iamnotweakrwb17_ESO wrote: »technically yes but I doubt they enforce it. I don't know of any MMO that does.
That being said... this game is so damn simple it really doesn't need macros combat wise. The only place I can think where it could come in handy is to make one that loops your quickslot in cyrodill so you don't have to break your fingers repairing keep walls or perhaps making a lot of potions or food while crafting.
Gothlander wrote: »What about a macro that does a light attack and an ability at the same time? Is that ok?
postimg.org/image/lynlqp3f3/
Gothlander wrote: »What about a macro that does a light attack and an ability at the same time? Is that ok?
postimg.org/image/lynlqp3f3/
Gothlander wrote: »What about a macro that does a light attack and an ability at the same time? Is that ok?
postimg.org/image/lynlqp3f3/
There is always a delay, which is engine-side. Despite having no delay on the macro, the game engine still uses the speed of utilities hard-coded in the engine. AFAIK only a hack software can override that.
iamnotweakrwb17_ESO wrote: »That kind of macro isn't something you want to use at all. It will shoot you in the foot more than you realize. For instance, empowered will be consumed by your light attack instead of the ability, etc.
Pressing left mouse button followed by your ability isn't hard at all to do. It took me all of 30 seconds to learn.
Gothlander wrote: »Gothlander wrote: »What about a macro that does a light attack and an ability at the same time? Is that ok?
postimg.org/image/lynlqp3f3/
There is always a delay, which is engine-side. Despite having no delay on the macro, the game engine still uses the speed of utilities hard-coded in the engine. AFAIK only a hack software can override that.
Well Im in gaming pressing this button and it is shooting my bow and doing my heal at the same time. I think its pretty op.
Gothlander wrote: »What about a macro that does a light attack and an ability at the same time? Is that ok?
postimg.org/image/lynlqp3f3/
SmalltalkJava wrote: »I would have to say no. if you keep it simple like 2 skill rotations and such. ZOS has to keep in mind people who have disabilities. And macro's are one of the major factors that enable play for many people.
Forestd16b14_ESO wrote: »