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Can someone explain how Crits work?

RapturousRex
RapturousRex
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Me and a friend where wondering, I assume critical is bonus damage, but how often do you land a critical? How much extra damage do you do? Is it woryh aiming to have a max crit damage build?

Just curious more than anything, would like to understand iy better.
  • Nestor
    Nestor
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    Your Critical Chance determines how often you land a Crit. More Chance, more Crits. I have found that you need to be in the 30% to 50% range to be able to rely on having a good amount of criticals in a fight. Less than 30% and it does not happen very often.

    At around 60% or so, your going to Critical about as often as any amount higher than that, so no need to build or gear for a significantly higher number. In this case, once you get to near 60%, then you want to do things to increase your base damage as crits scale from that (150% of your base damage is what a Critical Strike does).

    The Mundus Stone for Critical Chance really helps with this, so do the Champ Passives. But there are gear and skills that give a good boost to Criticals to. Julianos for Magic and Hundings Rage for Stamina are the 5 piece sets you want to base your gear builds around if your going for a Critical Strike build.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Arciris
    Arciris
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    There is spell critical and weapon critical, you can see the % chance value you currently have in your character sheet.
    If it says 12%, then, on average, 12 times out of 100 you will do critical damage. You can do more or less depending on your luck though.
    Yes, critical damage is a bonus damage. Someone with the maths figured out can come along and post the exact formula, but it is roughly half the damage you actually do.
    So let's say, you have an ability that does 3K damage, when it crits you'll get about 4.5K damage.
    So yes, it is totally worth it to increase your critical chances.
    You can do it in several ways:
    1) use at least 5 pieces of Light Armor if you are a magicka build, use up to 7 Medium Armor pieces as each one will increase your critical rating if you are a stamina user.
    2) Thief Mundus stone (both spell and weapon)
    3) Armor sets: for Light armor you can craft Juliannos, Hundings rage and others for Medium Armor. Keep an eye on any set that might increase critical chances, there are many more.
    4) CP points: 30 points in either the Apprentice or Atronach will give you either spell or weapon critical rating
    5) Weapon traits: Precise increase all your critical rating (both spell and weapon)
    6) If you are Dual Wielding: Daggers increase your weapon critical rating
    7) For magicka users, Mage Light (2º skill on Mages guild tree), increase your spell critical by 10%. For stamina users Expert Hunter from the Fighters guild tree.
    8) Be a Khajiit if you are a stamina build for 8% more weapon critical rating

    A lot of people agree on the following: once you reach 50% critical chances (without The Thief), you might want to try the Shadow mundus stone (increase critical damage done)

    Hope that helps :)
    Edited by Arciris on December 16, 2015 6:20PM
  • Magdalina
    Magdalina
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    You gain 50% extra damage when you crit. The "how often" is showed in % in your character sheet, see spell/weapon critical. Anything that uses stamina is based off weapon critical(also all weapons but staves, and yes, light/heavy weapon attacks also can crit), anything that's based off magicka uses spell critical(also staves).

    I think the current dps meta revolves around at least 50%+ spellcrit/weaponcrit, high spell damage and huge magicka/stamina pool. So it's not going just for crit but crit is nice and good. Keep in mind that along with armor set bonuses it also gets buffed by some skills such as Mage Light for spell and I think Evil Hunter for weapon, there're also champion points passives for that, well at least spellcrit for sure.
  • Nestor
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    Arciris wrote: »

    A lot of people agree on the following: once you reach 50% critical chances (without The Thief), you might want to try the Shadow mundus stone (increase critical damage done)

    Hope that helps :)

    I would counter that increasing base damage might be more useful as you always get Base Damage. But, the increase in Crit Damage is a percentage on top of a percentage. So, in other words, you get say 10% more Crit Damage, and you have a base of 1000, you do 1600 damage. But, if you increase your base damage by 10% to 1100 then you get 1650 from your Criticals, along with the extra base damage when you don't.

    In any event, it is easy to swap out Mundus stones and see what works better for you.

    Edited by Nestor on December 16, 2015 6:43PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Arciris
    Arciris
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    Nestor wrote: »
    Arciris wrote: »

    A lot of people agree on the following: once you reach 50% critical chances (without The Thief), you might want to try the Shadow mundus stone (increase critical damage done)

    Hope that helps :)

    I would counter that increasing base damage might be more useful as you always get Base Damage. But, the increase in Crit Damage is a percentage on top of a percentage. So, in other words, you get say 10% more Crit Damage, and you have a base of 1000, you do 1600 damage. But, if you increase your base damage by 10% to 1100 then you get 1650 from your Criticals, along with the extra base damage when you don't.

    In any event, it is easy to swap out Mundus stones and see what works better for you.

    Sure, the turning point is never really clear, thanks for pointing that out. Increasing your base spell or weapon damage, along with your pool size, should be the primary focus. Crit is that extra that can make a difference.
    Also, I posted a list of what one can do to increase their crit chance, that doesn't mean one should do all of them :p
    And since we are here, one more crucial info about crits: the counters (useful for PvP)
    1) Cp points, there is a spot somewhere (don't recall where) where you can increase your crit resistance.
    2) Radiant Mage Light, morph from Mage Light, Mages guild ability
    3) Impenetrable trait for armor

    I think that's it :)
  • SirDopey
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    I should know this by now but can someone definitely confirm whether the Thief gives a critical chance percentage or a critical chance rating figure, ie does it have the same impact on critical chance at lvl 20 as it does at VR16???
    NA PC | AD
    xx Doc Holliday xx
  • Waffennacht
    Waffennacht
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    I was wondering, at exactly 50% is the shadow or the apprentice a better mundus choice?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • SirDopey
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    I was wondering, at exactly 50% is the shadow or the apprentice a better mundus choice?

    Not enough information to advise. To answer that question you would need to look at your spell damage first. Consider the apprentice, with no divines it gives 166 spell damage. So if your spell damage is at say 3000 then you'll lose 5% spell power to gain 12% spell critical damage 50% of the time, which would probably lead to higher DPS. If your spell damage is closer to say 1600 then you'll be giving up 10% spell power to gain 12% spell critical damage which would probably lead to lower DPS
    NA PC | AD
    xx Doc Holliday xx
  • Arciris
    Arciris
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    SirDopey wrote: »
    I should know this by now but can someone definitely confirm whether the Thief gives a critical chance percentage or a critical chance rating figure, ie does it have the same impact on critical chance at lvl 20 as it does at VR16???

    Yes, same values for The Thief Mundus at lvl 1 or lvl v16 :)
  • Waffennacht
    Waffennacht
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    SirDopey wrote: »
    I was wondering, at exactly 50% is the shadow or the apprentice a better mundus choice?

    Not enough information to advise. To answer that question you would need to look at your spell damage first. Consider the apprentice, with no divines it gives 166 spell damage. So if your spell damage is at say 3000 then you'll lose 5% spell power to gain 12% spell critical damage 50% of the time, which would probably lead to higher DPS. If your spell damage is closer to say 1600 then you'll be giving up 10% spell power to gain 12% spell critical damage which would probably lead to lower DPS

    Nice, thanks, conveniently the spell dmg number is 3000
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • RapturousRex
    RapturousRex
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    What does critical rating mean? Is that jusy yhe % chance of hitting with a critical?
  • SirDopey
    SirDopey
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    What does critical rating mean? Is that jusy yhe % chance of hitting with a critical?

    My understanding is that critical rating is a numeric value. You'll notice on some pieces that they state increase critical rating by xxx and other things specifically say %. When its critical rating, that fixed value will affect your overall % differently based on your lvl, this is because you require a high critical rating value at VR16 to achieve 100% than you do at say VR1. Does this make sense or have I just really confused you??
    NA PC | AD
    xx Doc Holliday xx
  • willymchilybily
    willymchilybily
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    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • RapturousRex
    RapturousRex
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    Ooh, so with that in mind, I've got 30CP to put on my level 8 Khajiit NB, I've put yhem in mighty and ignore phys resistance, so far, should I move them onto increase crit?
    Edited by RapturousRex on December 19, 2015 1:54PM
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