
DaniAngione wrote: »There are capes already...
...in some loading screens, concept art and the CGI trailer :P
Capes were as common/useful for travelers, to whitstand the cold, hide from the desert sun, and display authority as spears were common in warfare (most used weapon in history).... but considering we are also lacking spears... :P
And for pseudo-purists: there are capes in the 2 first TES games.
So yes for capes as a cosmetic/optional item! (so it fits everyone's opinions)
Also, the lag argument is quite suspicious because:
1. hardware nowadays can handle cloth movement fairly easier than a few years ago. There's even specialized threading for this that wouldn't interfere with overall performance (i.e.: Physx)
2. They could have two (or more) levels of detail for players to choose on the settings what works better with their systems. For example, full physics just on my cloak, on everyone's cloaks, in no cloak, etc...
3. some premade animations (if well done) would solve the processing problem for weaker systems. And this is the only problem - it's not at all related to latency or network load. Cloaks are local rendered and not server side.
DaniAngione wrote: »There are capes already...
...in some loading screens, concept art and the CGI trailer :P
Capes were as common/useful for travelers, to whitstand the cold, hide from the desert sun, and display authority as spears were common in warfare (most used weapon in history).... but considering we are also lacking spears... :P
And for pseudo-purists: there are capes in the 2 first TES games.
So yes for capes as a cosmetic/optional item! (so it fits everyone's opinions)
Also, the lag argument is quite suspicious because:
1. hardware nowadays can handle cloth movement fairly easier than a few years ago. There's even specialized threading for this that wouldn't interfere with overall performance (i.e.: Physx)
2. They could have two (or more) levels of detail for players to choose on the settings what works better with their systems. For example, full physics just on my cloak, on everyone's cloaks, in no cloak, etc...
3. some premade animations (if well done) would solve the processing problem for weaker systems. And this is the only problem - it's not at all related to latency or network load. Cloaks are local rendered and not server side.
The game was designed years ago. It runs on older engines. ZOS cannot update the engines as easy than you might think.
Also besides robes can you name one example of cloth physics in the game? Even the characters hair for the most part is stationary.
WalkingLegacy wrote: »DaniAngione wrote: »There are capes already...
...in some loading screens, concept art and the CGI trailer :P
Capes were as common/useful for travelers, to whitstand the cold, hide from the desert sun, and display authority as spears were common in warfare (most used weapon in history).... but considering we are also lacking spears... :P
And for pseudo-purists: there are capes in the 2 first TES games.
So yes for capes as a cosmetic/optional item! (so it fits everyone's opinions)
Also, the lag argument is quite suspicious because:
1. hardware nowadays can handle cloth movement fairly easier than a few years ago. There's even specialized threading for this that wouldn't interfere with overall performance (i.e.: Physx)
2. They could have two (or more) levels of detail for players to choose on the settings what works better with their systems. For example, full physics just on my cloak, on everyone's cloaks, in no cloak, etc...
3. some premade animations (if well done) would solve the processing problem for weaker systems. And this is the only problem - it's not at all related to latency or network load. Cloaks are local rendered and not server side.
The game was designed years ago. It runs on older engines. ZOS cannot update the engines as easy than you might think.
Also besides robes can you name one example of cloth physics in the game? Even the characters hair for the most part is stationary.
According to previous quotes, this game is built on a custom engine. So never say never.
This game was built preconceptually on the hero engine before moving to their supposed custom in house engine. (Again previous quotes from devs from the internet)
Hero engine can support capes and is much older than ESO. The Old Republic is on hero engine and has capes.
WalkingLegacy wrote: »DaniAngione wrote: »There are capes already...
...in some loading screens, concept art and the CGI trailer :P
Capes were as common/useful for travelers, to whitstand the cold, hide from the desert sun, and display authority as spears were common in warfare (most used weapon in history).... but considering we are also lacking spears... :P
And for pseudo-purists: there are capes in the 2 first TES games.
So yes for capes as a cosmetic/optional item! (so it fits everyone's opinions)
Also, the lag argument is quite suspicious because:
1. hardware nowadays can handle cloth movement fairly easier than a few years ago. There's even specialized threading for this that wouldn't interfere with overall performance (i.e.: Physx)
2. They could have two (or more) levels of detail for players to choose on the settings what works better with their systems. For example, full physics just on my cloak, on everyone's cloaks, in no cloak, etc...
3. some premade animations (if well done) would solve the processing problem for weaker systems. And this is the only problem - it's not at all related to latency or network load. Cloaks are local rendered and not server side.
The game was designed years ago. It runs on older engines. ZOS cannot update the engines as easy than you might think.
Also besides robes can you name one example of cloth physics in the game? Even the characters hair for the most part is stationary.
According to previous quotes, this game is built on a custom engine. So never say never.
This game was built preconceptually on the hero engine before moving to their supposed custom in house engine. (Again previous quotes from devs from the internet)
Hero engine can support capes and is much older than ESO. The Old Republic is on hero engine and has capes.
Will sure, it's possible at some point. I just think without slowly upgrading the engine over time. It isn't likely for the near future.
The problem with comparisons to older games is they, on a whole, are less detailed. So with less to render, yes the engine could be capable of free form movement rendering.
However look at what's currently in ESO. There is a rigid nature to hair, clothing, banners, flags, ship sails, etc. There is nothing in the game presently that exhibits the movement rendering necessary to make capes feel dynamic.
WalkingLegacy wrote: »Not much faith in their engine coders...
Leaves much in question for the longetivity of this game.
WalkingLegacy wrote: »Well wearing a cape would be an option, no?
Some like it and some don't. I would like to see it in game eventually as well as many other engine updates.
I'm patient though.
UltimaJoe777 wrote: »WalkingLegacy wrote: »Well wearing a cape would be an option, no?
Some like it and some don't. I would like to see it in game eventually as well as many other engine updates.
I'm patient though.
It's not that some of the people here dislike the concept, we just don't want to lose playability over it lol
The reasons are known. The rendering of cape physics in PVP created lag.
Remove capes... remove one source of lag.
Asherons_Call wrote: »Just say no to capes