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Token system for Monster Helms (in addition to Gold/AP)

jrkhan
jrkhan
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Having run a dungeon 30+ times for 0 helm drops is frustrating.
To have to then fork over a ton of Gold/AP, with nothing to show for those 20+ runs is somewhat... degrading?

Why not do a token system similar to IC token drops for dungeons?
  • Johngo0036
    Johngo0036
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    They will make it possible for you to buy monster helms from a vendor in Cyrodiil with the next DLC...

    Hang in there..
    PC EU Megaserver
    @Johngo0036
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  • Magdalina
    Magdalina
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    You think 30 times is a lot? The rng gods must favor you...
  • Raghul
    Raghul
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    I do like the idea :)
    Aeg4n

    The Flawless Conqueror
    Dro-m'Athra Destroyer
  • DRXHarbinger
    DRXHarbinger
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    Try another dungeon. There is an algorithm somewhere to this. On Saturday I got a V16 Nereniths and them went to COA and landed Skoria helm. 2 party members did at the same time. Both sorcs. There is a key to this somewhere. Has to be over plain old fashioned luck.
    PC Master Race

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  • DRXHarbinger
    DRXHarbinger
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    ^ these were one run each. CoH we nuked it in under 25mins and COA took about 2hrs lol so not perfect times related or deaths related. CoH was was a perfect run though. Maybe it gifts you.
    PC Master Race

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  • NovaShadow
    NovaShadow
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    I've run vet dungeons 100+ times and still only have 2 helms to my name.
    PC NA - EPHS
  • Turelus
    Turelus
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    Throwing ideas out there...

    How would people feel if the token's were for handing in unwanted masks/helmets. So you can trade in your unwanted items for tokens which can in turn be exchanged in x number for the helm or shoulders you wanted.
    @Turelus - EU PC Megaserver
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  • Spearshard
    Spearshard
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    I've posted a bunch of times about a token system for the helms. It wouldn't even.require much of a change for zos. Just have each helm and shoulder piece come 20 keys. So for a total of 40 keys you get any set, in any weight and trait you want. For a little over a month of dungeon runs you have exactly what you want. Ppl still run pledges and dungeon, but with light at the end of the tunnel. No frustration over bad rng. When I heard about the merchant, I thought, "YES! Finally I'll be able to get nerien. I've been trying since before IC dropped, and 0 luck for either a shoulder or helm. But the more I think about this merchant I'm not sure. If I understand correctly the items he/she has will be random. Still relying on rng. So still a potential frustration.
  • hrothbern
    hrothbern
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    Johngo0036 wrote: »
    They will make it possible for you to buy monster helms from a vendor in Cyrodiil with the next DLC...

    Hang in there..

    huh

    When was that stated by ZOS?
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Sausage
    Sausage
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    I really hope daily token system is never gonna come to this game, I'd rather take AP or TS kind of grind any day, at least you can play with your own pace. If they are gonna add daily token system, let them stack for a week, like you can do them all at once, or then twice per week, you can do them, its up to you.
    Edited by Sausage on December 14, 2015 12:37PM
  • Wollust
    Wollust
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    I'd prefer an in-group trading system.

    Yesterday, we did a few CoH run, because someone needed a helmet. Well. He didn't get one (but an agility robust ring, lucky *** :lol:), and I got 2, even though I didn't need them because I already have the helmet. Afterwards we did a few Spindleclutch runs because I wanted a helmet. Well, I didn't get it, but my friend who has no use for it did get 2. In both situations we would have been happier if we could trade the loot with each other.

    Really frustrating.
    Susano'o

    Zerg Squad
  • Brrrofski
    Brrrofski
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    hrothbern wrote: »
    Johngo0036 wrote: »
    They will make it possible for you to buy monster helms from a vendor in Cyrodiil with the next DLC...

    Hang in there..

    huh

    When was that stated by ZOS?

    Lol, where you been the past fortnight?
  • kongkim
    kongkim
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    No thx.
  • Spearshard
    Spearshard
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    Sausage wrote: »
    I really hope daily token system is never gonna come to this game, I'd rather take AP or TS kind of grind any day, at least you can play with your own pace. If they are gonna add daily token system, let them stack for a week, like you can do them all at once, or then twice per week, you can do them, its up to you.

    We already have a daily token system, the undaunted pledges.
  • Sausage
    Sausage
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    Spearshard wrote: »
    Sausage wrote: »
    I really hope daily token system is never gonna come to this game, I'd rather take AP or TS kind of grind any day, at least you can play with your own pace. If they are gonna add daily token system, let them stack for a week, like you can do them all at once, or then twice per week, you can do them, its up to you.

    We already have a daily token system, the undaunted pledges.

    I know but its not important one, and why not to make changes to it? Daily logs are just bad for the health of the game, players may log in half year or so, but then its more burden than anything and players are most likely to leave. Daily logs are stressful so to speak.

    Edited by Sausage on December 14, 2015 1:35PM
  • Spearshard
    Spearshard
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    Sausage wrote: »
    Spearshard wrote: »
    Sausage wrote: »
    I really hope daily token system is never gonna come to this game, I'd rather take AP or TS kind of grind any day, at least you can play with your own pace. If they are gonna add daily token system, let them stack for a week, like you can do them all at once, or then twice per week, you can do them, its up to you.

    We already have a daily token system, the undaunted pledges.

    I know but its not important one, and why not to make changes to it? Daily logs are just bad for the health of the game, players may log in half year or so, but then its more burden than anything and players are most likely to leave.

    Actually, most players consider monster sets essential for end game content or pvp. So they consider getting the pledges done a must. I made my suggestion based on a compromise between being rewarded for effort and alleviating the frustration with rng. It is by no means required, but even those who can't always log in can still achieve it. AND a lot of people consider daily quests a good thing, small thing for extra reward and exp each day.
  • Sausage
    Sausage
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    Spearshard wrote: »
    Sausage wrote: »
    Spearshard wrote: »
    Sausage wrote: »
    I really hope daily token system is never gonna come to this game, I'd rather take AP or TS kind of grind any day, at least you can play with your own pace. If they are gonna add daily token system, let them stack for a week, like you can do them all at once, or then twice per week, you can do them, its up to you.

    We already have a daily token system, the undaunted pledges.

    I know but its not important one, and why not to make changes to it? Daily logs are just bad for the health of the game, players may log in half year or so, but then its more burden than anything and players are most likely to leave.

    Actually, most players consider monster sets essential for end game content or pvp. So they consider getting the pledges done a must. I made my suggestion based on a compromise between being rewarded for effort and alleviating the frustration with rng. It is by no means required, but even those who can't always log in can still achieve it. AND a lot of people consider daily quests a good thing, small thing for extra reward and exp each day.

    Yes, no wonder they whine about it then, first of all Zen forces them to log in daily and this horrible RNG. Stacking dailies also helps with population problems, you dont need to find every day a group, if you find good group, you can run the dungeon 5 times if you want.
    Edited by Sausage on December 14, 2015 1:42PM
  • DRXHarbinger
    DRXHarbinger
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    Only a few of these helms are any good. Some of them you may want like scourge harvester which is epic for tanking grouped adds with and no one ever wants to run wayrest despite it being one of the easiest. Try getting a group for bloodspawn too. People are only interested in Kena, Skoria and Nerenith. Great for end game but only for dps classes.

    They should be rare though and require a grind or made very expensive. Everyone is going to be able to buy them soon but I doubt most will have the money. Will be at least 6 figures minimum I bet all my millions of gold on that.
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  • jrkhan
    jrkhan
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    Johngo0036 wrote: »
    They will make it possible for you to buy monster helms from a vendor in Cyrodiil with the next DLC...

    Hang in there..

    Yes, that was the point. Since they are adding merchants for these helms, someone who has run the dungeon 50+ times has to pay the same AP/gold as someone who has not run the dungeon at all.

    What that means is, if I'm unlucky I'd always be better off farming gold/ap then I would be running the dungeon.
    Which means fewer people will run the dungeon.

    A token system would help ensure that people who run the dungeon for the helm eventually get it.
    Otherwise I'm better off gold farming.

    I don't think it's ZOS intention for people who enjoy dungeon farming to instead take up gold farming - which is what will happen without a token system.
    Edited by jrkhan on December 14, 2015 4:33PM
  • hrothbern
    hrothbern
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    Brrrofski wrote: »
    hrothbern wrote: »
    Johngo0036 wrote: »
    They will make it possible for you to buy monster helms from a vendor in Cyrodiil with the next DLC...

    Hang in there..

    huh

    When was that stated by ZOS?

    Lol, where you been the past fortnight?

    haha... missed that commotion when still fresh !
    made up by reading through all posts.....
    All hot potatoes together:
    The RNG drop rate, the BOP, why not a token system, the controversity between PVP and PVE
    wow !!!

    I think there are quite some advantages in the concept of ZOS:
    • the full PVP'ers can enjoy their game in PVP, convert excess AP's in PVE stuff, and only need to do long enough in Pledges to get the Undaunted Passives at level 10.
    • The full Pledge/Trial PVE'ers are benefitting less, but are finally offered a way to get their Monster set in a foreseeable way (instead of the uncertain RNG that can last forever) and will get some AP from needing to stay anyway in PVP to get to level 7 (for all abilities)
    • The money that (especially) PVE'ers save from the 33% less repair costs gets now channeled back to ZOS to buying sets from ZOS

    What I really do not like is that players from a a group cannot exchange BOP's from that Pledge between eachother.



    Edited by hrothbern on December 14, 2015 5:14PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Steel_Brightblade
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    How about we just get all if them at all levels and types put in you're bank (without using bank slots) as soon as you create a character!
    You want something you should have to work for it, unbelievable how many people want everything handed to them.
  • jrkhan
    jrkhan
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    hrothbern wrote: »
    [*] The full Pledge/Trial PVE'ers are benefitting less, but are finally offered a way to get their Monster set in a foreseeable way (instead of the uncertain RNG that can last forever) and will get some AP from needing to stay anyway in PVP to get to level 7 (for all abilities)

    I don't make hundreds of thousands of gold just by running dungeons.
    I do get hundreds of thousands of AP just by pvp'ing.

    What I'm complaining about, is that once the vendor goes in, the WORST way to get the helm (in terms of reliability), is to run the dungeon that drops it.

    It encourages gold/ap farming - and it will be harder to find groups willing to farm for helm drops.
    Again, I think it's great that gold and ap can be used to purchase the helms - it just is going to make quite a but of content obsolete.
    Get undaunted 10, then you are better off never running a dungeon again.
  • CavalierPrime
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    I am farming AP for the new merchant. I have full sets of perfect weight/trait Engine Guardian and Blood Spawn. Perfect weight/trait on Molag Kena, Nerieneth, and Skoria shoulders. Never earned a Skoria or Kena helm. Only looted trash trait Nerieneth helms. The rest I deconned because they dont fit with my preferences. Will be nice to buy those missing helms with AP.
  • robkrush
    robkrush
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    The items available at the pvp vendor will be mixed and limited with random traits. Same as PVE. NO TOKEN SYSTEM FOR JUST PVE.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • jrkhan
    jrkhan
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    How about we just get all if them at all levels and types put in you're bank (without using bank slots) as soon as you create a character!
    You want something you should have to work for it, unbelievable how many people want everything handed to them.

    What?
    I agree you should have to work for it.
    That's why I'm in favor of tokens over random drops.

    I could run the dungeon ONCE and get the perfect drop.
    The guy who ran it 50+ times and is unlucky does not.

    You are telling me the guy who ran it 50 times didn't "work for it"?

    Let's say I want to really 'work for' the helm, my best bet is going to be to farm gold or ap.
    Is gold farming 'working for it' more than running the dungeon over and over?
    Edited by jrkhan on December 14, 2015 6:14PM
  • jrkhan
    jrkhan
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    robkrush wrote: »
    The items available at the pvp vendor will be mixed and limited with random traits. Same as PVE. NO TOKEN SYSTEM FOR JUST PVE.

    Which discourages running the dungeon.
    If I buy the helm at the vendor there is a 100% chance I will get the helm.
    Maybe not in the perfect trait, so I'd better farm a bunch of gold/ap.. And not bother to run the dungeon because it will be the WORST way of getting the helm.
    There's already a dungeon token system for killing bosses... This is nothing new.
    Edited by jrkhan on December 14, 2015 6:09PM
  • MaKTaiL
    MaKTaiL
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    The way I see it, they should do something like this:

    - Run Vet Dungeon (Any)
    - At the end you get a Token for running it
    - Once you acquire 10 tokens you can exchange it for a Monster Helmet Bag from an Undaunted Merchant
    - This bag has a 100% chance of bringing the helmet of any of the Vet Dungeons with random traits and type (heavy, medium, light)
    - You get the wrong Helmet or it doesn't come the way you wanted
    - Play Dungeons again and acquire 10 more tokens
    - Repeat

    This way the drop is garanteed after 10 times playing it and even so it might not come with the traits you want. It is better than doing City of Ashes 50 times and not getting a single drop like what happened to me. Also make it so the Token only drops from Group Finder groups to encourage people for using it.
    Edited by MaKTaiL on December 14, 2015 6:15PM
  • jrkhan
    jrkhan
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    MaKTaiL wrote: »
    The way I see it, they should do something like this:

    - Run Vet Dungeon (Any)
    - At the end you get a Token for running it
    - Once you acquire 10 tokens you can exchange it for a Monster Helmet Bag from an Undaunted Merchant
    - This bag has a 100% chance of bringing the helmet of any of the Vet Dungeons with random traits and type (heavy, medium, light)
    - You get the wrong Helmet or it doesn't come the way you wanted
    - Play Dungeons again and acquire 10 more tokens
    - Repeat

    This way the drop is garanteed after 10 times playing it and even so it might not come with the traits you want. It is better than doing City of Ashes 50 times and not getting a single drop like what happened to me. Also make it so the Token only drops from Group Finder groups to encourage people for using it.

    I can get on board with this.
    I just want to it to work the same way as the existing token system works so there isn't much additional dev effort.
    Get tokens off the corpse, use tokens to open a chest that contains randomized version of the helm.
  • hrothbern
    hrothbern
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    jrkhan wrote: »
    hrothbern wrote: »
    [*] The full Pledge/Trial PVE'ers are benefitting less, but are finally offered a way to get their Monster set in a foreseeable way (instead of the uncertain RNG that can last forever) and will get some AP from needing to stay anyway in PVP to get to level 7 (for all abilities)

    I don't make hundreds of thousands of gold just by running dungeons.
    I do get hundreds of thousands of AP just by pvp'ing.

    What I'm complaining about, is that once the vendor goes in, the WORST way to get the helm (in terms of reliability), is to run the dungeon that drops it.

    It encourages gold/ap farming - and it will be harder to find groups willing to farm for helm drops.
    Again, I think it's great that gold and ap can be used to purchase the helms - it just is going to make quite a but of content obsolete.
    Get undaunted 10, then you are better off never running a dungeon again.

    Depends on how expensive the Vendor will be.

    I would expect that doing Pledges is ON AVERAGE the best way to get Monster sets... and gaining AP/Gold is ON AVERAGE more expensive/time consuming than Pledges !!!

    The trade off is that you get at least the set you want.

    You always have to work for it. But doing endless Pledges and still getting not your desired set, as so many posts describe, has nothing to do with hard work anymore. That is simply frustrating. And ZOS offers now a way out for this.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • DRXHarbinger
    DRXHarbinger
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    Don't know why everyone is saying it should be a token system and we need xyz because it isn't ever going to happen. We know a new system is coming so kind of pointless keep saying we need a token system. Tokens aren't right at all, all you'd do is farm spindelclutch over and over for tokens and be done with it. Can't tell me you'd ever go to the prison even if it offered double tokens now.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
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    Tamriel Hero
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    Every Skyshard
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