Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Would capes be a good new equipment slot?

Casering
Casering
✭✭
hey guys had a few friends mention this one allot and I personally think its a good one "capes" capes I think would add allot more to the customization to the player example say barbaric was an animal hide over the back of the player like a bear or wolf. and xivkyn could be a fancy cape with sharp spiky look to it with maybe the oblivion symbol on the back they could also be dyed to suit the colour of the armour the user picked and maybe even guild logos the possibilities are vast maybe even stat boosts such as resistance to fire or even make them part of a set lemme know what ya think of this and hopefully a GM might take a look at it. would make a poll but I don't know how :(
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Ive only ever seen good looking cloaks once in an MMO (early version of Aion - the Asmodean 'cloaks'). So in my personal opinion - no.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • oibam
    oibam
    ✭✭✭✭✭
    Cloak: yes please - but only optical, the maximum of 12 slots for gear is fantastic, never change this.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    The topic gets mentioned every now and then... the official response was, it would cause too much lag to do cloaks and capes well, and they don't want to do them badly (except for liches).

    IF they ever get added though, it ought to be with a seperate equipment slot that can also be used to wear other stuff... samurai-style back banners, oversized sherpa backpacks, polish-winged-hussar style back wings, stuff like that.

    Not like I think this is going to ever happen anyways... ;)
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Well,if you have a cape on,you will see your swords and bows through it.Unless they are hidden.
  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    522rD5n.gif
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Breton1.jpg
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    I'd love caps. Only if they add collision to them so weapons and shields don't poke through them because otherwise its cheap and 2000ish looking.
  • dday3six
    dday3six
    ✭✭✭✭✭
    Aesthetically capes, scarves and the like might look interesting. I've seen it done well in other games before. However at the same time the game already has run issues and cloth physics would only make that worse I'd think.
  • DaniAngione
    DaniAngione
    ✭✭✭✭✭
    There are capes already...

    ...in some loading screens, concept art and the CGI trailer :P

    Capes were as common/useful for travelers, to whitstand the cold, hide from the desert sun, and display authority as spears were common in warfare (most used weapon in history).... but considering we are also lacking spears... :P

    And for pseudo-purists: there are capes in the 2 first TES games.

    So yes for capes as a cosmetic/optional item! (so it fits everyone's opinions)

    Also, the lag argument is quite suspicious because:
    1. hardware nowadays can handle cloth movement fairly easier than a few years ago. There's even specialized threading for this that wouldn't interfere with overall performance (i.e.: Physx)
    2. They could have two (or more) levels of detail for players to choose on the settings what works better with their systems. For example, full physics just on my cloak, on everyone's cloaks, in no cloak, etc...
    3. some premade animations (if well done) would solve the processing problem for weaker systems. And this is the only problem - it's not at all related to latency or network load. Cloaks are local rendered and not server side.
    Edited by DaniAngione on December 11, 2015 3:13PM
  • FortheloveofKrist
    FortheloveofKrist
    ✭✭✭✭✭
    Can I have a cape the size of an obnoxiously long wedding dress? I know people might step on it to keep me from running away in PvP, but it'll look soooooo cool.

  • dday3six
    dday3six
    ✭✭✭✭✭
    There are capes already...

    ...in some loading screens, concept art and the CGI trailer :P

    Capes were as common/useful for travelers, to whitstand the cold, hide from the desert sun, and display authority as spears were common in warfare (most used weapon in history).... but considering we are also lacking spears... :P

    And for pseudo-purists: there are capes in the 2 first TES games.

    So yes for capes as a cosmetic/optional item! (so it fits everyone's opinions)

    Also, the lag argument is quite suspicious because:
    1. hardware nowadays can handle cloth movement fairly easier than a few years ago. There's even specialized threading for this that wouldn't interfere with overall performance (i.e.: Physx)
    2. They could have two (or more) levels of detail for players to choose on the settings what works better with their systems. For example, full physics just on my cloak, on everyone's cloaks, in no cloak, etc...
    3. some premade animations (if well done) would solve the processing problem for weaker systems. And this is the only problem - it's not at all related to latency or network load. Cloaks are local rendered and not server side.

    The game was designed years ago. It runs on older engines. ZOS cannot update the engines as easy than you might think.

    Also besides robes can you name one example of cloth physics in the game? Even the characters hair for the most part is stationary.
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    dday3six wrote: »
    There are capes already...

    ...in some loading screens, concept art and the CGI trailer :P

    Capes were as common/useful for travelers, to whitstand the cold, hide from the desert sun, and display authority as spears were common in warfare (most used weapon in history).... but considering we are also lacking spears... :P

    And for pseudo-purists: there are capes in the 2 first TES games.

    So yes for capes as a cosmetic/optional item! (so it fits everyone's opinions)

    Also, the lag argument is quite suspicious because:
    1. hardware nowadays can handle cloth movement fairly easier than a few years ago. There's even specialized threading for this that wouldn't interfere with overall performance (i.e.: Physx)
    2. They could have two (or more) levels of detail for players to choose on the settings what works better with their systems. For example, full physics just on my cloak, on everyone's cloaks, in no cloak, etc...
    3. some premade animations (if well done) would solve the processing problem for weaker systems. And this is the only problem - it's not at all related to latency or network load. Cloaks are local rendered and not server side.

    The game was designed years ago. It runs on older engines. ZOS cannot update the engines as easy than you might think.

    Also besides robes can you name one example of cloth physics in the game? Even the characters hair for the most part is stationary.

    According to previous quotes, this game is built on a custom engine. So never say never.

    This game was built preconceptually on the hero engine before moving to their supposed custom in house engine. (Again previous quotes from devs from the internet)

    Hero engine can support capes and is much older than ESO. The Old Republic is on hero engine and has capes.
  • dday3six
    dday3six
    ✭✭✭✭✭
    dday3six wrote: »
    There are capes already...

    ...in some loading screens, concept art and the CGI trailer :P

    Capes were as common/useful for travelers, to whitstand the cold, hide from the desert sun, and display authority as spears were common in warfare (most used weapon in history).... but considering we are also lacking spears... :P

    And for pseudo-purists: there are capes in the 2 first TES games.

    So yes for capes as a cosmetic/optional item! (so it fits everyone's opinions)

    Also, the lag argument is quite suspicious because:
    1. hardware nowadays can handle cloth movement fairly easier than a few years ago. There's even specialized threading for this that wouldn't interfere with overall performance (i.e.: Physx)
    2. They could have two (or more) levels of detail for players to choose on the settings what works better with their systems. For example, full physics just on my cloak, on everyone's cloaks, in no cloak, etc...
    3. some premade animations (if well done) would solve the processing problem for weaker systems. And this is the only problem - it's not at all related to latency or network load. Cloaks are local rendered and not server side.

    The game was designed years ago. It runs on older engines. ZOS cannot update the engines as easy than you might think.

    Also besides robes can you name one example of cloth physics in the game? Even the characters hair for the most part is stationary.

    According to previous quotes, this game is built on a custom engine. So never say never.

    This game was built preconceptually on the hero engine before moving to their supposed custom in house engine. (Again previous quotes from devs from the internet)

    Hero engine can support capes and is much older than ESO. The Old Republic is on hero engine and has capes.

    Will sure, it's possible at some point. I just think without slowly upgrading the engine over time. It isn't likely for the near future.

    The problem with comparisons to older games is they, on a whole, are less detailed. So with less to render, yes the engine could be capable of free form movement rendering.

    However look at what's currently in ESO. There is a rigid nature to hair, clothing, banners, flags, ship sails, etc. There is nothing in the game presently that exhibits the movement rendering necessary to make capes feel dynamic.
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    dday3six wrote: »
    dday3six wrote: »
    There are capes already...

    ...in some loading screens, concept art and the CGI trailer :P

    Capes were as common/useful for travelers, to whitstand the cold, hide from the desert sun, and display authority as spears were common in warfare (most used weapon in history).... but considering we are also lacking spears... :P

    And for pseudo-purists: there are capes in the 2 first TES games.

    So yes for capes as a cosmetic/optional item! (so it fits everyone's opinions)

    Also, the lag argument is quite suspicious because:
    1. hardware nowadays can handle cloth movement fairly easier than a few years ago. There's even specialized threading for this that wouldn't interfere with overall performance (i.e.: Physx)
    2. They could have two (or more) levels of detail for players to choose on the settings what works better with their systems. For example, full physics just on my cloak, on everyone's cloaks, in no cloak, etc...
    3. some premade animations (if well done) would solve the processing problem for weaker systems. And this is the only problem - it's not at all related to latency or network load. Cloaks are local rendered and not server side.

    The game was designed years ago. It runs on older engines. ZOS cannot update the engines as easy than you might think.

    Also besides robes can you name one example of cloth physics in the game? Even the characters hair for the most part is stationary.

    According to previous quotes, this game is built on a custom engine. So never say never.

    This game was built preconceptually on the hero engine before moving to their supposed custom in house engine. (Again previous quotes from devs from the internet)

    Hero engine can support capes and is much older than ESO. The Old Republic is on hero engine and has capes.

    Will sure, it's possible at some point. I just think without slowly upgrading the engine over time. It isn't likely for the near future.

    The problem with comparisons to older games is they, on a whole, are less detailed. So with less to render, yes the engine could be capable of free form movement rendering.

    However look at what's currently in ESO. There is a rigid nature to hair, clothing, banners, flags, ship sails, etc. There is nothing in the game presently that exhibits the movement rendering necessary to make capes feel dynamic.

    True, but only management is stopping them from evolving their engine.

    In today's standards an MMO game engine must evolve to keep it fresh and semi current. WoW is a pretty good example of this. Is it amazing graphics? Not by a long shot but they have upgraded their engine many times. Flying mounts, texture upgrades, underwater swimming/combat/ character model updates, among many other things.

    It's kind of like the shopping mall standard. Malls that don't go through a refresh every 20 years die.
  • Asherons_Call
    Asherons_Call
    ✭✭✭✭✭
    Just say no to capes

    article-0-19FEEEA1000005DC-717_634x550.jpg
  • ThePonzzz
    ThePonzzz
    ✭✭✭✭✭
    I'd want cloaks, mantles, and capes added. The whole clipping argument is one that can be overcome. Or just make them costumes and not have them fluent with the surrounding graphics.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Indeed capes/cloaks/mantles/etc. would cause far too many issues for their worth. Having so many capes wafting in the breeze as you run would cause server strain, which is the #1 reason they won't be added. Other reasons would no doubt involve your Weapons and Shield on your back graphically clashing with the cape.

    Perhaps someday when they can sort through these issues, but for now I'm afraid it is naught but a dream...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    No thanks. As much as I want to be Leonidas running around kicking folks into pits, it's just not something I want to put up with from a coding standpoint.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Not much faith in their engine coders...

    Leaves much in question for the longetivity of this game.
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    Not much faith in their engine coders...

    Leaves much in question for the longetivity of this game.

    It's not that, it's that in all the games where I have had capes (mostly supers games) I always dislike the way they end up looking in the long run. It clashes with weapons, armor, scenery.

    Even if they could get it working, I would just prefer they give me something else, like a giant clanfear mount (which only drops as a rare drop from a Trial).
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Well wearing a cape would be an option, no?

    Some like it and some don't. I would like to see it in game eventually as well as many other engine updates.

    I'm patient though. :smiley:
  • Ra'Shtar
    Ra'Shtar
    ✭✭✭✭✭
    If something it should be a Costume slot only thing where you equip something without stats on it
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Ra'Shtar wrote: »
    If something it should be a Costume slot only thing where you equip something without stats on it

    I'm cool with that
  • Rook_Master
    Rook_Master
    ✭✭✭✭✭
    They had capes in the alpha but removed them for reasons uknown.


    ON-prerelease-Argonian_Group.jpg
    29ledc6.png
    WwJr0Aa.png

  • Sardoni
    Sardoni
    The reasons are known. The rendering of cape physics in PVP created lag.

    Remove capes... remove one source of lag.
    Edited by Sardoni on December 11, 2015 5:54PM
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Well wearing a cape would be an option, no?

    Some like it and some don't. I would like to see it in game eventually as well as many other engine updates.

    I'm patient though. :smiley:

    It's not that some of the people here dislike the concept, we just don't want to lose playability over it lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Well wearing a cape would be an option, no?

    Some like it and some don't. I would like to see it in game eventually as well as many other engine updates.

    I'm patient though. :smiley:

    It's not that some of the people here dislike the concept, we just don't want to lose playability over it lol

    Right I agree there but everything is fixable. Removing is a temporary fix.
  • Sharmony
    Sharmony
    ✭✭✭
    As much as I love the idea (particularly with a hide cape function similar to helms), the game isn't designed to ever be played like this for a simple reason: It will allow many players to run 2 5 piece sets on armour, this means scathing + juli or hundings + I don't know :tongue:
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sardoni wrote: »
    The reasons are known. The rendering of cape physics in PVP created lag.

    Remove capes... remove one source of lag.

    It can affect FPS, but it would not cause lag. The server does no rendering of the capes on it's side, it just spits out an item code to your PC then your PC renders it visually (good or bad) for you.

    The only way it could cause lag is if the cape was somehow involved in collision detection with other players (already not turned on) or with npc's/objects but really that could just be switched off in PvP zones if that was the case.

    Personally I think it just messed with their itemization so they took them out and said it was a rendering issue (which could be true, all it has to do is cause a 1 fps difference for it to be true).
  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    Just say no to capes

    article-0-19FEEEA1000005DC-717_634x550.jpg

    A bit chilly for the ice floes of Wrothgar...
Sign In or Register to comment.