katamuro11b16_ESO wrote: »Actually my idea was not being a knight in the traditional sense with melee weapons but rather a sorc with some summoning and magic but more survivable than a standard sorc summoner with some heavy armour and some points in health.
katamuro11b16_ESO wrote: »Actually my idea was not being a knight in the traditional sense with melee weapons but rather a sorc with some summoning and magic but more survivable than a standard sorc summoner with some heavy armour and some points in health.
katamuro11b16_ESO wrote: »Why people don't like pets?
katamuro11b16_ESO wrote: »Why people don't like pets?
Mostly because we can't control them effectively:
1) they might start a fight when someone is not ready
2) they may keep a mob or 2 out of AoE range, delaying the process of burning trash down
3) they can be mistaken for a mob in daedra areas, thus wasting time attacking them (happens to me sometimes to try to attack my own pets when soloing anchors lol)
4) they used to get heals that were intended for party members - this has been fixed but the hate remains
5) people forget how many times a Clannfear saved their bacon by keeping aggro on the boss while you revive your party (when you're a Sorc tank) or just by taking aggro on something that might have otherwise one-shot them
Conclusion: to solo stuff pets are awsome, in group content they might be an asset or a reliability..
The best thing for a Death Knight themed character is nightblade, since most of the nightblades powers are kind of dark magic in their nature.
katamuro11b16_ESO wrote: »Why people don't like pets?
Mostly because we can't control them effectively:
1) they might start a fight when someone is not ready
2) they may keep a mob or 2 out of AoE range, delaying the process of burning trash down
3) they can be mistaken for a mob in daedra areas, thus wasting time attacking them (happens to me sometimes to try to attack my own pets when soloing anchors lol)
4) they used to get heals that were intended for party members - this has been fixed but the hate remains
5) people forget how many times a Clannfear saved their bacon by keeping aggro on the boss while you revive your party (when you're a Sorc tank) or just by taking aggro on something that might have otherwise one-shot them
Conclusion: to solo stuff pets are awsome, in group content they might be an asset or a reliability..
6)Twilight dies from one direct(non aoe) sneeze; Clannie can take more of a beating but his damage is also less and pure melee
7)they are toggles so in order for them to work you need them on both bars, therefore if you want both pets that's FOUR slots wasted in total; if you're magicka build you're probably already running Inner Light for toggle #3 so that leaves...2 slots on one bar and 2 on another for non-toggle skills, that's kinda sad
8)I think they removed the taunt from pets, too, thus making them kinda useless for the only thing they were always good for - distracting the big bad monster while you do whatever it is you need to do
Much as I'd love to use pets...I can only justify occasionally using Twilight for that added dps in the fights where most damage is aoe so she'll last longer than 3 seconds(and I don't urgently need those 2 slots for something else).
katamuro11b16_ESO wrote: »So my understanding so far is that you can create hybrid classes and they will work in PvE but for pvp you need one of the full stamina or magicka builds otherwise its not going to be very good?