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Death Knight build

katamuro11b16_ESO
This is pure theorycrafting here so be patient. I was wondering if its possible to create a death knight from a altmer sorc with dark magic and daedric summoning as the main skill lines, heavy and light armour mix and destro staff/2h as weapons.
Its not a pvp build since I don't know much about it but I think it could work as a pve build, lots of hp, magicka, ability to cast debuff spells and summon daedra.
So what do you think? Will that work?
  • Arciris
    Arciris
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    Hum... so the idea is to go hybrid? Unfortunately, hybrids builds are not competitive anymore. :(
    Of course you can get things done, but not at the best levels. Meaning: you will be able to solo stuff but when it comes to really difficult group content, it will not work.
    Now we need to go either full magika with magika based weapons (destro/resto) or full stamina with stamina based weapons. Or go Tank :p
    You can still use a 2H as a weapon, as long as you don't use skills from that weapon skill line (stam based) if you are a magika build (or maybe just Rally for the heal). Although DW is better because of the extra bonus from a set piece.
    If you go stam, pets become quite weak as their power scales of max magika alone.
    If you like the 2h best, why not try a stam build? Sorcs can be really good at it too.
  • MrDerrikk
    MrDerrikk
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    I always encourage people to create whatever build they want for RP reasons, but if you want to play group content then you'll need to change it up a lot. In order to support your team you'll need to do an awful lot of stacking of one resource to get the necessary specs.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

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  • katamuro11b16_ESO
    I actually wasn't planning to put anything into stamina, the 2h was just a backup, my main idea was to have lots of magicka and health as secondary with armour that would give bonuses to magicka and magicka regen.
  • Septimus_Magna
    Septimus_Magna
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    The most important thing in theory crafting is to understand the mechanics of the sorc/weapon skills,how they scale and which armor type is the best match.

    Pets scale with max magicka for example, 2H dmg scales with max stamina and weapon dmg so they dont compliment each other. You can still use pets as utility on a stamina builds but the dmg will be disappointing.

    Choice 1: stamina or magicka (my choice would be stamina)
    Reading your post I get the idea you want a knight with 2H supported by Daedric Summoning skills.
    2H skills requires stamina and Bound Armaments (Bound Armor morph) boosts stamina and heavy attack dmg, this could be a good starting point to build from.

    Choice 2: armor type (my choice would be 7x medium)
    You want to have armor passives to support your stamina skills and weapon dmg, medium armor has a lot of great passives. If you want to look more like a knight you can pick 1 or 2 heavy pieces, chest and helm/shoulders for example. The disadvantage of heavy armor is that it has no passives that directly support stamina skills or weapon dmg.

    Choice 3: weapons (my choice would be 2H+DW)
    Like you said you wanted to use a 2H as main weapon, your secondary weapon should be a stamina based weapon. You can go for DW (great aoe and ranged single target), bow (ranged and poison dmg) or S&B (reflect and major healing debuff).
    Either of these 3 would work but I think DW would be best for pve because of the huge aoe (steel tornado).

    Choice 4: skills
    The hardest thing for stam builds is to get reliable healing, stam sorcs can get this from Rally (2H), Crit Surge (Storm Calling) and Vigor (Support rank 5). For pve you dont necessarily need Vigor because its easy to crit on mobs and to get enough healing.

    2H bar (single target)
    Bound Armaments (toggle)
    Crit Rush (gap closer)
    Wrecking Blow (single target)
    Rally (buff + heal)
    Executioner (execute)
    ult - Flawless Dawnbreaker (extra weapon dmg)

    DW bar (aoe)
    Bound Armaments (toggle)
    Steel Tornado (huge aoe)
    Crit Surge (buff + crit heals)
    Restraining Prison (aoe root+snare) or Evil Hunter (weapon crit)
    Boundless Storm (armor + speed buff)
    ult - Great Storm Atrnoach

    Choice 5: armor sets
    You want high weapon dmg, good regen and weapon crit for this type of build.
    5x Hundings Rage (5x medium)
    3x Agility or Endurance (jewelry)
    3-4x Willows Path (weapons + 2x medium/heavy)

    Choice 6: race
    For normal pve content the race isnt that big of an issue.
    For stamina builds in general Redguard, Imperial, Bosmer and Orc work the best.

    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • katamuro11b16_ESO
    Actually my idea was not being a knight in the traditional sense with melee weapons but rather a sorc with some summoning and magic but more survivable than a standard sorc summoner with some heavy armour and some points in health.
  • Septimus_Magna
    Septimus_Magna
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    Actually my idea was not being a knight in the traditional sense with melee weapons but rather a sorc with some summoning and magic but more survivable than a standard sorc summoner with some heavy armour and some points in health.

    Health doesnt help you to survive, it only delays the process of dying and heavy armor does the same.

    If you lack survivability on your summoner sorc you should take a look at hardened ward, harness magicka and healing ward.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Arciris
    Arciris
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    Actually my idea was not being a knight in the traditional sense with melee weapons but rather a sorc with some summoning and magic but more survivable than a standard sorc summoner with some heavy armour and some points in health.

    That could work if you want to go solo. For group content however you have a healer to back you up,
    But even for solo, Sorcs have a great survability tool which is Hardened Ward...If you go full magika you can get a 20k+ damage shield which means it's like having 20k+ health, no need for Heavy armor, except for your chest piece (undaunted passives). You can then get a little extra health (just in case...) by wearing 5 pieces of Kragenac's Hope and a monster helm set with + health: Nerien'eth would be the best choice DPS wise, but for the summoner theme you're looking for, maybe The Maw of The Infernal set :) (it's a little cluncky but really fun)
    So you can try to go for something like this:

    5 pieces Kragenac (crafted)
    3 pieces Willpower (jewelry)
    2 pieces Monster set
    1 desrtro/ 1 2H - crafted/master/maelstrom

    that could totally work but keep in mind that, for group content, a lot of player don't like pets...
  • katamuro11b16_ESO
    Why people don't like pets?
  • Arciris
    Arciris
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    Why people don't like pets?

    Mostly because we can't control them effectively:
    1) they might start a fight when someone is not ready
    2) they may keep a mob or 2 out of AoE range, delaying the process of burning trash down
    3) they can be mistaken for a mob in daedra areas, thus wasting time attacking them (happens to me sometimes to try to attack my own pets when soloing anchors lol)
    4) they used to get heals that were intended for party members - this has been fixed but the hate remains :p
    5) people forget how many times a Clannfear saved their bacon by keeping aggro on the boss while you revive your party (when you're a Sorc tank) or just by taking aggro on something that might have otherwise one-shot them

    Conclusion: to solo stuff pets are awsome, in group content they might be an asset or a reliability..
  • Magdalina
    Magdalina
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    Arciris wrote: »
    Why people don't like pets?

    Mostly because we can't control them effectively:
    1) they might start a fight when someone is not ready
    2) they may keep a mob or 2 out of AoE range, delaying the process of burning trash down
    3) they can be mistaken for a mob in daedra areas, thus wasting time attacking them (happens to me sometimes to try to attack my own pets when soloing anchors lol)
    4) they used to get heals that were intended for party members - this has been fixed but the hate remains :p
    5) people forget how many times a Clannfear saved their bacon by keeping aggro on the boss while you revive your party (when you're a Sorc tank) or just by taking aggro on something that might have otherwise one-shot them

    Conclusion: to solo stuff pets are awsome, in group content they might be an asset or a reliability..

    6)Twilight dies from one direct(non aoe) sneeze; Clannie can take more of a beating but his damage is also less and pure melee
    7)they are toggles so in order for them to work you need them on both bars, therefore if you want both pets that's FOUR slots wasted in total; if you're magicka build you're probably already running Inner Light for toggle #3 so that leaves...2 slots on one bar and 2 on another for non-toggle skills, that's kinda sad
    8)I think they removed the taunt from pets, too, thus making them kinda useless for the only thing they were always good for - distracting the big bad monster while you do whatever it is you need to do

    Much as I'd love to use pets...I can only justify occasionally using Twilight for that added dps in the fights where most damage is aoe so she'll last longer than 3 seconds(and I don't urgently need those 2 slots for something else).
  • edorfeus
    edorfeus
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    The best thing for a Death Knight themed character is nightblade, since most of the nightblades powers are kind of dark magic in their nature.
  • Xvorg
    Xvorg
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    edorfeus wrote: »
    The best thing for a Death Knight themed character is nightblade, since most of the nightblades powers are kind of dark magic in their nature.

    yup

    Stam NB with S/B and DW
    Sarcasm is something too serious to be taken lightly

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    In the wrong house
    With the wrong ascendancy
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    Used the wrong method with the wrong technique
  • Arciris
    Arciris
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    Magdalina wrote: »
    Arciris wrote: »
    Why people don't like pets?

    Mostly because we can't control them effectively:
    1) they might start a fight when someone is not ready
    2) they may keep a mob or 2 out of AoE range, delaying the process of burning trash down
    3) they can be mistaken for a mob in daedra areas, thus wasting time attacking them (happens to me sometimes to try to attack my own pets when soloing anchors lol)
    4) they used to get heals that were intended for party members - this has been fixed but the hate remains :p
    5) people forget how many times a Clannfear saved their bacon by keeping aggro on the boss while you revive your party (when you're a Sorc tank) or just by taking aggro on something that might have otherwise one-shot them

    Conclusion: to solo stuff pets are awsome, in group content they might be an asset or a reliability..

    6)Twilight dies from one direct(non aoe) sneeze; Clannie can take more of a beating but his damage is also less and pure melee
    7)they are toggles so in order for them to work you need them on both bars, therefore if you want both pets that's FOUR slots wasted in total; if you're magicka build you're probably already running Inner Light for toggle #3 so that leaves...2 slots on one bar and 2 on another for non-toggle skills, that's kinda sad
    8)I think they removed the taunt from pets, too, thus making them kinda useless for the only thing they were always good for - distracting the big bad monster while you do whatever it is you need to do

    Much as I'd love to use pets...I can only justify occasionally using Twilight for that added dps in the fights where most damage is aoe so she'll last longer than 3 seconds(and I don't urgently need those 2 slots for something else).

    I was focusing more on why people you group with might not like you to bring pets along.
    However, I agree on some of your points and disagree on others.
    Point 6: true but if you keep Hardened Ward up and keep an eye on your pets to see when they might need you to reapply it, that can be mitigated.
    Point 7: true but this is probably why Sorcs were given a third bar (Overload) so that a summoning class could be viable, although that third bar is ultimate gated so you need to manage it wisely.
    Point 8: they indeed removed the taunt from "Clannie" while in a group. That doesn't mean that they can't aggro a mob from time to time though, it's just not an automatic taunt anymore.
  • katamuro11b16_ESO
    How many skill points is the maximum you can get? Including all the skyshard ones?
  • Saint314Louis1985
    Saint314Louis1985
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    Saw this post and it got me thinking of some possibilities close to what you mentioned. May not be optimal for some end game stuff but may work. Bored and got time so figured id try to come up with something.


    Armor: 5L 2H (or 5m 2H if you want to do more dmg with stam)
    4 pc Twice born star armor (tower and mage mundus stones). adds +health, +stam, +magicka and additional +stam and +mag from stones
    2pc agility/or willpower rings. adds + stam or +magicka
    2pc affliction ammy and armor pc. adds + weap dmg (you could also use 2pc adroitness for spell dmg)
    2pc molag kenas. adds + spell/weap dmg, + spell/weap dmg on proc
    divines and infused traits and use mix of stam, mag, and tri-glyphs as needed

    Alot of it depends on how much magic dmg you want to do. If you want to use alot of magicka, use the destro staff to be able to regen your magicka. It might be better to focus on stam damage and use sorc skills as backup. If you do this, you could use DW on one bar (twice born sword and agility sword along with rings) and 2H twice born on your second (with agility rings still), and only use the DW/magicka bar when your stam is low (which might be often with molag kena procd alot). You could weave DW heavy attacks with mages wrath until your stam is back up. If going duel wield, maybe put steel tornado on the bar for aoe. (hope this all makes some bit of sense lol)


    Lets say we stick with the destro staff.

    bar1: twice born star destro inferno staff

    streak
    mages wrath
    daedric mines
    hardened ward
    power surge

    ult: soul assault, storm atronach,or meteor

    bar 2: twice born star 2H sword or maul

    executioner
    stampede
    wrecking blow
    rally
    velocious curse or prox det

    ult: dawnbreaker

    I would definitely want to use tri-food and tri-pots. I would boost regens and damage with CPs depending on what you feel is lacking. I wouldnt boost elemental damage at all, just magic or physical and use destro light/heavy attacks only to proc molag kena and regain magicka.


    Playstyle theory:

    Shield & buff rally and power surge. Use two light attacks with staff. Put curse or prox det on enemy. Stampede to enemy, land wrecking blow.switch to mages wrath for execute. Use streak for escape or cc if needed and dance around mines if fighting multiple enemies. By the time your explosion goes off you would have landed gapcloser, wb, and hit with mages wrath. you should do pretty decent dmg with all attacks.

    I would keep curse up as much as possible and weave heavy staff attacks with mages wrath and heavy 2H attacks with wrecking blow (to try to help with sustain issues). Keep kena procd as much as you can and if you run out of stam for 2H attacks, switch to magicka and attack (or vice versa).


    I couldnt tell you what kind of damage this build would do but with molag kena procd it may be half decent. I think it would be fun to play around with. Could be absolute garbage for all i know lol. Hopefully someone finds it interesting.

    Dont be too harsh :)










    Edited by Saint314Louis1985 on December 16, 2015 9:01PM
  • katamuro11b16_ESO
    So my understanding so far is that you can create hybrid classes and they will work in PvE but for pvp you need one of the full stamina or magicka builds otherwise its not going to be very good?
  • Arciris
    Arciris
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    So my understanding so far is that you can create hybrid classes and they will work in PvE but for pvp you need one of the full stamina or magicka builds otherwise its not going to be very good?

    Actually, it's a mix of both.
    PvE solo: you can play with hybrid
    PvE group content: full stam or magika - no hybrid unless you're tanking
    PvP: although one should focus on one pool, a better rounded character will be more viable in PvP
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