. Do whatever it takes to get through.
Regarding the assertion that this motif caters to the all in one character, my only question is why aren't all your characters able to do it all? I have several alts maxed in crafting in early vet levels while spending very few skill points on the crafts. Now they have access to skyshards throughout Tamreil, and can be made into full fledged crafters as well as capable fighters....there are lots of skill points and it doesn't cost that much to change abilities if needed. Any character can do it all, with a little attention.
Instead of complaining about the fairness of the system we were given, look at it as an opportunity to broaden your game experience. I might still be intimidated by public dungeons if I didn't have to go there for laurel. But I'm finally leveling my Undaunted skill, and unlocking some very good passives. I don't really care about the Akavari motif, and I suck at PVP, but the motif gives me a little more motivation to PVP anyway. I figure all I can do is get better, but only by engaging myself in an aspect of the game I have mostly avoided.
Ourorboros wrote: »Laurels are not that hard to get. Until the Mercenary motif and laurel mechanic were announced, I had barely done any dungeons. Now I am doing them almost every day. There are lots of ways to deal with the situation. Laurels can be banked, so specialized alts can do the dungeons, and crafters on the same account can craft with them. The motif is so common, they are dirt cheap, so no reason not to learn them on both alts...one for farming, one for crafting. The dungeons get easier the more you do them. Normal dungeons were a challenge, vet dungeons impossible at first. Now, normal dungeons seem easy, and vet dungeons are still impossible....not really, but they do require more work. They are doable even if that means more deaths than I was used to. And you don't have to run vet dungeons at your level to get a laurel or skill point...find someone at a lower level and scale to them. Do whatever it takes to get through.
Regarding the assertion that this motif caters to the all in one character, my only question is why aren't all your characters able to do it all? I have several alts maxed in crafting in early vet levels while spending very few skill points on the crafts. Now they have access to skyshards throughout Tamreil, and can be made into full fledged crafters as well as capable fighters....there are lots of skill points and it doesn't cost that much to change abilities if needed. Any character can do it all, with a little attention.
Instead of complaining about the fairness of the system we were given, look at it as an opportunity to broaden your game experience. I might still be intimidated by public dungeons if I didn't have to go there for laurel. But I'm finally leveling my Undaunted skill, and unlocking some very good passives. I don't really care about the Akavari motif, and I suck at PVP, but the motif gives me a little more motivation to PVP anyway. I figure all I can do is get better, but only by engaging myself in an aspect of the game I have mostly avoided.
Learn the whole motiff for 100% drop rate from final boss in vet dungeon. Get a group together. Go to Wayrest Sewrs on Vet. Farm it. This dungeon is super easy. It can easily be done and takes like 15 minutes. Otherwise to "sell" the laurels you can have someone with laurels make mercenary styled armor, sell it to you and you'll have a really good chance at the laurel on deconstruction.
newtinmpls wrote: »Learn the whole motiff for 100% drop rate from final boss in vet dungeon. Get a group together. Go to Wayrest Sewrs on Vet. Farm it. This dungeon is super easy. It can easily be done and takes like 15 minutes. Otherwise to "sell" the laurels you can have someone with laurels make mercenary styled armor, sell it to you and you'll have a really good chance at the laurel on deconstruction.
Okay "learn the whole motif" means you have to luck out with the random drops from chests... and I'm still working on that... sorta.
As far as "super easy" vet stuff goes?
Still ... not a min-maxer, the group I go with knows enough not to stand in stupid, but we do regularly get defeated by the daedra-cursed timers of "finish this in 30 sec or get buried in adds" to the point where I would like to find whatever #$@$$ came up with that design and shake them warmly by the throat.
I hate farming.....
We have never finished a vet dungeon.
That being said, I will suggest that we try vet Wayrest this weekend and see how it goes.
Fingers crossed.
The motiffs are super cheap for mercenary. What platform / server are you on? If you are pc/eu I can send you some merc motiffs. Good luck in Wayrest!