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Fix to groups stacking?

MountainHound
MountainHound
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So you can get 12-24-x people or more stacked on top of each other in one corner of a keep/on a flag. I have always wondered why/how you can do this.

Would it work / be a fix if each players space was unique like how an NPC/guard - you can walk through them, stack on them you need to go around. What I mean is as it is atm you can't walk through an NPC/guard, but you can walk through a player...

Can this be applied to PVP so each player gets a unique space/tile? It'd actually fix the stacking and "MAY" help the AOE capping onto players if people took up 24 'tiles' instead of 24 people on 1 'tile'?

This would also put an end to 'ball' groups and I am assuming that since they can make guards like this they can make players like it.
  • MountainHound
    MountainHound
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    you can walk through them, stack on them you need to go around.

    Should have read:

    you can't walk through them OR stack on them you need to go around to get to where you want to go. You can still roll dodge through them however or teleport etc.
  • MountainHound
    MountainHound
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    In my head, say each player = 1m or .5m, it'd mean groups can't all stack onto one spot to enable abuse of the mechanics / spam abilities. It'd mean Fred that is 20 tiles away isn't getting a heal that bob is spamming on the opposite side of the crown.

    BobxxxxxxxxxCrownxxxxxxxxxFred
    <
    >
    .Out of the radius.
    Edited by MountainHound on December 14, 2015 1:17PM
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