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Rework Red Diamond? Imperial Racial Passive.

GreenSoup2HoT
GreenSoup2HoT
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I've been looking at racial passive's lately because i personally believe race change is on it's way.

In my finding's i found out that Redguard has a very similar set of racial passive's except one mechanic when compared to Imperial's.

Redguard Passive's
-Shield Affinity: Increases experience gain with the One-Handed and Shield Line by 15%
-Exhilaration: 9% stamina recovery.
-Conditioning: 10% maximum stamina.
-Adrenaline Rush: Recovery "X" (900 at v16 i believe) amount of stamina when you melee attack. Cannot happen after "X" second's (3 or 5? not sure)

If any redguard's could mention that actual value's and proc time's would help a lot. Many data bases are outdated. These number's are estimation's based on the information i found.

Imperial Passive's
-Shield Affinity: Increases experience gain with the One-Handed and Shield Line by 15%
-Tough: 12% maximum health.
-Conditioning: 10% maximum stamina.
-Red Diamond: Melee attack's have a 10% chance to recovery "X" health (1,000 at level v16).

My question is.. why doesn't Red Diamond not work the same way Adrenaline does? This would make the passive way more consistent.

Also, does Red Diamond need a buff because of the recent change's to battle spirit? Is Red Diamond even effected by Battle Spirit?

The imperial race defiantly has some nice passive's, they are in no need of a buff. Since racial passive's seem to be getting rework's lately i thought i would drop in and talk about what i think should be changed.

What i propose is Red Diamond be re-worked so it work's the same way Adrenaline Rush does. Let Red Diamond grant you a guaranteed 1,000 health (immune to Battle Spirit) at max level and have a cool-down just like Adrenaline Rush.

10% chance to proc Red Diamond was nice back in the good old day's with Caltrop's but now it's time to bring this passive back up to speed.

Both of these race's seem to be the bulky melee in your face race's. Since they both share so many passive's, i think it's only fair they share the same mechanic when it come's to proc'ing their last racial passive.


Anyone else have any insight on this? @Wrobel


Edited by GreenSoup2HoT on December 16, 2015 8:04AM
PS4 NA DC
  • Ra'Shtar
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    Your idea seems nice and balanced, i wish racials weren't a thing tough it punishes people who play a magicka build with a stamina race just because they prefer that race.
    Edited by Ra'Shtar on December 16, 2015 7:49AM
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  • MrDerrikk
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    Ra'Shtar wrote: »
    Your idea seems nice and balanced, i wish racials weren't a thing tough it punishes people who play a magicka build with a stamina race just because they prefer that race.

    It's a toss-up then. If you prefer to RP and choose a race that doesn't fit the play style, then you simply don't reap the benefits.
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  • GreenSoup2HoT
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    Ra'Shtar wrote: »
    Your idea seems nice and balanced, i wish racials weren't a thing tough it punishes people who play a magicka build with a stamina race just because they prefer that race.

    I've seen some Magicka build's play very well with stamina race's. Redguard magicka user's can alway's cc break.

    I personally wish you could change racial passive's. Go to a specific race's continent and learn the way's of their race and gain their race's passive's in exchange for your own.

    This is where race change should be a thing but i have a thread about that with ton's of complaint's. Some want race change and some people hate it. It's a touchy subject.

    Thank's for the opinion on the thread though. :)

    Edited by GreenSoup2HoT on December 16, 2015 7:56AM
    PS4 NA DC
  • Necrelios
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    Hmm... well I think they very similar in function, just written differently so you think you're getting something special. :p The Redguard's Adrenaline Rush is likely going to proc about as often as it takes to get enough swings in for the Imperial's Red Diamond to proc. Of course with a 10% that's up to how lucky you are. It could happen more often or less often, but on average it's going to be pretty similar. I don't think it's enough of a difference to worry about though. What about those poor Argonians? Does nobody ever think of them?
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  • MrDerrikk
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    Necrelios wrote: »
    What about those poor Argonians? Does nobody ever think of them?

    Think of me!
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  • GreenSoup2HoT
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    @Necrelios

    You bring up a valid point however think about when you are not attacking. If both race's are none stop attacking a player with very little gap's in-between, they may pull similar result's.

    Redguard's if they stop attacking will still get a guaranteed proc to happen after the cool-down is up.

    However for an Imperial, this is not the case. If you stop attacking then go back to fight, your still working with a 10% chance.

    This could be the difference between the race's though. For an Imperial, to get the maximum potential of your passive's you should never stop attacking your opponent. If your a Redguard you can back off every 3-5 (still un-sure about the proc cool-down time) second's to maintain your regen but give yourself breathing room.


    I personally would much rather the Red Diamond passive work like Adrenaline Rush. That's why this is a forum though. It's all about these kind's of discussion's.

    I would much rather not relie on the RNG Red Diamond use's and have a mechanic i can work with like Redguard's have.

    Edited by GreenSoup2HoT on December 16, 2015 8:19AM
    PS4 NA DC
  • Necrelios
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    @Necrelios

    You bring up a valid point however think about when you are not attacking. If both race's are none stop attacking something with very little gap's in-between, they may pull similar result's.

    Redguard's if they stop attacking will still get a guaranteed proc to happen after the cool-down is up.

    However for an Imperial, this is not the case. If you stop attacking and go back to fight, your still working with a 10% chance.

    This could be the difference between the race's though. For an Imperial, to get the maximum potential of your passive's you should never stop attacking your opponent. If your a Redguard you can back off every 3 second's to maintain your regen but give yourself breathing room.


    I personally would much rather the Red Diamond passive work like Adrenaline Rush. That's why this is a forum though. It's all about these kind's of discussion's.

    Doesn't your health constantly regenerate anyways?
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  • Necrelios
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    MrDerrikk wrote: »
    Necrelios wrote: »
    What about those poor Argonians? Does nobody ever think of them?

    Think of me!

    I do, every time I have to cross the shore ;)
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  • GreenSoup2HoT
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    @Necrelios
    Doesn't your health constantly regenerate anyways?

    Yes it does, every 2 second's. Health recovery is not really a stat people think about though. Some people have like 3500 health recovery build's and are very hard to kill. It's nice to see these kind of player's floating around.

    Me as a vampire, i have like 200 health recovery so it's pretty much none existent. If i feed however it bumps up to a whopping 350 lol.

    This is where having the Red Diamond passive with a cool-down would be much easier to manage then the current RNG style mechanic it use's now.

    Edited by GreenSoup2HoT on December 16, 2015 8:27AM
    PS4 NA DC
  • Necrelios
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    @GreenSoup2HoT
    Me as a vampire, i have like 200 health recovery so it's pretty much none existent. If i feed however it bumps up to a whopping 350 lol.

    At least 350 is a start. ;) I guess vampires and nightblades have some options for self heals too which is handy. I leveled up an Imperial NB a long time ago but never got around to the vampire thing although it was the direction I was leaning towards at the time. I just got a little carried away with DK's, now that I have five of them at various levels and races :D .
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  • Troneon
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    They need to add a passive for imperials that includes magicka builds...
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  • lolo_01b16_ESO
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    I'd prefer it the other way round. To me cooldowns always seem to limit my build options whereas proc chances allow you to choose how often you want to proc it on average.
  • Bashev
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    After caltrops change the passive is worthless. Especially in PvP where it is reduced by 50%.
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  • GreenSoup2HoT
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    Bashev wrote: »
    After caltrops change the passive is worthless. Especially in PvP where it is reduced by 50%.

    Exactly why i suggest a change to the passive that is immune to battle spirit. Also changing the RNG mechanic to actually be reliable.

    I'd prefer it the other way round. To me cooldowns always seem to limit my build options whereas proc chances allow you to choose how often you want to proc it on average.

    How dare you have an opposite opinion ;) ! I feel you. I would prefer it on a cool-down. You would be able to proc it way more often if you knew you could every 3 second's. 10% is very un-reliable unless your constantly attacking. This way you could actually think about the cooldown and know your guaranteed a proc every so often.


    Edited by GreenSoup2HoT on December 16, 2015 3:01PM
    PS4 NA DC
  • iamnotweakrwb17_ESO
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    I want that passive to work with ranged attacks. Being restricted to melee procs is silly.
  • Khaos_Bane
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    I would be a fan of removing racials completely.
  • Artjuh90
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    so make imperials even more op? by letting them heal WAY more with that passive
  • DaveMoeDee
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    MrDerrikk wrote: »
    Ra'Shtar wrote: »
    Your idea seems nice and balanced, i wish racials weren't a thing tough it punishes people who play a magicka build with a stamina race just because they prefer that race.

    It's a toss-up then. If you prefer to RP and choose a race that doesn't fit the play style, then you simply don't reap the benefits.

    If you prefer to RP, live with it. Next you will be saying you want to RP a character that uses a staff for melee.

    If a player was new to the game and didn't understand the mechanics enough to pick an appropriate race, I have sympathy for them. Not enough to agree that we modify passives for them though.
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