I suppose that if you are a destro staff user, then you are aiming at being a Damage Dealer. If that is the case, you will get a lot better results with Light Armor: way better sustain and a lot more damage. You will need at least five pieces of it.
I would suggest: chest Heavy armor, helm Or legs Medium, everything else Light.
For Nirn in armor, not worth it if you are using 5 pieces of Light, as it gives you a nice boost to your spell resist anyway. Really great for your weapons thought
Math guys like Asayre have figured out that Julianos is better for pure dps than TBS, at end-game at least. Not by a very large amount though, but still significant at High End Game.
Since you suggested 5 pieces of Heavy, I will suppose that survability is important for you. In that case, 5 TBS will probably be a better fit for you, as it will allow you to have a better magika pool while keeping a more "agressive Mundus" as well: The Mage mundus stone as main and either Thief (&critical) or Shadow (more damage on crits) or Apprentice (spell power) - not sure which one will grant you the most damage in combination with the Mage.
+ Magika pool (Mage): your Hardened ward will be stronger
+ Crits (Thief): your Surge will proc more often, also adding to your survability.
+ Health and + Stamina from TBS are always useful too
Another thing about TBS is that it's way more versatile: get The Tower as your second Mundus, use Bound Armor, Lightning form, Hardened Ward + Harness and/or Healing Ward, add a taunt and you get a nice tank too (with a few more skills of course)
One thing to keep in mind when using TBS: it is better to keep it on your body to avoid having to grab a Mundus Stone when weapon swapping, and each time you remove a piece you need to get your Mundus again.
Also the trait for TBS to work really at it's fullest: Divines . Maybe Infused on your chest only? ( I hope someone that has all the combos figured out will clarify this)
You didn't mention Jewelry but I suppose you will be running Willpower.
A monster Helm set like Nenreith or Molag Kena could work there too.
Good luck
Waffennacht wrote: »For 5 set Julianos and TBS for dps, with 3/4 set being magnus for more dps, Twilight's embrace for more crit, you could also use seducer 3/4 for more regen. In PvE grinding Seducer 5 set is good too.
Of course monster drops, but hard to come by soI generally stick to craftables.
Some players like some of the other dropped sets... can't remember names off hand. But until dropped sets are leveled to the same as the crafted sets, julianos and tbs for 5 set.
Thanks a lot,
Your insight with nirn on Light was particularly helpful. I had not thought of that.
On the whole, I was thinking on the same lines as you but you seem to have much more knowledge. Very helpful. My inclination re TBS was that it might balance out the shortfall in all attributes. That was the main reason for suggesting it. I never thought of choosing a more stamina based mundus. Good idea. The added bonus is that I can change the munduses - or is it mundi - any time.
If I decided to go for TBS to get the 5 bonus on both bars, then to my reckoning, it could be possible - ie 4 TBS armour and staff on one bar and 4 TBS armour and one TBS weapon plus the other set weapon on the other bar. Whether it would be a sensible option is another matter.
At present I have an assortment of blue and purple Trinimac's [sorry about the spelling] jewellery that I picked up in Wrothgar. In fact, I have completed almost everything in Wrothgar and have quite an array of, what I consider to be, useless equipment - several sets of all three armours in blue with a few purple V16s.
I do not play in Imperial city, so I do not have access to the jewellery you suggest. I shall look out for it n the Guilds. I would like to have a go at pvp but on the couple of occasion I ventured there, I died almost instantly! I have enough trouble looking out for NPCs, let alone other players that spring out from nowhere.
Your comments have been very helpful. You have given me a lot of food for thought.
Thanks
For the Jewelry: Willpower is a very solid choice, as long as you can find them in Arcane - but those can be really expensive.
Trinimac isn't bad at all if you are under 300 CP, to help with sustain, and allow you to put more spell damage enchants on your jewelry. If you are above 300 CP, or expect to get them really fast, 3 pieces of Elemental succession will replace Willpower nicely.
As for the Mundus Stones you can use, the choices are always great. I forgot to mention the Lord if tanking as another viable option with the Mage, or the Serpent, or even the Steed (move speed +health regen) You can have a lot of fun just trying them all (for survability though, as a Sorc, the Mage is required for your Hardened ward).
You can even throw in the Ritual and the Thief, get a Resto staff and start healing - well, maybe not for the really difficult content, but once you get use to it, everything else should be fun!
That's the best part of using TBS, with only a few minor tweaks, you can get it all done and that is why it is also known as "the Jack of all Trades".
Just keep in mind that for max DPS, Julianos is better but with Thief + Shadow Mundus Stones you'll be able to crush everything as well, when playing PVE group content when a healer will have your back (no need for an extreme Hardened ward all the time in these situations) Thief and Shadow are a super strong combination.
Waffennacht wrote: »Thanks a lot,
Your insight with nirn on Light was particularly helpful. I had not thought of that.
On the whole, I was thinking on the same lines as you but you seem to have much more knowledge. Very helpful. My inclination re TBS was that it might balance out the shortfall in all attributes. That was the main reason for suggesting it. I never thought of choosing a more stamina based mundus. Good idea. The added bonus is that I can change the munduses - or is it mundi - any time.
If I decided to go for TBS to get the 5 bonus on both bars, then to my reckoning, it could be possible - ie 4 TBS armour and staff on one bar and 4 TBS armour and one TBS weapon plus the other set weapon on the other bar. Whether it would be a sensible option is another matter.
At present I have an assortment of blue and purple Trinimac's [sorry about the spelling] jewellery that I picked up in Wrothgar. In fact, I have completed almost everything in Wrothgar and have quite an array of, what I consider to be, useless equipment - several sets of all three armours in blue with a few purple V16s.
I do not play in Imperial city, so I do not have access to the jewellery you suggest. I shall look out for it n the Guilds. I would like to have a go at pvp but on the couple of occasion I ventured there, I died almost instantly! I have enough trouble looking out for NPCs, let alone other players that spring out from nowhere.
Your comments have been very helpful. You have given me a lot of food for thought.
Thanks
More than likely you'll have to buy the jewelry anyway. Its that you first gotta get lucky to get one of the peices to begin with, then you have to get the desired trait.
The IC is mainly for fast material farming, usin stones to purchase them.
And as for "outta nowhere" that's exactly right, NBs roam these lands... and in great numbers
I prefer TBS on my Sorc to go with Surge heals, as the increased crit chance + crit damage will mean more and bigger heals. Still trying to get the 9 traits to craft it myself though, which is taking a long time.
Tai-Chi Dont worry bro, I got duped into making a Khajiit sorc, although a pretty good stam sorc choice, for the same reason and also thinking the racials wont make much of a difference end game. How wrong I was and I simply dont have the time to re roll
Septimus_Magna wrote: »For IC pve/pvp I would suggest the following gear:
5x LA/1x MA/1x HA, fire/resto
-5x Kagnrenacs
-1x Molag Kena
-2x Torugs Pact
-3x Willpower (1x spell dmg and 2x magicka regen)
You can swap one regen enchant for a spell dmg enchant if you have enough CPs.
If you dont have a Molag Kena piece you can also go for:
-5x Kagnrenacs
-3x Willows Path
-3x Willpower (2x spell dmg and 1x magicka regen)
Just to clarify things up about "jacks-of-all-trades": trying to fulfill all 3 roles at the same time is obviously folly. One should stick to one role at the time.
What one can do is to have more than one build with the same character, but that means a lot of skill points available and a wise choice concerning Champion Points allocation.
Usually, a good Magika DPS build can be tweaked into a solid Healer build without having to respec or swap gear too much.
To include a Magika Tank build as well is usually more difficult though.
If you don't have enough skill points to have more than 2 weapon skill lines leveled and "active" I'm going to assume you have quite some crafting professions on that char. I'm leveling an Argonian Sorc crafter myself (v13 - my main is a v16 Templar) and I had to choose only 2 weapon skill lines as well. As I like tanking, I went 1h and Shield and Dual Wield and doing great with that, even soloing group content - never tried PvP with him yet.
And yes, I chose Argonian but I knew it would be the most underdog race to play a Sorc with (or anything for that matter). Nords can make very good Tanks, but not so much DPS or Healing but that being said, if you learn to play your build well enough, race choice will become more irrelevant as your own skill will make up for that.
Since you have limited resources ( skill points, mats...) the first thing I would suggest is to clearly define what it is you want to focus on: Pve? PvP? Solo? Group?
Also, when you can, try to "dump" some crafting professions on another char or chars: on your main character you only need alchemy and provisioning leveled enough to take the "extended time" bonuses (and hirelings).
Provisioning, Clothing, Woodworking and Blacksmith can be tricky to "dump" as you might have already learned purple/gold recipes/motifs and traits. But Alchemy and Enchanting will only require some time/mats invested and will relief your main from quite a burden.
Always happy to help
Septimus_Magna wrote: »For IC pve/pvp I would suggest the following gear:
5x LA/1x MA/1x HA, fire/resto
-5x Kagnrenacs
-1x Molag Kena
-2x Torugs Pact
-3x Willpower (1x spell dmg and 2x magicka regen)
You can swap one regen enchant for a spell dmg enchant if you have enough CPs.
If you dont have a Molag Kena piece you can also go for:
-5x Kagnrenacs
-3x Willows Path
-3x Willpower (2x spell dmg and 1x magicka regen)
Thanks. Your suggestions have helped me to solidify in my mind that my thought process was sort of on the right lines. I have the mats and ability to craft and enchant any V16 gear I choose, so that will not be a problem. I can see that I will need to take a far more scientific/mathematical approach to my choices and buy in the jewellry I need for maximisation.
Up 'till now I have been holding onto jewellry that has high and useful base stats and then crafting a gold glyph to put on the top slot. Until I can buy some in or get some drops, that seems to be my only way forward for now.
I do not go into IC and so Molag Kena is a no-no for me at present but with the right V16 gear I shall try again.
Willows Path, Torugs Pact are all good. I used them and other crafted sets at lower level games. I did not really understand how they worked; it was by trial and error. I am starting to understand a bit better now.
My 5 piece, Gold set at V14 was Orgnum's Scales, with Torugs Pact for the other 3 pieces.I only had the staff then. I liked the sound of the 5th passive on Orgnum's but the choice was not made on any sound calculations. I was running 5H and 2L pieces of armour and the choice of trait on each piece was chosen using intuition. My Mundus was Mage. The logic behind my thinking was to use armour that enhanced health and survivability, then enchant it with max magika and magica regen.
tony.augeb14_ESO wrote: »I have a magicka orc sorc using 5 piece morkuldin and 2 piece maw of infernal. Then 2 piece endurance and 2-3 willpower with jewelry and S/S or staff. With a lightning staff I have a pretty good chance to get my summons up. One heavy attack has like 5 separate chances to proc the extra summons. Both Overload light and heavy attacks can proc them too! Daedric Prey also boost their attack damage and the ward skill will shield them, although the sword is invincible anyways.
I rock heavy armor and try to stay alive while my pets will whittle down the enemies and use energy orb and hardened ward to keep my pets alive. It's a pretty fun summon build but the pieces aren't the easiest to acquire. But getting up to 5 summons in a 1v1 is very rewarding.
tony.augeb14_ESO wrote: »Yeah, I just use the twilight and volatile scamp to LoS in an open field and most the damage comes from the Daedroth and Sword. The tooltip on morkuldin at gold V16 is 4.1k damage. Both sorc pets combined can maybe do more damage than that if you stack magicka but all three I feel is superior. I think my twilight is at 2.6k and scamp is at 660 right now before their intrinsic percentage buffs. I prefer the volatile scamp morph for the surprise stun on enemy players. The morkuldin stamina regen is nice but the weapon damage is useless on my build.
tony.augeb14_ESO wrote: »4.1k is from the tooltip. Sorc passives do not change the tooltip but I do not know if they affect it, I assume they do not. Rebate does not seem to work with them. But I use heavy attacks on my lightning staff to summon them so running out of magicka is rarely an issue. Resto staff heavy attacks are also good for getting the summons to proc.
The only things skills that I've seen buff the daedroth and morkuldin sword are Daedric Prey and Hardened Ward. Or any group area buffs like barrier or combat prayer. Teamate buffs like regeneration or BoL do not seem to work on them though.