Agreed that this would have an effect on PVE dps and rotations. Surely there are ways to compensate for that.
Refuse2GrowUp wrote: »
*** I would even go as far as to say they should implement different PvP and PvE profiles as balancing skills for both PvP and PvE seems to be a big hurdle for the dev team. Skills can be buffed/nerfed in PvP and have no effect on PvE and this would allow players to set up skills, morphs, and equipment sets independent of each.
I do agree with that at some point, being a PVE guy most of my mmo life, I recently discover the thrill of pvp in ESO and I love it despite the issue, but I do agree with Refuse2GrowUp, could the meta be adjust for pvp and for pve ?
Bring back softcaps
strangest of softcap removal of damage but armor stil has stofcaps (physical and magic resistance)
having a glass cannon NB and a tanky DK I have to agree.silky_soft wrote: »If you are vamp or less then 20k HP with no heavy you deserve to insta die.
SeptimusDova wrote: »
ye-nope its a bit more complicated the dmg reduction is caped at 50% but you can compensate for armor/resi piercing by overcapping your values and piercing is quite excessive.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
iamnotweakrwb17_ESO wrote: »Easier solution. Zenimax needs to stop introducing gear or mechanics that buff the *** out of weapon damage. It shouldn't be possible to stack 6k weapon damage and go around lol omg 1 - 2 shotting people.
And here's another pro tip. Why the hell do all these massive damage attacks also CC the *** out of the target. You have frags, wrecking blow, stealthed concealed weapon and snipe all doing stupid CC. No hard hitting ability should be CCing anyone PERIOD! Hard CC should be on low damage or no damage attacks only.