I am currently vet 16, doing Cadwell's gold in DC, and while i like that there's lore on every quests more than other games have on their fetch quests ,couple recent quests have gone like this (and they're not the only ones):
One was at glenumbra (if i remember correctly), involved a lighthouse and a pirate ship. I collected lighthouse stuff, went to the ship to get some oil, went back to the lighthouse to light it, went back to the ship to kill the captain. Killed the same enemies 3 times while running back and forth since most of them had spawned.
Just a minute ago did one in Stormhaven, that first involved getting three artifacts, all different corners of the quest area. Got them, killed the enemies on the way. After getting the artifacts went to captured NPC, found a key, ran back to the north (and killed the same enemies on the way) to close a box, then i ran back to the south to close another box (while dodging and taking hits from enemies i killed just a while ago), then back to the center to kill the quest boss.
The reason i wrote description's of those quests is that it sounds so senseless when thinking about it

I like the lore yes, but when i'm bored i just don't care. and i wouldn't want ESO to make me bored. Do we really need 40+ fetch quests per area? I can understand the point that it adds into gaming time "we have over 1000 quests!", but is there really any sense making quantity over quality?
I like the endgame, i don't mind grinding for ancient orc motifs at Wrothgar, or doing pledges again and again to get achievements full. I can always try to do dungeon better, that's what drives me forward in them. But running mindlessly from point a to point b to point a to point c quests after quests, area after area for a very minimal reward of about 100g (and i have to accept those green pants, or that green dagger if i want to complete the quest) is what kills my joy for eso.